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[Patch 1.0.0.146: Late August] General Discussion - Page 103

Forum Index > LoL General
Post a Reply
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Kouda
Profile Blog Joined November 2009
United States2205 Posts
September 08 2012 03:28 GMT
#2041
Loll. Nyjacky and Saint at it. That's how you know you fucked up, when Jacky is vocal.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
September 08 2012 03:44 GMT
#2042
Am I weird for wanting less bans? Honestly I think if bans were more important (via having less of them) you would see a more interesting result.

Also I see the problem he thinks will happen because of interwoven ban/pick but if you limit to 4 bans and do banx2 pickx4 banx2 pickx6 it will really let the game evolve into something a lot greater
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Celestial
Profile Blog Joined July 2007
United States652 Posts
September 08 2012 03:45 GMT
#2043
Man Saint is dropping the ball today, I can't even imagine how bad Nyjacky will be towards him now. Team cohesion seems pretty awful for Curse with infighting. Can't see this looking too good long-term esspecially when they're trying to play with Salce.
AUGcodon
Profile Blog Joined February 2011
Canada536 Posts
Last Edited: 2012-09-08 03:48:29
September 08 2012 03:47 GMT
#2044
Whos casting the ESL series going on right now? the guy with the calm voice is pretty good. Other guy is pretty meh, not much synergy though.
2809-8732-2116/ Fighting/ Mienfoo, Tyrogue, Sawk
gaizka
Profile Blog Joined August 2008
United States991 Posts
September 08 2012 03:53 GMT
#2045
oemgee

Is taht guy trying to imitate rivingtons stupid tone?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2012-09-08 03:59:15
September 08 2012 03:58 GMT
#2046
On September 08 2012 12:44 Phrost wrote:
Am I weird for wanting less bans? Honestly I think if bans were more important (via having less of them) you would see a more interesting result.

Also I see the problem he thinks will happen because of interwoven ban/pick but if you limit to 4 bans and do banx2 pickx4 banx2 pickx6 it will really let the game evolve into something a lot greater


ok let me take for example Fizz, a champion I consider myself to be very good at, I rarely pick him before the other AP is chosen because he has 2 unwinnable matchups, 2, and for a pro, in an actual tournament, you can bet 2 unwinnable matchups is enough to never see the champion used.

As the Yango pointed out more bans actually makes more champions/strats viable, because you can make them safe picks via bans.

this is evident at TI2, where teams picked what they thought was OP combos not worried about matchups because they knew they could cover their ass with the 2nd ban phase (although I realize a lot of this has to do with safe lane / long lane mechanics.)
Carrilord has arrived.
Vingle
Profile Joined January 2010
Canada86 Posts
September 08 2012 04:05 GMT
#2047
On September 08 2012 12:58 Slusher wrote:
Show nested quote +
On September 08 2012 12:44 Phrost wrote:
Am I weird for wanting less bans? Honestly I think if bans were more important (via having less of them) you would see a more interesting result.

Also I see the problem he thinks will happen because of interwoven ban/pick but if you limit to 4 bans and do banx2 pickx4 banx2 pickx6 it will really let the game evolve into something a lot greater


ok let me take for example Fizz, a champion I consider myself to be very good at, I rarely pick him before the other AP is chosen because he has 2 unwinnable matchups, 2, and for a pro, in an actual tournament, you can bet 2 unwinnable matchups is enough to never see the champion used.

As the Yango pointed out more bans actually makes more champions/strats viable, because you can make them safe picks via bans.

this is evident at TI2, where teams picked what they thought was OP combos not worried about matchups because they knew they could cover their ass with the 2nd ban phase (although I realize a lot of this has to do with safe lane / long lane mechanics.)


What exactly are the two unwinnable matchups for Fizz?

I'm not thinking too clearly right now.
Protoss is a very funny race.
wei2coolman
Profile Joined November 2010
United States60033 Posts
September 08 2012 04:11 GMT
#2048
How does crs botch that fight so bad >.>, didn't abuse the GA proc on jayce. O.o
liftlift > tsm
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-09-08 04:12:57
September 08 2012 04:12 GMT
#2049
On September 08 2012 13:05 Vingle wrote:
Show nested quote +
On September 08 2012 12:58 Slusher wrote:
On September 08 2012 12:44 Phrost wrote:
Am I weird for wanting less bans? Honestly I think if bans were more important (via having less of them) you would see a more interesting result.

Also I see the problem he thinks will happen because of interwoven ban/pick but if you limit to 4 bans and do banx2 pickx4 banx2 pickx6 it will really let the game evolve into something a lot greater


ok let me take for example Fizz, a champion I consider myself to be very good at, I rarely pick him before the other AP is chosen because he has 2 unwinnable matchups, 2, and for a pro, in an actual tournament, you can bet 2 unwinnable matchups is enough to never see the champion used.

