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[Patch 1.0.0.150: Shadow Isles] General Discussion - Page…

Forum Index > LoL General
Post a Reply
Prev 1 284 285 286 287 288 310 Next
kainzero
Profile Blog Joined January 2009
United States5211 Posts
November 10 2012 18:39 GMT
#5701
i thought it was cool that syndra's W would change aggro to you on jungle monsters when you picked them up...
well, so much for that.
Alaric
Profile Joined November 2009
France45622 Posts
November 10 2012 18:59 GMT
#5702
A thing that annoys me with champs that rely on out-trading or have mixed damage is that I never know if I should build offense and just try to crush them in trades, or defenses to reduce their threat, be able to farm and outscale them some way after.
Darius, Yorick, Jayce notably. Well after the nerfs most Jayce seem to max Q so the "mixed damage" thing isn't true anymore and his burst is way weaker. Olaf could be one but since his E is actually easy to outtrade and lacks means to fight from afar (Q kinda weak, no engages like Darius' pull) his case is a lot simplier.
Darius' passive also forces me to take MS quints or a single Q hit means I won't be able to run from him, even if he doesn't pull.
I should probably experiment but since those lanes are so annoying and unfun to play against it doesn't really give me motivation.

Got smashed by a WW as Olaf the other day, I ate some damage on an early gank and that made me unable to trade with him as I'd end up under 50% and his MS boost makes his Q untradable with (it's got more range than E anyway). I didn't want to back immediatly as I'd miss a lot of cs (the gank made the lane push) and WW would be a level ahead of me through the exp. while he shown he'd be aware of it and abuse his Q being a level ahead too. Ended up dying for his 2 summoners and a back from his dive, but then even stacking MR I wouldn't be able to match his Q sustain.
I wouldn't have been as bad without the gank, but I still think I'd have lost the lane. All this time that I thought Olaf beat WW (who even got nerfed since)... never too late to learn.
Cant take LMS hipsters serious.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 10 2012 19:01 GMT
#5703
On November 11 2012 03:36 obesechicken13 wrote:
Show nested quote +
On November 11 2012 03:20 Ketara wrote:
I honestly really like that they're getting rid of leashing. I think it will open up a lot more level 1 schenanigans.

It seems like the changes in general are going to favor ganky mids. Less early jungle pressure, no leashes, better early game items, wraiths harder to farm, etc.

Little tricks like these are what separate the good players from the great players in BW. Leashing isn't that elite but it probably was when it first came out.


I completely disagree. Leashing is not some cool micro trick that requires talent to pull off. It's something that you either do or you don't do.

What no leashing will do is give the rest of the team more leeway to do sneaky shit at level 1, which actually will help separate good players from great players.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
November 10 2012 19:02 GMT
#5704
This IE Tiamat GP is kinda working :o Too bad Vlad got wrecked so hard.
The legend of Darien lives on
Craton
Profile Blog Joined December 2009
United States17274 Posts
Last Edited: 2012-11-10 19:06:21
November 10 2012 19:05 GMT
#5705
Nevermind I'll use other thread
twitch.tv/cratonz
Seuss
Profile Blog Joined May 2010
United States10536 Posts
November 10 2012 19:09 GMT
#5706
On November 11 2012 03:20 Ketara wrote:
I honestly really like that they're getting rid of leashing. I think it will open up a lot more level 1 schenanigans.

It seems like the changes in general are going to favor ganky mids. Less early jungle pressure, no leashes, better early game items, wraiths harder to farm, etc.


How so? The important objectives of the map aren't changing. In many ways this, and the probability that few junglers will be able to start boots, will curb level 1 activity slightly. The only thing that's changing is that single best mechanic in the game for learning, "Huh, little things I do can have big impacts for my allies." is being removed.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
November 10 2012 19:20 GMT
#5707
On November 11 2012 03:59 Alaric wrote:
Darius' passive also forces me to take MS quints or a single Q hit means I won't be able to run from him, even if he doesn't pull.

