[Patch 1.0.0.145: Rengar] General Discussion - Page 18
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WaveofShadow
Canada31494 Posts
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Feartheguru
Canada1334 Posts
On August 16 2012 11:18 Ryuu314 wrote: like who? TOO? He doesn't play Trundle. Last time I checked literally no pro player outside Jatt and Lilballz ever played Trundle. SV played Trundle a few times when he was on CLG and they ran poke comps. People stopped running Trundle for several reasons, none of which have to do with him being a trash champ. Jungle remake caused a wave of super fast aoe clear junglers stealing the limelight. Around the same time, double AP got really popular and Maokai>Trundle against double AP. Trundle shines in situations where the other team has strong bruisers, which simply isn't what most teams run nowadays. It stops people from recalling because it deals 1 true damage, not necessarily because it moves them. Riot added the 1 true damage on the pillar to make it so you take tower aggro and so you can stop recalls when you pillar someone. There was actually a pretty hilarious bug where you could get your tower to kill you as Trundle. You had to use Heimer turrets to do it iirc. I was saying the same thing, that no one plays Trundle. | ||
Alzadar
Canada5009 Posts
On August 16 2012 12:15 Sufficiency wrote: I have a friend who plays Trundle top lane. I would say it's just as good as Nasus... yea.... he is melee ranged for the most part and he is pretty easily kited. The problem with pillar is that it's not universally useful. Sure, if you try to gank a Darius with the pillar it will be good, but you can't expect yourself to succeed a gank against anyone with a gap closer. Twisted advance is pretty much universally useful because of the bind. Nasus is one of the weakest champions in the game until he reaches a good level of Siphon stacks. Pretty much anyone can bully him. Trundle, on the other hand, is an exceptional duelist from level 1. Contaminate + Pillar are a pretty good combo for not being kited. Sure he's not Irelia, but he's not exactly easy to kite. I'd say his main strength is his ability to peel tanks and bruisers off of a carry. 50% resist shred, 45% slow, -20 AD debuff; suddenly that Jax/Malphite/Warwick doesn't seem so scary. | ||
Sufficiency
Canada23833 Posts
On August 16 2012 13:12 WaveofShadow wrote: Lol from watching Vowels + co. queue up into Lautemortis I'd say Diana in the next tourney seems pretty likely. Diana's teamfight is pretty sad though. Her Q is not that good as a poke, and she will melt in a teamfight because her shield only adds a flat amount of "HP". Also she can't anti-carry as well as Akali can because Diana's burst is mediocre and she relies greatly on her autos to do damage.. and she falls off just as hard as Akali does. Granted, she has been doing very well in soloQ, but that does not translate into organized, tournament plays. | ||
Kaneh
Canada737 Posts
On August 16 2012 13:28 Alzadar wrote: Nasus is one of the weakest champions in the game until he reaches a good level of Siphon stacks. Pretty much anyone can bully him. Trundle, on the other hand, is an exceptional duelist from level 1. Contaminate + Pillar are a pretty good combo for not being kited. Sure he's not Irelia, but he's not exactly easy to kite. I'd say his main strength is his ability to peel tanks and bruisers off of a carry. 50% resist shred, 45% slow, -20 AD debuff; suddenly that Jax/Malphite/Warwick doesn't seem so scary. uhhh siphon stacks are the least of your worries and not the reason nasus is weak or strong. trundle top lane is pointless because he doesn't require or use farm particularly well - like many people have stated, a fed trundle is notorious for his inability to carry. And pillar is pillar is pillar no matter how much or little farm you have. Same with the stealing on Q and his ult. | ||
Sufficiency
Canada23833 Posts
On August 16 2012 13:49 Kaneh wrote: uhhh siphon stacks are the least of your worries and not the reason nasus is weak or strong. trundle top lane is pointless because he doesn't require or use farm particularly well - like many people have stated, a fed trundle is notorious for his inability to carry. And pillar is pillar is pillar no matter how much or little farm you have. Same with the stealing on Q and his ult. Are you saying he doesn't scale well? His W does scale with him though, since it's a MS buff and everything. | ||
