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[Patch 1.0.0.146: Late August] General Discussion - Page 104

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wei2coolman
Profile Joined November 2010
United States60033 Posts
September 08 2012 05:28 GMT
#2061
With all the splash art changes, they should also be updating character models along with them as well. I know they did it for some of the champs, but they should probably do it for all the splash art updates.
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2012-09-08 05:34:47
September 08 2012 05:34 GMT
#2062
On September 08 2012 13:20 xes wrote:
Fizz is kind of hard for Swain because of his heal debuff. He has the advantage but one misstep and you get fish'd and die.

Ryze can build Mercs and stack negatrons and still do a million damage.


if you beat swain with Fizz you performed one of the hardest outplays in your life. it's not just his snare, it's his cost effective mana usage combined with his passive and his tankyness, FIzz combos are way to expencive to deal with a guy who can just e>q you over and over for free if he last hits correctly.

Galio isn't unwinnable, he has to push to harass you(abuse your passive) and you can dodge his q pretty easily with q or just moving with good reactions. so basically you can freefarm vs. him, I've actually FB'd a galio before but I just think he was bad, but if he's pushed you can kill him with a gank, but you will probly have to rely on ganking side lanes if you want kills.

Mainly it's a bad matchup because freefarm galio > freefarm Fizz in teamfights, and Galio can push hard enough to not put himself in danger after 1 minor purchase making it hard for you to gank without losing tower/exp but it's not a bad matchup in that he can push you out of lane from level 2 onward without pushing the lane, which Ryze and Swain both can do.
Carrilord has arrived.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2012-09-08 06:02:12
September 08 2012 05:58 GMT
#2063
On September 08 2012 14:13 wei2coolman wrote:
Show nested quote +
On September 08 2012 14:07 BlackPaladin wrote:
I love the bad players who do stuff like thornmail vs ad casters such as lee and think they're geniuses cause ong so much armor + it returns damage, must be op. huehuehue

People do this O.o? Maybe like pre-level 30?
Show nested quote +
On September 08 2012 14:12 HazMat wrote:
2 of my games today crashed and you couldn't reconnect back to them. Both games I was Lee Sin and carrying. You can't explain that.

Secret nerf to Lee, when you carry, game crashes.

No it's not just a pre-30 thing. I think it's more of a result of having literally 0 influence from actually good players from when they first started out, so they got into these habbits of liking certain items/builds (think of all the people sho build swifties on ashe). Like i have friends who i played with for 2 years who still do stuff like thornmail/fon rushes on "tanks" and will not listen to me regardless of what I say because they're so dead set in their ways. Back when atmogs was popular i just told my friend to build that everygame simply because it's better than his horrible thornmail/fon rushes. X_x and at least he began to do twice as good because at the time the build worked decently even in competitive settings.

Have you ever met the people who say "you gotta have a "tank" bro," cause you have like...double ap, noct jungle, and an ad, but you need a "tank" so they pick rammus bot lane instead of a tanky support like ali/leona that might go well with your ad trist?

Those people are the kinds of people who will play a "tank" champ and do those horrible builds mainly because they were never taught any better. Instead of building randuins/FH they rush thornmail because they were never actually taught after hundreds of games certain item actives, or how strong they can be. Or they don't unserstand just how powerful some auras are. They just see "oh this unique passive deals so much damage back!" without understanding how it actually works, or "this item gives the most MR! It must be the best!" They don't understand how EHP works, so they get stuck into this bad method of thinking. They don't know efficiencies nor do they know what they are exactly paying for. Their game "depth" is phreak level ("you get gold by last hitting creeps!")
"Your full potential does not matter if you do not use all 100% of it."
wei2coolman
Profile Joined November 2010
United States60033 Posts
September 08 2012 06:04 GMT
#2064
Hmmmmm, I feel I fall into that trap pretty hard sometimes. I still favor gp10 too heavily in top and mid lane (bad habit), or I use to do only cloth 5 starts with lee sin, etc etc. I remember smash's blog about getting rid of your crutch, it really improved my play. THX SMASH.
liftlift > tsm
Shiragaku
Profile Blog Joined April 2010
Hong Kong4308 Posts
Last Edited: 2012-09-08 06:05:39
September 08 2012 06:04 GMT
#2065
On September 08 2012 14:58 BlackPaladin wrote:
Show nested quote +
On September 08 2012 14:13 wei2coolman wrote:
On September 08 2012 14:07 BlackPaladin wrote:
I love the bad players who do stuff like thornmail vs ad casters such as lee and think they're geniuses cause ong so much armor + it returns damage, must be op. huehuehue

People do this O.o? Maybe like pre-level 30?
On September 08 2012 14:12 HazMat wrote:
2 of my games today crashed and you couldn't reconnect back to them. Both games I was Lee Sin and carrying. You can't explain that.

