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[Patch 1.0.0.151: End of S2] General Discussion - Page 35

Forum Index > LoL General
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Masq
Profile Blog Joined March 2009
Canada1792 Posts
November 14 2012 14:04 GMT
#681
is Zed garbage or am I missing something?
AsnSensation
Profile Joined April 2011
Germany24009 Posts
November 14 2012 14:11 GMT
#682
Hate how people go from " useless support, worse version of Janna" over riot nerfing her ap ratios to " lulu needs a nerf just because a few people started playing her more and people realize shes not that useless", no she doesnt need a nerf, just a solid support
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 14 2012 14:13 GMT
#683
I never even understood how AP ratio nerfs affected support Lulu at ALL. Cause you're stacking so much AP on supports, right?
iaeuy
Profile Joined September 2009
United States249 Posts
Last Edited: 2012-11-14 14:20:05
November 14 2012 14:16 GMT
#684
On November 14 2012 23:13 sylverfyre wrote:
I never even understood how AP ratio nerfs affected support Lulu at ALL. Cause you're stacking so much AP on supports, right?

They didn't, the nerfs were targeted at mid/top lulu.
On November 14 2012 23:11 AsnSensation wrote:
Hate how people go from " useless support, worse version of Janna" over riot nerfing her ap ratios to " lulu needs a nerf just because a few people started playing her more and people realize shes not that useless", no she doesnt need a nerf, just a solid support

To be fair, this happened only after every other support was nerfed. Support balance has always been like this, unfortunately.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
November 14 2012 14:17 GMT
#685
I thought those nerfs were for top lulu?
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2012-11-14 14:18:56
November 14 2012 14:18 GMT
#686
Yeah, but it completely mystified me how those nerfs came out, then popular (non-TL, pretty sure these people/pros had no brain) opinion on support lulu was "nerfed too hard" for like... at least weeks. It made 0 sense.
iaeuy
Profile Joined September 2009
United States249 Posts
Last Edited: 2012-11-14 14:27:43
November 14 2012 14:19 GMT
#687
On November 14 2012 23:18 sylverfyre wrote:
Yeah, but it completely mystified me how those nerfs came out, then popular (non-TL, pretty sure these people/pros had no brain) opinion on support lulu was "nerfed too hard" for like... at least weeks. It made 0 sense.

Wat, at the time ap lulu was pretty fotm (remember Dignitas triple support comp?). And nobody ever said that support lulu was nerfed too hard because as you said, it didn't affect her that much. People were saying she was a mediocre support from release.
cLutZ
Profile Joined November 2010
United States19574 Posts
November 14 2012 14:21 GMT
#688
On November 14 2012 23:16 iaeuy wrote:
Show nested quote +
On November 14 2012 23:13 sylverfyre wrote:
I never even understood how AP ratio nerfs affected support Lulu at ALL. Cause you're stacking so much AP on supports, right?

They didn't, the nerfs were targeted at mid/top lulu.


The Q change certainly hurt support lulu. The base damage was lowered, and mana cost increased. Lulu just works well right now because she is one of the ranged supports that can kinda go at it with the kill lane supports, and can trade poke with sona fairly well.
Freeeeeeedom
AsnSensation
Profile Joined April 2011
Germany24009 Posts
November 14 2012 14:23 GMT
#689
Support lulu was !never! Popular only after seeing lustboy and kain playing her, people started to play her more frequently
Sponkz
Profile Joined May 2011
Denmark4564 Posts
November 14 2012 14:26 GMT
#690
Best support lulu build is rushing a frozen mallet, and having the enemy team focusing you, hue.
hi
kainzero
Profile Blog Joined January 2009
United States5211 Posts
November 14 2012 14:49 GMT
#691
On November 14 2012 22:55 Razhil wrote:
So in short, even if it's not optimal, what is the best way to play ADC in the new TT ? Which lane should I pick, why ? Which items should be my go-to? Should I pick more defensive masteries/runes ?

i feel that if you want to play glass cannon, you need someone to peel for you.

i did play a game as AP janna supporting a kog maw. i went R>Q>E>W. most of my farm came from the jungle after i was strong enough to do it, and i could peel for kog so it worked out well.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
November 14 2012 14:51 GMT
#692
On November 14 2012 23:04 Masq wrote:
is Zed garbage or am I missing something?

Well all I can say atm is that I never saw a good Zed :/
The legend of Darien lives on
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 14 2012 15:02 GMT
#693
On November 14 2012 23:51 mr_tolkien wrote:
Show nested quote +
On November 14 2012 23:04 Masq wrote:
is Zed garbage or am I missing something?

Well all I can say atm is that I never saw a good Zed :/

Hes quite good, and very very scary in the right hands. Sorta like Shaco but with a better lategame
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Sandster
Profile Joined November 2006
United States4054 Posts
November 14 2012 15:44 GMT
#694
I've been thinking of picking up Hecarim as a jungler. How come no one plays him, other than dignitas? When he came out I thought his kit was quite strong for a gank oriented tanky jungler. One thing I'm cautious about him is that his kit only has W heal to help him tank, and he has no shield/resists to help, so he's kind of squishy if going double gp5.
Wetty
Profile Joined November 2010
Australia419 Posts
November 14 2012 15:46 GMT
#695
On November 14 2012 22:55 Razhil wrote:
I'm playing LoL with two RL friends and we though about starting playing TT. My friends are usually playing worse than me but I can carry them in 5v5 while playing ADC.

