• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:59
CET 15:59
KST 23:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice4Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
It's March 3rd BW General Discussion Soma Explains: JD's Unrelenting Aggro vs FlaSh BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1855 users

[Patch 1.0.0.150: Shadow Isles] General Discussion - Page…

Forum Index > LoL General
Post a Reply
Prev 1 252 253 254 255 256 310 Next
TheYango
Profile Joined September 2008
United States47024 Posts
November 08 2012 19:17 GMT
#5061
Those are more or less on the specific design of the item. I'm arguing that the absorb mechanic is more or less counter to a support's needs.

It's possible that it could be geared toward an item aimed at non-support heroes. But suggesting that slot-efficiency over cost-efficiency helps supports the way they are now demonstrates a misunderstanding of support itemization IMO.
Moderator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
November 08 2012 19:20 GMT
#5062
On November 09 2012 04:13 wei2coolman wrote:
Show nested quote +
On November 09 2012 04:02 TheYango wrote:
On November 09 2012 03:09 wei2coolman wrote:
On November 09 2012 02:52 Sufficiency wrote:
On November 09 2012 00:01 Requizen wrote:
On November 08 2012 23:54 WaveofShadow wrote:
Wowowowow.
THIS is interesting.
http://na.leagueoflegends.com/board/showthread.php?p=31182511#post31182511

Xypherous really shakes things up in LoL, not always for the better, but at least he's trying to make a big difference.
Makes for a very interesting investment item, though I'm not sure how useful it's REALLY going to be because in order for the regen to be useful you have to get it real early, and the 'aid' passive isn't great at all.

Early game item not slot effective? Make it absorb into the champion.

I kind of like it. If they buff Heal or CV to the point where people start taking them again, it might be a really worthwhile investment on support champs. As he points out later in the thread, it opens up slots for consumables later in the game, so you won't worry as much about the "support with items but no wards", rare as it is.

It may actually be pretty cost effective if it still builds out of Philo. If you get Philo quickly (assists from early kills or your AD allows you to farm a bit), it pays itself off probably far before you hit 14, then you buy Miracle and let it disappear late game so you have another slot for aura/wards.

Edit: this:

Some dude:
Now that i think of it... what's to prevent people from demanding supports just get these disapearing items, boots, and then just telling them to fill up on wards?

Xyph:
People kind of do that now already - so first, you have to solve the ward problem somehow.

I'll.. talk about that later. I should probably sleep or something. Night guys


Ward changes inc?


I really dislike the 3-level thing. Make it "hold for 10 minutes" instead plz.

The fact that it absorbs into champion is fucking full retard. When is riot going to understand, some times strong cost efficiency can out weigh slot efficiency.

Exactly. It's the exact OPPOSITE of what supports need.

Supports have low income. They can't afford to get things that are cost-inefficient but slot-efficient because they aren't going to finish that many items, but don't have gold to waste. Items slated for supports should be cost-efficient but slot-inefficient, because they will be good, but impractical for non-supports to get (because the slot-inefficiency becomes prohibitive for non-supports very quickly mid/late-game).

On November 09 2012 03:17 xes wrote:
A better solution to support items being slot inefficient to prevent everyone buying, but also giving them room for wards would be like a support wriggles. Takes up a slot but still gives you wards, say it builds up to a max of N in T time similar to teemo shrooms or corki bombs

Support items SHOULD be slot-inefficient. Because supports have a better time dealing with slot-inefficiency simply by nature of the fact that they have less gold, period.

Another issue i have with this item is that it's not even that great for support. Even in modern meta play, supports are starting to get hog before philo, meaning supports are finding that upfront stats, are way more useful in botlane play, than sustain. so all the sustain stats this gives, although pretty good, isn't exactly what a support needs. Sure, there's the 20% cdr on clairvoyance/revive/heal. Of which no support takes anymore. Heal is relegated to ADC (and even adc's are not running heal anymore). Revive is still useless. Clairvoyance, is a great skill, but the strength in clairvoyance is in its super early game (lvl 1 fights, and lvl 2-3 invades), and lategame (when everyone has oracles and the game is close, ergo anyone can get baron). The long cd on current clairvoyance only affects its early game, late game (engagements happen every few minutes, when Clairvoyance is always off CD for key baron engagements or objectives). So you're not gettign this item til mid game, so its strength in early game doesn't get magnified at all. Still relegating clairvoyance to a pretty much useless summoner until lategame (where the 20% cdr isn't really that useful).

