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[Patch 1.0.0.141: Draven] General Discussion - Page 169

Forum Index > LoL General
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Prev 1 167 168 169 170 171 288 Next
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 25 2012 17:44 GMT
#3361
LW and Void staff exist for a reason.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
June 25 2012 17:45 GMT
#3362
i can't see how ap leads to standoffish play but ok. As far as tankiness and sustain ive been whining about that since before this subforum existed but i think they've pretty much gotten it where it needs to be despite craton battling them every step of the way (lol). I think maybe every single tank item has been nerfed repeatedly, every item that makes squishies durable for free has been substantially changed (compare old dblade to current one), potions are no longer bullshit, there is more benefit to offense since flash no longer defuses every kill attempt, and sustain has gotten kicked in the nuts. It was really easy to be ahead of the curve on all these problems because they were obvious. At this point i feel like the problems the game has are non-obvious, and im pretty happy about it. Now just remove yorick plz
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 25 2012 17:45 GMT
#3363
Gosh. Spells are DIFFERENT in those two games. Neither of the systems is "superior". If you argue against that you make a fool of yourself.

The spell system has no significant impact on the aggressiveness of these games. There are other much bigger factors, for example the strength of initiations (weak in LoL) and map control (strong in LoL).
If you have a good reason to disagree with the above, please tell me. Thank you.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 25 2012 17:48 GMT
#3364
On June 26 2012 02:45 UniversalSnip wrote:
i can't see how ap leads to standoffish play but ok. As far as tankiness and sustain ive been whining about that since before this subforum existed but i think they've pretty much gotten it where it needs to be despite craton battling them every step of the way (lol). I think maybe every single tank item has been nerfed repeatedly, every item that makes squishies durable for free has been substantially changed (compare old dblade to current one), potions are no longer bullshit, there is more benefit to offense since flash no longer defuses every kill attempt, and sustain has gotten kicked in the nuts. It was really easy to be ahead of the curve on all these problems because they were obvious. At this point i feel like the problems the game has are non-obvious, and im pretty happy about it. Now just remove yorick plz

yea, totally. bruisers are utter shit right now, so the game's perfect. fuck fighters, let's all build IE PD PD, best game.
mogwaismusings.wordpress.com
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
June 25 2012 17:53 GMT
#3365
not really interested in arguing with hyperbole
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
June 25 2012 17:56 GMT
#3366
Does anyone wanna do some duo queue with me? I'm sick of getting AD carries that go 0-9-3. About 1250 elo, have skype or teamspeak or anything.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
June 25 2012 18:00 GMT
#3367
On June 26 2012 02:45 UniversalSnip wrote:
At this point i feel like the problems the game has are non-obvious


lol sure
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-25 18:03:06
June 25 2012 18:00 GMT
#3368
On June 26 2012 02:36 PrinceXizor wrote:
I dunno if you take out scaling from LoL then you realize there is no need for Mres items to be so common and stackable, no reason for so much HP to exist in items, no need for Spell Pen, no need for such dedicated sustain supports.

While the rest of this discussion would take a page to answer, and would lead to a huge shitshow, I would like to point out that you're hugely misattributing blame here.

Sustain supports aren't necessary in LoL because the mechanics make sustain too important--on the contrary, it's that in DotA the mechanics absolutely trivialize sustain. You don't need supports to provide sustain in DotA because of how itemization trivializes sustain issues in general:
- The courier allows you to send consumables to any lane, and in tandem with bottle refilling makes it so that steady harassment "forcing someone back" only occurs in super low-level games without a courier. Aside from that, it's a simple 10-15s courier trip from fountain before someone's used a Salve/refilled their Bottle and are back at full.
- Mekansm, Urn, and Arcane Boots are absolutely busted items for mid- and lategame push sustain. In addition to the Mek heal, Mek also provides a steady HP regen aura for your entire team. Urn, on a support who's stocked charges off of fights/ganks also provides a steady supply of free salves. With Arcanes, your entire team literally cannot run out of mana.

On June 26 2012 02:45 UniversalSnip wrote:
At this point i feel like the problems the game has are non-obvious, and im pretty happy about it.

