What I'm thinking is for each game, track:
Elo gain/loss
What Roll Played
Date/Time (so I can look at trends on weekends vs weekdays)
Streaks
Are there any other variables you guys think it would be useful/interesting to keep track of?
Forum Index > LoL General |
jcarlsoniv
United States27922 Posts
June 28 2012 19:10 GMT
#3961
What I'm thinking is for each game, track: Elo gain/loss What Roll Played Date/Time (so I can look at trends on weekends vs weekdays) Streaks Are there any other variables you guys think it would be useful/interesting to keep track of? | ||
IMoperator
4476 Posts
June 28 2012 19:16 GMT
#3962
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overt
United States9006 Posts
June 28 2012 19:20 GMT
#3963
On June 29 2012 04:16 IMoperator wrote: Hm, I want some suggestions on what champion to get next. I play Lux in like 90% of my games atm, and the other times I play Master Yi (trying to go AP trololo). I was thinking about trying Dr. Mundo but tanky characters don't really appeal to me that much, I just thought he looked cool. Maybe a new AP? I've tried Leblanc already and I didn't like her, but any suggestions? Ahri is really strong and she uses a lot of skill shots, like Lux does. She doesn't have the same range as Lux though. I've only played AP Yi like once but I can't think of a champion similar to him. I used to play a lot of Lux and when I have to play AP Ahri is one of my go-to champions because I think she's really fun. Not to mention if you main Lux you're probably pretty good at skillshots so you should do pretty well with Ahri. | ||
Vaporized
United States1471 Posts
June 28 2012 19:22 GMT
#3964
On June 29 2012 04:05 PrinceXizor wrote: After today, I am done with LoL. I just can't be bothered to put effort into a game to improve, when the game itself is so miserable, and the ladder system so broken, that improvement is impossible. Uninstalling now. Been fun guys (kinda). Wish all of you luck. and my parting wisdom: Karma is good bottom lane as support against vayne, graves, corki. Support fiddle is amazing against any non taric/ali support. LoL pro players go too often for the 5th kill over an objective. LoL Pro players don't use the bush well enough to harrass in bot lane they use it too much for attempted kills to force wards to be placed in them. you guys have been overwhelmingly cool, unlike the rest of the community. ![]() im curious why you think the ladder system is broken? | ||
IMoperator
4476 Posts
June 28 2012 19:24 GMT
#3965
On June 29 2012 04:20 overt wrote: Show nested quote + On June 29 2012 04:16 IMoperator wrote: Hm, I want some suggestions on what champion to get next. I play Lux in like 90% of my games atm, and the other times I play Master Yi (trying to go AP trololo). I was thinking about trying Dr. Mundo but tanky characters don't really appeal to me that much, I just thought he looked cool. Maybe a new AP? I've tried Leblanc already and I didn't like her, but any suggestions? Ahri is really strong and she uses a lot of skill shots, like Lux does. She doesn't have the same range as Lux though. I've only played AP Yi like once but I can't think of a champion similar to him. I used to play a lot of Lux and when I have to play AP Ahri is one of my go-to champions because I think she's really fun. Not to mention if you main Lux you're probably pretty good at skillshots so you should do pretty well with Ahri. Alright, thanks man. I'll try her out sometime. | ||
MooMooMugi
United States10531 Posts
June 28 2012 19:28 GMT
#3966
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spinesheath
Germany8679 Posts
June 28 2012 19:29 GMT
#3967
On June 29 2012 04:05 PrinceXizor wrote: After today, I am done with LoL. I just can't be bothered to put effort into a game to improve, when the game itself is so miserable, and the ladder system so broken, that improvement is impossible. You are free to do whatever you want, but you should be honest to yourself. There is nothing in the game that stops you from improving. It's just you. | ||
Phrost
United States4008 Posts
June 28 2012 19:36 GMT
#3968
On June 29 2012 03:25 Slayer91 wrote: Malph honestly seems OP right now. Maybe it's the nerf to all sustaining bruisers top lane and AD/AP carries doing most of the work in teamfights now but he seems to win or at least draw every lane and in teamfights he just initiates from a million range with ult and then sits on the AD carry who not only doesn't do much damage to 400 armour malphite but also gets attack speed slowed on top of that and possibly randuins+frozen heart AGAIN. In theory I suppose the counter to malph is a tanky team either AP based or lots of bruisers so he can't slow them all, but right now bruisers are falling out of popularity because of how hard it is to engage a lot of these teams which are based around 3 people protecting the AP and AD who generally have strong poke and high damage and malph excels against that with his engage and AS slow. Blitz and naut just because hooks are gay and when people stop getting lazy and get better at dodging maybe they'll fall out again? I dunno. I miss the days before draft mode. Every team rocked Malphite, Amumu, Ashe, Morgana, X because mass aoe ult initiation from a billion miles away was always best | ||
De4ngus
United States6533 Posts
June 28 2012 19:38 GMT
#3969
On June 29 2012 04:29 spinesheath wrote: Show nested quote + On June 29 2012 04:05 PrinceXizor wrote: After today, I am done with LoL. I just can't be bothered to put effort into a game to improve, when the game itself is so miserable, and the ladder system so broken, that improvement is impossible. You are free to do whatever you want, but you should be honest to yourself. There is nothing in the game that stops you from improving. It's just you. ^^^^^ | ||