Secret nerf to Lee, when you carry, game crashes.

No it's not just a pre-30 thing. I think it's more of a result of having literally 0 influence from actually good players. Like i have friends who i played with for 2 years who still do stuff like thornmail/fon rushes on "tanks" and will not listen to me regardless of what I say because they're so dead set in their ways. Back when atmogs was popular i just told my fried to build that everygame simply because it's better than his horrible thornmail/fon rushes. X_x and at least he began to do twice as good because at the time the build worked decently even in competitive settings.

Have you ever met the people who say "you gotta have a "tank" bro," cause you have like...double ap, noct jungle, and an ad, but you need a "tank" so they pick rammus bot lane instead of a tanky support like ali/leona that might go well with your ad trist?

Those people are the kinds of people who will play a "tank" champ and do those horrible builds mainly because they were never taught any better. Instead of building randuins/FH they rush thornmail because they were never actually taught after hundreds of games certain item actives, or how strong they can be. Or they don't unserstand just how powerful some auras are. They just see "oh this unique passive deals so much damage back!" without understanding how it actually works, or "this item gives the most MR! It must be the best!" They don't understand how EHP works, so they get stuck into this bad method of thinking. They don't know efficiencies nor do they know what they are exactly paying for. Their game "depth" is phreak level ("you get gold by last hitting creeps!")

And to make things worse in my experience, they will talk about how right they are.

Just today, I had someone who rushes FoN and Sunfire on Morde and justified himself by saying
"Pros figure everything out by themselves, they do not blindly follow others."
He rushed brutalizer on jungle Shyvana only to follow up with a Locket. Pros are not Gods...Dyrus was heavily influenced by some relatively unknown people on solomid and the famous Odd One Maokai was influenced by doooooooooooo0m.

And then there are people who still think Jungle Warwick is still viable...
qtiehunter
Profile Joined August 2012
1088 Posts
September 08 2012 06:05 GMT
#2066
On September 08 2012 13:57 Shiragaku wrote:
Show nested quote +
On September 08 2012 13:31 qtiehunter wrote:
On September 08 2012 08:24 Flakes wrote:
On September 08 2012 08:18 Feartheguru wrote:
The winning team has more gold --> more items, that's why all the items have >50% win rate.

you can still compare them to each other!

I was just looking randomly, but in ~10 minutes the most "lose" item appears to be:
bonetooth necklace (huehuehue)

followed by:
thornmail
haunting guise
mana manipulator
banshee's veil
boots of swiftness
ionic spark
manamune

(I didn't look at Dominion-only items)


ehehehe everytime my team feeds and throws so hard that 1 or 2 of them ragequit and the others are mentally afk as well but someone won't agree to surrender, I just stack thornmails + 1 GA and try to make the enemy's game as miserable as possible. hue hue hue

MR bro


AP takes longer to build and hit hard consistently. If we got to the point where enemy AP carries are fed and raping shit, it means we're pretty deep into the game. Before that happens, enemy AD carries will also be fed and hitting harder than APs at that time point. Also ragequits don't happen after you've been playing for a long time; they always happen during or righ after laning stage when the first teambattles take place and your team gets (nearly) aced twice "this is lost" "yes or afk".

So yeah by the time you're 3v5 sparta'ing your base the enemy aps hardly have dcap and when they blow their spells they still have long cooldowns and little magic penetration so most of the times it's not cost efficient to build MR.
RIP KT.Violet
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
September 08 2012 06:13 GMT
#2067
On September 08 2012 14:12 HazMat wrote:
2 of my games today crashed and you couldn't reconnect back to them. Both games I was Lee Sin and carrying. You can't explain that.

ya me2 except voyboy was anticarrying us so it was k
GANDHISAUCE
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
September 08 2012 06:23 GMT
#2068
I'm seeing a huge influx of Yoricks recently.... Is it just my bad luck or are others seeing an increase in him as well?
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
September 08 2012 06:45 GMT
#2069
On September 08 2012 12:44 Phrost wrote:
Am I weird for wanting less bans? Honestly I think if bans were more important (via having less of them) you would see a more interesting result.

Also I see the problem he thinks will happen because of interwoven ban/pick but if you limit to 4 bans and do banx2 pickx4 banx2 pickx6 it will really let the game evolve into something a lot greater


YOU.

I totally played a game with you earlier. Unless there's another TL Phrost hanging around NA. You got to see my worst Sona and stomp all over my Vayne lane partner.

... Well played. That ADC was such a whiner.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
BlackPaladin
Profile Joined May 2010
United States9316 Posts
September 08 2012 06:54 GMT
#2070
On September 08 2012 15:04 wei2coolman wrote:
Hmmmmm, I feel I fall into that trap pretty hard sometimes. I still favor gp10 too heavily in top and mid lane (bad habit), or I use to do only cloth 5 starts with lee sin, etc etc. I remember smash's blog about getting rid of your crutch, it really improved my play. THX SMASH.


