[Patch 1.0.0.145: Rengar] General Discussion - Page 163
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Broetchenholer
Germany1944 Posts
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StateAlchemist
France1946 Posts
![]() I wont lie i started playing him after watching gosu pepper carrying the shit of his teams on his smurf with blitz. | ||
cLutZ
United States19574 Posts
On August 28 2012 00:55 thenexusp wrote: I've been on the other side though - miss 90% of my grabs, but make the one lategame grab that instagibs their ad carry and wins us the game, "pro blitz" Lol. I played a game the other day where I hit 2 headbutts and 2 Pulvs in a teamfight in front of the enemies mid inner turret and ~ 3 people on my team just said "CarryStar". Never felt so awesome as a support before. Nevermind that our Corki/Ali lane went 0/0/0 and basically even in CS vs. Soraka/Ashe (although I out CS'd Soraka by 10!). | ||
Sponkz
Denmark4564 Posts
On August 28 2012 00:07 Chiharu Harukaze wrote: They're still good. But nerfs mean you need to play much safer during the early game since if you get all-in'd by high burst damage lanes like Leona+Corki or Ezrael+Blitz you die or lose all lane control. Janna particularly works nicely with Graves and is still a popular lane in OGN. If that doesn't suit you, there's also Sona and Lulu who can be a ranged threat in lane and have good poke harass. Their Ults are also really nice for initiation and counter-initiation. You have to remember that melee champions by design tend to be tankier than ranged because they have a shorter threat range. Keep kiting and understand what you want to achieve in lane. It's perhaps harder in solo queue because often you and your AD will not be on the same page. (e.g. They don't respond correctly when you want to harass, don't understand when to freeze lane and zone, etc.) Just have to respond to the situation and go with it. Isn't that because janna/graves is a considered a safe lane (much like soraka/corki which is also a popular lane in korea)? You hardly see M5 run janna anymore, because aggressive laners are so good at snowballing bot. | ||
Alaric
France45622 Posts
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Gahlo
United States35158 Posts
On August 27 2012 22:37 Chiharu Harukaze wrote: Locket of the Iron Solari first for Janna. I like. Yeah, I'm really growing to like Locket on non-healing supports. It's a cheap upgrade with a shield and psuedo heals with it's aura. | ||
Slusher
United States19143 Posts
(she also has decent 1-5 and good 6+ disengage so forcing a farm lane is completely do-able.) | ||
nosliw
United States2716 Posts
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Alaric
France45622 Posts
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Sufficiency
Canada23833 Posts
On August 28 2012 02:13 Alaric wrote: Hm... how does Irelia do against Jayce? doesn't she need to itemize some MR if he maxes E? So the problem is that Jayce can't initiate on Irelia with his combo, because Irelia can Q in and trade with him. Irelia won't win the trade outright, but she has better sustain to recover from it. | ||
Requizen
United States33802 Posts
As to Irelia, I just stay in ranged form most of the time and zone her/play safe, then Hammer QE her if she dashes to me. It always feels like kind of a mexican standoff lane to me, as both have the potential to win trades at different points of levels/items, so both players are really wary to go in on one another. A gank snowballs it either way absurdly, though. | ||
OutlaW-
Czech Republic5053 Posts
^ Yeah. The one who starts the fight loses, because if she Qs you after you E her then she will outtrade you, but if she Qs on you, you can combo her away, winning the trade. You have to abuse your ranged form. I'd still say Irelia has the advantage. | ||
Sufficiency
Canada23833 Posts
On August 28 2012 02:26 OutlaW- wrote: Irelia os good versus jayce from my experience. Jayce gets good in lane after a few levels because of his ridiculous EQ combo that deals a lot of damage + disengages the fight, making the harass essentially free. While there is a small timing (around levels 4-5 as far as I know) where Jayce is stronger, after that timing is over Irelia can Q to Jayce after his combo is done and outtrade him. You have to know what you are doing, but I've been smashed by some good Irelias with Jayce and consider the match up advantageous for her. ^ Yeah. The one who starts the fight loses, because if she Qs you after you E her then she will outtrade you, but if she Qs on you, you can combo her away, winning the trade. You have to abuse your ranged form. I'd still say Irelia has the advantage. Yep. Eventually the lane kind of sits in a standstill without jungler interference.. Jayce can use ranged poke, but Irelia can ignore them because Irelia has sustain. Whoever initiates loses. | ||
Alaric
France45622 Posts
Also, minion pathing real OP against ranged champs. Damn. | ||
kainzero
United States5211 Posts
i do hate blitz though. it annoys me when he's on the other team and he misses a grab and the adc or support just stands there instead of harassing like crazy. and then when i want to play adc i usually want to play vayne and vayne/blitz sucks but everyone wants to play blitz because he's a noob magnet. also if we're talking about the skillshot bug, there's so many grabs that have graphically missed but still connected and pulled me. | ||
JackDino
Gabon6219 Posts
On August 28 2012 03:03 kainzero wrote: i like janna. she seems like a such a good character when played correctly, especially in mid-game/late-game. i tend to play semi-aggressive too. i do hate blitz though. it annoys me when he's on the other team and he misses a grab and the adc or support just stands there instead of harassing like crazy. and then when i want to play adc i usually want to play vayne and vayne/blitz sucks but everyone wants to play blitz because he's a noob magnet. also if we're talking about the skillshot bug, there's so many grabs that have graphically missed but still connected and pulled me. I remember firing lux ult at an MF but completely missed it, I hit it way below her, animation didn't hit her but she took full damage and died lol. | ||
thenexusp
United States3721 Posts
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zulu_nation8
China26351 Posts
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UniversalSnip
9871 Posts
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OutlaW-
Czech Republic5053 Posts
On August 28 2012 03:46 UniversalSnip wrote: i just never use a skillshot unless my target is stunned. Too risky otherwise. 100% success rate. do you do that in real life too? | ||
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