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[Patch 1.0.0.141: Draven] General Discussion - Page 272

Forum Index > LoL General
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anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
July 05 2012 13:49 GMT
#5421
holy shit nunu teemo is such a crazy fun lane. And teemo is just awesome in general.
Dunk first. Ask questions while dunking.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 05 2012 13:55 GMT
#5422
On July 05 2012 22:43 nosliw wrote:
hmm I have never tired AD runes on annie. Is she the longest AA range out of all AP mids?

she has the second longest base attack range of all champs in the game. second only to cait
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
July 05 2012 14:03 GMT
#5423
On July 05 2012 22:49 Sufficiency wrote:
Show nested quote +
On July 05 2012 22:36 Eppa! wrote:
Annie should win vs Ryze easy if you go hybrid marks and AD quints. Annie is one of the top 3 laning phase ap heroes imo. She does wraiths fine and can push well; her auto attack is insanely good harass.

Kassadin is the easiest Annie lane.


I seriously doubt her laning phase is good, let alone "top 3". She does not have good harass, sustain, or pushing power. Her advantage is that she can win trades with anyone while her stun is up, which allows some zoning.


Lol what? Her laning is extremely potent. The advantage that you just stated is a huge part of it. You can just dance around with your stun up and farm, while your opponent is too afraid to get close because they will eat the stun and a ton of damage. Her AA range is huge and allows for easy farming and poke.

Annie's passive, if managed properly, is virtually an on demand stun. There is literally something like a 2 second window when the stun isn't up/available.

Out of the 3 things you said she is insufficient at, literally the only one you're correct on is the sustain. Her Q is great mana sustain (because it costs 0 while farming), so the only issue is health sustain, which is not even remotely unique to her. That's all solved as soon as she gets her catalyst.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
nosliw
Profile Blog Joined December 2008
United States2716 Posts
July 05 2012 14:23 GMT
#5424
I still can't decide if I like cata first or d-ring stack on Annie. I feel like if I go cata first, I can't burst the opposing AP mid.
Promises
Profile Joined February 2004
Netherlands1821 Posts
July 05 2012 14:28 GMT
#5425
A question regarding picking policy:

First a bit about myself. I'm ranked at 1450 or so, with highest at ~~1520. I play every role decently, but I prefer mid or certain specific champions (Akali top, Alistar Jungle for instance). In champion selection I'm often faced with a bit of a dilemma. I'm generally the only guy actually saying he'll play whatever (but prefers mid). I ask what's left and I take that, often ending up with support (which I'm fine with). This does mean however, that it's very hard to cary a game if your AD isn't good. Now I still believe that it's better if everyone plays what they'r best at, and since I dont have a really strong preference I dont mind picking leftovers, but how should I balance this out? I'm at a level where if the opposing mid is slightly conservative and has a good jungler I can't dominate hard/hardcary the game anymore (which I guess means I belong at the 1500'ish rating, which is fine aswell), but some people just completely trash the game as whatever role they wanted while being last-pick, and I'm left wondering if it hadnt been better if I had just claimed that spot and left them to support (with all the ensueing drama, ragequitting, afk'ing and whining taken on the chin). What do you reckon is wise?
I'm a man of my word, and that word is "unreliable".
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
July 05 2012 14:28 GMT
#5426
I've always gone Cata on her, and I much prefer it. Since her abilities are somewhat shorter range, chances of her taking some punishment are higher, so I like the beefiness.

I generally don't have too much trouble bursting the enemy down at 6 assuming I don't mess up the combo. Your Q is low enough cooldown to poke them down a bit, and if they get to ~60%, your full combo will usually kill them.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-07-05 14:28:41
July 05 2012 14:28 GMT
#5427
Why would you go catalyst? Annie doesn't need much mana and she does need the burst. Get 2-3 dorans and a few potions.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
July 05 2012 14:50 GMT
#5428
It's just how I've always played her. I really like RoA on Annie, and her early burst is still good enough with the catalyst.