I think the problems the game has are obvious. It's the fixes that are non-obvious because most of the obvious fixes entail changes that would be considered bigger problems because they involve changes that go against aspects of Riot's design philosophy.
Moderator
Alaric
Profile Joined November 2009
France45622 Posts
June 25 2012 18:00 GMT
#3369
'k, add Yorrick's ghouls to the list of stuff that gets so close to Nautilus they trigger his Dredge Line even when they're behind you. That stuff is so fucking bullshit, on top of being damn frustrating since "hey, you know your escape spell? Well it doesn't work, it acts as a 1s root on yourself now".

>.<
Cant take LMS hipsters serious.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
June 25 2012 18:04 GMT
#3370
On June 26 2012 03:00 Alaric wrote:
'k, add Yorrick's ghouls to the list of stuff that gets so close to Nautilus they trigger his Dredge Line even when they're behind you. That stuff is so fucking bullshit, on top of being damn frustrating since "hey, you know your escape spell? Well it doesn't work, it acts as a 1s root on yourself now".

>.<


I might feel some sympathy if I didn't hate Naut with every fiber of my being <3
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
June 25 2012 18:06 GMT
#3371
On June 26 2012 03:00 TheYango wrote:
Show nested quote +
On June 26 2012 02:36 PrinceXizor wrote:
I dunno if you take out scaling from LoL then you realize there is no need for Mres items to be so common and stackable, no reason for so much HP to exist in items, no need for Spell Pen, no need for such dedicated sustain supports.

While the rest of this discussion would take a page to answer, and would lead to a huge shitshow, I would like to point out that you're hugely misattributing blame here.

Sustain supports aren't necessary in LoL because the mechanics make sustain too important--on the contrary, it's that in DotA the mechanics absolutely trivialize sustain. You don't need supports to provide sustain in DotA because of how itemization trivializes sustain issues in general:
- The courier allows you to send consumables to any lane, and in tandem with bottle refilling makes it so that steady harassment "forcing someone back" only occurs in super low-level games without a courier. Aside from that, it's a simple 10-15s courier trip from fountain before someone's used a Salve/refilled their Bottle and are back at full.
- Mekansm, Urn, and Arcane Boots are absolutely busted items for mid- and lategame push sustain. In addition to the Mek heal, Mek also provides a steady HP regen aura for your entire team. Urn, on a support who's stocked charges off of fights/ganks also provides a steady supply of free salves. With Arcanes, your entire team literally cannot run out of mana.

Show nested quote +
On June 26 2012 02:45 UniversalSnip wrote:
At this point i feel like the problems the game has are non-obvious, and im pretty happy about it.

I think the problems the game has are obvious. It's the fixes that are non-obvious because most of the obvious fixes entail changes that would be considered bigger problems because they involve changes that go against aspects of Riot's design philosophy.

it's not really clear... By obvious i meant both obviously perceptible and obviously fixable. Maybe i shoulda called them trivially challenging or something. System wide improvements to the game from here on out are gonna be a lot more complicated and unpredictable from here on out, i believe.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Alaric
Profile Joined November 2009
France45622 Posts
June 25 2012 18:09 GMT
#3372
You're lucky you're maining Viktor, Soniv.
Cant take LMS hipsters serious.
TheYango
Profile Joined September 2008
United States47024 Posts
June 25 2012 18:15 GMT
#3373
One of the issues that I think shouldn't actually be that hard to fix is how trivial mana regen/mana management becomes past early game on 90% of the champ pool. While this is partially attributable to blue buff, that only really answers the question for APs. I'd like to see mana management become more significant on all the other roles, particularly as a relevant skill during mid- and late-game.

A possible fix to this would be to change mana regen to provide not a flat regen amount, but a % of base regen. The problem with flat regen is that because non-APs inherently have smaller mana costs, flat regen is inherently a more powerful stat for them. This is partially remedied by making the lion's share of regen come on AP items, but there are still items like Chalice that provide an absolutely stupid amount of regen for non-APs. Making mana regen items provide regen in % of base regen means you can fine-tune the value of those items for APs vs. non-APs more easily because APs typically have much higher base regen.
Moderator
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 25 2012 18:18 GMT
#3374
I think mana is really a problem with some of the older champions. Cassiopeia and Swain come to mind. Some of the newer APs, such as Ahri and Viktor, don't really have that much mana issue.
https://twitter.com/SufficientStats
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 25 2012 18:18 GMT
#3375
On June 26 2012 02:53 UniversalSnip wrote:
not really interested in arguing with hyperbole

it's not hyperbole. there is no legitimate reason to run a real brusier top lane anymore. their itemization options suck. you simply have to run someone who can run FH/Omen core, dedicated DPS items, or AP items top nowadays. there's no reason to play someone who runs bruiser style midgame items anymore.
mogwaismusings.wordpress.com
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2012-06-25 18:25:33
June 25 2012 18:24 GMT
#3376
On June 26 2012 03:18 Sufficiency wrote:
I think mana is really a problem with some of the older champions. Cassiopeia and Swain come to mind. Some of the newer APs, such as Ahri and Viktor, don't really have that much mana issue.


