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[Patch 1.0.0.145: Rengar] General Discussion - Page 165

Forum Index > LoL General
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TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-08-27 20:49:17
August 27 2012 20:48 GMT
#3281
On August 28 2012 05:37 overt wrote:
Show nested quote +
On August 28 2012 05:13 Requizen wrote:
I'm a bit sad, I originally picked up Ez as my AD because he was so under-played, but now he's fucking everywhere :\

That's why I play Cait to be different (and she's fun, imo), but then Cait late game.


I still play Ez and Corki all the time despite them being popular. Because they're way more fun than the other AD carries.

I agree that I don't think these nerfs will change anything. I think Riot should consider buffing some of the other AD carries to accommodate for their lack of escapes rather than further nerfing Ez/Corki/Graves. Because the only way to end those three champions dominance would be to change their kits around or to nerf them so hard that their damage isn't worth the fact that they have good escapes.

Honestly, I don't even think that Ez/Corki/Graves nerfs are even warranted.

AD carry choice is driven more by the types of team-comps they fit than specific ones being "OP". Ez/Corki/Graves are popular right now because among ADs, they're the 3 strongest midgame teamfighters--and currently teams heavily favor midgame teamfight-oriented comps.

It wasn't that long ago that Ashe/Vayne/Kog were the AD carries of choice just because the team comps to play were lategame 4-protects-1 teams. When new teamcomps come in style, champ popularity shifts in favor of champs good for those comps, with or without Riot's intervention.
Moderator
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 27 2012 20:50 GMT
#3282
is there way that you see late game carries coming back short of directly nerfing the early/mid game dominance of the current top ranged AD picks?
mogwaismusings.wordpress.com
Navi
Profile Joined November 2009
5286 Posts
August 27 2012 20:50 GMT
#3283
similarly new releases like diana have a very strong midgame power curve while not falling to total irrelevance lategame due to her kit. i think the midgame oriented mpen stacks on ap (sorcs guise abyssal) reflect this earlier power spike.
Hey! Listen!
ViZe
Profile Joined January 2011
United States1513 Posts
August 27 2012 20:51 GMT
#3284
Yeah I'm tired of Riot nerfing everything so they make their new characters or remakes look OP. Maybe they should consider buffing the counters to the strong champs for once
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
August 27 2012 20:52 GMT
#3285
On August 28 2012 05:50 Mogwai wrote:
is there way that you see late game carries coming back short of directly nerfing the early/mid game dominance of the current top ranged AD picks?

Outside of playing an explicit 4-protect-1 strategy, unlikely. (Or if the opposing team derps hard. But then that makes anything viable.)
It's like, "Is the Federation's Mobile Suit some kind of monster?"
cLutZ
Profile Joined November 2010
United States19574 Posts
August 27 2012 20:55 GMT
#3286
On August 28 2012 05:48 TheYango wrote:
Show nested quote +
On August 28 2012 05:37 overt wrote:
On August 28 2012 05:13 Requizen wrote:
I'm a bit sad, I originally picked up Ez as my AD because he was so under-played, but now he's fucking everywhere :\

That's why I play Cait to be different (and she's fun, imo), but then Cait late game.


I still play Ez and Corki all the time despite them being popular. Because they're way more fun than the other AD carries.

I agree that I don't think these nerfs will change anything. I think Riot should consider buffing some of the other AD carries to accommodate for their lack of escapes rather than further nerfing Ez/Corki/Graves. Because the only way to end those three champions dominance would be to change their kits around or to nerf them so hard that their damage isn't worth the fact that they have good escapes.

Honestly, I don't even think that Ez/Corki/Graves nerfs are even warranted.

AD carry choice is driven more by the types of team-comps they fit than specific ones being "OP". Ez/Corki/Graves are popular right now because among ADs, they're the 3 strongest midgame teamfighters--and currently teams heavily favor midgame teamfight-oriented comps.

It wasn't that long ago that Ashe/Vayne/Kog were the AD carries of choice just because the team comps to play were lategame 4-protects-1 teams. When new teamcomps come in style, champ popularity shifts in favor of champs good for those comps, with or without Riot's intervention.


Well, they nerfed peel pretty hard so that is a major reason that escapes became semi-mandatory for the ADC.
Freeeeeeedom
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2012-08-27 20:58:19
August 27 2012 20:57 GMT
#3287
On August 28 2012 05:51 ViZe wrote:
Yeah I'm tired of Riot nerfing everything so they make their new characters or remakes look OP. Maybe they should consider buffing the counters to the strong champs for once


Riot nerfs things because it's easier to nerf 1 OP champion than buff 99 UP ones.

Still, the discussion is mostly about particular strategies being too strong, and AFAIK the last time Riot explicitly nerfed a strategy they were buffing baron and dragon and you couldn't solo them EZPZ anymore. But again, those are strategies that were nerfed by changing 1 or 2 units on the map rather than many champions across the board.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-08-27 21:01:43
August 27 2012 21:00 GMT
#3288
On August 28 2012 05:50 Navi wrote:
similarly new releases like diana have a very strong midgame power curve while not falling to total irrelevance lategame due to her kit. i think the midgame oriented mpen stacks on ap (sorcs guise abyssal) reflect this earlier power spike.