As the Yango pointed out more bans actually makes more champions/strats viable, because you can make them safe picks via bans.

this is evident at TI2, where teams picked what they thought was OP combos not worried about matchups because they knew they could cover their ass with the 2nd ban phase (although I realize a lot of this has to do with safe lane / long lane mechanics.)


What exactly are the two unwinnable matchups for Fizz?

I'm not thinking too clearly right now.



I think it's ryze and... swain? Tanky aps with snares.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Celestial
Profile Blog Joined July 2007
United States652 Posts
September 08 2012 04:13 GMT
#2050
On September 08 2012 13:11 wei2coolman wrote:
How does crs botch that fight so bad >.>, didn't abuse the GA proc on jayce. O.o


TF was zoning Cop from the fight and 4v4 with one team having no ADC can mean a world of difference when you fight to the wire.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 08 2012 04:16 GMT
#2051
On September 08 2012 13:12 obesechicken13 wrote:
Show nested quote +
On September 08 2012 13:05 Vingle wrote:
On September 08 2012 12:58 Slusher wrote:
On September 08 2012 12:44 Phrost wrote:
Am I weird for wanting less bans? Honestly I think if bans were more important (via having less of them) you would see a more interesting result.

Also I see the problem he thinks will happen because of interwoven ban/pick but if you limit to 4 bans and do banx2 pickx4 banx2 pickx6 it will really let the game evolve into something a lot greater


ok let me take for example Fizz, a champion I consider myself to be very good at, I rarely pick him before the other AP is chosen because he has 2 unwinnable matchups, 2, and for a pro, in an actual tournament, you can bet 2 unwinnable matchups is enough to never see the champion used.

As the Yango pointed out more bans actually makes more champions/strats viable, because you can make them safe picks via bans.

this is evident at TI2, where teams picked what they thought was OP combos not worried about matchups because they knew they could cover their ass with the 2nd ban phase (although I realize a lot of this has to do with safe lane / long lane mechanics.)


What exactly are the two unwinnable matchups for Fizz?

I'm not thinking too clearly right now.



I think it's ryze and... swain? Tanky aps with snares.

Galio IMO
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2012-09-08 04:20:59
September 08 2012 04:20 GMT
#2052
Fizz is kind of hard for Swain because of his heal debuff. He has the advantage but one misstep and you get fish'd and die.

Ryze can build Mercs and stack negatrons and still do a million damage.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
qtiehunter
Profile Joined August 2012
1088 Posts
September 08 2012 04:31 GMT
#2053
On September 08 2012 08:24 Flakes wrote:
Show nested quote +
On September 08 2012 08:18 Feartheguru wrote:
The winning team has more gold --> more items, that's why all the items have >50% win rate.

you can still compare them to each other!

I was just looking randomly, but in ~10 minutes the most "lose" item appears to be:
bonetooth necklace (huehuehue)

followed by:
thornmail
haunting guise
mana manipulator
banshee's veil
boots of swiftness
ionic spark
manamune

(I didn't look at Dominion-only items)


ehehehe everytime my team feeds and throws so hard that 1 or 2 of them ragequit and the others are mentally afk as well but someone won't agree to surrender, I just stack thornmails + 1 GA and try to make the enemy's game as miserable as possible. hue hue hue
RIP KT.Violet
Shiragaku
Profile Blog Joined April 2010
Hong Kong4308 Posts
September 08 2012 04:57 GMT
#2054
On September 08 2012 13:31 qtiehunter wrote:
Show nested quote +
On September 08 2012 08:24 Flakes wrote:
On September 08 2012 08:18 Feartheguru wrote:
The winning team has more gold --> more items, that's why all the items have >50% win rate.

you can still compare them to each other!

I was just looking randomly, but in ~10 minutes the most "lose" item appears to be:
bonetooth necklace (huehuehue)

followed by:
thornmail
haunting guise
mana manipulator
banshee's veil
boots of swiftness
ionic spark
manamune

(I didn't look at Dominion-only items)


ehehehe everytime my team feeds and throws so hard that 1 or 2 of them ragequit and the others are mentally afk as well but someone won't agree to surrender, I just stack thornmails + 1 GA and try to make the enemy's game as miserable as possible. hue hue hue

