• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:51
CEST 18:51
KST 01:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1735 users

[Patch 1.0.0.151: End of S2] General Discussion - Page 36

Forum Index > LoL General
Post a Reply
Prev 1 34 35 36 37 38 280 Next
Simberto
Profile Blog Joined July 2010
Germany11837 Posts
November 14 2012 15:59 GMT
#701
On November 15 2012 00:55 Requizen wrote:
Show nested quote +
On November 15 2012 00:44 Sandster wrote:
I've been thinking of picking up Hecarim as a jungler. How come no one plays him, other than dignitas? When he came out I thought his kit was quite strong for a gank oriented tanky jungler. One thing I'm cautious about him is that his kit only has W heal to help him tank, and he has no shield/resists to help, so he's kind of squishy if going double gp5.

You really don't get a feel for how fucking insane W is until you actually use it correctly the first time. Like, the heal doesn't seem like that much, but popping it in the middle of a teamfight when your AP blows his AoE abilities and you're spamming Q means you're basically unkillable. Throw some resistances on top of there (I used to build Maw/FH as my core defensive) and you're basically manmode.

Just note that your 1v1 gets really weak. Your single target damage is pretty low (unless you have Sheen/TF, in which case it becomes respectable), but in teamfights you're dishing out AoE damage and being an invincible disruptor.

As far as ganks go, you just have to kind of man up and be a tanky damage presence. You're not Amumu or Mao, locking them down so your teammates can nuke them, you just have to sprint in, ult, and stomp around on their face until they die. Just make sure not to save the enemy with your knockback.


Considering that the jungle will be majorly changed pretty soon, it might be smart to hold of buying new junglers until you know if you can even play them in the new jungle.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 14 2012 16:03 GMT
#702
On November 15 2012 00:44 Sandster wrote:
I've been thinking of picking up Hecarim as a jungler. How come no one plays him, other than dignitas? When he came out I thought his kit was quite strong for a gank oriented tanky jungler. One thing I'm cautious about him is that his kit only has W heal to help him tank, and he has no shield/resists to help, so he's kind of squishy if going double gp5.


Hecarim has a strong kit, but it requires some finesse to use properly. It's very easy to screw up his E and R, and his W is very dependent on his team. However, if you learn how to play him well you can terrorize lanes.

Do not build Wriggle's on him. There are different ways to build him (Philo + Glacial for CDR tank madness, Trinity for sweet procs, triple gp10 for late game), but Wriggle's is not one of the better ones.

"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 14 2012 16:04 GMT
#703
On November 15 2012 00:59 Simberto wrote:
Show nested quote +
On November 15 2012 00:55 Requizen wrote:
On November 15 2012 00:44 Sandster wrote:
I've been thinking of picking up Hecarim as a jungler. How come no one plays him, other than dignitas? When he came out I thought his kit was quite strong for a gank oriented tanky jungler. One thing I'm cautious about him is that his kit only has W heal to help him tank, and he has no shield/resists to help, so he's kind of squishy if going double gp5.

You really don't get a feel for how fucking insane W is until you actually use it correctly the first time. Like, the heal doesn't seem like that much, but popping it in the middle of a teamfight when your AP blows his AoE abilities and you're spamming Q means you're basically unkillable. Throw some resistances on top of there (I used to build Maw/FH as my core defensive) and you're basically manmode.

Just note that your 1v1 gets really weak. Your single target damage is pretty low (unless you have Sheen/TF, in which case it becomes respectable), but in teamfights you're dishing out AoE damage and being an invincible disruptor.

As far as ganks go, you just have to kind of man up and be a tanky damage presence. You're not Amumu or Mao, locking them down so your teammates can nuke them, you just have to sprint in, ult, and stomp around on their face until they die. Just make sure not to save the enemy with your knockback.


Considering that the jungle will be majorly changed pretty soon, it might be smart to hold of buying new junglers until you know if you can even play them in the new jungle.

Also that. The jungle update thread had some discussion on which junglers they think are going to be strong/weak:

Hecarim actually has the type of damage needed to clear the jungle. What I've found is that he eats up a fairly ludicrous amount of mana trying to do it at a consistent pace.