Also, you're delaying shurelya's and aotl, and what not, to get this item.


You're making all these assumptions based on the summoner spells not being changed, when it's been stated that they will be changed. Heal specifically was stated to be changed so that it would be more attractive for supports.

I think the cooldown passive is really neat, and if the summoners match up, could provide a lot of differentiation in builds. The item slot removal passive thing seems odd, though. Supports don't need the extra item slot. Other roles do.

If Heal gets a buff I could totally see myself grabbing this early on some AP Mids and running Heal and using it for free lategame sustain.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-11-08 19:22:55
November 08 2012 19:20 GMT
#5063
Riot really said that EM is intended as a support item?Seems like a top lane item to me if anything.
I don't see why I would ever build that from my philo instead of a shurelyas as a support.
+ everything that yango said.
Cackle™
Lounge
Profile Joined November 2011
537 Posts
Last Edited: 2012-11-08 19:27:40
November 08 2012 19:25 GMT
#5064
The Aid passive leads it to be something that supports would want. (Phreak mentioned Heal being aimed more at supports now, CV might make a comeback if knowing where the jungler is becomes relevant again.) But the absorb makes it something a top or jungler would want. Like maybe someone that needs help with sustain, but doesn't want Shurelia as one of their last items.

Overall it seems just as awkward as the old item.

Edit: Syntax
thenexusp
Profile Joined May 2009
United States3721 Posts
November 08 2012 19:33 GMT
#5065
Reduced CD on specific summoner spells is an interesting mechanic though, especially if CV becomes widely played again

I wonder if the legendary new jungle item is just a reduced CD on smite :O
BlackPaladin
Profile Joined May 2010
United States9316 Posts
November 08 2012 19:38 GMT
#5066
Most likely they're changing it so heal will heal allies more and you less. Essentially the opposite of what it is now. That way only really a support would want it as it wouldn't heal the caster much. Then with this new item you can gain the ability to make heal or cv have an even lower CD while lategame it not affecting the supports ability to have multiple cheap aura items + wards. That just seems like their thinking process at least, regardless if its flawed or not.
"Your full potential does not matter if you do not use all 100% of it."
AsnSensation
Profile Joined April 2011
Germany24009 Posts
November 08 2012 19:50 GMT
#5067
is there a way to copy the whole riot games folder so when i reinstall windows I can copy those files again and dont have to download everything? last time I failed horribly and just copied the folder and tried to start it but it didnt work.

Same question for steam games, do I have to save them or can I just download them again after I reinstalled steam ( talking about counter strike G.O., Dota 2 and stuff)
seanisgrand
Profile Blog Joined December 2009
United States1039 Posts
November 08 2012 19:53 GMT
#5068
On November 09 2012 04:50 AsnSensation wrote:
is there a way to copy the whole riot games folder so when i reinstall windows I can copy those files again and dont have to download everything? last time I failed horribly and just copied the folder and tried to start it but it didnt work.

Same question for steam games, do I have to save them or can I just download them again after I reinstalled steam ( talking about counter strike G.O., Dota 2 and stuff)


I've copied my steam folder and riot games folder over to a thumb drive/portable hd on many occasions and used them for months without issues.

Perfect for gamin at the works. :X
This is well below quality expected of a post in any forum. -Empyrean
AsnSensation
Profile Joined April 2011
Germany24009 Posts
November 08 2012 19:57 GMT
#5069
hmm when I tried to start it, it didnt work Ill look into that before I reinstall windows thx anyway^^
Prinate
Profile Joined October 2010
United States182 Posts
November 08 2012 19:58 GMT
#5070
On November 09 2012 04:13 wei2coolman wrote:
Show nested quote +
On November 09 2012 04:02 TheYango wrote:
On November 09 2012 03:09 wei2coolman wrote:
On November 09 2012 02:52 Sufficiency wrote:
On November 09 2012 00:01 Requizen wrote:
On November 08 2012 23:54 WaveofShadow wrote:
Wowowowow.
THIS is interesting.
http://na.leagueoflegends.com/board/showthread.php?p=31182511#post31182511

Xypherous really shakes things up in LoL, not always for the better, but at least he's trying to make a big difference.
Makes for a very interesting investment item, though I'm not sure how useful it's REALLY going to be because in order for the regen to be useful you have to get it real early, and the 'aid' passive isn't great at all.

