• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:12
CEST 20:12
KST 03:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
StarCraft open-world shooter announced at BlizzCon4Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?146Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open-world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30!
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Broodwar Prediction Market BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Diablo Animated Series on Netflix Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7025 users

[Patch 1.0.0.150: Shadow Isles] General Discussion - Page…

Forum Index > LoL General
Post a Reply
Prev 1 282 283 284 285 286 310 Next
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
November 10 2012 14:53 GMT
#5661
how do u lane against Rumble as a melee bruiser? whenever i go last hit minion i got flamethrower hard and eat tons of dmg.
gtrsrs
Profile Joined June 2010
United States9109 Posts
November 10 2012 15:01 GMT
#5662
On November 10 2012 23:53 justiceknight wrote:
how do u lane against Rumble as a melee bruiser? whenever i go last hit minion i got flamethrower hard and eat tons of dmg.


honestly? you don't. very few standard bruisers can match rumble's lane strength.
i play ... hearthstone =\^.^/= Winterfox
misirlou
Profile Joined June 2010
Portugal3316 Posts
November 10 2012 15:03 GMT
#5663
any problem on twitch/salce's stream? 2 mins i got 4 equal ads (and i dont skip them)
Slayer91
Profile Joined February 2006
Ireland23379 Posts
November 10 2012 15:13 GMT
#5664
On November 10 2012 23:53 justiceknight wrote:
how do u lane against Rumble as a melee bruiser? whenever i go last hit minion i got flamethrower hard and eat tons of dmg.


First time he uses flame thrower the lane will push and then you farm at tower and when your jungle comes you win. Once you are stronger you just jump on him as soon as he wastes spells on creeps/to harass.
greggy
Profile Joined October 2010
United Kingdom1483 Posts
November 10 2012 15:20 GMT
#5665
are the s2 rewards going to be decided by your peak elo or your elo at the time the season ends?
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
November 10 2012 15:20 GMT
#5666
peak elo
LoL NA: MothLite == Steam: p0nd
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 10 2012 15:28 GMT
#5667
Some more Xyph goodies:

We're doing a change (or a bugfix, depending on your point of view) on both Warwick and Malzahar. Their ultimates will be treated like leashes... because they kind of are. (You can't QSS leashes. You can only break them via distance.)

What this means is that QSS will break the stunning effect on you but until you get out of range of them, it won't cancel the damage and other effects these characters will be doing. Malzahar will get his full Nether Grasp until they break the leash and Warwick typically gets 2 (maybe 3) more swipes before the target walks away.

Nice buff to WW and Malz, but not huge in the "makes them OP way". Just stops them from being countered by one item, mostly.

Yeah, Phantom Dancer has had its' statistics extensively readjusted. It lost a *lot* of movement speed and a little bit of attack speed. It's also slightly cheaper and thus less slot-efficient.

It's been known for a while that Phantom Dancer was just too good but nerfing it would've caused a drastic effect on AD carry mobility / balance for a while. We've shifted some statistics around into other items that AD carries can easily fit into their builds and now PD doesn't have to be the king of both AS, Crit and MS.

On the plus side, it now has Ignore Unit Collision on it though. How useful that passive is, I'm not sure - but it is something that people have been asking for quite a while on their carries.


I guess PD needed a nerf? The were probably tired of "am I AD? Build PD" and want to make other options more inviting, but unless it becomes crap or there's an even better AS/Crit option, we'll probably still see it all the time.
It's your boy Guzma!
little fancy
Profile Joined August 2011
Germany2504 Posts
November 10 2012 15:32 GMT
#5668
On November 11 2012 00:28 Requizen wrote:
Some more Xyph goodies:

Show nested quote +
We're doing a change (or a bugfix, depending on your point of view) on both Warwick and Malzahar. Their ultimates will be treated like leashes... because they kind of are. (You can't QSS leashes. You can only break them via distance.)

What this means is that QSS will break the stunning effect on you but until you get out of range of them, it won't cancel the damage and other effects these characters will be doing. Malzahar will get his full Nether Grasp until they break the leash and Warwick typically gets 2 (maybe 3) more swipes before the target walks away.

Nice buff to WW and Malz, but not huge in the "makes them OP way". Just stops them from being countered by one item, mostly.

Show nested quote +
Yeah, Phantom Dancer has had its' statistics extensively readjusted. It lost a *lot* of movement speed and a little bit of attack speed. It's also slightly cheaper and thus less slot-efficient.

It's been known for a while that Phantom Dancer was just too good but nerfing it would've caused a drastic effect on AD carry mobility / balance for a while. We've shifted some statistics around into other items that AD carries can easily fit into their builds and now PD doesn't have to be the king of both AS, Crit and MS.