Haven't really had time to do a full pass on his power level. He certainly has extremely deadly ganks, great team fight presence, and fairly good scaling with items. Considering those strengths, we'll see if we have to do some early game tweaks to make sure he stays viable.

Haven't made any changes to the health/mana runes on the big monsters at each camp, but that's certainly a lever we can pull if necessary.


Hec actually scales stupidly well with items, and if the gold generation from the jungle increases to the amount they say it will, I think he'll still be a good pick.
It's your boy Guzma!
Sermokala
Profile Blog Joined November 2010
United States14127 Posts
November 14 2012 16:13 GMT
#704
the new jungle would leen itself I would think to a sheen rush hec as the new optimum build. It was always best for a heavy gank hec but now its just pefect all around. 1. ap for extra sustain 2. extra mana for running though the jungle 3 extra ad damage.

The bigest thing I'm looking for in the new items are how they're going to distribute mr.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 14 2012 16:20 GMT
#705
On November 15 2012 01:13 Sermokala wrote:
the new jungle would leen itself I would think to a sheen rush hec as the new optimum build. It was always best for a heavy gank hec but now its just pefect all around. 1. ap for extra sustain 2. extra mana for running though the jungle 3 extra ad damage.

The bigest thing I'm looking for in the new items are how they're going to distribute mr.

AP doesn't give him any extra sustain. The healing off minions is capped and can't be raised by AP, and the healing off champions is based off all incoming damage on them, in which case it's probably better to get AD/Arpen to do more damage to increase healing.

Nitpicking aside, the AP is extra damage, and damage is damage. Catching a kill with the edge of W while chasing just outside of melee range is always awesome. Sheen as part of your jungle core will be great, but again, we need to wait to see the actual gold increase for these sorts of things.
It's your boy Guzma!
Sandster
Profile Joined November 2006
United States4054 Posts
November 14 2012 16:21 GMT
#706
I loved playing WW and Udyr but they're just not good picks right now. WW clears too slow and Udyr doesn't do much with all the gap closers and ez/corki/graves dashing away. I hope the double gp5 build goes away, I feel like Hec would be awesome if he can skip gp5 and go straight for tankiness and sheen/triforce out of the jungle. I just like running fast lol.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
November 14 2012 16:29 GMT
#707
Alright guys, it feels kind of weird asking this, but how exactly does Hecarim scale well with items? His offensive ratios are very bad, so it's not that. Is it because his W heals him a lot so he scales well with resistances? That doesn't seem all that exceptional, kinda Mundo-like but not necessarily awesome or close to.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2012-11-14 16:37:27
November 14 2012 16:37 GMT
#708
On November 15 2012 01:29 Scip wrote:
Alright guys, it feels kind of weird asking this, but how exactly does Hecarim scale well with items? His offensive ratios are very bad, so it's not that. Is it because his W heals him a lot so he scales well with resistances? That doesn't seem all that exceptional, kinda Mundo-like but not necessarily awesome or close to.

Well, his single target damage exponentially skyrockets with Sheen/TF due to the spammability of Q. ArPen makes his Q very noticeably stronger in AoE situations, so you see some players grab LW as an offensive item. The difference between a Hec with and without either of those is pretty noticeable.

Besides that, you're right in that it's mostly resistances. Armor and MR coupled with your W make you a complete beast to try and kill, especially during the first few seconds of a fight where burst is coming down from both sides. As long as you have enough resistances to not get instantly melted by burst combos, your heal will almost top you off in the next few seconds, it's completely insane.

Not to mention he looooves CDR. Q becomes like a .5 second CD or something crazy like that, and you can Ult pretty much every time an enemy is in range for good initiation.
It's your boy Guzma!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-11-14 16:48:18
November 14 2012 16:47 GMT
#709
For my part, I'm extremely curious about the increase in jungle gold values. It's been stated that junglers can now keep up in gold, but not the conditions that allow for this. Does this include downtime from ganking? How much CS are the lanes missing?