Viktor absolutely has early mana problems. Anyone who can push hard against him before first back can make him struggle.

And Swain has a passive that gives him mana back. Cass's passive reduces her mana costs...

You probably just need to learn to be smarter with your mana.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 25 2012 18:26 GMT
#3377
On June 26 2012 03:24 jcarlsoniv wrote:
Show nested quote +
On June 26 2012 03:18 Sufficiency wrote:
I think mana is really a problem with some of the older champions. Cassiopeia and Swain come to mind. Some of the newer APs, such as Ahri and Viktor, don't really have that much mana issue.


Viktor absolutely has early mana problems. Anyone who can push hard against him before first back can make him struggle.


Try spamming some Twin Fang and Ravens then play Viktor again. Cass's and Swain's mana problems are on an entirely different level.
https://twitter.com/SufficientStats
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-25 18:31:00
June 25 2012 18:28 GMT
#3378
Cass and Swain's mana costs are balanced around using their passives efficiently.

And honestly, mana should be a stat that should need to be managed throughout all stages of the game. I consider it a design problem that 90% of the champions in the game can forget about it past laning.

If anything, it's Cass and Swain that are well-designed in requiring skillful management of their passives, and Ahri that's problematic with her mana costs being too low.
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 25 2012 18:30 GMT
#3379
On June 26 2012 03:24 jcarlsoniv wrote:
Show nested quote +
On June 26 2012 03:18 Sufficiency wrote:
I think mana is really a problem with some of the older champions. Cassiopeia and Swain come to mind. Some of the newer APs, such as Ahri and Viktor, don't really have that much mana issue.


Viktor absolutely has early mana problems. Anyone who can push hard against him before first back can make him struggle.

And Swain has a passive that gives him mana back. Cass's passive reduces her mana costs...

You probably just need to learn to be smarter with your mana.

we were acknowledging that all characters have early game mana problems. but almost 0 mana issues late. barring a few characters.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2012-06-25 18:35:15
June 25 2012 18:32 GMT
#3380
On June 26 2012 03:26 Sufficiency wrote:
Show nested quote +
On June 26 2012 03:24 jcarlsoniv wrote:
On June 26 2012 03:18 Sufficiency wrote:
I think mana is really a problem with some of the older champions. Cassiopeia and Swain come to mind. Some of the newer APs, such as Ahri and Viktor, don't really have that much mana issue.


Viktor absolutely has early mana problems. Anyone who can push hard against him before first back can make him struggle.


Try spamming some Twin Fang and Ravens then play Viktor again. Cass's and Swain's mana problems are on an entirely different level.


You are talking to someone who has mained both Cass and Swain. I am no stranger to their mana costs. I also know the mana restrictions of most mages. Using abilities must have a purpose. Yes, they have mana restrictions. This isn't for no reason though. Do you really want Cass to have lower mana costs so she can spam her skills MORE than she already can?! Should Swain be able to stay in Raven form for endless time? No. Mana costs are pretty balanced in mid.


On June 26 2012 03:30 PrinceXizor wrote:
Show nested quote +
On June 26 2012 03:24 jcarlsoniv wrote:
On June 26 2012 03:18 Sufficiency wrote:
I think mana is really a problem with some of the older champions. Cassiopeia and Swain come to mind. Some of the newer APs, such as Ahri and Viktor, don't really have that much mana issue.


Viktor absolutely has early mana problems. Anyone who can push hard against him before first back can make him struggle.

And Swain has a passive that gives him mana back. Cass's passive reduces her mana costs...

You probably just need to learn to be smarter with your mana.

we were acknowledging that all characters have early game mana problems. but almost 0 mana issues late. barring a few characters.


My mistake, I missed Yango's post. I still think the New Mage vs. Old Mage mana costs is a needless argument. There are plenty of counter arguments for both sides.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
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