• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:50
CET 09:50
KST 17:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win1Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)25
StarCraft 2
General
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win StarCraft 2 not at the Esports World Cup 2026 herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! Oliveira Would Have Returned If EWC Continued
Tourneys
China Business Email List – Connect with Verified General Managers Mailing List – Connect with Key $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Which foreign pros are considered the best? Gypsy to Korea Fantasy's Q&A video
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Lost love spell caster in Spain +27 74 116 2667
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1823 users

[Patch 1.0.0.144: Diana] General Discussion - Page 127

Forum Index > LoL General
Post a Reply
Prev 1 125 126 127 128 129 183 Next
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
August 10 2012 17:49 GMT
#2521
On August 11 2012 02:45 wei2coolman wrote:
Show nested quote +
On August 11 2012 02:36 Seuss wrote:
On August 11 2012 02:20 wei2coolman wrote:
On August 11 2012 02:18 Seuss wrote:
On August 11 2012 01:58 ticklishmusic wrote:
Bonetooth Necklace is just a little bit ridiculous as an item. Insanely snowbally, only loses one stack on death. More cost effective than most basic attack items extremely quickly.



It's as cost-effective as a B.F. Sword at level 3-4. By level 18 you have a mix of valuable stats most of which have no easily calculable gold value. If you get 18 trophies, which is close to inevitable as a game goes on, you simply become a monster.

I dunno, 18 trophies pretty hard to get, unless game goes to 40minutes or longer.

I'd say realistically probably 8-10 is most likely.


That's what I meant when I said, "as a game goes on". If a game goes long you're guaranteed 18 stacks unless you're dying so fast in teamfights that you get no assists or getting caught all the time. It's not like Mejai's where if you hit 20 and die you may never hit 20 again.

Yeah. I'm fine with the item. It's better than being underpowered like viktor's item. It's slot AND cost efficient. They'll probably have to fix progression of stacks though, but that's something that's easily patchable.


*facepalm*

You realize Viktor's Death augment is one of, if not THE most cost effective early-early late game AP item, right?
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 10 2012 17:50 GMT
#2522
On August 11 2012 02:47 WaveofShadow wrote:
What I'm wondering is, if Riot is going to start making Champion-specific items and make them optional, why not do the same with Viktor's Augment?
This way all the people who copmplain about his lategame being a little too weak without a better 6th item will be appeased, and the people who want the stats/ability changes can get the augment early (for some reduced price so it adds up to the same thing when you upgrade it I guess).

Thoughts?

I really don't like the idea of champion-specific item. It's messy from a game design perspective. They should've had rengar's thing just be a passive or something like that, instead of an item.
liftlift > tsm
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2012-08-10 17:53:59
August 10 2012 17:50 GMT
#2523
On August 11 2012 02:45 wei2coolman wrote:
Show nested quote +
On August 11 2012 02:36 Seuss wrote:
On August 11 2012 02:20 wei2coolman wrote:
On August 11 2012 02:18 Seuss wrote:
On August 11 2012 01:58 ticklishmusic wrote:
Bonetooth Necklace is just a little bit ridiculous as an item. Insanely snowbally, only loses one stack on death. More cost effective than most basic attack items extremely quickly.



It's as cost-effective as a B.F. Sword at level 3-4. By level 18 you have a mix of valuable stats most of which have no easily calculable gold value. If you get 18 trophies, which is close to inevitable as a game goes on, you simply become a monster.

I dunno, 18 trophies pretty hard to get, unless game goes to 40minutes or longer.

I'd say realistically probably 8-10 is most likely.


That's what I meant when I said, "as a game goes on". If a game goes long you're guaranteed 18 stacks unless you're dying so fast in teamfights that you get no assists or getting caught all the time. It's not like Mejai's where if you hit 20 and die you may never hit 20 again.

Yeah. I'm fine with the item. It's better than being underpowered like viktor's item. It's slot AND cost efficient. They'll probably have to fix progression of stacks though, but that's something that's easily patchable.


I feel like the CDR/APen milestone is a little odd. Obviously the stats have value, but you don't really notice you've hit that mark. Every other milestone is more appreciable. Maybe if they changed it to just 10% CDR, or to lower the cooldown on his basic abilities by 1 second or something like that it would be more interesting.

Also, it's basically impossible to escape this guy in the jungle minus flashing over walls. Every bush you walk past gives him a free gap closer on you.