Early game item not slot effective? Make it absorb into the champion.

I kind of like it. If they buff Heal or CV to the point where people start taking them again, it might be a really worthwhile investment on support champs. As he points out later in the thread, it opens up slots for consumables later in the game, so you won't worry as much about the "support with items but no wards", rare as it is.

It may actually be pretty cost effective if it still builds out of Philo. If you get Philo quickly (assists from early kills or your AD allows you to farm a bit), it pays itself off probably far before you hit 14, then you buy Miracle and let it disappear late game so you have another slot for aura/wards.

Edit: this:

Some dude:
Now that i think of it... what's to prevent people from demanding supports just get these disapearing items, boots, and then just telling them to fill up on wards?

Xyph:
People kind of do that now already - so first, you have to solve the ward problem somehow.

I'll.. talk about that later. I should probably sleep or something. Night guys


Ward changes inc?


I really dislike the 3-level thing. Make it "hold for 10 minutes" instead plz.

The fact that it absorbs into champion is fucking full retard. When is riot going to understand, some times strong cost efficiency can out weigh slot efficiency.

Exactly. It's the exact OPPOSITE of what supports need.

Supports have low income. They can't afford to get things that are cost-inefficient but slot-efficient because they aren't going to finish that many items, but don't have gold to waste. Items slated for supports should be cost-efficient but slot-inefficient, because they will be good, but impractical for non-supports to get (because the slot-inefficiency becomes prohibitive for non-supports very quickly mid/late-game).

On November 09 2012 03:17 xes wrote:
A better solution to support items being slot inefficient to prevent everyone buying, but also giving them room for wards would be like a support wriggles. Takes up a slot but still gives you wards, say it builds up to a max of N in T time similar to teemo shrooms or corki bombs

Support items SHOULD be slot-inefficient. Because supports have a better time dealing with slot-inefficiency simply by nature of the fact that they have less gold, period.

Another issue i have with this item is that it's not even that great for support. Even in modern meta play, supports are starting to get hog before philo, meaning supports are finding that upfront stats, are way more useful in botlane play, than sustain. so all the sustain stats this gives, although pretty good, isn't exactly what a support needs. Sure, there's the 20% cdr on clairvoyance/revive/heal. Of which no support takes anymore. Heal is relegated to ADC (and even adc's are not running heal anymore). Revive is still useless. Clairvoyance, is a great skill, but the strength in clairvoyance is in its super early game (lvl 1 fights, and lvl 2-3 invades), and lategame (when everyone has oracles and the game is close, ergo anyone can get baron). The long cd on current clairvoyance only affects its early game, late game (engagements happen every few minutes, when Clairvoyance is always off CD for key baron engagements or objectives). So you're not gettign this item til mid game, so its strength in early game doesn't get magnified at all. Still relegating clairvoyance to a pretty much useless summoner until lategame (where the 20% cdr isn't really that useful).

Also, you're delaying shurelya's and aotl, and what not, to get this item.


Supports getting HoG before Philo deserve to be hit over the head with a high school math textbook. Itemizing health is fine, but, jeez.

I'm not even judging the item until we see more of the picture, but I like that they're thinking out of the box on some things. Xyph said it might be terrible, but he wanted to give it a shot. Why is everyone flipping out?
Sandster
Profile Joined November 2006
United States4054 Posts
November 08 2012 20:00 GMT
#5071
On November 09 2012 04:58 Prinate wrote:
Show nested quote +
On November 09 2012 04:13 wei2coolman wrote:
On November 09 2012 04:02 TheYango wrote:
On November 09 2012 03:09 wei2coolman wrote:
On November 09 2012 02:52 Sufficiency wrote:
On November 09 2012 00:01 Requizen wrote:
On November 08 2012 23:54 WaveofShadow wrote:
Wowowowow.
THIS is interesting.
http://na.leagueoflegends.com/board/showthread.php?p=31182511#post31182511

Xypherous really shakes things up in LoL, not always for the better, but at least he's trying to make a big difference.
Makes for a very interesting investment item, though I'm not sure how useful it's REALLY going to be because in order for the regen to be useful you have to get it real early, and the 'aid' passive isn't great at all.