On the plus side, it now has Ignore Unit Collision on it though. How useful that passive is, I'm not sure - but it is something that people have been asking for quite a while on their carries.


I guess PD needed a nerf? The were probably tired of "am I AD? Build PD" and want to make other options more inviting, but unless it becomes crap or there's an even better AS/Crit option, we'll probably still see it all the time.


If this also means that Urgot ult switches you no matter what you do, this is going to be very frustrating.
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
November 10 2012 15:37 GMT
#5669
On November 11 2012 00:28 Requizen wrote:
Some more Xyph goodies:

Show nested quote +
We're doing a change (or a bugfix, depending on your point of view) on both Warwick and Malzahar. Their ultimates will be treated like leashes... because they kind of are. (You can't QSS leashes. You can only break them via distance.)

What this means is that QSS will break the stunning effect on you but until you get out of range of them, it won't cancel the damage and other effects these characters will be doing. Malzahar will get his full Nether Grasp until they break the leash and Warwick typically gets 2 (maybe 3) more swipes before the target walks away.

Nice buff to WW and Malz, but not huge in the "makes them OP way". Just stops them from being countered by one item, mostly.

Show nested quote +
Yeah, Phantom Dancer has had its' statistics extensively readjusted. It lost a *lot* of movement speed and a little bit of attack speed. It's also slightly cheaper and thus less slot-efficient.

It's been known for a while that Phantom Dancer was just too good but nerfing it would've caused a drastic effect on AD carry mobility / balance for a while. We've shifted some statistics around into other items that AD carries can easily fit into their builds and now PD doesn't have to be the king of both AS, Crit and MS.

On the plus side, it now has Ignore Unit Collision on it though. How useful that passive is, I'm not sure - but it is something that people have been asking for quite a while on their carries.


I guess PD needed a nerf? The were probably tired of "am I AD? Build PD" and want to make other options more inviting, but unless it becomes crap or there's an even better AS/Crit option, we'll probably still see it all the time.


So basically, build triforce out of that zeal nowadays, yes?
New PD god-tier for Speed Garen builds tho huehuehue
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
November 10 2012 15:42 GMT
#5670
On November 11 2012 00:32 little fancy wrote:
Show nested quote +
On November 11 2012 00:28 Requizen wrote:
Some more Xyph goodies:

We're doing a change (or a bugfix, depending on your point of view) on both Warwick and Malzahar. Their ultimates will be treated like leashes... because they kind of are. (You can't QSS leashes. You can only break them via distance.)

What this means is that QSS will break the stunning effect on you but until you get out of range of them, it won't cancel the damage and other effects these characters will be doing. Malzahar will get his full Nether Grasp until they break the leash and Warwick typically gets 2 (maybe 3) more swipes before the target walks away.

Nice buff to WW and Malz, but not huge in the "makes them OP way". Just stops them from being countered by one item, mostly.

Yeah, Phantom Dancer has had its' statistics extensively readjusted. It lost a *lot* of movement speed and a little bit of attack speed. It's also slightly cheaper and thus less slot-efficient.

It's been known for a while that Phantom Dancer was just too good but nerfing it would've caused a drastic effect on AD carry mobility / balance for a while. We've shifted some statistics around into other items that AD carries can easily fit into their builds and now PD doesn't have to be the king of both AS, Crit and MS.

On the plus side, it now has Ignore Unit Collision on it though. How useful that passive is, I'm not sure - but it is something that people have been asking for quite a while on their carries.


I guess PD needed a nerf? The were probably tired of "am I AD? Build PD" and want to make other options more inviting, but unless it becomes crap or there's an even better AS/Crit option, we'll probably still see it all the time.


If this also means that Urgot ult switches you no matter what you do, this is going to be very frustrating.


It should still cancel, just like it'll still cancel Skarner's ult.
Liquipedia"Expert"
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 10 2012 15:43 GMT
#5671
On November 11 2012 00:32 little fancy wrote:
Show nested quote +
On November 11 2012 00:28 Requizen wrote:
Some more Xyph goodies:

We're doing a change (or a bugfix, depending on your point of view) on both Warwick and Malzahar. Their ultimates will be treated like leashes... because they kind of are. (You can't QSS leashes. You can only break them via distance.)

What this means is that QSS will break the stunning effect on you but until you get out of range of them, it won't cancel the damage and other effects these characters will be doing. Malzahar will get his full Nether Grasp until they break the leash and Warwick typically gets 2 (maybe 3) more swipes before the target walks away.