After the last few days, I've decided I would really prefer Ori to not be changed at all. I've had huge success with her lately, and I really don't want her to get more attention from the community. D=
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Conversion
Profile Joined April 2010
United States3308 Posts
July 05 2012 14:50 GMT
#5429
On July 05 2012 23:28 Promises wrote:
A question regarding picking policy:

First a bit about myself. I'm ranked at 1450 or so, with highest at ~~1520. I play every role decently, but I prefer mid or certain specific champions (Akali top, Alistar Jungle for instance). In champion selection I'm often faced with a bit of a dilemma. I'm generally the only guy actually saying he'll play whatever (but prefers mid). I ask what's left and I take that, often ending up with support (which I'm fine with). This does mean however, that it's very hard to cary a game if your AD isn't good. Now I still believe that it's better if everyone plays what they'r best at, and since I dont have a really strong preference I dont mind picking leftovers, but how should I balance this out? I'm at a level where if the opposing mid is slightly conservative and has a good jungler I can't dominate hard/hardcary the game anymore (which I guess means I belong at the 1500'ish rating, which is fine aswell), but some people just completely trash the game as whatever role they wanted while being last-pick, and I'm left wondering if it hadnt been better if I had just claimed that spot and left them to support (with all the ensueing drama, ragequitting, afk'ing and whining taken on the chin). What do you reckon is wise?


what i did to get out of 1500 was to support as little as possible

like if i played 20 games, i would support once.

granted, it's not bad to learn and play support but as you said, you really can't carry games by supporting. i jungled 19/20 games and im at 1700 now. not bragging or anything, but if you really feel like you can carry your way up just tell your team that you want x role, and if they're being douches and not letting you get it, oh well. tank the elo and write their names down so you never let them get a certain role again LOL.

i usually just demand roles though. like "jungle or afk"
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2012-07-05 14:55:08
July 05 2012 14:54 GMT
#5430
On July 05 2012 23:50 jcarlsoniv wrote:
It's just how I've always played her. I really like RoA on Annie, and her early burst is still good enough with the catalyst.

After the last few days, I've decided I would really prefer Ori to not be changed at all. I've had huge success with her lately, and I really don't want her to get more attention from the community. D=


thats what I've been trying to tell you. also the Q > W damage swap sucks hard.
Carrilord has arrived.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
July 05 2012 14:54 GMT
#5431
On July 05 2012 23:50 jcarlsoniv wrote:
It's just how I've always played her. I really like RoA on Annie, and her early burst is still good enough with the catalyst.

After the last few days, I've decided I would really prefer Ori to not be changed at all. I've had huge success with her lately, and I really don't want her to get more attention from the community. D=


Yeah that's why I like RoA too, because she has decent base damages. Even with RoA I can still 100-0 the opposing mid, unless they rushed a Negatron or something.

QRWQ Ignite still hurts a lot even without AP.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 05 2012 14:58 GMT
#5432
I used to RoA annie also, but it feels like nobody gets RoA anymore unless they REALLY need the mana/hp and I feel like annie doesn't and you should probably just rush deathcap.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
July 05 2012 14:59 GMT
#5433
On July 05 2012 23:54 Slusher wrote:
Show nested quote +
On July 05 2012 23:50 jcarlsoniv wrote:
It's just how I've always played her. I really like RoA on Annie, and her early burst is still good enough with the catalyst.

After the last few days, I've decided I would really prefer Ori to not be changed at all. I've had huge success with her lately, and I really don't want her to get more attention from the community. D=


thats what I've been trying to tell you. also the Q > W damage swap sucks hard.


It's kind of an interesting thing they've imposed. My initial thoughts were that her laning is going to be even more ridiculously OP. They're definitely buffing her passive, and that's huge against other APs, especially early. The Q damage nerf is sad, and the CD buff doesn't affect Rank 1 Q, so I'm not really sure what I should max now. Both will still be maxed by 13, so her mid game team fight will definitely be stronger, and with the improved scaling, it makes her late game better too.

Overall, it's a nice buff for her, it's just shifting her strengths in lane a bit? I'm looking forward to seeing how much they changed the responsiveness on her abilities. The new fluidity may make up for the early damage reduction on Q.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 05 2012 15:00 GMT
#5434
On July 05 2012 23:50 jcarlsoniv wrote:
It's just how I've always played her. I really like RoA on Annie, and her early burst is still good enough with the catalyst.