Early game item not slot effective? Make it absorb into the champion.

I kind of like it. If they buff Heal or CV to the point where people start taking them again, it might be a really worthwhile investment on support champs. As he points out later in the thread, it opens up slots for consumables later in the game, so you won't worry as much about the "support with items but no wards", rare as it is.

It may actually be pretty cost effective if it still builds out of Philo. If you get Philo quickly (assists from early kills or your AD allows you to farm a bit), it pays itself off probably far before you hit 14, then you buy Miracle and let it disappear late game so you have another slot for aura/wards.

Edit: this:

Some dude:
Now that i think of it... what's to prevent people from demanding supports just get these disapearing items, boots, and then just telling them to fill up on wards?

Xyph:
People kind of do that now already - so first, you have to solve the ward problem somehow.

I'll.. talk about that later. I should probably sleep or something. Night guys


Ward changes inc?


I really dislike the 3-level thing. Make it "hold for 10 minutes" instead plz.

The fact that it absorbs into champion is fucking full retard. When is riot going to understand, some times strong cost efficiency can out weigh slot efficiency.

Exactly. It's the exact OPPOSITE of what supports need.

Supports have low income. They can't afford to get things that are cost-inefficient but slot-efficient because they aren't going to finish that many items, but don't have gold to waste. Items slated for supports should be cost-efficient but slot-inefficient, because they will be good, but impractical for non-supports to get (because the slot-inefficiency becomes prohibitive for non-supports very quickly mid/late-game).

On November 09 2012 03:17 xes wrote:
A better solution to support items being slot inefficient to prevent everyone buying, but also giving them room for wards would be like a support wriggles. Takes up a slot but still gives you wards, say it builds up to a max of N in T time similar to teemo shrooms or corki bombs

Support items SHOULD be slot-inefficient. Because supports have a better time dealing with slot-inefficiency simply by nature of the fact that they have less gold, period.

Another issue i have with this item is that it's not even that great for support. Even in modern meta play, supports are starting to get hog before philo, meaning supports are finding that upfront stats, are way more useful in botlane play, than sustain. so all the sustain stats this gives, although pretty good, isn't exactly what a support needs. Sure, there's the 20% cdr on clairvoyance/revive/heal. Of which no support takes anymore. Heal is relegated to ADC (and even adc's are not running heal anymore). Revive is still useless. Clairvoyance, is a great skill, but the strength in clairvoyance is in its super early game (lvl 1 fights, and lvl 2-3 invades), and lategame (when everyone has oracles and the game is close, ergo anyone can get baron). The long cd on current clairvoyance only affects its early game, late game (engagements happen every few minutes, when Clairvoyance is always off CD for key baron engagements or objectives). So you're not gettign this item til mid game, so its strength in early game doesn't get magnified at all. Still relegating clairvoyance to a pretty much useless summoner until lategame (where the 20% cdr isn't really that useful).

Also, you're delaying shurelya's and aotl, and what not, to get this item.


Supports getting HoG before Philo deserve to be hit over the head with a high school math textbook. Itemizing health is fine, but, jeez.

I'm not even judging the item until we see more of the picture, but I like that they're thinking out of the box on some things. Xyph said it might be terrible, but he wanted to give it a shot. Why is everyone flipping out?


Tell me, what good is your extra health and mana regen when Blitz/Leona 100-0's you in one combo?
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2012-11-08 20:03:17
November 08 2012 20:02 GMT
#5072
You could just get kindlegem instead for nearly the same cost and more health.....
That would also mean a faster shurelyas, or if you're rushing zekes, a faster zekes.
"Your full potential does not matter if you do not use all 100% of it."
Dgiese
Profile Joined July 2010
United States2687 Posts
November 08 2012 20:03 GMT
#5073
On November 09 2012 05:00 Sandster wrote:
Show nested quote +
On November 09 2012 04:58 Prinate wrote:
On November 09 2012 04:13 wei2coolman wrote:
On November 09 2012 04:02 TheYango wrote:
On November 09 2012 03:09 wei2coolman wrote:
On November 09 2012 02:52 Sufficiency wrote:
On November 09 2012 00:01 Requizen wrote:
On November 08 2012 23:54 WaveofShadow wrote:
Wowowowow.
THIS is interesting.
http://na.leagueoflegends.com/board/showthread.php?p=31182511#post31182511

Xypherous really shakes things up in LoL, not always for the better, but at least he's trying to make a big difference.
Makes for a very interesting investment item, though I'm not sure how useful it's REALLY going to be because in order for the regen to be useful you have to get it real early, and the 'aid' passive isn't great at all.