It's a similar idea. Everyone falls into traps like that if they become complacent. The game is constantly changing and you need to find ways to adapt. TOO even was so used to the old jungle that when they remade the jungle he outright fell into a slump by not being able to adapt at the time. At lower levels of play though people are a lot like what slaughter described. They believe they're being "unique" and finding new builds when in reality they're still using old/bad builds back from the early days of LoL when people had literally no idea how to play or build (sunfire + fon morde for example is something that i've seen for years, but only at low level)

Obviously this is remedied by learning from others, and theorycrafting/testing builds. Top players can get away with it and create new builds because they play so much daily that they can test things out over a large number of games. While casual players who think they're doing the same are actually just setting themselves up to fail, partially due to their lak of game knowledge and partially due to their lack of time to play the numerous games to test builds.

Like look at spellsy posting about building dorans shield on certain supports. He did a ton of testing and theorycraft to come up with that. Look at smash's nunu top build. They put a lot of thought and work into it. It's the bad players that go "this item gives 100 armor, thus it must be good cause i have x amount of armor now! So tanky!" who think they are being inventive that really juat set themselves up to fail.

The thing is, a lot of low elo players aren't stupid. There is logic behind what they do. But they are low elo because they lack certain needed mechanics/knowledge of the game. If you look back when you first began playing you will see this too. That you had some weird crux that at the time you thought was so good/inventive and it's worked for you for so many games. Monte has a friend who builds MBR on akali. I have friends who did fon/thorn rushes. Rhav used to always build soul shroud on morg (and she was a morg main at the time). I used to do ghostblade on ashe.
Do you think we would have built any of those items if we thought it was bad? It was us trying to be "inventive" with the champs we played. It's just it takes hundreds of games to learn the champions and items alone. Playing that much develops habbits and creates a desire to try new things as you play. But you need to work more on general game knowledge (learning about objectives, how to control them, laning basics and how to play agressive/passive, etc) first, which people don't do because they played hundreds of games and feel they know what's right and good. However, it's not until you have most of the game knowledge down that you should actually begin to work on builds by looking at cost efficiencies and debating about what would be good. People try to learn too fast and try to become inventive before they even have all the basics down. It's why math can get so hard for a lot of people because they try to rush into it without fully understanding the basics. The same can be applied to learning most new things.
"Your full potential does not matter if you do not use all 100% of it."
Gahlo
Profile Joined February 2010
United States35166 Posts
September 08 2012 07:00 GMT
#2071
On September 08 2012 15:23 I_Love_Bacon wrote:
I'm seeing a huge influx of Yoricks recently.... Is it just my bad luck or are others seeing an increase in him as well?

1. Champ gets played competitively.
2. ???
3. It's everywhere.
overt
Profile Blog Joined June 2010
United States9006 Posts
September 08 2012 07:03 GMT
#2072
+ Show Spoiler +


Seems very likely that someone on Curse is gonna get booted. Imo, Westrice and Elementz both have shitty champion pools for their roles and if Curse wants to be a competitor for #1 NA team they probably will have to replace both of them eventually. I just don't see either one ever being top tier players at their roles. I'm not sure if Salce is the way to go for a new solo top but if he can play solo top as well as he played AP mid he'll be an improvement over Westrice. I don't see Westrice being better than Elementz at support.

If the team really does feel like Ele and West are weak links they should probably just replace both of them in one fell swoop than try out some crazy mix up.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
September 08 2012 07:07 GMT
#2073
Thornmail is slot-efficient. I don't see what is wrong.
https://twitter.com/SufficientStats
Gahlo
Profile Joined February 2010
United States35166 Posts
September 08 2012 07:10 GMT
#2074
On September 08 2012 15:54 BlackPaladin wrote:
Show nested quote +
On September 08 2012 15:04 wei2coolman wrote:
Hmmmmm, I feel I fall into that trap pretty hard sometimes. I still favor gp10 too heavily in top and mid lane (bad habit), or I use to do only cloth 5 starts with lee sin, etc etc. I remember smash's blog about getting rid of your crutch, it really improved my play. THX SMASH.


It's a similar idea. Everyone falls into traps like that if they become complacent. The game is constantly changing and you need to find ways to adapt. TOO even was so used to the old jungle that when they remade the jungle he outright fell into a slump by not being able to adapt at the time. At lower levels of play though people are a lot like what slaughter described. They believe they're being "unique" and finding new builds when in reality they're still using old/bad builds back from the early days of LoL when people had literally no idea how to play or build (sunfire + fon morde for example is something that i've seen for years, but only at low level)

Obviously this is remedied by learning from others, and theorycrafting/testing builds. Top players can get away with it and create new builds because they play so much daily that they can test things out over a large number of games. While casual players who think they're doing the same are actually just setting themselves up to fail, partially due to their lak of game knowledge and partially due to their lack of time to play the numerous games to test builds.

