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On December 23 2012 06:52 arb wrote:Show nested quote +On December 23 2012 06:47 Sufficiency wrote:On December 23 2012 06:45 Xevious wrote: there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them
that would be cool That sounds way too complicated. I don't see how a player can abuse the fact that there are two autoattack timers. it'd be pretty good if sheen didnt have a cooldown maybe, but his abilities only modified his autos maybe.. or something
Well, let's make a champion which all of his abilities are skillshots. To activate each of his abilities, you need to first specify the direction of the skillshot, then solve a second order semilinear differential equation, and the skillshot fires if and only if you solved it correctly.
Best champion idea ever (tm).
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Not really, you shouldn't do more damage then other just because you have 2 attacks. For a balance reason, those would both need to do less damage then the one attack of other people.
The only real gameplay implication i can see is that your autoattack damage becomes kind of weird because from time to time, your slower attack will also hit. Practically, we already have a similar effect in stuff like Yi's passive, Nocturnes passive, etc... where every x't autoattack does additional damage. This is a much less wonky way to implement something to a similar effect then having 2 autoattack timers. Basically, i don't really see how it would add anything to gameplay, at all.
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I think they should still do my mafia don idea. Throwing horse heads to create AOE fear op.
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On December 23 2012 07:01 Simberto wrote: Not really, you shouldn't do more damage then other just because you have 2 attacks. For a balance reason, those would both need to do less damage then the one attack of other people.
The only real gameplay implication i can see is that your autoattack damage becomes kind of weird because from time to time, your slower attack will also hit. Practically, we already have a similar effect in stuff like Yi's passive, Nocturnes passive, etc... where every x't autoattack does additional damage. This is a much less wonky way to implement something to a similar effect then having 2 autoattack timers. Basically, i don't really see how it would add anything to gameplay, at all.
Instead of having two autos one of which is slower, you can just make an ability that is similar to Jax's W.
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On December 23 2012 06:47 Sufficiency wrote:Show nested quote +On December 23 2012 06:45 Xevious wrote: there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them
that would be cool That sounds way too complicated. I don't see how a player can abuse the fact that there are two autoattack timers. spoken like a true league player
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On December 23 2012 07:00 Sufficiency wrote:Show nested quote +On December 23 2012 06:52 arb wrote:On December 23 2012 06:47 Sufficiency wrote:On December 23 2012 06:45 Xevious wrote: there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them
that would be cool That sounds way too complicated. I don't see how a player can abuse the fact that there are two autoattack timers. it'd be pretty good if sheen didnt have a cooldown maybe, but his abilities only modified his autos maybe.. or something Well, let's make a champion which all of his abilities are skillshots. To activate each of his abilities, you need to first specify the direction of the skillshot, then solve a second order semilinear differential equation, and the skillshot fires if and only if you solved it correctly. Best champion idea ever (tm). but ezreal is already in the game ?
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On December 23 2012 07:24 arb wrote:Show nested quote +On December 23 2012 07:00 Sufficiency wrote:On December 23 2012 06:52 arb wrote:On December 23 2012 06:47 Sufficiency wrote:On December 23 2012 06:45 Xevious wrote: there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them
that would be cool That sounds way too complicated. I don't see how a player can abuse the fact that there are two autoattack timers. it'd be pretty good if sheen didnt have a cooldown maybe, but his abilities only modified his autos maybe.. or something Well, let's make a champion which all of his abilities are skillshots. To activate each of his abilities, you need to first specify the direction of the skillshot, then solve a second order semilinear differential equation, and the skillshot fires if and only if you solved it correctly. Best champion idea ever (tm). but ezreal is already in the game ?
You don't need to solve second order differential equations while playing Ezreal.
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For some people the concept of last hitting is just as complicated...
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On December 23 2012 06:45 Xevious wrote: there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them
that would be cool
I think the only way this would work is if you had two different weapons in each hand. Like say maybe a sword in one, and a mace/flail in the other. His passive could be something like preparation-readies both weapons to strike, dealing 150% damage on next auto attack.
The sword gains like 1.25x scaling off of crit chance and AS, but .5 scaling on AD, the mace gains 1.5x scaling off of AD, but .5 AS scaling.
If you think about dual-wielding, it doesn't really make sense to swing both weapons with independant timers. You could do one and then the other though. Ultimate though, could make them each have independant timers. A frenzy of some sort.