Early game item not slot effective? Make it absorb into the champion.

I kind of like it. If they buff Heal or CV to the point where people start taking them again, it might be a really worthwhile investment on support champs. As he points out later in the thread, it opens up slots for consumables later in the game, so you won't worry as much about the "support with items but no wards", rare as it is.

It may actually be pretty cost effective if it still builds out of Philo. If you get Philo quickly (assists from early kills or your AD allows you to farm a bit), it pays itself off probably far before you hit 14, then you buy Miracle and let it disappear late game so you have another slot for aura/wards.

Edit: this:

Some dude:
Now that i think of it... what's to prevent people from demanding supports just get these disapearing items, boots, and then just telling them to fill up on wards?

Xyph:
People kind of do that now already - so first, you have to solve the ward problem somehow.

I'll.. talk about that later. I should probably sleep or something. Night guys


Ward changes inc?


I really dislike the 3-level thing. Make it "hold for 10 minutes" instead plz.

The fact that it absorbs into champion is fucking full retard. When is riot going to understand, some times strong cost efficiency can out weigh slot efficiency.

Exactly. It's the exact OPPOSITE of what supports need.

Supports have low income. They can't afford to get things that are cost-inefficient but slot-efficient because they aren't going to finish that many items, but don't have gold to waste. Items slated for supports should be cost-efficient but slot-inefficient, because they will be good, but impractical for non-supports to get (because the slot-inefficiency becomes prohibitive for non-supports very quickly mid/late-game).

On November 09 2012 03:17 xes wrote:
A better solution to support items being slot inefficient to prevent everyone buying, but also giving them room for wards would be like a support wriggles. Takes up a slot but still gives you wards, say it builds up to a max of N in T time similar to teemo shrooms or corki bombs

Support items SHOULD be slot-inefficient. Because supports have a better time dealing with slot-inefficiency simply by nature of the fact that they have less gold, period.

Another issue i have with this item is that it's not even that great for support. Even in modern meta play, supports are starting to get hog before philo, meaning supports are finding that upfront stats, are way more useful in botlane play, than sustain. so all the sustain stats this gives, although pretty good, isn't exactly what a support needs. Sure, there's the 20% cdr on clairvoyance/revive/heal. Of which no support takes anymore. Heal is relegated to ADC (and even adc's are not running heal anymore). Revive is still useless. Clairvoyance, is a great skill, but the strength in clairvoyance is in its super early game (lvl 1 fights, and lvl 2-3 invades), and lategame (when everyone has oracles and the game is close, ergo anyone can get baron). The long cd on current clairvoyance only affects its early game, late game (engagements happen every few minutes, when Clairvoyance is always off CD for key baron engagements or objectives). So you're not gettign this item til mid game, so its strength in early game doesn't get magnified at all. Still relegating clairvoyance to a pretty much useless summoner until lategame (where the 20% cdr isn't really that useful).

Also, you're delaying shurelya's and aotl, and what not, to get this item.


Supports getting HoG before Philo deserve to be hit over the head with a high school math textbook. Itemizing health is fine, but, jeez.

I'm not even judging the item until we see more of the picture, but I like that they're thinking out of the box on some things. Xyph said it might be terrible, but he wanted to give it a shot. Why is everyone flipping out?


Tell me, what good is your extra health and mana regen when Blitz/Leona 100-0's you in one combo?

Tell me, Sandster... what good is a phone call... if you're unable to speak?
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2012-11-08 20:08:38
November 08 2012 20:03 GMT
#5074
By that logic, you could get a ruby crystal and NMM for the same cost and more effective health! And they build into aegis. The point is that hog before philo is not always bad.