I just realized I forgot to test to see if he has any interactions with Cho'gath.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-08-10 17:50:33
August 10 2012 17:50 GMT
#2524
On August 11 2012 02:49 jcarlsoniv wrote:
Show nested quote +
On August 11 2012 02:45 wei2coolman wrote:
On August 11 2012 02:36 Seuss wrote:
On August 11 2012 02:20 wei2coolman wrote:
On August 11 2012 02:18 Seuss wrote:
On August 11 2012 01:58 ticklishmusic wrote:
Bonetooth Necklace is just a little bit ridiculous as an item. Insanely snowbally, only loses one stack on death. More cost effective than most basic attack items extremely quickly.



It's as cost-effective as a B.F. Sword at level 3-4. By level 18 you have a mix of valuable stats most of which have no easily calculable gold value. If you get 18 trophies, which is close to inevitable as a game goes on, you simply become a monster.

I dunno, 18 trophies pretty hard to get, unless game goes to 40minutes or longer.

I'd say realistically probably 8-10 is most likely.


That's what I meant when I said, "as a game goes on". If a game goes long you're guaranteed 18 stacks unless you're dying so fast in teamfights that you get no assists or getting caught all the time. It's not like Mejai's where if you hit 20 and die you may never hit 20 again.

Yeah. I'm fine with the item. It's better than being underpowered like viktor's item. It's slot AND cost efficient. They'll probably have to fix progression of stacks though, but that's something that's easily patchable.


*facepalm*

You realize Viktor's Death augment is one of, if not THE most cost effective early-early late game AP item, right?

Is it slot efficient?
liftlift > tsm
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 10 2012 17:52 GMT
#2525
Not all champions need to fit in the same little box.

Rengar can have an optional champ item and Viktor can have a mandatory item. I don't think it matters. Complaining about it is on par with complaining about a champion's kit.

When it comes down to it, "play better" solves the problem 9 times out of 10. Item slot deficient, if you will, should never be the reason as to why you lose lane/game.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 10 2012 17:53 GMT
#2526
On August 11 2012 02:47 wei2coolman wrote:
Show nested quote +
On August 11 2012 02:44 Perplex wrote:
In other news, hecarim still the only jungler I can carry with consistently. He's just so damn well rounded, is there any jungler that even comes close? I don't want to be a one trick pony (lol) but I can't find another jungler that tanks, dps's, and is mobile like he is.

Depends on how you build him. I like the TF/PD/PD build, hahahaha, alright, that's enough trolling from me.


I guess shyvanna is pretty close to Hecarim in terms of utility/role.

Hmm, I've been recently seeing more skarner in some tourney play, at least in some of the EU, but from my understanding his mana problems are a real issue.

Mana problems are only an issue for me if I use W in the jungle at all. Q spam is rough for the first few levels, but after a while gets a lot easier, especially once you get Glacial for some Mana and Philo for some mp5. Spamming W is nice against Buff monsters and Dragon, but not necessary for regular camps and farm.
It's your boy Guzma!
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
August 10 2012 17:53 GMT
#2527
On August 11 2012 02:50 wei2coolman wrote:
Show nested quote +
On August 11 2012 02:49 jcarlsoniv wrote:
On August 11 2012 02:45 wei2coolman wrote:
On August 11 2012 02:36 Seuss wrote:
On August 11 2012 02:20 wei2coolman wrote:
On August 11 2012 02:18 Seuss wrote:
On August 11 2012 01:58 ticklishmusic wrote:
Bonetooth Necklace is just a little bit ridiculous as an item. Insanely snowbally, only loses one stack on death. More cost effective than most basic attack items extremely quickly.



It's as cost-effective as a B.F. Sword at level 3-4. By level 18 you have a mix of valuable stats most of which have no easily calculable gold value. If you get 18 trophies, which is close to inevitable as a game goes on, you simply become a monster.

I dunno, 18 trophies pretty hard to get, unless game goes to 40minutes or longer.

I'd say realistically probably 8-10 is most likely.


That's what I meant when I said, "as a game goes on". If a game goes long you're guaranteed 18 stacks unless you're dying so fast in teamfights that you get no assists or getting caught all the time. It's not like Mejai's where if you hit 20 and die you may never hit 20 again.

Yeah. I'm fine with the item. It's better than being underpowered like viktor's item. It's slot AND cost efficient. They'll probably have to fix progression of stacks though, but that's something that's easily patchable.