jcarlsoniv
United States27922 Posts
June 28 2012 19:43 GMT
#3970
On June 29 2012 04:28 MooMooMugi wrote: Soniv you just should play a lot of Gragas hes so OP That's not what I asked =P Although I did add a Champion Played column I kinda wish I had started something like this a long time ago. I would have loved to see my elo fluctuations over the course of the last ~6 months. Edit: I may make this into a Public Google Doc. That way I can keep the link somewhere (like my stream thread), and anyone can take a look at it as I progress (or regress). Is this something others might be interested in looking at? | ||
PrinceXizor
United States17713 Posts
June 28 2012 19:47 GMT
#3971
On June 29 2012 04:22 Vaporized wrote: im curious why you think the ladder system is broken? The game being miserable has to do with how terrible the backend of the game is, the server side issues and constant problems, in addition to the fact that i don't like how passive and snowbally the game is at top levels but the second half of that was just personal preference. the ladder system, having more ELO lost than gained is good for the game, but having one side always have slightly higher average ELO than the other is kind of bad, i know it's for "balance" so that 1 side gets more/loses less elo, but the other has a higher chance of winning due to team skill, but it's not good for solo/duo queue. The lack of ELO loss/any real punishment for dodging is a problem. the surrender mechanic is horrible for laddering. The placement matches for a new season and account aren't really good indicators of skill or anything. Even if you play your role perfectly, you have a pretty decent chance of losing which is a problem that almost every other competitive game doesn't have (HoN being the other exception), but it's a major problem for laddering. Season 1 my account was at 1800 ELO, i felt i was a decent player, not amazing, but i definitely had games where i felt i did everything possible for my teams victory, and i was a support player. Played with some season 1 ladder buddies recently, I found out that i had not improved at all since season 1 despite playing more games season 2 than 1. Because my account has been frozen at a lower ELO than my skill level, so i don't actually get any practice. in BW and in star2 this could be alleviated by practice partners and the fact that it is 1v1 so you get to where you are challenged sooner, but finding 9 players online of similar skill level to inhouse with every day is really hard to do and unreliable. Pretty much, my issue with the ladder system, is that it exists the way it does for a game that requires 10 players. You cannot skirt the ladder to practice, and you cannot practice effectively on the ladder. So I've been in limbo for so long. I'm just tired of playing and playing and seeing absolutely no improvement because the games i win at this elo are completely 1 sided. you don't learn a damn thing from a game where the other team is just horribly outclassed. and you learn too slowly from games where your team just won't listen and repeats the same mistakes. and you cannot learn anything at all from games you lose/win because of disconnects and crashes, except that 4v5's are hard. I dunno i guess i could be convinced to come back to play if i could find a big practice group. I just don't like ranked being a waste of time until you hit the bottom end of your skill level. Just makes me sad to play over and over and have absolutely no control over stopping a losing game before it gets out of control. by the team people want to listen to you, it's far too late. | ||
PrinceXizor
United States17713 Posts
June 28 2012 19:48 GMT
#3972
On June 29 2012 04:10 jcarlsoniv wrote: I think, starting tonight, I am going to start tracking my own elo adventures (inspired by Slusher and also while looking at trends at work atm). What I'm thinking is for each game, track: Elo gain/loss What Roll Played Date/Time (so I can look at trends on weekends vs weekdays) Streaks Are there any other variables you guys think it would be useful/interesting to keep track of? Keep track of which side wins (blue/purple) and how many DCs/crashes happen in each game. EDIT: soniv can't you also use the way back machine to check your ELO at times in the past? or does it not work that way? if not the way back machine then another archive site? | ||
jcarlsoniv
United States27922 Posts
June 28 2012 19:53 GMT
#3973
On June 29 2012 04:48 PrinceXizor wrote: Show nested quote + On June 29 2012 04:10 jcarlsoniv wrote: I think, starting tonight, I am going to start tracking my own elo adventures (inspired by Slusher and also while looking at trends at work atm). What I'm thinking is for each game, track: Elo gain/loss What Roll Played Date/Time (so I can look at trends on weekends vs weekdays) Streaks Are there any other variables you guys think it would be useful/interesting to keep track of? Keep track of which side wins (blue/purple) and how many DCs/crashes happen in each game. EDIT: soniv can't you also use the way back machine to check your ELO at times in the past? or does it not work that way? if not the way back machine then another archive site? I have no idea what the "way back machine" is O_o This is something I want to keep track of myself for my own insight and observation. It's something I've thought would be cool to do for a while, but now I'm actually putting myself into the motions of doing it. And whether or not DCs or crashes (my game hasn't really ever crashed in game...) is pretty irrelevant to me. My only purpose is to look at my trends in success or failure over the long term and what caused it for my own improvement and information. A DC or crash is out of my power, so it doesn't really apply to what I want to know. | ||