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On December 23 2012 07:26 Sufficiency wrote:Show nested quote +On December 23 2012 07:24 arb wrote:On December 23 2012 07:00 Sufficiency wrote:On December 23 2012 06:52 arb wrote:On December 23 2012 06:47 Sufficiency wrote:On December 23 2012 06:45 Xevious wrote: there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them
that would be cool That sounds way too complicated. I don't see how a player can abuse the fact that there are two autoattack timers. it'd be pretty good if sheen didnt have a cooldown maybe, but his abilities only modified his autos maybe.. or something Well, let's make a champion which all of his abilities are skillshots. To activate each of his abilities, you need to first specify the direction of the skillshot, then solve a second order semilinear differential equation, and the skillshot fires if and only if you solved it correctly. Best champion idea ever (tm). but ezreal is already in the game ? You don't need to solve second order differential equations while playing Ezreal. Mouse movement to input/land skillshots is your brain doing 3rd order differential equations through empirical learning.
/gg
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On December 23 2012 07:55 xes wrote:Show nested quote +On December 23 2012 07:26 Sufficiency wrote:On December 23 2012 07:24 arb wrote:On December 23 2012 07:00 Sufficiency wrote:On December 23 2012 06:52 arb wrote:On December 23 2012 06:47 Sufficiency wrote:On December 23 2012 06:45 Xevious wrote: there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them
that would be cool That sounds way too complicated. I don't see how a player can abuse the fact that there are two autoattack timers. it'd be pretty good if sheen didnt have a cooldown maybe, but his abilities only modified his autos maybe.. or something Well, let's make a champion which all of his abilities are skillshots. To activate each of his abilities, you need to first specify the direction of the skillshot, then solve a second order semilinear differential equation, and the skillshot fires if and only if you solved it correctly. Best champion idea ever (tm). but ezreal is already in the game ? You don't need to solve second order differential equations while playing Ezreal. Mouse movement to input/land skillshots is your brain doing 3rd order differential equations through empirical learning. /gg
Riot needs to hire this guy.
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On December 23 2012 07:53 Amui wrote:Show nested quote +On December 23 2012 06:45 Xevious wrote: there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them
that would be cool I think the only way this would work is if you had two different weapons in each hand. Like say maybe a sword in one, and a mace/flail in the other. His passive could be something like preparation-readies both weapons to strike, dealing 150% damage on next auto attack. The sword gains like 1.25x scaling off of crit chance and AS, but .5 scaling on AD, the mace gains 1.5x scaling off of AD, but .5 AS scaling. If you think about dual-wielding, it doesn't really make sense to swing both weapons with independant timers. You could do one and then the other though.
I can think of such champion. He is called Gangplank.
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On December 23 2012 07:46 BlackPaladin wrote: For some people the concept of last hitting is just as complicated...
this is a top 10 post in the tl-LoL subforum history
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On December 23 2012 08:00 Sufficiency wrote:Show nested quote +On December 23 2012 07:53 Amui wrote:On December 23 2012 06:45 Xevious wrote: there should be a dual wielding champion who has two different auto attacks during his regular auto attack and an individual swing timer for each of them
that would be cool I think the only way this would work is if you had two different weapons in each hand. Like say maybe a sword in one, and a mace/flail in the other. His passive could be something like preparation-readies both weapons to strike, dealing 150% damage on next auto attack. The sword gains like 1.25x scaling off of crit chance and AS, but .5 scaling on AD, the mace gains 1.5x scaling off of AD, but .5 AS scaling. If you think about dual-wielding, it doesn't really make sense to swing both weapons with independant timers. You could do one and then the other though. I can think of such champion. He is called Gangplank.
Pointing a gun and pulling a trigger doesn't really require you to shift weight as much as swinging a weapon does though. Although LoL is not particularly good about physical correctness.
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Is Iceborn Gaunlet any good on Ezreal? I've seen people say its good but sounds kinda iffy
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What I thought would be kind of interesting is we have all these champs split into melee with 125 range and ranged with 425+ range. It would be sort of cool to have someone with like 250/300 range, like just barely ranged.
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On December 23 2012 08:19 MooMooMugi wrote: Is Iceborn Gaunlet any good on Ezreal? I've seen people say its good but sounds kinda iffy cleaver + gauntlet is something i've been seeing a lot of recently. Dunno if it's any good, haven't tried it myself.
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On December 23 2012 08:19 MooMooMugi wrote: Is Iceborn Gaunlet any good on Ezreal? I've seen people say its good but sounds kinda iffy
It seems like it can be good if the team doesn't rely on Ezreal for the primary source of damage. Can't remember who but someone tried it in OGN I believe and they just did no real damage.
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On December 23 2012 08:19 MooMooMugi wrote: Is Iceborn Gaunlet any good on Ezreal? I've seen people say its good but sounds kinda iffy
Sacrifices damage for massive utility. It's definitely good if you're in an organized team or playing with people in solo queue who aren't going to force fights. Ez with Iceborn is stupid because you can just kite an entire team and if you catch someone out by themselves they are most likely dead no matter what.
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