Darius' passive doesn't slow. Only his W.


On November 11 2012 04:01 Ketara wrote:
Show nested quote +
On November 11 2012 03:36 obesechicken13 wrote:
On November 11 2012 03:20 Ketara wrote:
I honestly really like that they're getting rid of leashing. I think it will open up a lot more level 1 schenanigans.

It seems like the changes in general are going to favor ganky mids. Less early jungle pressure, no leashes, better early game items, wraiths harder to farm, etc.

Little tricks like these are what separate the good players from the great players in BW. Leashing isn't that elite but it probably was when it first came out.


I completely disagree. Leashing is not some cool micro trick that requires talent to pull off. It's something that you either do or you don't do.

What no leashing will do is give the rest of the team more leeway to do sneaky shit at level 1, which actually will help separate good players from great players.


When I play voli top, I flip the blue backwards when leashing to give it more distance to run. I have to be sure I'm not the closest to blue as it reaches its leash range when I'm a melee trying to add damage to blue or else it aggros to me.
There are games where people make bad leashes and cause blue to insta reset. There are people who try to do a "super leash" where they just run back and forth against the wall.

People require leashing to be able to do golems without taking too much damage on blue side.
Malzahar, elise, heimerdinger, and annie can all use leash mechanics to have their minions tank damage if done right.

Leashing adds a lot more to the game than not leashing.

It's not that big of a deal as now mids will just stay longer and give a bit more damage. There still may be ways to leash properly. But having less options is worse than having more options.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Simberto
Profile Blog Joined July 2010
Germany11716 Posts
November 10 2012 19:24 GMT
#5708
On November 11 2012 04:20 obesechicken13 wrote:
Show nested quote +
On November 11 2012 03:59 Alaric wrote:
Darius' passive also forces me to take MS quints or a single Q hit means I won't be able to run from him, even if he doesn't pull.

Darius' passive doesn't slow. Only his W.


Show nested quote +
On November 11 2012 04:01 Ketara wrote:
On November 11 2012 03:36 obesechicken13 wrote:
On November 11 2012 03:20 Ketara wrote:
I honestly really like that they're getting rid of leashing. I think it will open up a lot more level 1 schenanigans.

It seems like the changes in general are going to favor ganky mids. Less early jungle pressure, no leashes, better early game items, wraiths harder to farm, etc.

Little tricks like these are what separate the good players from the great players in BW. Leashing isn't that elite but it probably was when it first came out.


I completely disagree. Leashing is not some cool micro trick that requires talent to pull off. It's something that you either do or you don't do.

What no leashing will do is give the rest of the team more leeway to do sneaky shit at level 1, which actually will help separate good players from great players.


When I play voli top, I flip the blue backwards when leashing to give it more distance to run. I have to be sure I'm not the closest to blue as it reaches its leash range when I'm a melee trying to add damage to blue or else it aggros to me.
There are games where people make bad leashes and cause blue to insta reset. There are people who try to do a "super leash" where they just run back and forth against the wall.

People require leashing to be able to do golems without taking too much damage on blue side.
Malzahar, elise, heimerdinger, and annie can all use leash mechanics to have their minions tank damage if done right.

Leashing adds a lot more to the game than not leashing.

It's not that big of a deal as now mids will just stay longer and give a bit more damage. There still may be ways to leash properly. But having less options is worse than having more options.


Depending on how they implement "attacks the closest enemy", i can imagine a lot of stuff you can do with coordination if at least one of you is ranged. For example, making golems just walk back and forth all day, never being able to hit them by changing who is closest to them.
Craton
Profile Blog Joined December 2009
United States17274 Posts
November 10 2012 19:24 GMT
#5709
On November 11 2012 04:09 Seuss wrote:
Show nested quote +
On November 11 2012 03:20 Ketara wrote:
I honestly really like that they're getting rid of leashing. I think it will open up a lot more level 1 schenanigans.