Now... Playing TT has an ADC gave me serious headache... I can't really practice when my friends are not there because playing ADC in TT with a PUG gets me trashtalked by my team for not picking a bruiser...

So in short, even if it's not optimal, what is the best way to play ADC in the new TT ? Which lane should I pick, why ? Which items should be my go-to? Should I pick more defensive masteries/runes ?

What could my friends pick, do to increase the synergy of our team as well ?

I'm mainly playing Caitlyn, Vayne and Tristana btw. I really hate the pew pew Ezreal :$

Thanks guys !


Similar rules apply as summoners rift, but more extremes. I've found that you really need the rest of the team to support your play. You cant be picking an AD if there is another "squishy" person on your team, you want to have a pair of bruisers with you ideally to peel and soak damage. Or, at least, one bruiser and someone with some heavy CC that the other team might want to kill or run from instead of just diving you (see: Morgana)

I would recommend always heading to top. Your farming priority is the highest if your playing an AD in TT, if you're not well farmed, then you will be completely useless in the mid game, which is where a bruiser team will be strongest against you. Top will be a 1v1 lane, but depending on where you're at, bot could be a 2v2, 1v2 or 2v1. Regardless, as a ranged AD, you should be able to do some good stuff top in terms of winning a 1v1 lane and hopefully get significant farm.

The 3 carries you listed are reasonable picks. Vayne I would say isn't something I'd pick in solo Q. You want a very strong team to back that up, because you will be a high priority target and she has such a short range. That said, she is one of the better AD's against bruisers, both in lane, and in fights as the game goes on. Cait and Trist are both reasonable, if you're playing Trist though, you're in it for the long game, because you really need levels to scale your range, and abilities.

Finally - play to carry. Don't build defensively, play defensively. If you're in a situation where you're building tanky items early (First or second item, maybe even third item) then you're in trouble. If you're building tanky, its almost certain that you would be doing much better for your team if you were any number of various bruisers. Your base damage and survivability would be much higher, and you'll probably have some sort of useful team skill to contribute (CC or buffs). The AD's dont really have that - but they do have strong damage. You might spend most of a team fight running from the bruisers that are diving the crap out of you, but the longer it takes them to do that, the longer they're ignoring your allies. When they realise they cant ignore your allies, its your turn to turn around and lay down some pain. If you dont have the dmg items, then you wont have the dmg your team needs when you get that chance (This is the same mentality as SR, but its more of an extreme on TT due to the size/layout of the map, and the lack of players to protect you from what can essentially be the same number of dives you would be experiencing in a SR game) Thats the reason why I favour the carries with range as they are much better at not getting jumped on as soon as they stop to do some dmg. Keep track of your opponents gap closer cooldowns and exhausts and try not to get caught out. If you can, try to avoid picking an AD carry early if you're doing a draft pick - there are some pretty nasty counter picks (tanky diving AP's like diana) who will ruin your day, even with a team dedicated to protecting you
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
November 14 2012 15:47 GMT
#696
Lulu just feels like a really forgiving support. Every single ability helps you get out of sticky situations.

I love her kit, not so sure about the AP ratios. She feels a bit snowbally though-- if you let her/her ADC win lane and get a couple levels on you, it hurts.
(╯°□°)╯︵ ┻━┻
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-11-14 15:51:37
November 14 2012 15:51 GMT
#697
Holy shit, Elise may not be tourney viable just from her design, but she does an absolute ungodly amount of damage. Like I've never done this much damage and I'm building tanky stuff.

I'm going to make her a thread.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 14 2012 15:52 GMT
#698
On November 14 2012 23:04 Masq wrote:
is Zed garbage or am I missing something?


He's not garbage, but he's also one of those champions who takes a bit for players to get the hang of. Proper shadow placement and use is really going to separate good Zeds from bad Zeds.

On that note, I've confirmed that Q can only hit the same target twice, not three times. Thus having two shadows at once isn't a damage increase. This means the choice isn't between stronger burst or escape, but between stronger sustained damage/chase and escape.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
thenexusp
Profile Joined May 2009
United States3721 Posts
November 14 2012 15:55 GMT
#699
The problem I have with lulu is that whenever there's a 6-stack chogath on my team I always have this unresistable urge to ult him instead of whoever is the right choice at the time

Lulu's just lots of fun to play in general.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 14 2012 15:55 GMT
#700
On November 15 2012 00:44 Sandster wrote:
I've been thinking of picking up Hecarim as a jungler. How come no one plays him, other than dignitas? When he came out I thought his kit was quite strong for a gank oriented tanky jungler. One thing I'm cautious about him is that his kit only has W heal to help him tank, and he has no shield/resists to help, so he's kind of squishy if going double gp5.

You really don't get a feel for how fucking insane W is until you actually use it correctly the first time. Like, the heal doesn't seem like that much, but popping it in the middle of a teamfight when your AP blows his AoE abilities and you're spamming Q means you're basically unkillable. Throw some resistances on top of there (I used to build Maw/FH as my core defensive) and you're basically manmode.

Just note that your 1v1 gets really weak. Your single target damage is pretty low (unless you have Sheen/TF, in which case it becomes respectable), but in teamfights you're dishing out AoE damage and being an invincible disruptor.

As far as ganks go, you just have to kind of man up and be a tanky damage presence. You're not Amumu or Mao, locking them down so your teammates can nuke them, you just have to sprint in, ult, and stomp around on their face until they die. Just make sure not to save the enemy with your knockback.
It's your boy Guzma!
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