*facepalm*

You realize Viktor's Death augment is one of, if not THE most cost effective early-early late game AP item, right?

Is it slot efficient?


Until 6 item build? Absolutely. That's the trade off you make for a terrifying mid-late game.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 10 2012 17:54 GMT
#2528
On August 11 2012 02:52 NeoIllusions wrote:
Not all champions need to fit in the same little box.

Rengar can have an optional champ item and Viktor can have a mandatory item. I don't think it matters. Complaining about it is on par with complaining about a champion's kit.

When it comes down to it, "play better" solves the problem 9 times out of 10. Item slot deficient, if you will, should never be the reason as to why you lose lane/game.

But it really can put a limitation on a champion. and I argue from a point of game design, not necessarily from balance.
liftlift > tsm
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 10 2012 17:55 GMT
#2529
On August 11 2012 02:53 jcarlsoniv wrote:
Show nested quote +
On August 11 2012 02:50 wei2coolman wrote:
On August 11 2012 02:49 jcarlsoniv wrote:
On August 11 2012 02:45 wei2coolman wrote:
On August 11 2012 02:36 Seuss wrote:
On August 11 2012 02:20 wei2coolman wrote:
On August 11 2012 02:18 Seuss wrote:
On August 11 2012 01:58 ticklishmusic wrote:
Bonetooth Necklace is just a little bit ridiculous as an item. Insanely snowbally, only loses one stack on death. More cost effective than most basic attack items extremely quickly.



It's as cost-effective as a B.F. Sword at level 3-4. By level 18 you have a mix of valuable stats most of which have no easily calculable gold value. If you get 18 trophies, which is close to inevitable as a game goes on, you simply become a monster.

I dunno, 18 trophies pretty hard to get, unless game goes to 40minutes or longer.

I'd say realistically probably 8-10 is most likely.


That's what I meant when I said, "as a game goes on". If a game goes long you're guaranteed 18 stacks unless you're dying so fast in teamfights that you get no assists or getting caught all the time. It's not like Mejai's where if you hit 20 and die you may never hit 20 again.

Yeah. I'm fine with the item. It's better than being underpowered like viktor's item. It's slot AND cost efficient. They'll probably have to fix progression of stacks though, but that's something that's easily patchable.


*facepalm*

You realize Viktor's Death augment is one of, if not THE most cost effective early-early late game AP item, right?

Is it slot efficient?


Until 6 item build? Absolutely. That's the trade off you make for a terrifying mid-late game.

Well, I concede the point to you my good sir, since you are the viktor aficionado on this forum.
liftlift > tsm
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
August 10 2012 17:56 GMT
#2530
On August 11 2012 02:44 Perplex wrote:
In other news, hecarim still the only jungler I can carry with consistently. He's just so damn well rounded, is there any jungler that even comes close? I don't want to be a one trick pony (lol) but I can't find another jungler that tanks, dps's, and is mobile like he is.


Trundle? He's safe, he's got okay ganks, great sustain, tany, does a good amount of damage, etc. He's slow on clears, and being slow on clears and being only an okay ganker isn't really the best thing right now, but he's still a pretty good pick.
CUTE MAKES RIGHT
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
Last Edited: 2012-08-10 18:02:08
August 10 2012 17:59 GMT
#2531
On August 11 2012 02:52 NeoIllusions wrote:
Not all champions need to fit in the same little box.

Rengar can have an optional champ item and Viktor can have a mandatory item. I don't think it matters. Complaining about it is on par with complaining about a champion's kit.

When it comes down to it, "play better" solves the problem 9 times out of 10. Item slot deficient, if you will, should never be the reason as to why you lose lane/game.

I don't know I think this is easily one of those 'slippery-slope' things. Xypherous has been going on about how difficult it is to create an AD caster item that other Champions won't be able to take better advantage of (and be obscenely overpowered on Riven) but if you're already creating items specific to certain champions, who's to say you can't start doing the same for others?