To give an example, if you assume a lane is pro enough to get 90% of their potential CS, you would have to increase the current value of the jungle by 60% in order for the two to be in parity. I would be utterly shocked to see that large an increase, but that's what would be necessarily to balance around the professional level. If instead you assume a lane only acquires 70% of their potential CS, you'd still need to increase the value of the jungle by 25% to keep in parity.

In either case, the jungle reaches a point where the current dynamic between the lanes and the jungle could flip. Passing off a creep wave to the jungle periodically would increase their farm well beyond that of any one lane, and to a much greater extent than the current Wraith "poaching". Given that Statikk explicitly cited jungle Jax as a potential issue, I'm wondering if this sort of meta shift might actually happen.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
November 14 2012 16:48 GMT
#710
I mean he's nice with Sheen and all that and I know that comparing Hecarim to Skarner is a bit out of fashion, but Skarner scales even better with Sheen. Procs it just as often, has higher base AD (highest in the game actually) and has better AP ratios. People don't buy it because there are way better options though. I guess he scales well with Arpen, but if you want Sheen+LW that's a ton of money not invested in defense nor sustain which is a bit problematic.
His Q has 1.2 second CD when fully stacked with 40% CDR which is pretty good, but I don't think I need to whip out the maths comparing him to Skarner here. And stuff.
I am not saying Hecarim is bad, but what he looks like is a midgame beast, not a lategame one.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 14 2012 16:57 GMT
#711
Holy balls elise is fast in the jungle, might have to buy her
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
upperbound
Profile Joined September 2011
United States2300 Posts
November 14 2012 17:02 GMT
#712
On November 15 2012 01:47 Seuss wrote:
For my part, I'm extremely curious about the increase in jungle gold values. It's been stated that junglers can now keep up in gold, but not the conditions that allow for this. Does this include downtime from ganking? How much CS are the lanes missing?

To give an example, if you assume a lane is pro enough to get 90% of their potential CS, you would have to increase the current value of the jungle by 60% in order for the two to be in parity. I would be utterly shocked to see that large an increase, but that's what would be necessarily to balance around the professional level. If instead you assume a lane only acquires 70% of their potential CS, you'd still need to increase the value of the jungle by 25% to keep in parity.

In either case, the jungle reaches a point where the current dynamic between the lanes and the jungle could flip. Passing off a creep wave to the jungle periodically would increase their farm well beyond that of any one lane, and to a much greater extent than the current Wraith "poaching". Given that Statikk explicitly cited jungle Jax as a potential issue, I'm wondering if this sort of meta shift might actually happen.

I can't imagine that Riot is aiming for a jungle where hypercarries can farm uncontested and automatically become beastly in the lategame. That would of course counteract the "snowball meta" that people like to complain about, but I feel like the alternative is even worse.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
November 14 2012 17:07 GMT
#713
On November 15 2012 00:55 thenexusp wrote:
The problem I have with lulu is that whenever there's a 6-stack chogath on my team I always have this unresistable urge to ult him instead of whoever is the right choice at the time

Lulu's just lots of fun to play in general.


I play games with Lulu just for epic ulting action. Lulu R/W/E + Hecarim = Pony chaaaaaarge.
(╯°□°)╯︵ ┻━┻
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 14 2012 17:08 GMT
#714
On November 15 2012 02:02 upperbound wrote:
Show nested quote +
On November 15 2012 01:47 Seuss wrote:
For my part, I'm extremely curious about the increase in jungle gold values. It's been stated that junglers can now keep up in gold, but not the conditions that allow for this. Does this include downtime from ganking? How much CS are the lanes missing?

To give an example, if you assume a lane is pro enough to get 90% of their potential CS, you would have to increase the current value of the jungle by 60% in order for the two to be in parity. I would be utterly shocked to see that large an increase, but that's what would be necessarily to balance around the professional level. If instead you assume a lane only acquires 70% of their potential CS, you'd still need to increase the value of the jungle by 25% to keep in parity.