After the last few days, I've decided I would really prefer Ori to not be changed at all. I've had huge success with her lately, and I really don't want her to get more attention from the community. D=

She's not really a bad character, like gragas is still a strong pick, we just don't see him as often because he wasn't buffed recently.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 05 2012 15:02 GMT
#5435
On July 05 2012 23:03 jcarlsoniv wrote:
Show nested quote +
On July 05 2012 22:49 Sufficiency wrote:
On July 05 2012 22:36 Eppa! wrote:
Annie should win vs Ryze easy if you go hybrid marks and AD quints. Annie is one of the top 3 laning phase ap heroes imo. She does wraiths fine and can push well; her auto attack is insanely good harass.

Kassadin is the easiest Annie lane.


I seriously doubt her laning phase is good, let alone "top 3". She does not have good harass, sustain, or pushing power. Her advantage is that she can win trades with anyone while her stun is up, which allows some zoning.


Lol what? Her laning is extremely potent. The advantage that you just stated is a huge part of it. You can just dance around with your stun up and farm, while your opponent is too afraid to get close because they will eat the stun and a ton of damage. Her AA range is huge and allows for easy farming and poke.

Annie's passive, if managed properly, is virtually an on demand stun. There is literally something like a 2 second window when the stun isn't up/available.

Out of the 3 things you said she is insufficient at, literally the only one you're correct on is the sustain. Her Q is great mana sustain (because it costs 0 while farming), so the only issue is health sustain, which is not even remotely unique to her. That's all solved as soon as she gets her catalyst.

You should probably look up the meaning of literally.
Assuming you have a point in E (which you shouldn't for the majority of the laning phase) and don't use R to charge your stun (lol), there is at least a gap of 8 seconds between the start of 2 stuns. Not including CDR, but even with blue buff and masteries you only have 24%, subtract the duration of the stun as well and you have a minimum window of 4.33 seconds without stun.
If you have a good reason to disagree with the above, please tell me. Thank you.
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
Last Edited: 2012-07-05 15:14:09
July 05 2012 15:09 GMT
#5436
On July 05 2012 23:50 Conversion wrote:
Show nested quote +
On July 05 2012 23:28 Promises wrote:
A question regarding picking policy:

First a bit about myself. I'm ranked at 1450 or so, with highest at ~~1520. I play every role decently, but I prefer mid or certain specific champions (Akali top, Alistar Jungle for instance). In champion selection I'm often faced with a bit of a dilemma. I'm generally the only guy actually saying he'll play whatever (but prefers mid). I ask what's left and I take that, often ending up with support (which I'm fine with). This does mean however, that it's very hard to cary a game if your AD isn't good. Now I still believe that it's better if everyone plays what they'r best at, and since I dont have a really strong preference I dont mind picking leftovers, but how should I balance this out? I'm at a level where if the opposing mid is slightly conservative and has a good jungler I can't dominate hard/hardcary the game anymore (which I guess means I belong at the 1500'ish rating, which is fine aswell), but some people just completely trash the game as whatever role they wanted while being last-pick, and I'm left wondering if it hadnt been better if I had just claimed that spot and left them to support (with all the ensueing drama, ragequitting, afk'ing and whining taken on the chin). What do you reckon is wise?


what i did to get out of 1500 was to support as little as possible

like if i played 20 games, i would support once.

granted, it's not bad to learn and play support but as you said, you really can't carry games by supporting. i jungled 19/20 games and im at 1700 now. not bragging or anything, but if you really feel like you can carry your way up just tell your team that you want x role, and if they're being douches and not letting you get it, oh well. tank the elo and write their names down so you never let them get a certain role again LOL.

i usually just demand roles though. like "jungle or afk"


i think we had that discussion so many times.

my taric right now has a winratio of 75% and 30 games played or so. YOU CAN CARRY WITH SUPPORT. I've carried games where my mid and top fed, where my ad sucked. It's all managable to a certain lvl.

People are bad at support because (im not good either) they try to avoid it because everyone thinks you cant carry, and therefore they can't.

Your jungler is probably just better than your support, and/or you just became a better player overall that's why your elo increased, not because you stopped playing support.
nmbr
Profile Joined September 2010
United States79 Posts
Last Edited: 2012-07-05 16:02:03
July 05 2012 15:17 GMT
#5437
On July 05 2012 20:24 Ferrose wrote:
I thought Jayce was some satirical/campy superhero guy. Plus he even looks like he's from TF2.


