• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:36
CET 13:36
KST 21:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1564 users

Koreans Swarm LoL - Page 5

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-10-19 20:09:55
October 19 2012 20:08 GMT
#81
On October 19 2012 05:59 robertdinh wrote:
Riot could fix these kinda issues if they truly cared about the state of their game as an e-sport... but it serves them better to release their new champs as OP as possible so people buy them up like hot cakes.

I disagree with pretty much your entire post, but I'm going to just address this point because it's something I see parroted a lot everywhere.

Releasing new champs on the OP side of things makes a lot of sense not only from the business standpoint, but from a development/balance standpoint, as well. Obviously, if a champion is OP on release, a lot of people will want to insta-buy, some with RP, to take advantage of said champ.

However, on the other hand, releasing a champ to be on the OP side of things is extremely helpful for development of the champion. If Riot releases a champion that's utter trash or simply "average" then no one will play said champ. It then becomes extremely hard to gather sufficient data about that champion through games since no one wants to play that champion. Balancing that champion becomes really difficult too since it's hard to gauge how much the balance changes affected the champion. Riot has had a history of stealth buffing champions to the point where these champions explode and become FOTM OP. These champions were able to be stealth buffed to OP status since no one ever plays them due to a conception that they're weak since they were such shit on release. Examples: Lee Sin and Cassiopeia. Both were pretty crappy on release, but then Riot handed them buffs after buffs and they suddenly became OP FOTM. You then also have shit like Karma and Sejuani. These champions have potentially strong kits, but the numbers are just total trash. Thus no one plays them and Riot has next to no data/incentive to balance them.

It's not only LoL that does this. Icefrog does this in DotA, as well. Even with Icefrog's much much slower rate of patching, whenever DotA releases new heroes, those heroes tend to be soooooooooooo OP. They get toned down bit by bit. Both Valve/Icefrog and Riot avoid screwing the competitive scene despite releasing OP heroes/champs by simply disabling them for competitive play until they're considered more "balanced" and tested.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 19 2012 20:11 GMT
#82
People trying to reason with robertdinh?

hivemind too kind...
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
October 19 2012 20:32 GMT
#83
On October 18 2012 03:59 FakeSteve[TPR] wrote:
LoL is a good example of accessibility done right - much like UMvC3, which let terrible players feel like they're in control through a much easier combo system. And like Marvel, the easier system hides exquisitely deep gameplay at high levels. Pretty easy to see LoL as a noob game (or to see UMvC3 as a noob successor to Marvel 2), but when you really play both games, you find out quickly how wrong that perspective is.


I wonder if we ever stop pointing out terrible/noob players over and over again. it feels like gaming racism. Why can't we just be happy that we are all big community of gamers and happen to have fun together in a very good game LoL?
Its grack
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
October 19 2012 21:28 GMT
#84
On October 20 2012 05:32 bokeevboke wrote:
Show nested quote +
On October 18 2012 03:59 FakeSteve[TPR] wrote:
LoL is a good example of accessibility done right - much like UMvC3, which let terrible players feel like they're in control through a much easier combo system. And like Marvel, the easier system hides exquisitely deep gameplay at high levels. Pretty easy to see LoL as a noob game (or to see UMvC3 as a noob successor to Marvel 2), but when you really play both games, you find out quickly how wrong that perspective is.


I wonder if we ever stop pointing out terrible/noob players over and over again. it feels like gaming racism. Why can't we just be happy that we are all big community of gamers and happen to have fun together in a very good game LoL?



This man should get some sort of ribbon or medal or something.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
October 19 2012 21:39 GMT
#85
On October 20 2012 05:11 NeoIllusions wrote:
People trying to reason with robertdinh?

hivemind too kind...

