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United States15536 Posts
On August 11 2012 04:38 VirgilSC2 wrote: I agree on the champion cycles.
Diana/Zyra were really awesome for me, and I love them both.
Before that the last champion I got really good feels playing was Riven.
Most convenient part of this for me is ADC and AP mids don't get a second glance from me because I can't play those roles worth shit. Helps me keep money.
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United States37500 Posts
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like that UI so much better than the other one, holy god im excited
whats the 5 mean? (its prob something obvious that im overlooking)
ALSO, are they reverting the mundo art change?
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I'm warning you riot, if you make all these little numbers unreadable like that I'm going to fume ineffectively.
Straight up.
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I really don't like it. Why do they want to change the UI ? The only thing I would try to change is the shop maybe.
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On August 11 2012 04:54 arb wrote:like that UI so much better than the other one, holy god im excited whats the 5 mean? (its prob something obvious that im overlooking) ALSO, are they reverting the mundo art change? 5 points left to put in, count the levels in his abilities.
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United States37500 Posts
On August 11 2012 04:54 arb wrote:like that UI so much better than the other one, holy god im excited whats the 5 mean? (its prob something obvious that im overlooking) ALSO, are they reverting the mundo art change?
Riot Art Dept AMA
Apparently the old pic we saw before (from a page or two are) was a datemined file from months ago. So it's out of date. Pretty cool of Riot to step in and say "yo dawg, that's really old shit, don't be bummed. Check this out" :O
5 is probably how many skill points you have available to allocate? I assume.
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On August 11 2012 04:59 NeoIllusions wrote:Show nested quote +On August 11 2012 04:54 arb wrote:like that UI so much better than the other one, holy god im excited whats the 5 mean? (its prob something obvious that im overlooking) ALSO, are they reverting the mundo art change? Riot Art Dept AMAApparently the old pic we saw before (from a page or two are) was a datemined file from months ago. So it's out of date. Pretty cool of Riot to step in and say "yo dawg, that's really old shit, don't be bummed. Check this out" :O 5 is probably how many skill points you have available to allocate? I assume. Ahhh i see. Really like this ui in comparison to the other though.
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On August 11 2012 02:44 Perplex wrote: In other news, hecarim still the only jungler I can carry with consistently. He's just so damn well rounded, is there any jungler that even comes close? I don't want to be a one trick pony (lol) but I can't find another jungler that tanks, dps's, and is mobile like he is. Lee Sin
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Since Riot's switching the splash art of so many champions to their chinese versions, why haven't they done it with Sivir?
Those faces. @_@
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On August 11 2012 04:33 zulu_nation8 wrote: Well it's not like GP10 junglers clear slower. Decreasing the cost of wriggles would be another option. Pretty much no jungler pro teams run have to face the trade off between damage items vs tank items. GP10 junglers can all go pure tank without worrying about having no damage.
Yeah if you just give the jungle creeps a bigger bounty the aoe junglers are just going to pull that much farther ahead. I don't know if the problem is really soluble without moving back to some elements of the old jungle... as long as creeps present no physical difficulty, there will be no incentive to build combat items vs them, hence heroes that can build gp5 will be stronger. The fact camps are coming up constantly also kind of screws single target heroes.
Here's a possibility: you could increase the gold bounties a little bit, increase their health scaling a bit and add some scaling mr, that would force aoe junglers to build some damage so if you go philo stone hog or something like that your farming falls off. You'd still have physical aoe junglers like hecarim but there aren't many of those and you can adjust them individually.
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On August 11 2012 04:59 NeoIllusions wrote:Show nested quote +On August 11 2012 04:54 arb wrote:like that UI so much better than the other one, holy god im excited whats the 5 mean? (its prob something obvious that im overlooking) ALSO, are they reverting the mundo art change? Riot Art Dept AMAApparently the old pic we saw before (from a page or two are) was a datemined file from months ago. So it's out of date. Pretty cool of Riot to step in and say "yo dawg, that's really old shit, don't be bummed. Check this out" :O 5 is probably how many skill points you have available to allocate? I assume. Similar to the levelling skills system as DotA2. The dots underneath skills show what level your QWER is at. The number indicate how many skill points you have to allocate.
The font could be better, but it's still a WIP so not too bothered by it.
