• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:02
CEST 01:02
KST 08:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy3uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
#1: Maru - Greatest Players of All Time RSL Revival patreon money discussion thread Lambo Talks: The Future of SC2 and more... Team Liquid Map Contest #21 - Presented by Monster Energy uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch Global Tourney for College Students in September RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
ASL Season 20 Ro24 Groups ASL20 Pre-season Tier List ranking! BSL Polish World Championship 2025 20-21 September BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 575 users

[Patch 1.0.0.141: Draven] General Discussion - Page 168

Forum Index > LoL General
Post a Reply
Prev 1 166 167 168 169 170 288 Next
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 25 2012 15:18 GMT
#3341
On June 25 2012 23:45 TheYango wrote:
Of the item actives in DotA:

BKB, Sheepstick, Force Staff, Refresher, Lothar's, Abyssal Blade are far too strong.
Shiva's, Eul's, Dagon, Rod of Atos, Pipe, Janggo are already in the game in some form.
Mekansm, Arcane Boots, Urn, Tranquil Boots, Soul Ring, Magic Wand are incompatible with something of Riot's design philosophy (e.g. too powerful as sustain items)
Manta, Necronomicon, Helm of the Dominator, Diffusal Blade use mechanics that aren't really sensible in the context of LoL.

Blade Mail, Orchid, Veil, Buckler, Medallion, Ghost Scepter/EBlade, Armlet, Mjollnir, Satanic, Mask of Madness are all probably portable with some modifications.

Show nested quote +
On June 25 2012 23:36 anmolsinghmzn2009 wrote:
On June 25 2012 23:01 Chiharu Harukaze wrote:
On June 25 2012 22:50 anmolsinghmzn2009 wrote:
Say there was an AP item priced at around the price of deathcap that gave a decent amount of AP + an active that refreshed all of the caster's cooldowns.
How do you guys thing such an item would influence the power of burst casters vs more sustained dps casters and the power of casters in general?

The one cool thing that I can think of is the awesomeness of TWO morde ghosts running around. Also if leblanc could do a QRR combo with the 2nd R increasing the first R's damage by 40% O.O

You mean like Refresher Orb? Viktor, Amumu, Malphite, Zilean and a whole load of other champions suddenly just found their new best friend.


Yeah. And its price and stats besides the active would obviously be so that you don't get much out of rushing it first. Like costing equal to or a bit more than DC and only giving a moderate amount of AP. I don't know about the cooldown on the active but I guess anywhere from 3 to 5 minutes.

I guess it wouldn't work just because APs actually scale in LoL and cc in DOTA is already pretty crazy.

The cooldown in DotA is already 3 minutes, and the item had to have awful stats to make it manageable. It has approximately the same cost as Sheepstick (which also still has a powerful active), but gives stuff like +damage and HP regen and gives almost no raw stats.

To be balanced in the context of LoL, the item would have to have a CD of 7-8 minutes, and if it was priced around Deathcap, it would have to give miniscule amounts of other stats. the active really is just that powerful.

I was under the impression that Abyssal sucked cause it was ridiculously expensive.

And blademail is already in LoL as thornmail.
TheYango
Profile Joined September 2008
United States47024 Posts
June 25 2012 15:22 GMT
#3342
On June 26 2012 00:18 Ryuu314 wrote:
I was under the impression that Abyssal sucked cause it was ridiculously expensive.

And blademail is already in LoL as thornmail.

The item sucks. The active would be too powerful in LoL.

Thornmail is the old, boring, shitty Blademail. It would be 1000x better and more fun to buy if it had the active of the new one.
Moderator
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 25 2012 15:34 GMT
#3343
On June 25 2012 23:17 jcarlsoniv wrote:
Show nested quote +
On June 25 2012 23:11 zulu_nation8 wrote:
On June 25 2012 22:24 jcarlsoniv wrote:
On June 25 2012 22:21 Alaric wrote:
Are there VoDs? I was only able to look at the game that was on when the stream got linked, with time zones and stuff.