PrinceXizor
United States17713 Posts
June 28 2012 19:56 GMT
#3974
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Vaporized
United States1471 Posts
June 28 2012 19:59 GMT
#3975
On June 29 2012 04:47 PrinceXizor wrote: Show nested quote + On June 29 2012 04:22 Vaporized wrote: im curious why you think the ladder system is broken? The game being miserable has to do with how terrible the backend of the game is, the server side issues and constant problems, in addition to the fact that i don't like how passive and snowbally the game is at top levels but the second half of that was just personal preference. the ladder system, having more ELO lost than gained is good for the game, but having one side always have slightly higher average ELO than the other is kind of bad, i know it's for "balance" so that 1 side gets more/loses less elo, but the other has a higher chance of winning due to team skill, but it's not good for solo/duo queue. The lack of ELO loss/any real punishment for dodging is a problem. the surrender mechanic is horrible for laddering. The placement matches for a new season and account aren't really good indicators of skill or anything. Even if you play your role perfectly, you have a pretty decent chance of losing which is a problem that almost every other competitive game doesn't have (HoN being the other exception), but it's a major problem for laddering. Season 1 my account was at 1800 ELO, i felt i was a decent player, not amazing, but i definitely had games where i felt i did everything possible for my teams victory, and i was a support player. Played with some season 1 ladder buddies recently, I found out that i had not improved at all since season 1 despite playing more games season 2 than 1. Because my account has been frozen at a lower ELO than my skill level, so i don't actually get any practice. in BW and in star2 this could be alleviated by practice partners and the fact that it is 1v1 so you get to where you are challenged sooner, but finding 9 players online of similar skill level to inhouse with every day is really hard to do and unreliable. Pretty much, my issue with the ladder system, is that it exists the way it does for a game that requires 10 players. You cannot skirt the ladder to practice, and you cannot practice effectively on the ladder. So I've been in limbo for so long. I'm just tired of playing and playing and seeing absolutely no improvement because the games i win at this elo are completely 1 sided. you don't learn a damn thing from a game where the other team is just horribly outclassed. and you learn too slowly from games where your team just won't listen and repeats the same mistakes. and you cannot learn anything at all from games you lose/win because of disconnects and crashes, except that 4v5's are hard. I dunno i guess i could be convinced to come back to play if i could find a big practice group. I just don't like ranked being a waste of time until you hit the bottom end of your skill level. Just makes me sad to play over and over and have absolutely no control over stopping a losing game before it gets out of control. by the team people want to listen to you, it's far too late. i was curious because i feel pretty much the same way. i started playing ranked in december and didnt realize that dodging took elo. so when i would get trolls or bad team comps i would dodge. i dodged my way down to 900. i clawed my way back to 1250 and then went on a horrid 10 game losing streak, this was over a friday and saturday on a holiday weekend.i dont play ranked on weekends or holidays anymore. im sure my actual skill level is closer to 1200+ then 900 but the players at 900 just dont give a shit about winning or getting better. it is beyond frustrating. my record is 250-220 and my kda ratio is the best i have seen on anyone at my lvl. the games i win i win through sheer hard carrying, which just isnt possible in all lanes or game situations. having to carry to win is fine, but knowing that unless i dominate chances are i wont win the game makes the whole thing more stressful then fun. i hate having someone elses poor play punish me. at least in sc2 if i won it was because i, and i alone, was better, and vice versa if i lose. maybe i will play more in s3 but right now digging myself out of elo hell again just seems like a waste of time and what really bugs me is that the system seems designed to ensure that is the case. | ||
Gorsameth
Netherlands21705 Posts
June 28 2012 20:03 GMT
#3976
You should read Mogwai's blog tho it has a really good articel on this subject. http://mogwaismusings.wordpress.com/2012/02/20/soloqueuementality/ | ||
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TheYango
United States47024 Posts
June 28 2012 20:05 GMT
#3977
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jcarlsoniv
United States27922 Posts
June 28 2012 20:05 GMT
#3978
On June 29 2012 05:05 TheYango wrote: I'm curious what this game would be like if there were no visible Elo for ranked games. It would all be like normals, I would think. No thanks. | ||
zer0das
United States8519 Posts
June 28 2012 20:09 GMT
#3979
On June 29 2012 05:05 TheYango wrote: I'm curious what this game would be like if there were no visible Elo for ranked games. People would still brag about their supposed elo, but you couldn't check afterwards to validate the fact that they're lying scumbags. | ||
Sermokala
United States13956 Posts
June 28 2012 20:15 GMT
#3980
I'm undefeated in ranked play and I'm happy with that. | ||
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