Nice buff to WW and Malz, but not huge in the "makes them OP way". Just stops them from being countered by one item, mostly.

Yeah, Phantom Dancer has had its' statistics extensively readjusted. It lost a *lot* of movement speed and a little bit of attack speed. It's also slightly cheaper and thus less slot-efficient.

It's been known for a while that Phantom Dancer was just too good but nerfing it would've caused a drastic effect on AD carry mobility / balance for a while. We've shifted some statistics around into other items that AD carries can easily fit into their builds and now PD doesn't have to be the king of both AS, Crit and MS.

On the plus side, it now has Ignore Unit Collision on it though. How useful that passive is, I'm not sure - but it is something that people have been asking for quite a while on their carries.


I guess PD needed a nerf? The were probably tired of "am I AD? Build PD" and want to make other options more inviting, but unless it becomes crap or there's an even better AS/Crit option, we'll probably still see it all the time.


If this also means that Urgot ult switches you no matter what you do, this is going to be very frustrating.

No, I think the implication is that it'll have a leash as long as the max range, which is 850 at max. So if he ults you, you QSS, and then run 900 units from him, it'll interrupt.
It's your boy Guzma!
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
Last Edited: 2012-11-10 15:50:21
November 10 2012 15:50 GMT
#5672
On November 11 2012 00:43 Requizen wrote:
Show nested quote +
On November 11 2012 00:32 little fancy wrote:
On November 11 2012 00:28 Requizen wrote:
Some more Xyph goodies:

We're doing a change (or a bugfix, depending on your point of view) on both Warwick and Malzahar. Their ultimates will be treated like leashes... because they kind of are. (You can't QSS leashes. You can only break them via distance.)

What this means is that QSS will break the stunning effect on you but until you get out of range of them, it won't cancel the damage and other effects these characters will be doing. Malzahar will get his full Nether Grasp until they break the leash and Warwick typically gets 2 (maybe 3) more swipes before the target walks away.

Nice buff to WW and Malz, but not huge in the "makes them OP way". Just stops them from being countered by one item, mostly.

Yeah, Phantom Dancer has had its' statistics extensively readjusted. It lost a *lot* of movement speed and a little bit of attack speed. It's also slightly cheaper and thus less slot-efficient.

It's been known for a while that Phantom Dancer was just too good but nerfing it would've caused a drastic effect on AD carry mobility / balance for a while. We've shifted some statistics around into other items that AD carries can easily fit into their builds and now PD doesn't have to be the king of both AS, Crit and MS.

On the plus side, it now has Ignore Unit Collision on it though. How useful that passive is, I'm not sure - but it is something that people have been asking for quite a while on their carries.


I guess PD needed a nerf? The were probably tired of "am I AD? Build PD" and want to make other options more inviting, but unless it becomes crap or there's an even better AS/Crit option, we'll probably still see it all the time.


If this also means that Urgot ult switches you no matter what you do, this is going to be very frustrating.

No, I think the implication is that it'll have a leash as long as the max range, which is 850 at max. So if he ults you, you QSS, and then run 900 units from him, it'll interrupt.


If something like this happens to you, however, just QSSing will break it

adriftt
Profile Joined March 2012
335 Posts
November 10 2012 15:51 GMT
#5673
On November 10 2012 22:37 Scip wrote:
hmmm, thinking about the new jungle. I'm thinking that the single-target junglers that are currently really good will become OP. So most likely Shen and Nunu jungle god-tier. Skarner and Hecarim to useless tier. Maokai and Nautilus to "you used to be able to jungle with this?" tier. Lee Sin will probably still be very strong, same for Nocturne. Amumu probably lower mid tier. OH and Udyr back to god-tier and Teutonica getting top10 on ladder again?


Amumu was one of the better/faster junglers even in the old jungle. His W does % HP damage so he is still fast against large hp creeps and he takes little damage because of E.

People are overreacting to jungle speed. Udyr already power clears the jungle but you don't see him much because every champion and their mother has a million ways to kite him now.