He was worried about making said item basically mandatory on those AD casters but I'm wondering if this item for Rengar isn't the exact same thing. Sure, it's a snowball item and you have to play well to take full advantage of it (and a lot of bad players will probably buy it 'just cause' without considering the implications) but like wei2coolman said, it just seems to rub me the wrong way.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
thenexusp
Profile Joined May 2009
United States3721 Posts
August 10 2012 18:02 GMT
#2532
Another thing to consider about Rengar's item is that you may not be able to get it right away (yes it's cost efficient at level 4 even without stacks but how many junglers just go straight up buy a pickaxe after boots?) and it doesn't actually start getting stacks until you actually, you know, buy it.

wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-08-10 18:04:36
August 10 2012 18:03 GMT
#2533
On August 11 2012 02:59 WaveofShadow wrote:
Show nested quote +
On August 11 2012 02:52 NeoIllusions wrote:
Not all champions need to fit in the same little box.

Rengar can have an optional champ item and Viktor can have a mandatory item. I don't think it matters. Complaining about it is on par with complaining about a champion's kit.

When it comes down to it, "play better" solves the problem 9 times out of 10. Item slot deficient, if you will, should never be the reason as to why you lose lane/game.

I don't know I think this is easily one of those 'slippery-slope' things. Xypherous has been going on about how difficult it is to create an AD caster itme that other Champions won't be able to take better advantage of (and be obcenely overpowered on Riven) but if you're already creating items specific to certain champions, who's to say you can't start doing the same for others?

He was worried about making said item basically mandatory on those AD casters but I'm wondering if this item for Rengar isn't the exact same thing. Sure, it's a snowball item and you have to play well to take full advantage of it (and a lot of bad players will probably buy it 'just cause' without considering the implications) but like wei2coolman said, it just seems to rub me thew rong way.

As far as just hte item goes in terms of actual game balance, it'll definitely be one of the easier things to do, especially since it only affects 1 champion. It'll be easy just to change stack progressions, or change stats given without expecting a massive over all game impact (like hextech gunblade and warmog change did). Also for 1k gold it's pretty fucking cheap, even without stacks.
820g is its initial worth~ for 1k it's pretty cheap, considering stacking passive.

@ thenexusp

that's another good point, I'd guess it'd be around the time bruisers get brutalizer, except they'll get this instead on Rengar.
liftlift > tsm
thenexusp
Profile Joined May 2009
United States3721 Posts
August 10 2012 18:06 GMT
#2534
On August 11 2012 02:59 WaveofShadow wrote:
Show nested quote +
On August 11 2012 02:52 NeoIllusions wrote:
Not all champions need to fit in the same little box.

Rengar can have an optional champ item and Viktor can have a mandatory item. I don't think it matters. Complaining about it is on par with complaining about a champion's kit.

When it comes down to it, "play better" solves the problem 9 times out of 10. Item slot deficient, if you will, should never be the reason as to why you lose lane/game.

I don't know I think this is easily one of those 'slippery-slope' things. Xypherous has been going on about how difficult it is to create an AD caster item that other Champions won't be able to take better advantage of (and be obscenely overpowered on Riven) but if you're already creating items specific to certain champions, who's to say you can't start doing the same for others?

He was worried about making said item basically mandatory on those AD casters but I'm wondering if this item for Rengar isn't the exact same thing. Sure, it's a snowball item and you have to play well to take full advantage of it (and a lot of bad players will probably buy it 'just cause' without considering the implications) but like wei2coolman said, it just seems to rub me the wrong way.


I'm not so worried about a single champion having a mandatory item -- the issue is with having a whole class of champions having a mandatory item (IE PD on AD carries is the big example).
Perplex
Profile Joined March 2011
United States1693 Posts
Last Edited: 2012-08-10 18:07:30
August 10 2012 18:07 GMT
#2535
On August 11 2012 02:54 wei2coolman wrote:
Show nested quote +
On August 11 2012 02:52 NeoIllusions wrote:
Not all champions need to fit in the same little box.

Rengar can have an optional champ item and Viktor can have a mandatory item. I don't think it matters. Complaining about it is on par with complaining about a champion's kit.

When it comes down to it, "play better" solves the problem 9 times out of 10. Item slot deficient, if you will, should never be the reason as to why you lose lane/game.

But it really can put a limitation on a champion. and I argue from a point of game design, not necessarily from balance.


But this item is precisely the opposite of a limitation. It actually enables more gameplay choices because you have to choose whether or not the item is going to be "worth it" based on how you're doing in the game, how many kills/deaths/assists you forecast, and if the stats are something you really need.
http://www.lolking.net/summoner/na/24238059
Requizen
Profile Blog Joined March 2011
United States33802 Posts
August 10 2012 18:13 GMT
#2536
On August 11 2012 02:54 wei2coolman wrote:
Show nested quote +
On August 11 2012 02:52 NeoIllusions wrote:
Not all champions need to fit in the same little box.

