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On August 16 2012 15:50 Shiragaku wrote:I am well aware that White-Ra would never even consider doing such a thing. From what I saw from him in the years I have followed him, he seems like he would put Mother Theresa to shame. I feel upset at the possibility that a TL member would do such a thing since we seem to pride ourselves on while not being perfect, but at least not a infantile brat like you would see on Reddit, the FGC, or XBox Live.
<3Ellie<3 isn't even a girl, it's a ROOTBlitz surf lol
On August 16 2012 16:33 zulu_nation8 wrote: thoughts on mid warding in front of enemy mid's tower? been getting different views from different people
It was done basically every game at IPL, I don't know how useful it is in solo q, but I've had it where a jungler just shows mid and shoves me under and while I'm being forced to respect the 2v1 his mid slips out the back and ganks a lane w/o me ever being able to tell they were mia, but my team is playing like you play when the jungle is showing elsewhere.
Only reason I can think of it to be good, but this strategy isn't super common in Solo q to my knowledge.
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A 1300 elo player told me the new kat is good, and he knows better than scarra because he mains kat and scarra doesn't. Sounds legit. Better play that kat before she's going to get nerfed.
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On August 16 2012 17:33 WaveofShadow wrote:Show nested quote +On August 16 2012 16:59 TheYango wrote: It could also be useful for giving vision of mid when you're not there, either because you're ganking, or because you're taking either side's wraiths. I'm not sure I've ever really seen/noticed this, as I am bad at this game. Where exactly are we talking about? Mid lane in the centre just outside of turret vision range? Yep, right outside turret range. It gives you vision of the other guy if he's near his tower and lets you see him approach his wraiths and blue buff. It's arguably inferior to warding your side bushes, but it has the benefit of being cheaper.
I think some of the Asian teams did this at IPL and maybe in OGN.
On August 16 2012 17:39 JackDino wrote: A 1300 elo player told me the new kat is good, and he knows better than scarra because he mains kat and scarra doesn't. Sounds legit. Better play that kat before she's going to get nerfed. Based on what Tien and Scarra say, Kat's early game is worse than before and her ulti is too short, but her teamfighting/late game is buffed due to more overall damage.
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So after playing the matchup a bit more, I think Diana's Q hitbox(not necessarily range) could get toned down a little. Seems pretty obnoxiously big at the moment. Her damage doesn't seem out of line with akali though. I'm still of the opinion that Swain does well against her. Need to learn to dodge Q's better, but pre 6 you can zone the fuck out of Diana and force her to CS using only Q's. Post 6 you can survive allin's if you have minions to vamp off of, and if you save nevermove, so long as you're even she can't commit to you without losing quite hard.
Perhaps a mana increase on her Q though, it seems to literally cost nothing Their Diana was literally using it on CD and didn't drop below half mana. Trend of mids lately never having to manage mana continues . 55 FUCKING MANA?? Ahri Q is 70+5/lvl, and she already does really well, and it's similar CD. Using spells isn't even a decision with that low of a cost. Yes I know you wanted to make her jungle viable, but seriously? AP based jungler should need to build roughly the same amount of mana sustain as skarner, and being able to keep blues should be a huge asset.
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On August 16 2012 17:39 JackDino wrote: A 1300 elo player told me the new kat is good, and he knows better than scarra because he mains kat and scarra doesn't. Sounds legit. Better play that kat before she's going to get nerfed.
probably sarcasm but I can tell you that both tiensi and scarra both know more about Kat and in fact main her.
Fuck I want that Riot Gamescom skin for graves, dont rly care about rammus. Just when I decided that I wont drive the 600km this year riot announces it haha
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On August 16 2012 17:45 Amui wrote: So after playing the matchup a bit more, I think Diana's Q hitbox(not necessarily range) could get toned down a little. Seems pretty obnoxiously big at the moment. Her damage doesn't seem out of line with akali though. I'm still of the opinion that Swain does well against her. Need to learn to dodge Q's better, but pre 6 you can zone the fuck out of Diana and force her to CS using only Q's. Post 6 you can survive allin's if you have minions to vamp off of, and if you save nevermove, so long as you're even she can't commit to you without losing quite hard.
Perhaps a mana increase on her Q though, it seems to literally cost nothing Their Diana was literally using it on CD and didn't drop below half mana. Trend of mids lately never having to manage mana continues . 55 FUCKING MANA?? Ahri Q is 70+5/lvl, and she already does really well, and it's similar CD. Using spells isn't even a decision with that low of a cost. Yes I know you wanted to make her jungle viable, but seriously? AP based jungler should need to build roughly the same amount of mana sustain as skarner, and being able to keep blues should be a huge asset. They should move Diana's mana cost onto her Q and off her W if they want to hit her laning sustain, but not hurt her jungle too much.