We need to research overlord upgrades for our hivemind.
OH WAIT WE DID
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
TheYango
Profile Joined September 2008
United States47024 Posts
October 19 2012 21:50 GMT
#86
On October 20 2012 05:08 Ryuu314 wrote:
However, on the other hand, releasing a champ to be on the OP side of things is extremely helpful for development of the champion. If Riot releases a champion that's utter trash or simply "average" then no one will play said champ. It then becomes extremely hard to gather sufficient data about that champion through games since no one wants to play that champion. Balancing that champion becomes really difficult too since it's hard to gauge how much the balance changes affected the champion. Riot has had a history of stealth buffing champions to the point where these champions explode and become FOTM OP. These champions were able to be stealth buffed to OP status since no one ever plays them due to a conception that they're weak since they were such shit on release. Examples: Lee Sin and Cassiopeia. Both were pretty crappy on release, but then Riot handed them buffs after buffs and they suddenly became OP FOTM. You then also have shit like Karma and Sejuani. These champions have potentially strong kits, but the numbers are just total trash. Thus no one plays them and Riot has next to no data/incentive to balance them.

Also worth noting that the lag time on weak champions getting buffed and then discovered is insanely long.

Consider the case of Lee Sin as mentioned. He was hotfixed at the beginning of April 2011, and by June, he still was not all that played (Lee Sin jungle effectively only came into being in that period as a product of the double-E bug, which was only discovered mid-May and hotfixed at the beginning of June). Only some time after that did he really become really popular, warranting his nerf at the beginning of October--many of which were simply reverts of those early hotfix changes to begin with (W range nerf, Q AD ratio nerf).
Moderator
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 19 2012 22:01 GMT
#87
On October 20 2012 06:50 TheYango wrote:
Show nested quote +
On October 20 2012 05:08 Ryuu314 wrote:
However, on the other hand, releasing a champ to be on the OP side of things is extremely helpful for development of the champion. If Riot releases a champion that's utter trash or simply "average" then no one will play said champ. It then becomes extremely hard to gather sufficient data about that champion through games since no one wants to play that champion. Balancing that champion becomes really difficult too since it's hard to gauge how much the balance changes affected the champion. Riot has had a history of stealth buffing champions to the point where these champions explode and become FOTM OP. These champions were able to be stealth buffed to OP status since no one ever plays them due to a conception that they're weak since they were such shit on release. Examples: Lee Sin and Cassiopeia. Both were pretty crappy on release, but then Riot handed them buffs after buffs and they suddenly became OP FOTM. You then also have shit like Karma and Sejuani. These champions have potentially strong kits, but the numbers are just total trash. Thus no one plays them and Riot has next to no data/incentive to balance them.

Also worth noting that the lag time on weak champions getting buffed and then discovered is insanely long.

Consider the case of Lee Sin as mentioned. He was hotfixed at the beginning of April 2011, and by June, he still was not all that played (Lee Sin jungle effectively only came into being in that period as a product of the double-E bug, which was only discovered mid-May and hotfixed at the beginning of June). Only some time after that did he really become really popular, warranting his nerf at the beginning of October--many of which were simply reverts of those early hotfix changes to begin with (W range nerf, Q AD ratio nerf).


One of the problems, from my experience of playing Syndra in particular, is that even if a player has the motivation to master a "weak" new champion (arguable; I still think Syndra is not that *that* weak), his teammate may not have a single clue as to how to play with the said champion.
https://twitter.com/SufficientStats
Don_Julio
Profile Blog Joined June 2010
2220 Posts
October 19 2012 22:04 GMT
#88
Talking about the Korean LoL-scene ... I remember that the former BW progamer from Samsung Khan (P)Grape switched over to League and was going to become a progamer. BW was already in its decline (and I was actually hoping for (P)Stork to make the switch, too).
Any information what happened to Grape? Still playing LoL? If yes, is he any good? Any appearances at tournaments?
AsnSensation
Profile Joined April 2011
Germany24009 Posts
Last Edited: 2012-10-19 22:06:57
October 19 2012 22:06 GMT
#89
tbh I think the most succesful people on the League scene with a starcraft background right now are Nal-ra, Reach and Yellow lol

Pretty sure among the current top korean teams there is no ex sc player, might change in the future though if more switch over and as a former slayers fan I hope Coca and Puzzle will be decently succesful.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-19 22:10:33
October 19 2012 22:09 GMT
#90
On October 20 2012 07:06 AsnSensation wrote:
tbh I think the most succesful people on the League scene with a starcraft background right now are Nal-ra, Reach and Yellow lol

Pretty sure among the current top korean teams there is no ex sc player, might change in the future though if more switch over and as a former slayers fan I hope Coca and Puzzle will be decently succesful.

