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[Patch 1.0.0.141: Draven] General Discussion - Page 171

Forum Index > LoL General
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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 25 2012 19:53 GMT
#3401
honestly, just putting in heaven's halbred would fix a hell of alot of what mogwai complains about tbh.

disarming an AD carry removing them from the fight for 4.5 seconds. doesn't affect bruisers as much since oftentimes their spells make up the difference in damage for them.
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
June 25 2012 19:53 GMT
#3402
On June 26 2012 04:38 TheYango wrote:
Show nested quote +
On June 26 2012 03:44 barbsq wrote:
i think something like sc2's mapmaker would be really cool for stuff like dota2/lol/etc

Two words:

Pudge Wars

3 words,

Luthers Party Ultima.
Stick it up. take it up. step aside and see the world
warscythes
Profile Joined December 2011
365 Posts
June 25 2012 19:56 GMT
#3403
On June 26 2012 04:53 PrinceXizor wrote:
honestly, just putting in heaven's halbred would fix a hell of alot of what mogwai complains about tbh.

disarming an AD carry removing them from the fight for 4.5 seconds. doesn't affect bruisers as much since oftentimes their spells make up the difference in damage for them.


Wait, I don't play Dota so I don't know what you are talking about. But you are talking about implementing an item that would effective remove the enemy carry from the fight for 4.5 seconds?

Wouldn't that be OP as cabbage?
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
June 25 2012 19:57 GMT
#3404
On June 26 2012 04:53 RogerX wrote:
Show nested quote +
On June 26 2012 04:38 TheYango wrote:
On June 26 2012 03:44 barbsq wrote:
i think something like sc2's mapmaker would be really cool for stuff like dota2/lol/etc

Two words:

Pudge Wars

3 words,

Luthers Party Ultima.


Two words:
destructible rocks
Remember, no matter where you go, there you are.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-25 20:01:50
June 25 2012 19:58 GMT
#3405
On June 26 2012 04:48 r.Evo wrote:
What LoL lacks to a great extent are those small variables and incentives. There is simply no reason to fight for anything outside of your lane besides blue buff (rarely red), dragon and baron. In the case of buffs and dragon they are incredibly risky if you haven't already established map presence in that area by ganking and killing people.

This is one of the things that I stressed when the new jungle came out. The old jungle made small camp counterjungling exactly this kind of an interaction. 100 second respawn timer + big XP value on camp meant that you'd want to come and clear out that camp, giving you the timer on it's next respawn, which you could come back to again. Conversely, anticipating the enemy jungler coming back 100 seconds after they've taken your wraiths allows you to plan for a gank or skirmish at that time.

60 second respawn timer and smaller XP value makes it more damaging to leave a small creep rather than to take the whole camp and control the respawn timer. This in turn reduces the likelihood of you coming back because you won't know the exact time of respawn, which reduces the likelihood of interaction around that point because the enemy can't plan around you coming back.

I also made the same point about skirmishes/interaction when Riot released that godawful patch where wards all had 1 HP, but thankfully Riot changed that shit.

On June 26 2012 04:56 warscythes wrote:
Show nested quote +
On June 26 2012 04:53 PrinceXizor wrote:
honestly, just putting in heaven's halbred would fix a hell of alot of what mogwai complains about tbh.

disarming an AD carry removing them from the fight for 4.5 seconds. doesn't affect bruisers as much since oftentimes their spells make up the difference in damage for them.


Wait, I don't play Dota so I don't know what you are talking about. But you are talking about implementing an item that would effective remove the enemy carry from the fight for 4.5 seconds?

Wouldn't that be OP as cabbage?

Obviously it would have to be rescaled and rebalanced properly for LoL, but a Disarm item active isn't something that I'd consider out of the question for LoL.
Moderator
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 25 2012 20:00 GMT
#3406
Not to mention that the wraiths are obscenely weak now and mids can just 2 shot them from over the wall.
mogwaismusings.wordpress.com
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-06-25 20:10:15
June 25 2012 20:04 GMT
#3407
On June 26 2012 04:56 warscythes wrote:
Show nested quote +
On June 26 2012 04:53 PrinceXizor wrote:
honestly, just putting in heaven's halbred would fix a hell of alot of what mogwai complains about tbh.

disarming an AD carry removing them from the fight for 4.5 seconds. doesn't affect bruisers as much since oftentimes their spells make up the difference in damage for them.


