That is also not a finished UI. No way Riot is going to release something like that lol.
A lot of the Chinese art is placeholder until more profession art comes in from the NA team iirc.
Forum Index > LoL General |
Chiharu Harukaze
12112 Posts
August 10 2012 16:51 GMT
#2501
That is also not a finished UI. No way Riot is going to release something like that lol. A lot of the Chinese art is placeholder until more profession art comes in from the NA team iirc. | ||
Requizen
United States33802 Posts
August 10 2012 16:53 GMT
#2502
Rengar is obv the Predator with fur, his skin even looks like one. Plus he has a feud with Cho. | ||
Dark_Chill
Canada3353 Posts
August 10 2012 16:57 GMT
#2503
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ticklishmusic
United States15977 Posts
August 10 2012 16:58 GMT
#2504
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JackDino
Gabon6219 Posts
August 10 2012 16:59 GMT
#2505
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VirgilSC2
United States6151 Posts
August 10 2012 17:02 GMT
#2506
On August 11 2012 01:59 JackDino wrote: Gp10 is an investment, so is mejais why does no one buy mejais? tbh I buy Mejai's all the time. Lux is an ideal candidate for Mejai's. | ||
Requizen
United States33802 Posts
August 10 2012 17:03 GMT
#2507
On August 11 2012 01:59 JackDino wrote: Gp10 is an investment, so is mejais why does no one buy mejais? MejaiRaka is the most legit support in game. Trust me. I'm a lobster. | ||
Seuss
United States10536 Posts
August 10 2012 17:18 GMT
#2508
On August 11 2012 01:58 ticklishmusic wrote: Bonetooth Necklace is just a little bit ridiculous as an item. Insanely snowbally, only loses one stack on death. More cost effective than most basic attack items extremely quickly. It's as cost-effective as a B.F. Sword at level 3-4. By level 18 you have a mix of valuable stats most of which have no easily calculable gold value. If you get 18 trophies, which is close to inevitable as a game goes on, you simply become a monster. | ||
wei2coolman
United States60033 Posts
August 10 2012 17:20 GMT
#2509
On August 11 2012 02:18 Seuss wrote: Show nested quote + On August 11 2012 01:58 ticklishmusic wrote: Bonetooth Necklace is just a little bit ridiculous as an item. Insanely snowbally, only loses one stack on death. More cost effective than most basic attack items extremely quickly. It's as cost-effective as a B.F. Sword at level 3-4. By level 18 you have a mix of valuable stats most of which have no easily calculable gold value. If you get 18 trophies, which is close to inevitable as a game goes on, you simply become a monster. I dunno, 18 trophies pretty hard to get, unless game goes to 40minutes or longer. I'd say realistically probably 8-10 is most likely. | ||
Sponkz
Denmark4564 Posts
August 10 2012 17:21 GMT
#2510
On August 11 2012 01:59 JackDino wrote: Gp10 is an investment, so is mejais why does no one buy mejais? You lose stacks when you die? Also gp10 is a long-term investment when you wanna go for late and you have no real chance of forcing fights/objectives at the very moment you buy them. Mejais is when you're really ahead and wanna get further ahead. You don't get further ahead by buying gp10. | ||
Perplex
United States1693 Posts
August 10 2012 17:22 GMT
#2511
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Deleted User 101379
4849 Posts
August 10 2012 17:24 GMT
#2512
On August 11 2012 02:21 Sponkz wrote: Show nested quote + On August 11 2012 01:59 JackDino wrote: Gp10 is an investment, so is mejais why does no one buy mejais? You lose stacks when you die? This. You need ~6-7 stacks active to be cost efficient compared to similar non-stack items which can work in a kill-heavy game but the higher the skill gets, the less kills people get, which in turn means getting those stacks gets really hard and leaves you with a cost inefficient item for a long time while the opponent went for a more cost efficient item that gives him a definitive advantage now, so you are even less likely to get those stacks. | ||
ticklishmusic
United States15977 Posts
August 10 2012 17:33 GMT
#2513
On August 11 2012 02:20 wei2coolman wrote: Show nested quote + On August 11 2012 02:18 Seuss wrote: On August 11 2012 01:58 ticklishmusic wrote: Bonetooth Necklace is just a little bit ridiculous as an item. Insanely snowbally, only loses one stack on death. More cost effective than most basic attack items extremely quickly. It's as cost-effective as a B.F. Sword at level 3-4. By level 18 you have a mix of valuable stats most of which have no easily calculable gold value. If you get 18 trophies, which is close to inevitable as a game goes on, you simply become a monster. I dunno, 18 trophies pretty hard to get, unless game goes to 40minutes or longer. I'd say realistically probably 8-10 is most likely. I haven't gotten a chance to look at Rengar's stats yet (my internet is shitting itself), so it depends on how squishy/brusiery/whatever he is. Given he only loses one stack per death and gains one per assist/ kill, he'd have to absolutely suck to not get up to say, 12 stacks. I have had some pretty bad games (courtesy of aforementioned shit internet) as support lately and finished like 1/8/24 which still works out to 17 stacks at the end of the game. | ||