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then you could just max w, insta clear waves with E>W and go gank.
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On August 16 2012 17:55 Slusher wrote: then you could just max w, insta clear waves with E>W and go gank. W already costs a ton of mana and E is on a really long cooldown. Even if they improve W's mana costs, E+W is still goign to cost quite a bit. Not only that, but maxing W over Q means you have no way of harassing and trading in the mid lane.
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I'm saying if they used your solution of swapping the mana costs of q and w, you could simply max the opposite and exert global pressure instead of lane pressure.
@below, Boomerang blade cost is largely to make her E feel more rewarding, unfortunately the balance between being able to stabilize your mana with clutch Es and having a sell shield on too short of a cd sorta prevent this from happening.
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On August 16 2012 17:45 Amui wrote: So after playing the matchup a bit more, I think Diana's Q hitbox(not necessarily range) could get toned down a little. Seems pretty obnoxiously big at the moment. Her damage doesn't seem out of line with akali though. I'm still of the opinion that Swain does well against her. Need to learn to dodge Q's better, but pre 6 you can zone the fuck out of Diana and force her to CS using only Q's. Post 6 you can survive allin's if you have minions to vamp off of, and if you save nevermove, so long as you're even she can't commit to you without losing quite hard.
Perhaps a mana increase on her Q though, it seems to literally cost nothing Their Diana was literally using it on CD and didn't drop below half mana. Trend of mids lately never having to manage mana continues . 55 FUCKING MANA?? Ahri Q is 70+5/lvl, and she already does really well, and it's similar CD. Using spells isn't even a decision with that low of a cost. Yes I know you wanted to make her jungle viable, but seriously? AP based jungler should need to build roughly the same amount of mana sustain as skarner, and being able to keep blues should be a huge asset.
The whole game has screwed up mana costs when you compare new to old champs.
Sivir's Mana is 203+43, Boomerang is 70+10. Graves, on the other hand, is 255+40, Buckshot 60+10.
Or Jax vs. Darius: Leap: 65, Apprehend:45, Empower:30, Crippling: 30+5 (yeay pay more mana for more slow!), CS is 70 mana, Decimate is 40, both ults are 100.
This says nothing about balance, per se, Jax and Darius are both fine as is. It just shows that Riot has slowly realized that mana management is unfun. Also a Boomerange Blade mana cost reduction would probably help Sivir a lot...
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On August 16 2012 18:01 cLutZ wrote:Show nested quote +On August 16 2012 17:45 Amui wrote: So after playing the matchup a bit more, I think Diana's Q hitbox(not necessarily range) could get toned down a little. Seems pretty obnoxiously big at the moment. Her damage doesn't seem out of line with akali though. I'm still of the opinion that Swain does well against her. Need to learn to dodge Q's better, but pre 6 you can zone the fuck out of Diana and force her to CS using only Q's. Post 6 you can survive allin's if you have minions to vamp off of, and if you save nevermove, so long as you're even she can't commit to you without losing quite hard.
Perhaps a mana increase on her Q though, it seems to literally cost nothing Their Diana was literally using it on CD and didn't drop below half mana. Trend of mids lately never having to manage mana continues . 55 FUCKING MANA?? Ahri Q is 70+5/lvl, and she already does really well, and it's similar CD. Using spells isn't even a decision with that low of a cost. Yes I know you wanted to make her jungle viable, but seriously? AP based jungler should need to build roughly the same amount of mana sustain as skarner, and being able to keep blues should be a huge asset. The whole game has screwed up mana costs when you compare new to old champs. Sivir's Mana is 203+43, Boomerang is 70+10. Graves, on the other hand, is 255+40, Buckshot 60+10. Or Jax vs. Darius: Leap: 65, Apprehend:45, Empower:30, Crippling: 30+5 (yeay pay more mana for more slow!), CS is 70 mana, Decimate is 40, both ults are 100. This says nothing about balance, per se, Jax and Darius are both fine as is. It just shows that Riot has slowly realized that mana management is unfun. Also a Boomerange Blade mana cost reduction would probably help Sivir a lot...
Well, sivir has the spell shield that can theoretically give her infinite mana sustain.
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they should disable bans for low elo doesnt even matter if you have most op lineup vs a crappy 1 if your teammates are retarded.