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On August 11 2012 04:59 NeoIllusions wrote:Show nested quote +On August 11 2012 04:54 arb wrote:like that UI so much better than the other one, holy god im excited whats the 5 mean? (its prob something obvious that im overlooking) ALSO, are they reverting the mundo art change? Riot Art Dept AMAApparently the old pic we saw before (from a page or two are) was a datemined file from months ago. So it's out of date. Pretty cool of Riot to step in and say "yo dawg, that's really old shit, don't be bummed. Check this out" :O 5 is probably how many skill points you have available to allocate? I assume.
I love this this type of transparency. Riot needs to do more of this! It's awesome to know what's coming down the pipeline (we can't all be like moonbear :p)
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On August 11 2012 05:02 HazMat wrote:Show nested quote +On August 11 2012 02:44 Perplex wrote: In other news, hecarim still the only jungler I can carry with consistently. He's just so damn well rounded, is there any jungler that even comes close? I don't want to be a one trick pony (lol) but I can't find another jungler that tanks, dps's, and is mobile like he is. Lee Sin 
Haha very true, and he's actually my next most played jungler after hec. I just like being an unstoppable beast late game, but you can't have it all.
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United States15536 Posts
On August 11 2012 05:18 Perplex wrote:Show nested quote +On August 11 2012 05:02 HazMat wrote:On August 11 2012 02:44 Perplex wrote: In other news, hecarim still the only jungler I can carry with consistently. He's just so damn well rounded, is there any jungler that even comes close? I don't want to be a one trick pony (lol) but I can't find another jungler that tanks, dps's, and is mobile like he is. Lee Sin  Haha very true, and he's actually my next most played jungler after hec. I just like being an unstoppable beast late game, but you can't have it all.
But Lee Sin is just an unstoppable beast ALL GORRAMN GAME. Blindness OP.
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note how on the minimap he's in the base with his team he also has 12 kills and 24 assists when his entire team has 25 kills. also minimap is on the right :@
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On August 11 2012 05:09 UniversalSnip wrote:Show nested quote +On August 11 2012 04:33 zulu_nation8 wrote: Well it's not like GP10 junglers clear slower. Decreasing the cost of wriggles would be another option. Pretty much no jungler pro teams run have to face the trade off between damage items vs tank items. GP10 junglers can all go pure tank without worrying about having no damage. Yeah if you just give the jungle creeps a bigger bounty the aoe junglers are just going to pull that much farther ahead. I don't know if the problem is really soluble without moving back to some elements of the old jungle... as long as creeps present no physical difficulty, there will be no incentive to build combat items vs them, hence heroes that can build gp5 will be stronger. The fact camps are coming up constantly also kind of screws single target heroes. Here's a possibility: you could increase the gold bounties a little bit, increase their health scaling a bit and add some scaling mr, that would force aoe junglers to build some damage so if you go philo stone hog or something like that your farming falls off. You'd still have physical aoe junglers like hecarim but there aren't many of those and you can adjust them individually.
Here's my three step solution to fixing the jungle: - Reduce the respawn timers on Wolves and Golems by 10 seconds.
- Create an item, Doran's Razor, which makes your auto attacks splash to nearby minions. The splash does not affect champions.
- Screw Wriggle's.
Step 1 increases the value of farming the jungle. Right now pretty much any AoE jungler can clear faster than camps respawn. Speeding up respawns by 10 seconds therefore increases jungle gold/exp potential by 20%. Obviously this favors AoE junglers because they clear so fast. That leads us to the next step.
Step 2 adds an item that inelegantly fixes the problem, but it's still a fix. The inherent problem with Wriggle's in the new jungle has always been that by the time a jungler can farm up Madred's and start clearing with any semblance of speed they're already a gp10 and a half behind an AoE clearing jungler. This item levels the playing field. Ultimately it doesn't interest AoE junglers because they already clear stupidly fast.
Step 3 is just here to remind everyone that in an era where no one solos Dragon and Baron is very rarely taken in secret, Wriggle's is a fairly bad item.
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So, general Sunfire Cape question: When is it ever a good idea? I look at it and see: Chainmail (yeay) and Giants Belt (yeay) then I see Sunfire and bleh...
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On August 11 2012 05:30 cLutZ wrote: So, general Sunfire Cape question: When is it ever a good idea? I look at it and see: Chainmail (yeay) and Giants Belt (yeay) then I see Sunfire and bleh... Really good on tank annie. Summon tibbers, walk through enemy team. Trollfire stacking all over again
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