Wait, I don't play Dota so I don't know what you are talking about. But you are talking about implementing an item that would effective remove the enemy carry from the fight for 4.5 seconds?

Wouldn't that be OP as cabbage?


http://www.dota2wiki.com/wiki/Heaven's_Halberd

Pretty much a super expensive item that gives

380 HP
25 damage
25% dodge chance (this obviously can't exist in LoL anymore, prob replaced with 30-40 armor or something)
Phage chance passive
active ability that removes the auto attack from a character for 4 seconds (3 on melee).

it costs 4k gold so you could probably craft it from:

Phage (1315) + Warden's mail (1350) + recipe (1335) and be fine. it'd also make it a pretty decent Bruiser item.
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 25 2012 20:04 GMT
#3408
@Heaven's Halberd: Make exhaust itemizable. Problem solved. =S
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
June 25 2012 20:05 GMT
#3409
Dropped 150 elo today. Ouch.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-25 20:06:56
June 25 2012 20:06 GMT
#3410
lol I would hardley call Halberd "super expensive". 4k gold in DotA is equivalent to ~3k gold items in LoL, with "super expensive" being 5.5-6k.

Also, bear in mind that in most cases "Disarm" is functionally equivalent to Blind in LoL.
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-06-25 20:17:36
June 25 2012 20:13 GMT
#3411
On June 26 2012 05:06 TheYango wrote:
lol I would hardley call Halberd "super expensive". 4k gold in DotA is equivalent to ~3k gold items in LoL, with "super expensive" being 5.5-6k.

Also, bear in mind that in most cases "Disarm" is functionally equivalent to Blind in LoL.

i'd call it super expensive, but lol i play dota as sacrifice support so my view of expensive items are skewed like this.


Affordable:
Wards
couriers
Headdress
Buckler
Urn

Expensive:
Mek
upgraded boots

Super expensive:
Most other items.

but blind let's you attack still. while disarm just removes your ability to auto attack.
Alaric
Profile Joined November 2009
France45622 Posts
June 25 2012 20:17 GMT
#3412
On June 26 2012 04:36 3 Lions wrote:
Show nested quote +
On June 26 2012 03:44 barbsq wrote:
i think something like sc2's mapmaker would be really cool for stuff like dota2/lol/etc

The other day my friends and I were discussing a map where everyone would be Ashe, and the only spell would be her arrow on a 5 sec CD, everyone dies in 1 hit.


There were two types of "sniper" custom maps in warcraft 3. The shitty one in locked TPS camera, which would totally fuck you up as soon as you'd want to take a turn and was basically a contest of speed with a whack-a-mole mechanic (ie the faster to a-clic anything that appeared in whatever corner of the screen).
And the one that played with the normal cam, archers w/o any auto-attack, but using a spell with the same animation, except that it was a skillshot. 6v6, no items, tons of jukes to do, with hilsl and other spots that gave you vision advantage (but you could still be sniped blindly). It had some other spells (including the dreaded volley that was basically constant firing in a rectangle in front of you for multikills), but with a 1 or 0 int stat your mana regen was nearly nil (max was 15 mana, the cost for volley too), making the mana foutains on the map incredibly powerful if you could hold them, while making you easy targets if you stayed near them at the same time.
With a blink, an evasion spell, a tri-shot and some others, that one mod was actually a blast, sadly much less popular than the square, plain, boring TPS.

Skillshot wars \o/
Cant take LMS hipsters serious.
mcimba42
Profile Joined October 2011
192 Posts
June 25 2012 20:36 GMT
#3413
On June 26 2012 04:53 RogerX wrote:
Show nested quote +
On June 26 2012 04:38 TheYango wrote:
On June 26 2012 03:44 barbsq wrote:
i think something like sc2's mapmaker would be really cool for stuff like dota2/lol/etc

Two words:

Pudge Wars

3 words,

Luthers Party Ultima.