It seems like the changes in general are going to favor ganky mids. Less early jungle pressure, no leashes, better early game items, wraiths harder to farm, etc.


How so? The important objectives of the map aren't changing. In many ways this, and the probability that few junglers will be able to start boots, will curb level 1 activity slightly. The only thing that's changing is that single best mechanic in the game for learning, "Huh, little things I do can have big impacts for my allies." is being removed.

I've basically resigned myself to them ruining the jungle for the second time.
twitch.tv/cratonz
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 10 2012 19:26 GMT
#5710
On November 11 2012 04:24 Simberto wrote:
Show nested quote +
On November 11 2012 04:20 obesechicken13 wrote:
On November 11 2012 03:59 Alaric wrote:
Darius' passive also forces me to take MS quints or a single Q hit means I won't be able to run from him, even if he doesn't pull.

Darius' passive doesn't slow. Only his W.


On November 11 2012 04:01 Ketara wrote:
On November 11 2012 03:36 obesechicken13 wrote:
On November 11 2012 03:20 Ketara wrote:
I honestly really like that they're getting rid of leashing. I think it will open up a lot more level 1 schenanigans.

It seems like the changes in general are going to favor ganky mids. Less early jungle pressure, no leashes, better early game items, wraiths harder to farm, etc.

Little tricks like these are what separate the good players from the great players in BW. Leashing isn't that elite but it probably was when it first came out.


I completely disagree. Leashing is not some cool micro trick that requires talent to pull off. It's something that you either do or you don't do.

What no leashing will do is give the rest of the team more leeway to do sneaky shit at level 1, which actually will help separate good players from great players.


When I play voli top, I flip the blue backwards when leashing to give it more distance to run. I have to be sure I'm not the closest to blue as it reaches its leash range when I'm a melee trying to add damage to blue or else it aggros to me.
There are games where people make bad leashes and cause blue to insta reset. There are people who try to do a "super leash" where they just run back and forth against the wall.

People require leashing to be able to do golems without taking too much damage on blue side.
Malzahar, elise, heimerdinger, and annie can all use leash mechanics to have their minions tank damage if done right.

Leashing adds a lot more to the game than not leashing.

It's not that big of a deal as now mids will just stay longer and give a bit more damage. There still may be ways to leash properly. But having less options is worse than having more options.


Depending on how they implement "attacks the closest enemy", i can imagine a lot of stuff you can do with coordination if at least one of you is ranged. For example, making golems just walk back and forth all day, never being able to hit them by changing who is closest to them.


Elise will be super-happy.
https://twitter.com/SufficientStats
Korlin
Profile Joined March 2011
Canada142 Posts
November 10 2012 19:33 GMT
#5711
On November 11 2012 04:20 obesechicken13 wrote:
Show nested quote +
On November 11 2012 03:59 Alaric wrote:
Darius' passive also forces me to take MS quints or a single Q hit means I won't be able to run from him, even if he doesn't pull.

Darius' passive doesn't slow. Only his W.




It doesn't slow but it does give him movespeed for each champion bleeding.
Alaric
Profile Joined November 2009
France45622 Posts
November 10 2012 19:35 GMT
#5712
On November 11 2012 04:20 obesechicken13 wrote:
Show nested quote +
On November 11 2012 03:59 Alaric wrote:
Darius' passive also forces me to take MS quints or a single Q hit means I won't be able to run from him, even if he doesn't pull.

Darius' passive doesn't slow. Only his W.

5% MS bonus per enemy champion bleeding. When Darius suddenly gains +18 MS from just boots1 because his Q hit you, he can either chase you (and apply W on top of it if he wants) or run from you if you don't have a slow to stop him.
Cant take LMS hipsters serious.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 10 2012 19:35 GMT
#5713
On November 11 2012 04:33 Korlin wrote:
Show nested quote +
On November 11 2012 04:20 obesechicken13 wrote:
On November 11 2012 03:59 Alaric wrote:
Darius' passive also forces me to take MS quints or a single Q hit means I won't be able to run from him, even if he doesn't pull.