Doesn't matter if maokai clears slow because he still has two cc's and a crazy teamfight ultimate. He's also very easy to play so I think hes still going to be very popular.
rewired
Profile Joined November 2010
Canada630 Posts
Last Edited: 2012-11-10 15:56:16
November 10 2012 15:56 GMT
#5674
Ok seriously what do you guys do to beat/stop Garen ever since they changed him I've lost EVERY lane to this spinning fucker.

as a note the top laners I play are Olaf Darius Jayce(I break even with him) Nidalee and rarely Malphite

do you just have to be aggressive or what I'm sick of getting run over by him.
The road isn't always straight.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 10 2012 15:56 GMT
#5675
On November 11 2012 00:51 adriftt wrote:
Show nested quote +
On November 10 2012 22:37 Scip wrote:
hmmm, thinking about the new jungle. I'm thinking that the single-target junglers that are currently really good will become OP. So most likely Shen and Nunu jungle god-tier. Skarner and Hecarim to useless tier. Maokai and Nautilus to "you used to be able to jungle with this?" tier. Lee Sin will probably still be very strong, same for Nocturne. Amumu probably lower mid tier. OH and Udyr back to god-tier and Teutonica getting top10 on ladder again?


Amumu was one of the better/faster junglers even in the old jungle. His W does % HP damage so he is still fast against large hp creeps and he takes little damage because of E.

People are overreacting to jungle speed. Udyr already power clears the jungle but you don't see him much because every champion and their mother has a million ways to kite him now.

Doesn't matter if maokai clears slow because he still has two cc's and a crazy teamfight ultimate. He's also very easy to play so I think hes still going to be very popular.

To follow up on the other ones, Skarner still has good single target damage (highest base AD in the game with Cho, AS on his shield, Q still does respectable damage to single targets and is spammable), and has good toughness with his shield. I think he'll still be a very viable jungle. Not to mention he'll have the option to just play gank heavy like he does now with permaslow and ult.

Hecarim will probably need buffs, likely removing or raising the damage cap on Q and W for minions. It was put in place because without them, he would be the fastest jungler in the game, but now I think it'd be ok if the big monsters are strong enough to warrant it.
It's your boy Guzma!
TheLink
Profile Joined January 2011
Australia2725 Posts
November 10 2012 16:02 GMT
#5676
On November 11 2012 00:56 rewired wrote:
Ok seriously what do you guys do to beat/stop Garen ever since they changed him I've lost EVERY lane to this spinning fucker.

as a note the top laners I play are Olaf Darius Jayce(I break even with him) Nidalee and rarely Malphite

do you just have to be aggressive or what I'm sick of getting run over by him.


You pick Darius and keep hitting him until he dies. Just got to not chicken out, Darius is infinitely stronger in an all-in brawl at every level.
Only the weak link is strong enough to break the chain.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-11-10 16:26:21
November 10 2012 16:24 GMT
#5677
If anyone here watches streams and hasn't tried the this nice little chrome extension you should give it a shot.

It makes a nice little button that shows you all the player streams and events so you can easily see who's streaming without searching around several pages of twitch/own3d/solomid etc.

I like it

PIC
+ Show Spoiler +
[image loading]
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Wetty
Profile Joined November 2010
Australia419 Posts
November 10 2012 16:25 GMT
#5678
On November 11 2012 00:32 little fancy wrote:
Show nested quote +
On November 11 2012 00:28 Requizen wrote:
Some more Xyph goodies:

We're doing a change (or a bugfix, depending on your point of view) on both Warwick and Malzahar. Their ultimates will be treated like leashes... because they kind of are. (You can't QSS leashes. You can only break them via distance.)

What this means is that QSS will break the stunning effect on you but until you get out of range of them, it won't cancel the damage and other effects these characters will be doing. Malzahar will get his full Nether Grasp until they break the leash and Warwick typically gets 2 (maybe 3) more swipes before the target walks away.

Nice buff to WW and Malz, but not huge in the "makes them OP way". Just stops them from being countered by one item, mostly.

Yeah, Phantom Dancer has had its' statistics extensively readjusted. It lost a *lot* of movement speed and a little bit of attack speed. It's also slightly cheaper and thus less slot-efficient.

It's been known for a while that Phantom Dancer was just too good but nerfing it would've caused a drastic effect on AD carry mobility / balance for a while. We've shifted some statistics around into other items that AD carries can easily fit into their builds and now PD doesn't have to be the king of both AS, Crit and MS.

On the plus side, it now has Ignore Unit Collision on it though. How useful that passive is, I'm not sure - but it is something that people have been asking for quite a while on their carries.


I guess PD needed a nerf? The were probably tired of "am I AD? Build PD" and want to make other options more inviting, but unless it becomes crap or there's an even better AS/Crit option, we'll probably still see it all the time.


If this also means that Urgot ult switches you no matter what you do, this is going to be very frustrating.