Pretty much this.

AD carry power is arguably the LEAST relevant pick to the viability of 4+1s. Far more relevant is the ability of the other 4 picks to control the tempo and create farming space for the AD. The presence/popularity of absolutely crushing teamfighters like Diana arguably contribute more to hurting the viability of 4+1 than midgame ADs being powerful.

When you've picked something like Diana/Zyra/etc, Corki/Ezzy/Graves fit their power growth more smoothly than Vayne/Ashe/Kog.
Moderator
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-08-27 21:08:23
August 27 2012 21:05 GMT
#3289
On August 28 2012 05:48 TheYango wrote:
Show nested quote +
On August 28 2012 05:37 overt wrote:
On August 28 2012 05:13 Requizen wrote:
I'm a bit sad, I originally picked up Ez as my AD because he was so under-played, but now he's fucking everywhere :\

That's why I play Cait to be different (and she's fun, imo), but then Cait late game.


I still play Ez and Corki all the time despite them being popular. Because they're way more fun than the other AD carries.

I agree that I don't think these nerfs will change anything. I think Riot should consider buffing some of the other AD carries to accommodate for their lack of escapes rather than further nerfing Ez/Corki/Graves. Because the only way to end those three champions dominance would be to change their kits around or to nerf them so hard that their damage isn't worth the fact that they have good escapes.

Honestly, I don't even think that Ez/Corki/Graves nerfs are even warranted.

AD carry choice is driven more by the types of team-comps they fit than specific ones being "OP". Ez/Corki/Graves are popular right now because among ADs, they're the 3 strongest midgame teamfighters--and currently teams heavily favor midgame teamfight-oriented comps.

It wasn't that long ago that Ashe/Vayne/Kog were the AD carries of choice just because the team comps to play were lategame 4-protects-1 teams.


We'll probably see everything cycle around again once people find ways to break down mid-game focused play. It might not be via the effective health abuse comps/synergies I proposed, but I don't think the current meta is so solid as to be immutable without Riot's intervention.

Soniv's already shut down at least one Azubu wannabe team with Viktor's ability to fend off pushes 4v5. It probably won't be long before someone else figures that out, or finds another champion or champion combination with similar efficacy.

On August 28 2012 05:52 Chiharu Harukaze wrote:
Show nested quote +
On August 28 2012 05:50 Mogwai wrote:
is there way that you see late game carries coming back short of directly nerfing the early/mid game dominance of the current top ranged AD picks?

Outside of playing an explicit 4-protect-1 strategy, unlikely. (Or if the opposing team derps hard. But then that makes anything viable.)


I think it's possible, based on the potential picks I listed, to formulate a team composition that has many of the qualities of a 4-protect-1 strategy without being completely reliant on the AD carry for late game damage.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
August 27 2012 21:07 GMT
#3290
So basically when people remember than Anivia's in the game?
mogwaismusings.wordpress.com
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
August 27 2012 21:09 GMT
#3291
On August 28 2012 06:07 Mogwai wrote:
So basically when people remember than Anivia's in the game?

AKA CLG.eu and their Koggles picks.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-08-27 21:10:29
August 27 2012 21:09 GMT
#3292
On August 28 2012 06:05 Seuss wrote:
Show nested quote +
On August 28 2012 05:48 TheYango wrote:
On August 28 2012 05:37 overt wrote:
On August 28 2012 05:13 Requizen wrote:
I'm a bit sad, I originally picked up Ez as my AD because he was so under-played, but now he's fucking everywhere :\

That's why I play Cait to be different (and she's fun, imo), but then Cait late game.


I still play Ez and Corki all the time despite them being popular. Because they're way more fun than the other AD carries.

I agree that I don't think these nerfs will change anything. I think Riot should consider buffing some of the other AD carries to accommodate for their lack of escapes rather than further nerfing Ez/Corki/Graves. Because the only way to end those three champions dominance would be to change their kits around or to nerf them so hard that their damage isn't worth the fact that they have good escapes.

Honestly, I don't even think that Ez/Corki/Graves nerfs are even warranted.

AD carry choice is driven more by the types of team-comps they fit than specific ones being "OP". Ez/Corki/Graves are popular right now because among ADs, they're the 3 strongest midgame teamfighters--and currently teams heavily favor midgame teamfight-oriented comps.

It wasn't that long ago that Ashe/Vayne/Kog were the AD carries of choice just because the team comps to play were lategame 4-protects-1 teams.


We'll probably see everything cycle around again once people find ways to break down mid-game focused play. It might not be via the effective health abuse comps/synergies I proposed, but I don't think the current meta is so solid as to be immutable without Riot's intervention.