It sounds like the name of a throwaway red shirt character from Venture Brothers. You know, the ones that are always either horribly malformed or not-so-secret pedos. I bet Jayce and Captain Sunshine could swap war stories 'till morning count.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2012-07-05 15:24:14
July 05 2012 15:21 GMT
#5438
On July 05 2012 23:59 jcarlsoniv wrote:
Show nested quote +
On July 05 2012 23:54 Slusher wrote:
On July 05 2012 23:50 jcarlsoniv wrote:
It's just how I've always played her. I really like RoA on Annie, and her early burst is still good enough with the catalyst.

After the last few days, I've decided I would really prefer Ori to not be changed at all. I've had huge success with her lately, and I really don't want her to get more attention from the community. D=


thats what I've been trying to tell you. also the Q > W damage swap sucks hard.


It's kind of an interesting thing they've imposed. My initial thoughts were that her laning is going to be even more ridiculously OP. They're definitely buffing her passive, and that's huge against other APs, especially early. The Q damage nerf is sad, and the CD buff doesn't affect Rank 1 Q, so I'm not really sure what I should max now. Both will still be maxed by 13, so her mid game team fight will definitely be stronger, and with the improved scaling, it makes her late game better too.

Overall, it's a nice buff for her, it's just shifting her strengths in lane a bit? I'm looking forward to seeing how much they changed the responsiveness on her abilities. The new fluidity may make up for the early damage reduction on Q.


ok I'll explain my beef.

I know Froggen maxes W and I'm not going to make any arguments about how you should take my advice over his, but the way I see it and this is probly related to solo q, I prefer q max.

in the first no item (boots3) lane phase, usually levels 1-6, I feel like Ori's true advantage in lane is ominous positioning of the ball. Leave the ball hanging in spots where it will threaten damage for last hitting. in these levels this is a 0/10/20 damage nerf. and a 0 damage buff on w (all changes are to scaling) these changes make it very difficult to bully someone out of lane first, which I don't think anyone would disagree who goes back first from the initial lane phase is a pretty big deal.

Lets be blunt, however much you like it LoL has devolved into a game of cooldowns, mana has become fairly easily managable once you get to the mid-late game. but for these first 6 levels when you spend that 1/5 of your mana for a spell you need it to have impact, and thats why I prefer q, lvls 1-6 Ori even if you miss the knowlege that this guy can do this all day is a mind game within itself.

once you hit mid/late and both are maxed it's a non issue, but the gcd change is going to be 90% of the buff at this point, not the Q >W damage swap so I'd rather just have that part left out.

@Kenji

I don't know how you carry on any support not named LuLu...
Carrilord has arrived.
Cloud9157
Profile Joined December 2010
United States2968 Posts
July 05 2012 15:26 GMT
#5439
On July 05 2012 18:07 IMoperator wrote:
I play annie mid almost exclusively now, and I'm not the best player, but I'm really not sure what to do against Kassadin, LeBlanc and Swain mid. Kass and LB both have silencing spells and even though Swain doesn't, he does constant damage to me. Besides ganking, what should I be doing vs. these champs in lane? They get free farm because if I push at all they do insane damage.


You might be able to burst down Swain early on. I've had mixed results surviving an Annie's burst in lane. He should survive if he has 75% of his health or more. If not, you can kill him. Just keep the pressure on him even after you throw down R>Q>W>ignite. If he had his ult on when you started the burst, he will still be regaining health as he runs away, so you may find him surviving with the slightest of HPs regardless if you don't keep on him.

Don't even bother if you notice he has absurd health/MR. I myself love to run hp/level yellows on Swain, since you don't even need mana regen in lane 99% of the time. If I actually have trouble surviving a lane, I usually grab a SV/mercs/chalice for durability.

So yeah, once he starts to have 2k+ health, you need to rely on teammates to kill him with you. No one can burst down a Swain with so much health.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
July 05 2012 15:37 GMT
#5440
On July 05 2012 09:56 PrinceXizor wrote:
Eh i only 1v1'd him because he caught me inbetween dota 2 matches(watching not playing) while i was sitting in LoL. I still don't think it proves a damn thing, except that he definitely underestimated the trading mid wave issue and that i shouldn't have tried the trade to wukong outside of the creep waves like i did twice. and that he was BM in game.

EDIT: I'd like to see two top laners try it instead of a support player playing vs a jungler.

fine, I'll use your spec and play vs. Shake. I'm a better top laner than he is anyway. Tell me your spec and we'll see what happens with Eve vs. Lee Sin.
mogwaismusings.wordpress.com
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