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[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 121

Forum Index > LoL General
Post a Reply
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Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 22 2012 22:00 GMT
#2401
On December 23 2012 06:52 arb wrote:
Show nested quote +
On December 23 2012 06:47 Sufficiency wrote:
On December 23 2012 06:45 Xevious wrote:
there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them

that would be cool


That sounds way too complicated. I don't see how a player can abuse the fact that there are two autoattack timers.

it'd be pretty good if sheen didnt have a cooldown maybe, but his abilities only modified his autos maybe.. or something


Well, let's make a champion which all of his abilities are skillshots. To activate each of his abilities, you need to first specify the direction of the skillshot, then solve a second order semilinear differential equation, and the skillshot fires if and only if you solved it correctly.

Best champion idea ever (tm).
https://twitter.com/SufficientStats
Simberto
Profile Blog Joined July 2010
Germany11587 Posts
December 22 2012 22:01 GMT
#2402
Not really, you shouldn't do more damage then other just because you have 2 attacks. For a balance reason, those would both need to do less damage then the one attack of other people.

The only real gameplay implication i can see is that your autoattack damage becomes kind of weird because from time to time, your slower attack will also hit. Practically, we already have a similar effect in stuff like Yi's passive, Nocturnes passive, etc... where every x't autoattack does additional damage. This is a much less wonky way to implement something to a similar effect then having 2 autoattack timers. Basically, i don't really see how it would add anything to gameplay, at all.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 22 2012 22:05 GMT
#2403
I think they should still do my mafia don idea. Throwing horse heads to create AOE fear op.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 22 2012 22:09 GMT
#2404
On December 23 2012 07:01 Simberto wrote:
Not really, you shouldn't do more damage then other just because you have 2 attacks. For a balance reason, those would both need to do less damage then the one attack of other people.

The only real gameplay implication i can see is that your autoattack damage becomes kind of weird because from time to time, your slower attack will also hit. Practically, we already have a similar effect in stuff like Yi's passive, Nocturnes passive, etc... where every x't autoattack does additional damage. This is a much less wonky way to implement something to a similar effect then having 2 autoattack timers. Basically, i don't really see how it would add anything to gameplay, at all.


Instead of having two autos one of which is slower, you can just make an ability that is similar to Jax's W.
https://twitter.com/SufficientStats
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
December 22 2012 22:21 GMT
#2405
On December 23 2012 06:47 Sufficiency wrote:
Show nested quote +
On December 23 2012 06:45 Xevious wrote:
there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them

that would be cool


That sounds way too complicated. I don't see how a player can abuse the fact that there are two autoattack timers.

spoken like a true league player
"come korea next time... FXO house... 10 korean, 10 korean"
arb
Profile Blog Joined April 2008
Noobville17921 Posts
December 22 2012 22:24 GMT
#2406
On December 23 2012 07:00 Sufficiency wrote:
Show nested quote +
On December 23 2012 06:52 arb wrote:
On December 23 2012 06:47 Sufficiency wrote:
On December 23 2012 06:45 Xevious wrote:
there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them

that would be cool


That sounds way too complicated. I don't see how a player can abuse the fact that there are two autoattack timers.

it'd be pretty good if sheen didnt have a cooldown maybe, but his abilities only modified his autos maybe.. or something


Well, let's make a champion which all of his abilities are skillshots. To activate each of his abilities, you need to first specify the direction of the skillshot, then solve a second order semilinear differential equation, and the skillshot fires if and only if you solved it correctly.

Best champion idea ever (tm).

but ezreal is already in the game
?
Artillery spawned from the forges of Hell
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 22 2012 22:26 GMT
#2407
On December 23 2012 07:24 arb wrote:
Show nested quote +
On December 23 2012 07:00 Sufficiency wrote:
On December 23 2012 06:52 arb wrote:
On December 23 2012 06:47 Sufficiency wrote:
On December 23 2012 06:45 Xevious wrote:
there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them

that would be cool


That sounds way too complicated. I don't see how a player can abuse the fact that there are two autoattack timers.

it'd be pretty good if sheen didnt have a cooldown maybe, but his abilities only modified his autos maybe.. or something


Well, let's make a champion which all of his abilities are skillshots. To activate each of his abilities, you need to first specify the direction of the skillshot, then solve a second order semilinear differential equation, and the skillshot fires if and only if you solved it correctly.