In either case, the jungle reaches a point where the current dynamic between the lanes and the jungle could flip. Passing off a creep wave to the jungle periodically would increase their farm well beyond that of any one lane, and to a much greater extent than the current Wraith "poaching". Given that Statikk explicitly cited jungle Jax as a potential issue, I'm wondering if this sort of meta shift might actually happen.

I can't imagine that Riot is aiming for a jungle where hypercarries can farm uncontested and automatically become beastly in the lategame. That would of course counteract the "snowball meta" that people like to complain about, but I feel like the alternative is even worse.

Well, I think it isn't too bad as a choice. If you know someone like Jax is jungling, and he's going to just farm and try to get gold, you can take advantage of that by having your jungler gank heavily (rumor is the jungle is too dangerous to both farm and counter gank a lot), or play a heavy counter jungler like Nunu and steal his gold, forcing him to do other things.

Even if the gold income is much higher, it's not like the jungler will exist in a static box where he can be unmolested. And even if he is, the other jungler is more of an early game presence and can abuse that pretty badly to snowball his own lanes.
It's your boy Guzma!
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
November 14 2012 17:13 GMT
#715
On November 15 2012 01:47 Seuss wrote:
For my part, I'm extremely curious about the increase in jungle gold values. It's been stated that junglers can now keep up in gold, but not the conditions that allow for this. Does this include downtime from ganking? How much CS are the lanes missing?

To give an example, if you assume a lane is pro enough to get 90% of their potential CS, you would have to increase the current value of the jungle by 60% in order for the two to be in parity. I would be utterly shocked to see that large an increase, but that's what would be necessarily to balance around the professional level. If instead you assume a lane only acquires 70% of their potential CS, you'd still need to increase the value of the jungle by 25% to keep in parity.

In either case, the jungle reaches a point where the current dynamic between the lanes and the jungle could flip. Passing off a creep wave to the jungle periodically would increase their farm well beyond that of any one lane, and to a much greater extent than the current Wraith "poaching". Given that Statikk explicitly cited jungle Jax as a potential issue, I'm wondering if this sort of meta shift might actually happen.


They're not buffing jungle gold to be equal to lanes 100%. I could list an arbitrary percent like 30-40% but that's just me pulling numbers out of my ass. Right now if you're not killing with a majority of your ganks you're falling behind. I'd assume they want you to be able to farm reasonably well, and supplement your lacking income (compared to lanes) by pulling off successful ganks.

How they'll manage to make it not like the old jungle where it wasn't even worth it to gank a lot of the time I don't know, and I'm not completely sure that I trust Riot is capable of doing that but I have a feeling that they'll try their best.
Hey! How you doin'?
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
November 14 2012 17:14 GMT
#716
On November 15 2012 02:02 upperbound wrote:
Show nested quote +
On November 15 2012 01:47 Seuss wrote:
For my part, I'm extremely curious about the increase in jungle gold values. It's been stated that junglers can now keep up in gold, but not the conditions that allow for this. Does this include downtime from ganking? How much CS are the lanes missing?

To give an example, if you assume a lane is pro enough to get 90% of their potential CS, you would have to increase the current value of the jungle by 60% in order for the two to be in parity. I would be utterly shocked to see that large an increase, but that's what would be necessarily to balance around the professional level. If instead you assume a lane only acquires 70% of their potential CS, you'd still need to increase the value of the jungle by 25% to keep in parity.

In either case, the jungle reaches a point where the current dynamic between the lanes and the jungle could flip. Passing off a creep wave to the jungle periodically would increase their farm well beyond that of any one lane, and to a much greater extent than the current Wraith "poaching". Given that Statikk explicitly cited jungle Jax as a potential issue, I'm wondering if this sort of meta shift might actually happen.

I can't imagine that Riot is aiming for a jungle where hypercarries can farm uncontested and automatically become beastly in the lategame. That would of course counteract the "snowball meta" that people like to complain about, but I feel like the alternative is even worse.