Darius' passive doesn't slow. Only his W.




It doesn't slow but it does give him movespeed for each champion bleeding.


But his base movement of 315 is merely average.
https://twitter.com/SufficientStats
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 10 2012 19:35 GMT
#5714
On November 11 2012 04:20 obesechicken13 wrote:
Show nested quote +
On November 11 2012 03:59 Alaric wrote:
Darius' passive also forces me to take MS quints or a single Q hit means I won't be able to run from him, even if he doesn't pull.

Darius' passive doesn't slow. Only his W.


Show nested quote +
On November 11 2012 04:01 Ketara wrote:
On November 11 2012 03:36 obesechicken13 wrote:
On November 11 2012 03:20 Ketara wrote:
I honestly really like that they're getting rid of leashing. I think it will open up a lot more level 1 schenanigans.

It seems like the changes in general are going to favor ganky mids. Less early jungle pressure, no leashes, better early game items, wraiths harder to farm, etc.

Little tricks like these are what separate the good players from the great players in BW. Leashing isn't that elite but it probably was when it first came out.


I completely disagree. Leashing is not some cool micro trick that requires talent to pull off. It's something that you either do or you don't do.

What no leashing will do is give the rest of the team more leeway to do sneaky shit at level 1, which actually will help separate good players from great players.


When I play voli top, I flip the blue backwards when leashing to give it more distance to run. I have to be sure I'm not the closest to blue as it reaches its leash range when I'm a melee trying to add damage to blue or else it aggros to me.
There are games where people make bad leashes and cause blue to insta reset. There are people who try to do a "super leash" where they just run back and forth against the wall.

People require leashing to be able to do golems without taking too much damage on blue side.
Malzahar, elise, heimerdinger, and annie can all use leash mechanics to have their minions tank damage if done right.

Leashing adds a lot more to the game than not leashing.

It's not that big of a deal as now mids will just stay longer and give a bit more damage. There still may be ways to leash properly. But having less options is worse than having more options.

Darius passive does give him MS if you're bleeding though.

On November 11 2012 04:24 Craton wrote:
Show nested quote +
On November 11 2012 04:09 Seuss wrote:
On November 11 2012 03:20 Ketara wrote:
I honestly really like that they're getting rid of leashing. I think it will open up a lot more level 1 schenanigans.

It seems like the changes in general are going to favor ganky mids. Less early jungle pressure, no leashes, better early game items, wraiths harder to farm, etc.


How so? The important objectives of the map aren't changing. In many ways this, and the probability that few junglers will be able to start boots, will curb level 1 activity slightly. The only thing that's changing is that single best mechanic in the game for learning, "Huh, little things I do can have big impacts for my allies." is being removed.

I've basically resigned myself to them ruining the jungle for the second time.

It's always "ruined" on this board. Can't just enjoy new things, you cranky old man?
It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35165 Posts
Last Edited: 2012-11-10 19:41:25
November 10 2012 19:40 GMT
#5715
On November 11 2012 04:35 Sufficiency wrote:
Show nested quote +
On November 11 2012 04:33 Korlin wrote:
On November 11 2012 04:20 obesechicken13 wrote:
On November 11 2012 03:59 Alaric wrote:
Darius' passive also forces me to take MS quints or a single Q hit means I won't be able to run from him, even if he doesn't pull.

Darius' passive doesn't slow. Only his W.




It doesn't slow but it does give him movespeed for each champion bleeding.


But his base movement of 315 is merely average.