Tazza
Moderator
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 19 2012 22:14 GMT
#91
On October 20 2012 07:09 TheYango wrote:
Show nested quote +
On October 20 2012 07:06 AsnSensation wrote:
tbh I think the most succesful people on the League scene with a starcraft background right now are Nal-ra, Reach and Yellow lol

Pretty sure among the current top korean teams there is no ex sc player, might change in the future though if more switch over and as a former slayers fan I hope Coca and Puzzle will be decently succesful.

Tazza


wtf

TIL
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
AsnSensation
Profile Joined April 2011
Germany24009 Posts
October 19 2012 22:20 GMT
#92
seems like Neo also didnt know that so I dont have to be embarassed :D sick to know actually - Watch Ftw
adriftt
Profile Joined March 2012
335 Posts
October 19 2012 22:23 GMT
#93
Its funny because myself + all my friends from DOTA/HoN were the same. Talked about how casual LoL was because you couldn't deny creeps ECT. Then we started playing and haven't touched DOTA since.
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
October 19 2012 23:07 GMT
#94
On October 20 2012 07:23 adriftt wrote:
Its funny because myself + all my friends from DOTA/HoN were the same. Talked about how casual LoL was because you couldn't deny creeps ECT. Then we started playing and haven't touched DOTA since.


i teeter-totter a bit between Dota 2 and LoL atm. i only played Dota really casually a few years back, been playing LoL with mates since about March of this year and got into Dota again when i got the beta key in August. I must admit Dota simply has more mechanics and "tricks" if you will to think about e.g. u can manipulate creeps quite a bit, jungle pulling, ancient stacking, secret shops, courier and tp scroll ganking/defending, denying etc. On the other hand LoL is much simpler and easier to understand. My perception of all this is that LoL is not necessarily easier to play, I just think it's SIMPLER. There's a very big difference between something being easy, and something being simple. LoL is incredibly complex at the higher levels and that's why there can be a professional scene. No one would want to watch something that is easy and that they can do themselves. However they WILL watch something that is simple to understand and interpret coz u get the hang of the game really fast, but there is a big difference between well-executed, expert plays compared to average pubs. To me it's like football. simple, but not easy to master.
Acer1791
Profile Joined June 2011
Germany182 Posts
Last Edited: 2012-10-19 23:27:45
October 19 2012 23:25 GMT
#95
On October 20 2012 08:07 fuzzy_panda wrote:
Show nested quote +
On October 20 2012 07:23 adriftt wrote:
Its funny because myself + all my friends from DOTA/HoN were the same. Talked about how casual LoL was because you couldn't deny creeps ECT. Then we started playing and haven't touched DOTA since.


There's a very big difference between something being easy, and something being simple. LoL is incredibly complex at the higher levels and that's why there can be a professional scene. No one would want to watch something that is easy and that they can do themselves. However they WILL watch something that is simple to understand and interpret coz u get the hang of the game really fast, but there is a big difference between well-executed, expert plays compared to average pubs. To me it's like football. simple, but not easy to master.


well i dont know about that. i really like lol, but i dont see that lol is incredibly complex at any lvl. there are a few things you have to do better at high lvl of play like time the cooldowns (summoners and ultis) and understand which fight you can actually win, but in relation to both of the starcraft games and dota its kinda easy. the most fun (for me atleast) to watch in the lol proscene is that i have the feeling i know the players better than in sc2 (like tsm, clg na/eu and moscow5). till now there arent koreans/asians stomping EVERYONE. you could argue the season2 finals told a different story, but i think the EU teams were pretty descent and if the NA teams would take lol more seriously, the skillgap would close pretty fast.
sry for my bad english, its pretty late here^^
TheYango
Profile Joined September 2008
United States47024 Posts
October 19 2012 23:30 GMT
#96
On October 20 2012 08:25 Acer1791 wrote:
Show nested quote +
On October 20 2012 08:07 fuzzy_panda wrote:
On October 20 2012 07:23 adriftt wrote:
Its funny because myself + all my friends from DOTA/HoN were the same. Talked about how casual LoL was because you couldn't deny creeps ECT. Then we started playing and haven't touched DOTA since.