Like look at spellsy posting about building dorans shield on certain supports. He did a ton of testing and theorycraft to come up with that. Look at smash's nunu top build. They put a lot of thought and work into it. It's the bad players that go "this item gives 100 armor, thus it must be good cause i have x amount of armor now! So tanky!" who think they are being inventive that really juat set themselves up to fail.

The thing is, a lot of low elo players aren't stupid. There is logic behind what they do. But they are low elo because they lack certain needed mechanics/knowledge of the game. If you look back when you first began playing you will see this too. That you had some weird crux that at the time you thought was so good/inventive and it's worked for you for so many games. Monte has a friend who builds MBR on akali. I have friends who did fon/thorn rushes. Rhav used to always build soul shroud on morg (and she was a morg main at the time). I used to do ghostblade on ashe.
Do you think we would have built any of those items if we thought it was bad? It was us trying to be "inventive" with the champs we played. It's just it takes hundreds of games to learn the champions and items alone. Playing that much develops habbits and creates a desire to try new things as you play. But you need to work more on general game knowledge (learning about objectives, how to control them, laning basics and how to play agressive/passive, etc) first, which people don't do because they played hundreds of games and feel they know what's right and good. However, it's not until you have most of the game knowledge down that you should actually begin to work on builds by looking at cost efficiencies and debating about what would be good. People try to learn too fast and try to become inventive before they even have all the basics down. It's why math can get so hard for a lot of people because they try to rush into it without fully understanding the basics. The same can be applied to learning most new things.


Couldn't agree more. One of the first things I did when I started playing this game was figuring out what was what. As Will Smith once said: The reason that reading is so important is that there have been millions and billions and gazillions of people that have lived before all of us. There is no new problem you can have. With parents, with school, with a bully, with anything...There's no new problem you can have, that somebody else hasn't already solved, and wrote about it in a book.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
September 08 2012 07:19 GMT
#2075
On September 08 2012 15:23 I_Love_Bacon wrote:
I'm seeing a huge influx of Yoricks recently.... Is it just my bad luck or are others seeing an increase in him as well?

I haven't seen any Yoricks in last 50 games or so.. It's a shame, Yorick is such a good champion, he has sick laning phase and scales really well into lategame thanks to AD carry ghost imbaimba. It's true that he is gankable and really needs a farmed AD carry, getting AD carry farmed isn't usually a problem. People really need to start playing him more, I mean I saw more Renektons than Yoricks lately wtf
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-09-08 07:25:56
September 08 2012 07:25 GMT
#2076
On September 08 2012 16:19 Scip wrote:
People really need to start playing him more


you make me ill.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2012-09-08 07:32:00
September 08 2012 07:28 GMT
#2077
FREE #s
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
September 08 2012 07:30 GMT
#2078
so tonight I

should warn bly for not being able to read thread titles

obv this isn't the brag thread amirite?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
September 08 2012 07:31 GMT
#2079
ok i remove
Eppa!
Profile Joined November 2010
Sweden4641 Posts
September 08 2012 07:47 GMT
#2080
On September 08 2012 14:34 Slusher wrote:
Show nested quote +
On September 08 2012 13:20 xes wrote:
Fizz is kind of hard for Swain because of his heal debuff. He has the advantage but one misstep and you get fish'd and die.

Ryze can build Mercs and stack negatrons and still do a million damage.


if you beat swain with Fizz you performed one of the hardest outplays in your life. it's not just his snare, it's his cost effective mana usage combined with his passive and his tankyness, FIzz combos are way to expencive to deal with a guy who can just e>q you over and over for free if he last hits correctly.

Galio isn't unwinnable, he has to push to harass you(abuse your passive) and you can dodge his q pretty easily with q or just moving with good reactions. so basically you can freefarm vs. him, I've actually FB'd a galio before but I just think he was bad, but if he's pushed you can kill him with a gank, but you will probly have to rely on ganking side lanes if you want kills.

Mainly it's a bad matchup because freefarm galio > freefarm Fizz in teamfights, and Galio can push hard enough to not put himself in danger after 1 minor purchase making it hard for you to gank without losing tower/exp but it's not a bad matchup in that he can push you out of lane from level 2 onward without pushing the lane, which Ryze and Swain both can do.

I don't agree with Galio being better in team fights Fizz with Zonyas+DFG is one if not the best zoners in the game. Swain is not impossible but it heavily favored. With clever ganks you can fairly easily kill him.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
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