315 + boots + 5% = 367.5
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 10 2012 19:42 GMT
#5716
On November 11 2012 04:40 Gahlo wrote:
Show nested quote +
On November 11 2012 04:35 Sufficiency wrote:
On November 11 2012 04:33 Korlin wrote:
On November 11 2012 04:20 obesechicken13 wrote:
On November 11 2012 03:59 Alaric wrote:
Darius' passive also forces me to take MS quints or a single Q hit means I won't be able to run from him, even if he doesn't pull.

Darius' passive doesn't slow. Only his W.




It doesn't slow but it does give him movespeed for each champion bleeding.


But his base movement of 315 is merely average.

315 + boots + 5% = 367.5

Don't forget that many Darius players run MS quints.
It's your boy Guzma!
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
November 10 2012 19:44 GMT
#5717
On November 11 2012 04:42 Requizen wrote:
Show nested quote +
On November 11 2012 04:40 Gahlo wrote:
On November 11 2012 04:35 Sufficiency wrote:
On November 11 2012 04:33 Korlin wrote:
On November 11 2012 04:20 obesechicken13 wrote:
On November 11 2012 03:59 Alaric wrote:
Darius' passive also forces me to take MS quints or a single Q hit means I won't be able to run from him, even if he doesn't pull.

Darius' passive doesn't slow. Only his W.




It doesn't slow but it does give him movespeed for each champion bleeding.


But his base movement of 315 is merely average.

315 + boots + 5% = 367.5

Don't forget that many Darius players run MS quints.

+3% initiator mastery if over 70% hp
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
gtrsrs
Profile Joined June 2010
United States9109 Posts
November 10 2012 20:16 GMT
#5718
On November 11 2012 04:42 Requizen wrote:
Show nested quote +
On November 11 2012 04:40 Gahlo wrote:
On November 11 2012 04:35 Sufficiency wrote:
On November 11 2012 04:33 Korlin wrote:
On November 11 2012 04:20 obesechicken13 wrote:
On November 11 2012 03:59 Alaric wrote:
Darius' passive also forces me to take MS quints or a single Q hit means I won't be able to run from him, even if he doesn't pull.

Darius' passive doesn't slow. Only his W.




It doesn't slow but it does give him movespeed for each champion bleeding.


But his base movement of 315 is merely average.

315 + boots + 5% = 367.5

Don't forget that many Darius players run MS quints.


all darius players
he gets so much free damage that there's no need to run offensive quints
i've never seen a darius come to lane with < 370 MS even without any bleeding champs
i play ... hearthstone =\^.^/= Winterfox
arb
Profile Blog Joined April 2008
Noobville17921 Posts
November 10 2012 20:17 GMT
#5719
On November 11 2012 02:28 Ketara wrote:
I dunno that it'd be a nerf to Malz/WW, it'd be a nerf to QSS.

Dont understand how someone could even say this is nerfing WW/Malz, befoire you wouldnt get shit from your ult, now you'll atleast get some damage
Artillery spawned from the forges of Hell
Gahlo
Profile Joined February 2010
United States35165 Posts
November 10 2012 20:22 GMT
#5720
On November 11 2012 05:16 gtrsrs wrote:
Show nested quote +
On November 11 2012 04:42 Requizen wrote:
On November 11 2012 04:40 Gahlo wrote:
On November 11 2012 04:35 Sufficiency wrote:
On November 11 2012 04:33 Korlin wrote:
On November 11 2012 04:20 obesechicken13 wrote:
On November 11 2012 03:59 Alaric wrote:
Darius' passive also forces me to take MS quints or a single Q hit means I won't be able to run from him, even if he doesn't pull.

Darius' passive doesn't slow. Only his W.




It doesn't slow but it does give him movespeed for each champion bleeding.


But his base movement of 315 is merely average.

315 + boots + 5% = 367.5

Don't forget that many Darius players run MS quints.


all darius players
he gets so much free damage that there's no need to run offensive quints
i've never seen a darius come to lane with < 370 MS even without any bleeding champs

I've heard of some running armor or MR.
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PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
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