MR bro
BlackPaladin
Profile Joined May 2010
United States9316 Posts
September 08 2012 05:07 GMT
#2055
I love the bad players who do stuff like thornmail vs ad casters such as lee and think they're geniuses cause ong so much armor + it returns damage, must be op. huehuehue
"Your full potential does not matter if you do not use all 100% of it."
HazMat
Profile Blog Joined October 2009
United States17077 Posts
September 08 2012 05:12 GMT
#2056
2 of my games today crashed and you couldn't reconnect back to them. Both games I was Lee Sin and carrying. You can't explain that.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-09-08 05:13:28
September 08 2012 05:13 GMT
#2057
On September 08 2012 14:07 BlackPaladin wrote:
I love the bad players who do stuff like thornmail vs ad casters such as lee and think they're geniuses cause ong so much armor + it returns damage, must be op. huehuehue

People do this O.o? Maybe like pre-level 30?
On September 08 2012 14:12 HazMat wrote:
2 of my games today crashed and you couldn't reconnect back to them. Both games I was Lee Sin and carrying. You can't explain that.

Secret nerf to Lee, when you carry, game crashes.
liftlift > tsm
thenexusp
Profile Joined May 2009
United States3721 Posts
September 08 2012 05:20 GMT
#2058
On September 08 2012 14:13 wei2coolman wrote:
Show nested quote +
On September 08 2012 14:07 BlackPaladin wrote:
I love the bad players who do stuff like thornmail vs ad casters such as lee and think they're geniuses cause ong so much armor + it returns damage, must be op. huehuehue

People do this O.o? Maybe like pre-level 30?
Show nested quote +
On September 08 2012 14:12 HazMat wrote:
2 of my games today crashed and you couldn't reconnect back to them. Both games I was Lee Sin and carrying. You can't explain that.

Secret nerf to Lee, when you carry, game crashes.

Nah, when you carry with lee, you become one with lee (meaning you can't see anything)
Gahlo
Profile Joined February 2010
United States35162 Posts
September 08 2012 05:22 GMT
#2059
On September 08 2012 14:12 HazMat wrote:
2 of my games today crashed and you couldn't reconnect back to them. Both games I was Lee Sin and carrying. You can't explain that.

Same thing happens to me when I early snowball with Shyvana. I mean, it's gotta feel really good when you're super behind in a game, but it hasn't happened to me yet. =[
cLutZ
Profile Joined November 2010
United States19574 Posts
September 08 2012 05:27 GMT
#2060
On September 08 2012 11:50 Celestial wrote:
Show nested quote +
On September 08 2012 11:32 cLutZ wrote:
On September 08 2012 10:39 overt wrote:
On September 08 2012 09:47 cLutZ wrote:
I don't know if this is how all of Riot thinks about band but...

http://na.leagueoflegends.com/board/showthread.php?p=28994941#28994941
http://na.leagueoflegends.com/board/showthread.php?p=29015766#post29015766

Some of it is interesting, most not. TLDR: They are afraid of interwoven bans stopping non-standards comps (Poke Comps I think they have in mind) as well as making solo lanes even more hard-countery.


I disagree with their line of logic. If a team banned out all of the common supports it'd force some unusual bot lanes or possibly even new comps built around not having a standard support. If we had more bans we wouldn't have instances where pro players on the highest caliber of teams come to tournaments with only three champions prepared to play (I'm not even pulling that number out of my ass, so many players especially AP mids and AD carries play 2-3 champions for an entire tournament).

I think the more likely reason is they don't want to limit ranked more than it already is. Their business model is not conducive to adding more bans or layered bans. I think the competitive scene should consider adding a new ban phase without Riot's consent for tournaments. I remember way back when teams would do picks/bans in pre-game lobby Hotshot mentioned that CLG was working on a program to handle picks/bans for tournaments to speed up the pick/ban process. I'm sure someone could make a program similar to that for tournament organizers to use.

Basically with the large number of champions I don't see any justification not to create more bans. Teams get to come to tournaments with only a handful of champions prepared and that isn't good for the scene at all imo.


I agree with more bans. I kinda agree with the "no second ban" phase though. With the current champ pool it pretty much eliminates most hope of playing a poke comp, the meta gets locked in until they add 2-3 more peeling/kiting/defensive supports and 1-2 more long range ADs.


They need to add more supports and ADs that are actually different into the game regardless. Having the pool be so low is just problematic for the future in terms of strategy.


Well yes. Everyone wants more bans so they can keep banning Morg/Vlad/Shen/Karth/Ali while still being able to ban champs that counterpick what they want to play like banning Nunu or Rumble. I get that mid and top want more bans, honestly I don't care. Maybe if a champ has too many counterpicks in lane you shouldn't instalock it as first pick in SoloQ.

Everyone just forgets that botlane is already lame because of the tiny champ pool. The fact that two of the supports that can force diversity in the pool (Ali/Nunu) because they are both defensive and offensive are banned because of jungle doesn't help either. The next 5 champs they release could be ADs and Supports and botlane still wouldn't be too crowded.
Freeeeeeedom
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