EDIT: ^ Haha
Prinate
Profile Joined October 2010
United States182 Posts
November 08 2012 20:09 GMT
#5075
On November 09 2012 05:00 Sandster wrote:
Show nested quote +
On November 09 2012 04:58 Prinate wrote:
On November 09 2012 04:13 wei2coolman wrote:
On November 09 2012 04:02 TheYango wrote:
On November 09 2012 03:09 wei2coolman wrote:
On November 09 2012 02:52 Sufficiency wrote:
On November 09 2012 00:01 Requizen wrote:
On November 08 2012 23:54 WaveofShadow wrote:
Wowowowow.
THIS is interesting.
http://na.leagueoflegends.com/board/showthread.php?p=31182511#post31182511

Xypherous really shakes things up in LoL, not always for the better, but at least he's trying to make a big difference.
Makes for a very interesting investment item, though I'm not sure how useful it's REALLY going to be because in order for the regen to be useful you have to get it real early, and the 'aid' passive isn't great at all.

Early game item not slot effective? Make it absorb into the champion.

I kind of like it. If they buff Heal or CV to the point where people start taking them again, it might be a really worthwhile investment on support champs. As he points out later in the thread, it opens up slots for consumables later in the game, so you won't worry as much about the "support with items but no wards", rare as it is.

It may actually be pretty cost effective if it still builds out of Philo. If you get Philo quickly (assists from early kills or your AD allows you to farm a bit), it pays itself off probably far before you hit 14, then you buy Miracle and let it disappear late game so you have another slot for aura/wards.

Edit: this:

Some dude:
Now that i think of it... what's to prevent people from demanding supports just get these disapearing items, boots, and then just telling them to fill up on wards?

Xyph:
People kind of do that now already - so first, you have to solve the ward problem somehow.

I'll.. talk about that later. I should probably sleep or something. Night guys


Ward changes inc?


I really dislike the 3-level thing. Make it "hold for 10 minutes" instead plz.

The fact that it absorbs into champion is fucking full retard. When is riot going to understand, some times strong cost efficiency can out weigh slot efficiency.

Exactly. It's the exact OPPOSITE of what supports need.

Supports have low income. They can't afford to get things that are cost-inefficient but slot-efficient because they aren't going to finish that many items, but don't have gold to waste. Items slated for supports should be cost-efficient but slot-inefficient, because they will be good, but impractical for non-supports to get (because the slot-inefficiency becomes prohibitive for non-supports very quickly mid/late-game).

On November 09 2012 03:17 xes wrote:
A better solution to support items being slot inefficient to prevent everyone buying, but also giving them room for wards would be like a support wriggles. Takes up a slot but still gives you wards, say it builds up to a max of N in T time similar to teemo shrooms or corki bombs

Support items SHOULD be slot-inefficient. Because supports have a better time dealing with slot-inefficiency simply by nature of the fact that they have less gold, period.

Another issue i have with this item is that it's not even that great for support. Even in modern meta play, supports are starting to get hog before philo, meaning supports are finding that upfront stats, are way more useful in botlane play, than sustain. so all the sustain stats this gives, although pretty good, isn't exactly what a support needs. Sure, there's the 20% cdr on clairvoyance/revive/heal. Of which no support takes anymore. Heal is relegated to ADC (and even adc's are not running heal anymore). Revive is still useless. Clairvoyance, is a great skill, but the strength in clairvoyance is in its super early game (lvl 1 fights, and lvl 2-3 invades), and lategame (when everyone has oracles and the game is close, ergo anyone can get baron). The long cd on current clairvoyance only affects its early game, late game (engagements happen every few minutes, when Clairvoyance is always off CD for key baron engagements or objectives). So you're not gettign this item til mid game, so its strength in early game doesn't get magnified at all. Still relegating clairvoyance to a pretty much useless summoner until lategame (where the 20% cdr isn't really that useful).

Also, you're delaying shurelya's and aotl, and what not, to get this item.


Supports getting HoG before Philo deserve to be hit over the head with a high school math textbook. Itemizing health is fine, but, jeez.

I'm not even judging the item until we see more of the picture, but I like that they're thinking out of the box on some things. Xyph said it might be terrible, but he wanted to give it a shot. Why is everyone flipping out?


Tell me, what good is your extra health and mana regen when Blitz/Leona 100-0's you in one combo?