Soniv's already shut down at least one Azubu wannabe team with Viktor's ability to fend off pushes 4v5. It probably won't be long before someone else figures that out, or finds another champion or champion combination with similar efficacy.


We already know that Anivia can stop pushes and stall games into the late game. I think Ziggs can too, he clears stupidly quick and his minefield is a pretty decent deterrent to a team that wants to engage. I don't play much Viktor but I could see his stun-slow-ball-orb thing being good for dissuading aggression while also clearing waves quickly.

I could see CLGeu's stall forever strategy bringing more late game focused comps that require champions like Trist or Kog into play. Hell we've seen them play like that against M5 and win with it before.
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
August 27 2012 21:12 GMT
#3293
anivia so op i hate playing vs it @_@
GANDHISAUCE
cLutZ
Profile Joined November 2010
United States19574 Posts
August 27 2012 21:13 GMT
#3294
On August 28 2012 06:07 Mogwai wrote:
So basically when people remember than Anivia's in the game?


Can you clear easily with 2 Dring + Blasting wand as anivia? I honestly don't know the answer.
Freeeeeeedom
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2012-08-27 21:16:01
August 27 2012 21:15 GMT
#3295
On August 28 2012 06:13 cLutZ wrote:
Show nested quote +
On August 28 2012 06:07 Mogwai wrote:
So basically when people remember than Anivia's in the game?


Can you clear easily with 2 Dring + Blasting wand as anivia? I honestly don't know the answer.

lolololol, yes, but you'll run out of mana. With similarly costed Anivia items though, yes, you can.

EDIT: namely just tear + chalice. like anivia even needs AP to kill creeps.
mogwaismusings.wordpress.com
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
August 27 2012 21:15 GMT
#3296
On August 28 2012 06:00 TheYango wrote:
Show nested quote +
On August 28 2012 05:50 Navi wrote:
similarly new releases like diana have a very strong midgame power curve while not falling to total irrelevance lategame due to her kit. i think the midgame oriented mpen stacks on ap (sorcs guise abyssal) reflect this earlier power spike.

Pretty much this.

AD carry power is arguably the LEAST relevant pick to the viability of 4+1s. Far more relevant is the ability of the other 4 picks to control the tempo and create farming space for the AD. The presence/popularity of absolutely crushing teamfighters like Diana arguably contribute more to hurting the viability of 4+1 than midgame ADs being powerful.

When you've picked something like Diana/Zyra/etc, Corki/Ezzy/Graves fit their power growth more smoothly than Vayne/Ashe/Kog.

Yeah, corki ez and graves are just safe in every way possible - during the laning phase and during team fights. A Kog needs a full team with him made to protect him / make him potent in the fights.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
JackDino
Profile Joined July 2010
Gabon6219 Posts
August 27 2012 21:15 GMT
#3297
On August 28 2012 06:13 cLutZ wrote:
Show nested quote +
On August 28 2012 06:07 Mogwai wrote:
So basically when people remember than Anivia's in the game?


Can you clear easily with 2 Dring + Blasting wand as anivia? I honestly don't know the answer.

You can clear easily with a catalyst or a chalice.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
August 27 2012 21:16 GMT
#3298
CLGeu play different then most teams out there tho. They aim at the lategame instead of the most common midgame. Also Corki and Graves arent Yellowpetes strongest champions. Wickd loves to build bruisers protecting his carry and the whole team is build around teamplay.

M5 is still see hero kill hero

Theres also alot more champions out there viable for the midgame, name a diana, zyra and darius. If more lategame champions get released itll switch back eventually
KCCO!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-08-27 21:19:12
August 27 2012 21:17 GMT
#3299
On August 28 2012 06:07 Mogwai wrote:
So basically when people remember than Anivia's in the game?


If I recall correctly the issue with Anivia and Ziggs (and many other candidates) is that they don't hit the critical point necessary for easy wave clearing before Azubu's aggressive push timing. I could be mistaken, but I believe that was a point Soniv made when I brought up those same champions. Viktor is the counter because he reaches the critical threshold quickly (2 Doran's + Augment), doesn't need Blue buff to clear an extended number of waves, and is extremely safe under the tower thanks to his range, area stun, and AoE damage.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
August 27 2012 21:19 GMT
#3300
On August 28 2012 06:17 Seuss wrote:
Show nested quote +
On August 28 2012 06:07 Mogwai wrote:
So basically when people remember than Anivia's in the game?


If I recall correctly the issue with Anivia and Ziggs (and many other candidates) is that they don't hit the critical point necessary for easy wave clearing before Azubu's aggressive push timing. I could be mistaken, but I believe that was a point Soniv made when I brought up those same champions. Viktor is the counter because he reaches the critical threshold extremely early (2 Doran's + Augment), doesn't need Blue buff to clear an extended number of waves, and is extremely safe under the tower thanks to his area stun and AoE damage.

Sadly, only iG plays Viktor at all, let alone at a competitive level.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
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