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On August 16 2012 18:01 cLutZ wrote:Show nested quote +On August 16 2012 17:45 Amui wrote: So after playing the matchup a bit more, I think Diana's Q hitbox(not necessarily range) could get toned down a little. Seems pretty obnoxiously big at the moment. Her damage doesn't seem out of line with akali though. I'm still of the opinion that Swain does well against her. Need to learn to dodge Q's better, but pre 6 you can zone the fuck out of Diana and force her to CS using only Q's. Post 6 you can survive allin's if you have minions to vamp off of, and if you save nevermove, so long as you're even she can't commit to you without losing quite hard.
Perhaps a mana increase on her Q though, it seems to literally cost nothing Their Diana was literally using it on CD and didn't drop below half mana. Trend of mids lately never having to manage mana continues . 55 FUCKING MANA?? Ahri Q is 70+5/lvl, and she already does really well, and it's similar CD. Using spells isn't even a decision with that low of a cost. Yes I know you wanted to make her jungle viable, but seriously? AP based jungler should need to build roughly the same amount of mana sustain as skarner, and being able to keep blues should be a huge asset. This says nothing about balance, per se, Jax and Darius are both fine as is. It just shows that Riot has slowly realized that mana management is unfun. Also a Boomerange Blade mana cost reduction would probably help Sivir a lot...
Mana management may be unfun, but it should matter. Using nonspammed skills should be a decision. If you make it basically free, then there's absolutely no incentive to not use a pure dps skill just to harass, at which point it's antifun for the other person.
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On August 16 2012 18:19 samthesaluki wrote: they should disable bans for low elo doesnt even matter if you have most op lineup vs a crappy 1 if your teammates are retarded. That doesn't change at any elo. I've seen every irelia bar 1 or 2 get completely crushed by darius at 1800, but at 1200 I've seen irelias go even or even win. Why? the 1800 went gp10 and couldn't trade, got zoned. The 1200s didn't go gp10. While the darius being 1300elo and not 1800 def plays a part, the people at 1800 elo are horrible too. This is just an example of 1 matchup, point is that people are retarded at every elo and not just at low elo. Everyone was low elo at some point.
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On August 16 2012 18:19 samthesaluki wrote: they should disable bans for low elo doesnt even matter if you have most op lineup vs a crappy 1 if your teammates are retarded. What's the point of disabling bans then if it doesn't matter anyways? I'm pretty sure Riot would like to avoid doing things that would tell people "you guys are low elo".
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On August 16 2012 18:59 spinesheath wrote:Show nested quote +On August 16 2012 18:19 samthesaluki wrote: they should disable bans for low elo doesnt even matter if you have most op lineup vs a crappy 1 if your teammates are retarded. What's the point of disabling bans then if it doesn't matter anyways? I'm pretty sure Riot would like to avoid doing things that would tell people "you guys are low elo". A bronze indicator on the profile page or even a bronze border is bad enough, if you have a problem with being low elo that is. I wouldn't. But like I could understand if people would feel bad if their entire friend list saw their bronze border.
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gotta say darkshurelia pretty good at leona and even showed leona is potentially a good jungler even though he builds wrong.
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On August 16 2012 19:17 zulu_nation8 wrote: gotta say darkshurelia pretty good at leona and even showed leona is potentially a good jungler even though he builds wrong.
Leona jungle is not good, I tried it for like 10 games.....sooooooooo slooooooooow
Blitz jungle will be viable before leona
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On August 16 2012 19:17 zulu_nation8 wrote: gotta say darkshurelia pretty good at leona and even showed leona is potentially a good jungler even though he builds wrong. Tried jungle Leona quite a long time ago and failed pretty hard. Her gank is good but the clearing speed is just painfully slow
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On August 16 2012 17:59 Slusher wrote: I'm saying if they used your solution of swapping the mana costs of q and w, you could simply max the opposite and exert global pressure instead of lane pressure.
@below, Boomerang blade cost is largely to make her E feel more rewarding, unfortunately the balance between being able to stabilize your mana with clutch Es and having a sell shield on too short of a cd sorta prevent this from happening. I didn't mean to swap. I mean to increase Q's mana cost and decrease W's mana cost accordingly. I fail to see how reducing W's mana cost would increase her ability to exert global pressure. Her wave clear using W requires her to be in melee range meaning it's really easy for any competent AP to punish her hard for attempting to do so. It's not like Sion whose shield has a huge range and who also has a stun. Not only that, but her ability to pressure sidelanes is inferior to Kassadin/TF due to lower mobility and is probably more similar to Ahri's.
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