Sponkz
Denmark4564 Posts
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Ryuu314
United States12679 Posts
On August 16 2012 13:39 Sufficiency wrote: Diana's teamfight is pretty sad though. Her Q is not that good as a poke, and she will melt in a teamfight because her shield only adds a flat amount of "HP". Also she can't anti-carry as well as Akali can because Diana's burst is mediocre and she relies greatly on her autos to do damage.. and she falls off just as hard as Akali does. Granted, she has been doing very well in soloQ, but that does not translate into organized, tournament plays. I don't understand why people even bother banning Diana. She's not even doing that well in solo q. Her winrate in solo q overall is around 52%. In gold elo it's slightly over 52% and it's 51% at plat. Compare that to Zyra who's still rocking a 56%+ winrate at all levels of play and it just boggles my mind that people ban Diana over Zyra. Diana's burst is strong and all, but she's incredibly all-in and when you build her pure AP you're heavily reliant on blowing stuff up in a single spell rotation or you're screwed. AP Diana's supposed tankiness is vastly overstated. She's no more tanky than pure AP Rumble. | ||
sylverfyre
United States8298 Posts
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Ryuu314
United States12679 Posts
On August 16 2012 13:59 Sponkz wrote: Isn't trundle more of a support champion, that you can put in the jungle and make him perform with the same scale of farming like alistar? I've always felt you really only need CDR and tankiness to be useful to your team, especially when you can spam a pillar every few seconds, pop your ult on whoever is diving your carry and just rape him without letting any other enemies get close. Trundle is crazy strong in select scenarios. His ult's ability to completely wreck tanks and make him near invincible is insane. Add his crazy steroids from Contaminate and you have a damn strong mid/late game bruiser relative to other bruisers. The biggest problem is that teams don't tend to run bruiser/tank heavy compositions anymore. Double AP or early/mid-game centric team comps currently dictate the meta and Trundle performs sub-par in this meta compared to other champs. | ||
R04R
United States1631 Posts
On August 16 2012 14:14 Ryuu314 wrote: I don't understand why people even bother banning Diana. She's not even doing that well in solo q. Her winrate in solo q overall is around 52%. In gold elo it's slightly over 52% and it's 51% at plat. Compare that to Zyra who's still rocking a 56%+ winrate at all levels of play and it just boggles my mind that people ban Diana over Zyra. Diana's burst is strong and all, but she's incredibly all-in and when you build her pure AP you're heavily reliant on blowing stuff up in a single spell rotation or you're screwed. AP Diana's supposed tankiness is vastly overstated. She's no more tanky than pure AP Rumble. Because she looks pretty scary to anyone's eyes when she begins to snowball. It might not translate to high win % but it definitely stays in peoples heads. | ||
NEOtheONE
United States2233 Posts
On August 16 2012 13:39 Sufficiency wrote: Diana's teamfight is pretty sad though. Her Q is not that good as a poke, and she will melt in a teamfight because her shield only adds a flat amount of "HP". Also she can't anti-carry as well as Akali can because Diana's burst is mediocre and she relies greatly on her autos to do damage.. and she falls off just as hard as Akali does. Granted, she has been doing very well in soloQ, but that does not translate into organized, tournament plays. Well she's good enough to carry hard with in jungle in unorganized play so I am happy. 3 for my last 3 with her and carrying fairly hard (or getting our carry fed) every time. She doesn't melt in a teamfight. I played against a gragas, le blanc, poppy, lee sin, and zilean and I stayed alive in teamfights for considerably longer than I thought I should have been able to. | ||
I_Love_Bacon
United States5765 Posts