Well, there are some champions that can already farm the current jungle extremely fast, ie. Karthus. Just don't try it in solo queue or you'll never hear the end of "omg no ganks".
Lounge
Profile Joined November 2011
537 Posts
November 14 2012 17:17 GMT
#717
I'm preparing for the inevitable "noob jungle always gank never farm" when you end up being Maokai vs Trynd and he managed to farm an IE or something.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
November 14 2012 17:19 GMT
#718
On November 15 2012 02:14 Nikon wrote:
Show nested quote +
On November 15 2012 02:02 upperbound wrote:
On November 15 2012 01:47 Seuss wrote:
For my part, I'm extremely curious about the increase in jungle gold values. It's been stated that junglers can now keep up in gold, but not the conditions that allow for this. Does this include downtime from ganking? How much CS are the lanes missing?

To give an example, if you assume a lane is pro enough to get 90% of their potential CS, you would have to increase the current value of the jungle by 60% in order for the two to be in parity. I would be utterly shocked to see that large an increase, but that's what would be necessarily to balance around the professional level. If instead you assume a lane only acquires 70% of their potential CS, you'd still need to increase the value of the jungle by 25% to keep in parity.

In either case, the jungle reaches a point where the current dynamic between the lanes and the jungle could flip. Passing off a creep wave to the jungle periodically would increase their farm well beyond that of any one lane, and to a much greater extent than the current Wraith "poaching". Given that Statikk explicitly cited jungle Jax as a potential issue, I'm wondering if this sort of meta shift might actually happen.

I can't imagine that Riot is aiming for a jungle where hypercarries can farm uncontested and automatically become beastly in the lategame. That would of course counteract the "snowball meta" that people like to complain about, but I feel like the alternative is even worse.


Well, there are some champions that can already farm the current jungle extremely fast, ie. Karthus. Just don't try it in solo queue or you'll never hear the end of "omg no ganks".


There is a very hard speed limit on the jungle right now, you just run out of camps on pretty much any decently fast jungle if you just try to farm.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Argoth.
Profile Joined December 2004
Germany1961 Posts
November 14 2012 17:23 GMT
#719
On November 15 2012 02:17 Lounge wrote:
I'm preparing for the inevitable "noob jungle always gank never farm" when you end up being Maokai vs Trynd and he managed to farm an IE or something.

I totally hope that Tryndamere becomes viable again such a badass champ.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 14 2012 17:28 GMT
#720
Viable Tryn would be both heaven and hell xD
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Prev 1 34 35 36 37 38 280 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#116
Percival vs YoungYakovLIVE!
Reynor vs GgMaChine
RotterdaM522
IndyStarCraft 81
Liquipedia
OSC
13:00
King of the Hill #248
TKL 225
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 555
TKL 225
IndyStarCraft 81
UpATreeSC 67
trigger 44
BRAT_OK 39
MindelVK 8
StarCraft: Brood War
Britney 34460
Calm 4855
Sea 3699
EffOrt 949
ggaemo 622
actioN 364
Rush 234
BeSt 195
firebathero 152
scan(afreeca) 139
[ Show more ]
Soulkey 131
Mind 122
Dewaltoss 87
Shinee 48
soO 39
ToSsGirL 35
Barracks 34
Terrorterran 17
Shine 11
ajuk12(nOOB) 8
Dota 2
Gorgc8615
XaKoH 479
Counter-Strike
fl0m7054
Fnx 1335
Super Smash Bros
Mew2King80
Other Games
Grubby15757
singsing2220
FrodaN1115
Beastyqt982
hiko715
B2W.Neo645
Hui .243
KnowMe194
monkeys_forever126
ArmadaUGS115
QueenE62
ToD60
Trikslyr42
Organizations
Counter-Strike
PGL60438
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 43
• Adnapsc2 20
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 32
• FirePhoenix7
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• 80smullet 0
• BSLYoutube
League of Legends
• Nemesis3933
Other Games
• Shiphtur140
• WagamamaTV1
Upcoming Events
Korean StarCraft League
10h 9m
RSL Revival
17h 9m
Clem vs Rogue
Bunny vs Lambo
IPSL
23h 9m
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 2h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 15h
Cure vs herO
SHIN vs Maru
IPSL
1d 23h
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-14
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.