Best champion idea ever (tm).

but ezreal is already in the game
?


You don't need to solve second order differential equations while playing Ezreal.
https://twitter.com/SufficientStats
BlackPaladin
Profile Joined May 2010
United States9316 Posts
December 22 2012 22:46 GMT
#2408
For some people the concept of last hitting is just as complicated...
"Your full potential does not matter if you do not use all 100% of it."
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-12-22 23:00:18
December 22 2012 22:53 GMT
#2409
On December 23 2012 06:45 Xevious wrote:
there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them

that would be cool


I think the only way this would work is if you had two different weapons in each hand. Like say maybe a sword in one, and a mace/flail in the other. His passive could be something like preparation-readies both weapons to strike, dealing 150% damage on next auto attack.

The sword gains like 1.25x scaling off of crit chance and AS, but .5 scaling on AD, the mace gains 1.5x scaling off of AD, but .5 AS scaling.

If you think about dual-wielding, it doesn't really make sense to swing both weapons with independant timers. You could do one and then the other though. Ultimate though, could make them each have independant timers. A frenzy of some sort.
Porouscloud - NA LoL
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
December 22 2012 22:55 GMT
#2410
On December 23 2012 07:26 Sufficiency wrote:
Show nested quote +
On December 23 2012 07:24 arb wrote:
On December 23 2012 07:00 Sufficiency wrote:
On December 23 2012 06:52 arb wrote:
On December 23 2012 06:47 Sufficiency wrote:
On December 23 2012 06:45 Xevious wrote:
there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them

that would be cool


That sounds way too complicated. I don't see how a player can abuse the fact that there are two autoattack timers.

it'd be pretty good if sheen didnt have a cooldown maybe, but his abilities only modified his autos maybe.. or something


Well, let's make a champion which all of his abilities are skillshots. To activate each of his abilities, you need to first specify the direction of the skillshot, then solve a second order semilinear differential equation, and the skillshot fires if and only if you solved it correctly.

Best champion idea ever (tm).

but ezreal is already in the game
?


You don't need to solve second order differential equations while playing Ezreal.

Mouse movement to input/land skillshots is your brain doing 3rd order differential equations through empirical learning.

/gg
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 22 2012 22:59 GMT
#2411
On December 23 2012 07:55 xes wrote:
Show nested quote +
On December 23 2012 07:26 Sufficiency wrote:
On December 23 2012 07:24 arb wrote:
On December 23 2012 07:00 Sufficiency wrote:
On December 23 2012 06:52 arb wrote:
On December 23 2012 06:47 Sufficiency wrote:
On December 23 2012 06:45 Xevious wrote:
there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them

that would be cool


That sounds way too complicated. I don't see how a player can abuse the fact that there are two autoattack timers.

it'd be pretty good if sheen didnt have a cooldown maybe, but his abilities only modified his autos maybe.. or something


Well, let's make a champion which all of his abilities are skillshots. To activate each of his abilities, you need to first specify the direction of the skillshot, then solve a second order semilinear differential equation, and the skillshot fires if and only if you solved it correctly.

Best champion idea ever (tm).

but ezreal is already in the game
?


You don't need to solve second order differential equations while playing Ezreal.

Mouse movement to input/land skillshots is your brain doing 3rd order differential equations through empirical learning.

/gg


Riot needs to hire this guy.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 22 2012 23:00 GMT
#2412
On December 23 2012 07:53 Amui wrote:
Show nested quote +
On December 23 2012 06:45 Xevious wrote:
there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them

that would be cool


I think the only way this would work is if you had two different weapons in each hand. Like say maybe a sword in one, and a mace/flail in the other. His passive could be something like preparation-readies both weapons to strike, dealing 150% damage on next auto attack.