...luther?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 25 2012 20:37 GMT
#3414
Hey what do you know, mogwai your teemo game showed up on my random ranked game watching thingy in the LoL client. time to creep.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 25 2012 20:42 GMT
#3415
LoL has the game mechanics to stop someone from autoattacking, see Amumu's ultimate.
Still, what's the difference between not being able to autoattack and your autoattack doing nothing (blinded)???
If you have a good reason to disagree with the above, please tell me. Thank you.
barbsq
Profile Joined November 2009
United States5348 Posts
June 25 2012 20:43 GMT
#3416
On June 26 2012 04:38 TheYango wrote:
Show nested quote +
On June 26 2012 03:44 barbsq wrote:
i think something like sc2's mapmaker would be really cool for stuff like dota2/lol/etc

Two words:

Pudge Wars


oh god, if pudge wars came out for dota2, there goes another 500 hours of my life ~.~
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 25 2012 20:47 GMT
#3417
On June 26 2012 05:42 spinesheath wrote:
LoL has the game mechanics to stop someone from autoattacking, see Amumu's ultimate.
Still, what's the difference between not being able to autoattack and your autoattack doing nothing (blinded)???


Confusion. In the former case it's dead obvious you are doing nothing. In the latter case your auto-attack animation is still going off, it's just not doing anything. As Teemo I've screwed players who, by virtue of seeing their auto-attack animation, assumed they were doing damage. As Sivir/Nocturne I've screwed Teemo who, by virtue of throwing Q at me, assumed my auto-attacks weren't doing damage.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheYango
Profile Joined September 2008
United States47024 Posts
June 25 2012 21:15 GMT
#3418
On June 26 2012 05:42 spinesheath wrote:
LoL has the game mechanics to stop someone from autoattacking, see Amumu's ultimate.
Still, what's the difference between not being able to autoattack and your autoattack doing nothing (blinded)???

Minor mechanical differences where certain non-damage on-hit effects apply through blinds.
Moderator
iCanada
Profile Joined August 2010
Canada10660 Posts
June 25 2012 21:17 GMT
#3419
On June 26 2012 06:15 TheYango wrote:
Show nested quote +
On June 26 2012 05:42 spinesheath wrote:
LoL has the game mechanics to stop someone from autoattacking, see Amumu's ultimate.
Still, what's the difference between not being able to autoattack and your autoattack doing nothing (blinded)???

Minor mechanical differences where certain non-damage on-hit effects apply through blinds.


It is incredibly saddening to get thrown by a Volibear for the first time when you blind them, for example.
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
June 25 2012 21:18 GMT
#3420
On June 26 2012 05:17 Alaric wrote:
Show nested quote +
On June 26 2012 04:36 3 Lions wrote:
On June 26 2012 03:44 barbsq wrote:
i think something like sc2's mapmaker would be really cool for stuff like dota2/lol/etc

The other day my friends and I were discussing a map where everyone would be Ashe, and the only spell would be her arrow on a 5 sec CD, everyone dies in 1 hit.


There were two types of "sniper" custom maps in warcraft 3. The shitty one in locked TPS camera, which would totally fuck you up as soon as you'd want to take a turn and was basically a contest of speed with a whack-a-mole mechanic (ie the faster to a-clic anything that appeared in whatever corner of the screen).
And the one that played with the normal cam, archers w/o any auto-attack, but using a spell with the same animation, except that it was a skillshot. 6v6, no items, tons of jukes to do, with hilsl and other spots that gave you vision advantage (but you could still be sniped blindly). It had some other spells (including the dreaded volley that was basically constant firing in a rectangle in front of you for multikills), but with a 1 or 0 int stat your mana regen was nearly nil (max was 15 mana, the cost for volley too), making the mana foutains on the map incredibly powerful if you could hold them, while making you easy targets if you stayed near them at the same time.
With a blink, an evasion spell, a tri-shot and some others, that one mod was actually a blast, sadly much less popular than the square, plain, boring TPS.

Skillshot wars \o/



OMG Archery Tactics! loved that game for WC3. All skill shots, and all about getting in your opponents head and guessing where they'd move next. Man, someone should make that game an SC2 mod..
I got nothin'...
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