Rengar can have an optional champ item and Viktor can have a mandatory item. I don't think it matters. Complaining about it is on par with complaining about a champion's kit.

When it comes down to it, "play better" solves the problem 9 times out of 10. Item slot deficient, if you will, should never be the reason as to why you lose lane/game.

But it really can put a limitation on a champion. and I argue from a point of game design, not necessarily from balance.

I wouldn't call an optional item item "limiting" in any regard. He doesn't have to get it at all, and if he gets to the point that he can take advantage of it (early game lead, good matchup, etc), it's a good option for him. It's flexibility, not necessity.

That said, it may end up just making him the snowball-y-est champ in the game. Rengar gets ahead, there's no stopping him from getting this and turning into a powerhouse. Will make bad players cry.
It's your boy Guzma!
barbsq
Profile Joined November 2009
United States5348 Posts
August 10 2012 18:14 GMT
#2537
i find it fascinating that so many people want the champions to be more similar to one another when a few months ago, everyone was all like 'man champ design so stale, come up with new ideas riot'
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 10 2012 18:15 GMT
#2538
On August 11 2012 03:13 Requizen wrote:
Show nested quote +
On August 11 2012 02:54 wei2coolman wrote:
On August 11 2012 02:52 NeoIllusions wrote:
Not all champions need to fit in the same little box.

Rengar can have an optional champ item and Viktor can have a mandatory item. I don't think it matters. Complaining about it is on par with complaining about a champion's kit.

When it comes down to it, "play better" solves the problem 9 times out of 10. Item slot deficient, if you will, should never be the reason as to why you lose lane/game.

But it really can put a limitation on a champion. and I argue from a point of game design, not necessarily from balance.

I wouldn't call an optional item item "limiting" in any regard. He doesn't have to get it at all, and if he gets to the point that he can take advantage of it (early game lead, good matchup, etc), it's a good option for him. It's flexibility, not necessity.

That said, it may end up just making him the snowball-y-est champ in the game. Rengar gets ahead, there's no stopping him from getting this and turning into a powerhouse. Will make bad players cry.

well when i mentioned limitation i was talking about viktor, not rengar.
liftlift > tsm
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
August 10 2012 18:16 GMT
#2539
If you need an item to fix a champion, why not just fix the champion itself?
It's like, "Is the Federation's Mobile Suit some kind of monster?"
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-08-10 18:16:52
August 10 2012 18:16 GMT
#2540
On August 11 2012 03:14 barbsq wrote:
i find it fascinating that so many people want the champions to be more similar to one another when a few months ago, everyone was all like 'man champ design so stale, come up with new ideas riot'

There's a more elegant way of doing it, special items in shop for just one champ feels like a cop out in terms of elegant design.

EDIT: GOT NINJA'D by Chiharu >.<
liftlift > tsm
Prev 1 125 126 127 128 129 183 Next
Please log in or register to reply.
Live Events Refresh
Next event in 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 155
StarCraft: Brood War
Hyuk 692
Jaedong 341
Killer 173
JulyZerg 158
Hm[arnc] 80
Shuttle 60
Pusan 54
Noble 54
soO 45
ZergMaN 44
[ Show more ]
Backho 44
Mong 43
Hyun 27
HiyA 26
Sacsri 26
zelot 21
GoRush 11
Bale 9
Dota 2
NeuroSwarm91
League of Legends
JimRising 1333
C9.Mang0407
Counter-Strike
m0e_tv600
oskar43
Other Games
Liquid`RaSZi699
WinterStarcraft480
ceh9427
Happy280
Mew2King144
Organizations
Other Games
gamesdonequick862
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1101
• Stunt515
Upcoming Events
Replay Cast
10m
CranKy Ducklings3
RongYI Cup
2h 10m
Clem vs TriGGeR
Maru vs Creator
WardiTV Invitational
5h 10m
PiGosaur Cup
16h 10m
Replay Cast
1d
RongYI Cup
1d 2h
herO vs Solar
WardiTV Invitational
1d 5h
The PondCast
2 days
HomeStory Cup
3 days
Korean StarCraft League
3 days
[ Show More ]
HomeStory Cup
4 days
Replay Cast
4 days
HomeStory Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-01-26
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.