The sword gains like 1.25x scaling off of crit chance and AS, but .5 scaling on AD, the mace gains 1.5x scaling off of AD, but .5 AS scaling.

If you think about dual-wielding, it doesn't really make sense to swing both weapons with independant timers. You could do one and then the other though.


I can think of such champion. He is called Gangplank.
https://twitter.com/SufficientStats
gtrsrs
Profile Joined June 2010
United States9109 Posts
December 22 2012 23:01 GMT
#2413
On December 23 2012 07:46 BlackPaladin wrote:
For some people the concept of last hitting is just as complicated...


this is a top 10 post in the tl-LoL subforum history
i play ... hearthstone =\^.^/= Winterfox
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2012-12-22 23:02:31
December 22 2012 23:02 GMT
#2414
On December 23 2012 08:00 Sufficiency wrote:
Show nested quote +
On December 23 2012 07:53 Amui wrote:
On December 23 2012 06:45 Xevious wrote:
there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them

that would be cool


I think the only way this would work is if you had two different weapons in each hand. Like say maybe a sword in one, and a mace/flail in the other. His passive could be something like preparation-readies both weapons to strike, dealing 150% damage on next auto attack.

The sword gains like 1.25x scaling off of crit chance and AS, but .5 scaling on AD, the mace gains 1.5x scaling off of AD, but .5 AS scaling.

If you think about dual-wielding, it doesn't really make sense to swing both weapons with independant timers. You could do one and then the other though.


I can think of such champion. He is called Gangplank.


Pointing a gun and pulling a trigger doesn't really require you to shift weight as much as swinging a weapon does though. Although LoL is not particularly good about physical correctness.
Porouscloud - NA LoL
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
December 22 2012 23:19 GMT
#2415
Is Iceborn Gaunlet any good on Ezreal? I've seen people say its good but sounds kinda iffy
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 22 2012 23:20 GMT
#2416
What I thought would be kind of interesting is we have all these champs split into melee with 125 range and ranged with 425+ range. It would be sort of cool to have someone with like 250/300 range, like just barely ranged.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
barbsq
Profile Joined November 2009
United States5348 Posts
December 22 2012 23:22 GMT
#2417
On December 23 2012 08:19 MooMooMugi wrote:
Is Iceborn Gaunlet any good on Ezreal? I've seen people say its good but sounds kinda iffy

cleaver + gauntlet is something i've been seeing a lot of recently. Dunno if it's any good, haven't tried it myself.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
December 22 2012 23:34 GMT
#2418
On December 23 2012 08:19 MooMooMugi wrote:
Is Iceborn Gaunlet any good on Ezreal? I've seen people say its good but sounds kinda iffy


It seems like it can be good if the team doesn't rely on Ezreal for the primary source of damage. Can't remember who but someone tried it in OGN I believe and they just did no real damage.
overt
Profile Blog Joined June 2010
United States9006 Posts
December 23 2012 00:04 GMT
#2419
On December 23 2012 08:19 MooMooMugi wrote:
Is Iceborn Gaunlet any good on Ezreal? I've seen people say its good but sounds kinda iffy


Sacrifices damage for massive utility. It's definitely good if you're in an organized team or playing with people in solo queue who aren't going to force fights. Ez with Iceborn is stupid because you can just kite an entire team and if you catch someone out by themselves they are most likely dead no matter what.
fasdaf
Profile Blog Joined August 2011
138 Posts
December 23 2012 00:11 GMT
#2420
On December 23 2012 08:01 gtrsrs wrote:
Show nested quote +
On December 23 2012 07:46 BlackPaladin wrote:
For some people the concept of last hitting is just as complicated...


this is a top 10 post in the tl-LoL subforum history

Reminds me of good old smite Kassadin. http://www.teamliquid.net/forum/viewmessage.php?topic_id=166231
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