This is actually addressed by Xyph himself in another post in the same thread. His answer was along the lines of "It cancels the ult, such that you do not swap positions or remain surpressed, but Urgot still gains his armour and magic resistance" So basically, the same as now, as you would expect/hope. The changes were very specific to WW and Malz, because they do damage, as well as control. The idea of the change is to make it such that the QSS directly counters the control, and indirectly the damage (by moving out of range after removing the cc) I'd say its a significant buff for Malz, because the damage is a pretty massive part of his ult; the control itself was always awkward in a team fight because it leaves you pretty exposed. This will help for those situations where you want to catch someone out, or lay down some significant damage onto a target who would otherwise just QSS all the damage.
beefhamburger
Profile Joined December 2007
United States3962 Posts
November 10 2012 16:31 GMT
#5679
On November 11 2012 00:32 little fancy wrote:
Show nested quote +
On November 11 2012 00:28 Requizen wrote:
Some more Xyph goodies:

We're doing a change (or a bugfix, depending on your point of view) on both Warwick and Malzahar. Their ultimates will be treated like leashes... because they kind of are. (You can't QSS leashes. You can only break them via distance.)

What this means is that QSS will break the stunning effect on you but until you get out of range of them, it won't cancel the damage and other effects these characters will be doing. Malzahar will get his full Nether Grasp until they break the leash and Warwick typically gets 2 (maybe 3) more swipes before the target walks away.

Nice buff to WW and Malz, but not huge in the "makes them OP way". Just stops them from being countered by one item, mostly.

Yeah, Phantom Dancer has had its' statistics extensively readjusted. It lost a *lot* of movement speed and a little bit of attack speed. It's also slightly cheaper and thus less slot-efficient.

It's been known for a while that Phantom Dancer was just too good but nerfing it would've caused a drastic effect on AD carry mobility / balance for a while. We've shifted some statistics around into other items that AD carries can easily fit into their builds and now PD doesn't have to be the king of both AS, Crit and MS.

On the plus side, it now has Ignore Unit Collision on it though. How useful that passive is, I'm not sure - but it is something that people have been asking for quite a while on their carries.


I guess PD needed a nerf? The were probably tired of "am I AD? Build PD" and want to make other options more inviting, but unless it becomes crap or there's an even better AS/Crit option, we'll probably still see it all the time.


If this also means that Urgot ult switches you no matter what you do, this is going to be very frustrating.

I don't see them mentioning Urgot anywhere. They seem to be only changing WW and Malz specifically and not all suppression-type abilities in the game. So Urgot should be unaffected, just QSS and you'll be free. Don't even need to walk away.
Slayer91
Profile Joined February 2006
Ireland23379 Posts
November 10 2012 16:44 GMT
#5680
On November 11 2012 00:56 rewired wrote:
Ok seriously what do you guys do to beat/stop Garen ever since they changed him I've lost EVERY lane to this spinning fucker.

as a note the top laners I play are Olaf Darius Jayce(I break even with him) Nidalee and rarely Malphite

do you just have to be aggressive or what I'm sick of getting run over by him.


builder armour
don't let him gap closer (jayce has no excuse just e him when he q's)
Prev 1 282 283 284 285 286 310 Next
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
17:00
Swiss - Round 1
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 744
Tasteless 513
BRAT_OK 68
CosmosSc2 58
StarCraft: Brood War
Britney 28541
Calm 3777
firebathero 939
Shuttle 696
Artosis 654
Mini 152
Dewaltoss 78
910 68
HiyA 45
Mong 43
[ Show more ]
Hm[arnc] 13
Noble 6
Dota 2
qojqva3607
420jenkins290
Counter-Strike
fl0m1183
Fnx 718
Super Smash Bros
Chillindude21
Heroes of the Storm
Liquid`Hasu898
Trikslyr80
Other Games
Grubby5193
B2W.Neo1072
JimRising 475
XaKoH 117
QueenE59
Organizations
Heroes of the Storm
Heroes of the Storm2219
StarCraft 2
StarCraft1690
Other Games
EGCTV1252
StarCraft 2
ComeBackTV 846
StarCraft: Brood War
Afreeca ASL 602
Other Games
BasetradeTV31
angryscii25
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 45
• printf 40
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Airneanach31
• FirePhoenix8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1830
Other Games
• imaqtpie520
• Shiphtur157
Upcoming Events
OSC
2h 18m
Sparkling Tuna Cup
15h 48m
WardiTV Invitational
16h 48m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
20h 48m
Spirit vs Mixu
Clem vs TBD
RSL Revival
21h 48m
Serral vs Rogue
BlizzCon
1d
IdrA vs MC
Replay Cast
1d 5h
Afreeca Starleague
1d 15h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 16h
Monday Night Weeklies
1d 21h
[ Show More ]
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
GSL
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.