thenexusp
United States3721 Posts
August 10 2012 17:34 GMT
#2514
On August 11 2012 01:51 Chiharu Harukaze wrote: "I can't let you do that That is also not a finished UI. No way Riot is going to release something like that lol. A lot of the Chinese art is placeholder until more profession art comes in from the NA team iirc. From what I recall reading on reddit, that screenshot comes from some redditor noticing some new files in the PBE, then swapping those files out directly with the old HUD files, meaning who knows at what progress this new HUD is at (new files were probably included by mistake in the PBE) | ||
Seuss
United States10536 Posts
August 10 2012 17:36 GMT
#2515
On August 11 2012 02:20 wei2coolman wrote: Show nested quote + On August 11 2012 02:18 Seuss wrote: On August 11 2012 01:58 ticklishmusic wrote: Bonetooth Necklace is just a little bit ridiculous as an item. Insanely snowbally, only loses one stack on death. More cost effective than most basic attack items extremely quickly. It's as cost-effective as a B.F. Sword at level 3-4. By level 18 you have a mix of valuable stats most of which have no easily calculable gold value. If you get 18 trophies, which is close to inevitable as a game goes on, you simply become a monster. I dunno, 18 trophies pretty hard to get, unless game goes to 40minutes or longer. I'd say realistically probably 8-10 is most likely. That's what I meant when I said, "as a game goes on". If a game goes long you're guaranteed 18 stacks unless you're dying so fast in teamfights that you get no assists or getting caught all the time. It's not like Mejai's where if you hit 20 and die you may never hit 20 again. | ||
Perplex
United States1693 Posts
August 10 2012 17:44 GMT
#2516
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wei2coolman
United States60033 Posts
August 10 2012 17:45 GMT
#2517
On August 11 2012 02:36 Seuss wrote: Show nested quote + On August 11 2012 02:20 wei2coolman wrote: On August 11 2012 02:18 Seuss wrote: On August 11 2012 01:58 ticklishmusic wrote: Bonetooth Necklace is just a little bit ridiculous as an item. Insanely snowbally, only loses one stack on death. More cost effective than most basic attack items extremely quickly. It's as cost-effective as a B.F. Sword at level 3-4. By level 18 you have a mix of valuable stats most of which have no easily calculable gold value. If you get 18 trophies, which is close to inevitable as a game goes on, you simply become a monster. I dunno, 18 trophies pretty hard to get, unless game goes to 40minutes or longer. I'd say realistically probably 8-10 is most likely. That's what I meant when I said, "as a game goes on". If a game goes long you're guaranteed 18 stacks unless you're dying so fast in teamfights that you get no assists or getting caught all the time. It's not like Mejai's where if you hit 20 and die you may never hit 20 again. Yeah. I'm fine with the item. It's better than being underpowered like viktor's item. It's slot AND cost efficient. They'll probably have to fix progression of stacks though, but that's something that's easily patchable. | ||
Requizen
United States33802 Posts
August 10 2012 17:46 GMT
#2518
On August 11 2012 02:44 Perplex wrote: In other news, hecarim still the only jungler I can carry with consistently. He's just so damn well rounded, is there any jungler that even comes close? I don't want to be a one trick pony (lol) but I can't find another jungler that tanks, dps's, and is mobile like he is. Skarner. But we shan't start that again. Seriously, unless my team feeds really hardcore, I have yet to lose a game with Skarner jungling. Fight everything, drag people to their doom, and lay down permaslows to secure kills. It doesn't even feel fair at times. | ||
wei2coolman
United States60033 Posts
August 10 2012 17:47 GMT
#2519
On August 11 2012 02:44 Perplex wrote: In other news, hecarim still the only jungler I can carry with consistently. He's just so damn well rounded, is there any jungler that even comes close? I don't want to be a one trick pony (lol) but I can't find another jungler that tanks, dps's, and is mobile like he is. Depends on how you build him. I like the TF/PD/PD build, hahahaha, alright, that's enough trolling from me. I guess shyvanna is pretty close to Hecarim in terms of utility/role. Hmm, I've been recently seeing more skarner in some tourney play, at least in some of the EU, but from my understanding his mana problems are a real issue. | ||
WaveofShadow
Canada31494 Posts
August 10 2012 17:47 GMT
#2520
This way all the people who copmplain about his lategame being a little too weak without a better 6th item will be appeased, and the people who want the stats/ability changes can get the augment early (for some reduced price so it adds up to the same thing when you upgrade it I guess). Thoughts? | ||
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