Tell me, how does that question have anything to do with what I just said (I repeat: "itemizing health is fine.")?

Ruby before Philo is fine, I do it when I'm being the aggressor in bot support sometime. However, wasting 350 gold exactly in that situation (you can go 100-0'ed) for gp5 that doesn't pay for itself for 10 minutes is retarded. Put that gold to use.

Hence, math book assault.
Sandster
Profile Joined November 2006
United States4054 Posts
November 08 2012 20:13 GMT
#5076
Because you said with such affirmation: "Anyone who buys a certain gp5 item before a different gp5 item needs to be hit in the head." Why? Does Philo give more gold than HoG or something? It's perfectly fine to start boots -> HoG against certain lanes.
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 08 2012 20:14 GMT
#5077
If you need the survivability, HoG before Philo is the better buy. If you need the health, ruby is supposedly "just fine" right? but what about the gp10? If you get ruby crystal, then you're only 350 away from gp10. even if you went fairie charm first, after ruby crystal, and you want philo, you're now like 585gold away from gp10.
liftlift > tsm
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 08 2012 20:16 GMT
#5078
On November 09 2012 05:13 Sandster wrote:
Because you said with such affirmation: "Anyone who buys a certain gp5 item before a different gp5 item needs to be hit in the head." Why? Does Philo give more gold than HoG or something? It's perfectly fine to start boots -> HoG against certain lanes.

I think they point they're trying to make is that HoG really isn't a good item anymore anyway, if you want health before Philo do something like Kindle or just flat Ruby. HoG hasn't been nearly cost efficient since the nerf (and I don't think it was before then, if I'm not mistaken).
It's your boy Guzma!
Sandster
Profile Joined November 2006
United States4054 Posts
November 08 2012 20:18 GMT
#5079
But like wei2coolman said...you still need gp5. So if you already have a Ruby Crystal why delay it? Most supports still get 2x gp5. If you're not one of them, then the discussion is irrelevant anyway, and I'm not trying to turn this into a gp5 vs no gp5 discussion.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 08 2012 20:23 GMT
#5080
On November 09 2012 05:18 Sandster wrote:
But like wei2coolman said...you still need gp5. So if you already have a Ruby Crystal why delay it? Most supports still get 2x gp5. If you're not one of them, then the discussion is irrelevant anyway, and I'm not trying to turn this into a gp5 vs no gp5 discussion.

Well yeah, if you're getting both then it's probably fine to do it in whatever way you want. I personally would still go Philo first because I play a more passive/harass style as my supports, but if you're playing Leona or Blitz and getting up in their face, I could see it. I thought your argument was "I need health, therefore HoG", which I would argue against, since there are better Health choices out there early on.

It's your boy Guzma!
Prev 1 252 253 254 255 256 310 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko490
StarCraft: Brood War
Sea 45542
Britney 37585
Larva 1050
Hyuk 961
Mini 765
PianO 565
Soma 506
Light 416
ZerO 415
Aegong 240
[ Show more ]
Last 212
Rush 167
Sharp 101
Hm[arnc] 88
Dewaltoss 72
sorry 46
[sc1f]eonzerg 39
ToSsGirL 35
soO 30
sSak 20
Yoon 20
GoRush 19
Rock 18
yabsab 13
ajuk12(nOOB) 12
Sacsri 11
Shine 10
NotJumperer 7
Terrorterran 6
Dota 2
Gorgc2509
qojqva1724
Counter-Strike
fl0m2562
olofmeister1980
oskar81
Other Games
singsing2331
B2W.Neo1036
hiko632
crisheroes248
Fuzer 194
Hui .191
XaKoH 142
mouzStarbuck96
QueenE30
ZerO(Twitch)19
kaitlyn13
Organizations
Other Games
BasetradeTV90
Counter-Strike
PGL80
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1295
Upcoming Events
Replay Cast
9h 1m
The PondCast
19h 1m
KCM Race Survival
19h 1m
WardiTV Winter Champion…
21h 1m
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
1d 9h
Ultimate Battle
1d 21h
Light vs ZerO
WardiTV Winter Champion…
1d 21h
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
Replay Cast
4 days
Monday Night Weeklies
5 days
OSC
5 days
Liquipedia Results

Completed

Proleague 2026-03-03
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.