There's a very big difference between something being easy, and something being simple. LoL is incredibly complex at the higher levels and that's why there can be a professional scene. No one would want to watch something that is easy and that they can do themselves. However they WILL watch something that is simple to understand and interpret coz u get the hang of the game really fast, but there is a big difference between well-executed, expert plays compared to average pubs. To me it's like football. simple, but not easy to master.


well i dont know about that. i really like lol, but i dont see that lol is incredibly complex at any lvl. there are a few things you have to do better at high lvl of play like time the cooldowns (summoners and ultis) and understand which fight you can actually win, but in relation to both of the starcraft games and dota its kinda easy. the most fun (for me atleast) to watch in the lol proscene is that i have the feeling i know the players better than in sc2 (like tsm, clg na/eu and moscow5). till now there arent koreans/asians stomping EVERYONE. you could argue the season2 finals told a different story, but i think the EU teams were pretty descent and if the NA teams would take lol more seriously, the skillgap would close pretty fast.
sry for my bad english, its pretty late here^^

Korea's only formally had LoL for less than a year.

Give it another 6 months, the gap is going to be enormous.
Moderator
XenOmega
Profile Blog Joined December 2010
Canada2822 Posts
October 19 2012 23:41 GMT
#97
They do a good job at keeping the game casual (bot games), ARAM, Dominion... they need to put ARAM into matchmaking though, so we could have some balanced team.

They should also release more fun mode like ARAM. Yes, there are people playing it seriously. But most people just want to have fun. When I play hockey with friends, we just play for fun (in other words, we don't follow the rules or anything).
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 20 2012 01:48 GMT
#98
Some times I think Yango is LoL's version of Milkis.
liftlift > tsm
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 20 2012 01:57 GMT
#99
On October 20 2012 10:48 wei2coolman wrote:
Some times I think Yango is LoL's version of Milkis.


...not sure if compliment.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 20 2012 02:07 GMT
#100
On October 20 2012 10:57 NeoIllusions wrote:
Show nested quote +
On October 20 2012 10:48 wei2coolman wrote:
Some times I think Yango is LoL's version of Milkis.


...not sure if compliment.

except more justified*
liftlift > tsm
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#59
WardiTV890
OGKoka 207
Rex78
IntoTheiNu 10
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko232
Hui .230
OGKoka 207
Rex 78
StarCraft: Brood War
Rain 9104
Jaedong 4420
GuemChi 2298
Horang2 1928
Sea 1892
Pusan 580
Stork 360
Larva 342
Mini 318
Hyun 262
[ Show more ]
ZerO 199
PianO 92
Backho 87
Killer 77
ggaemo 76
ToSsGirL 63
sSak 58
Aegong 54
JYJ54
Barracks 54
JulyZerg 47
Sea.KH 34
Sharp 28
soO 25
Icarus 19
zelot 18
Sacsri 11
scan(afreeca) 10
Noble 8
SilentControl 7
ajuk12(nOOB) 5
Dota 2
Dendi884
Gorgc754
XcaliburYe358
KheZu194
League of Legends
Reynor113
Counter-Strike
olofmeister1777
shoxiejesuss747
x6flipin624
allub264
zeus156
Super Smash Bros
amsayoshi8
Other Games
B2W.Neo826
Pyrionflax428
crisheroes298
Sick261
Happy199
Fuzer 175
Mew2King92
QueenE39
ZerO(Twitch)12
Liquid`LucifroN5
Organizations
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV355
Upcoming Events
Wardi Open
3h 25m
Replay Cast
10h 25m
WardiTV Korean Royale
23h 25m
Replay Cast
1d 10h
Replay Cast
1d 20h
Kung Fu Cup
1d 23h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.