On August 16 2012 14:16 Ryuu314 wrote: Trundle is crazy strong in select scenarios. His ult's ability to completely wreck tanks and make him near invincible is insane. Add his crazy steroids from Contaminate and you have a damn strong mid/late game bruiser relative to other bruisers. The biggest problem is that teams don't tend to run bruiser/tank heavy compositions anymore. Double AP or early/mid-game centric team comps currently dictate the meta and Trundle performs sub-par in this meta compared to other champs. I can't fathom for a second how you get him to be a strong mid/late game bruiser relative to other bruisers. Maybe if you've managed to farm the jungle well and acquire a solid amount of kills/assists.... both of which are quite the task on the Troll. Anytime I've played trundle in the last months the exact same thought runs through my head... "Man, if I had like, 3k more gold right now this could be really fun." I love trundle, but he's simply not good. Not in the current meta or any incarnation of it within the past months and months and months. He shines in tiny scenarios that if teams play correctly can simply be avoided. Don't engage him in small jungle gaps where his pillar might split the team really well. And similarly, if you're laning against a trundle in the jungle don't hug the walls when he comes so his pillar wont completely trap you. | ||
Sufficiency
Canada23833 Posts
On August 16 2012 14:14 Ryuu314 wrote: I don't understand why people even bother banning Diana. She's not even doing that well in solo q. Her winrate in solo q overall is around 52%. In gold elo it's slightly over 52% and it's 51% at plat. Compare that to Zyra who's still rocking a 56%+ winrate at all levels of play and it just boggles my mind that people ban Diana over Zyra. Diana's burst is strong and all, but she's incredibly all-in and when you build her pure AP you're heavily reliant on blowing stuff up in a single spell rotation or you're screwed. AP Diana's supposed tankiness is vastly overstated. She's no more tanky than pure AP Rumble. It's around 55% right now. Although I suspect the high amount of Zyra may be a factor here. But yea, you are right. AP Diana relies on autoing to do damage; her sustained damage for an AP is amazing. Unfortunately she is melee ranged.... so she gets focused.... A LOT. Basically she does a lot of damage, has little utility, and she is melee ranged..... this is why she will probably never see tournament plays. | ||
Sufficiency
Canada23833 Posts
I feel that the Morgana splash does need rework, but I am not sure about that one. The MF one looks really nice though. | ||
Goragoth
New Zealand1065 Posts
On August 16 2012 14:48 Sufficiency wrote: From reddit: new splash for Morgana and Miss Fortune: http://imgur.com/a/fekwM I feel that the Morgana splash does need rework, but I am not sure about that one. The MF one looks really nice though. I like the look of the new Morgana splash. Though I really wish they'd update the blatant recolours first (like Tristana Classic/Riot Girl). | ||
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TheYango
United States47024 Posts
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Ryuu314
United States12679 Posts
On August 16 2012 14:44 Sufficiency wrote: It's around 55% right now. Although I suspect the high amount of Zyra may be a factor here. But yea, you are right. AP Diana relies on autoing to do damage; her sustained damage for an AP is amazing. Unfortunately she is melee ranged.... so she gets focused.... A LOT. Basically she does a lot of damage, has little utility, and she is melee ranged..... this is why she will probably never see tournament plays. I'm looking at weekly win %. It's more reliable than on a day by day basis. She has a lot of damage and her utility is quite good with enough cdr to get 2+ E's in a fight. Her biggest problem is how all-in her kit is. Unlike other assassins, she has no way to disengage if things are going badly, if she's getting focused, or if she needs to wait out some cooldowns. Champs like Akali and Kat can disengage at will with shroud and shunpo to lose some aggro and jump back in once the enemy team switches focus. Diana can't do that. | ||
Sufficiency
Canada23833 Posts
On August 16 2012 15:06 TheYango wrote: Of all the arts they could have taken the Chinese art for, they really should have done it with Morgana. They really, really, really, really, really need to use the Chinese splash for Lux. | ||
UniversalSnip
9871 Posts
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