Someone there said everything was recorded. I don't have any of their info, but Bly should. He might be able to get a hold of them.


http://www.own3d.tv/friendlyfirect


Good Guy Bly

I'm probably going to rewatch those at some point to see what I did to get so much CS

probably because I was herp derping and letting you farm my lane or something. oh well, at least I got to play a bunch of Melee there.
mogwaismusings.wordpress.com
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
June 25 2012 15:47 GMT
#3344
also cuz we were ahead and never grouped so everyone free farmed for longer than necessary, their mids were obv a lot worse and didnt put any pressure, averaging 390 cs or something like that is still very impressive though and soniv did a very good job preventing us from throwing video games all tourney long.

i finally got my runes back after returning home and insta win streak, playing all those normals on EU really helped me improve as all around player, thanks EU LP.
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 25 2012 16:08 GMT
#3345
idk when we play i have my own minigame of how much cs can i steal from soniv without getting yelled at. usually its like 1 or 2.
GANDHISAUCE
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-06-25 16:09:52
June 25 2012 16:09 GMT
#3346
On June 26 2012 00:47 zulu_nation8 wrote:
also cuz we were ahead and never grouped so everyone free farmed for longer than necessary, their mids were obv a lot worse and didnt put any pressure, averaging 390 cs or something like that is still very impressive though and soniv did a very good job preventing us from throwing video games all tourney long.

i finally got my runes back after returning home and insta win streak, playing all those normals on EU really helped me improve as all around player, thanks EU LP.


It's like underwater weight training.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
June 25 2012 16:25 GMT
#3347
On June 26 2012 01:08 De4ngus wrote:
idk when we play i have my own minigame of how much cs can i steal from soniv without getting yelled at. usually its like 1 or 2.


Is that higher or lower priority than the minigame to bait me to die?
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-06-25 16:27:49
June 25 2012 16:27 GMT
#3348
Does he still lose it if you yell at him while he steals all cs, not because of that but because he got you killed instead? If not, getting you killed is probably a good way to improve his score.
Cant take LMS hipsters serious.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
June 25 2012 16:44 GMT
#3349
On June 26 2012 01:27 Alaric wrote:
Does he still lose it if you yell at him while he steals all cs, not because of that but because he got you killed instead? If not, getting you killed is probably a good way to improve his score.


Oh come on now, of course I know the secrets behind his ways. I know why he gets me killed.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
iCanada
Profile Joined August 2010
Canada10660 Posts
June 25 2012 17:09 GMT
#3350
On June 26 2012 01:25 jcarlsoniv wrote:
Show nested quote +
On June 26 2012 01:08 De4ngus wrote:
idk when we play i have my own minigame of how much cs can i steal from soniv without getting yelled at. usually its like 1 or 2.


Is that higher or lower priority than the minigame to bait me to die?


I'd assume its higher, he prolly only gets you killed to steal your CS in the first place.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 25 2012 17:17 GMT
#3351
On June 25 2012 22:50 anmolsinghmzn2009 wrote:
Say there was an AP item priced at around the price of deathcap that gave a moderate amount of AP + an active that refreshed all of the caster's cooldowns (with a cool of around 3-4min)
How do you guys thing such an item would influence the lategame power of burst casters vs more sustained dps casters and the power of casters in general?

The one crazy thing that I can think of is the awesomeness of TWO morde ghosts running around. Also if leblanc could do a QRR combo with the 2nd R increasing the first R's damage by 40% O.O

Edit: made some changes to the post to make my question more clear


The reason why the Refresher Orb does not exist in LoL is that LoL has a FAR BETTER system for spells - Ability Power.

In Dota, abilities do the same amount of damage. The only way to modify them is through the Scepter and Refresher Orb. Basically, there are only two "AP items". Casters in Dota typically do more damage by increasing his/her mana pool (thus more spells to cast).

In LoL it's far more complex. First there is AP-scaling, then there is mana (although less of an issue than in Dota), then there is also cooldown reduction.
https://twitter.com/SufficientStats
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-06-25 17:25:50
June 25 2012 17:25 GMT
#3352
DOTA's spell system is far superior to LoL's. AP mandates Mres which mandates CDR and spell pen.

Because a game has more moving parts doesn't make it better.

RPS is far better than the 9 choice games.

LoL's system leads to the huge fear of engaging and the standoffish play and snowballing that is so common in pro games compared to dota.

LoL is far too defensive right now. HP to common, resist too common.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
June 25 2012 17:32 GMT
#3353
On June 26 2012 02:25 PrinceXizor wrote:
DOTA's spell system is far superior to LoL's. AP mandates Mres which mandates CDR and spell pen.

Because a game has more moving parts doesn't make it better.

RPS is far better than the 9 choice games.

LoL's system leads to the huge fear of engaging and the standoffish play and snowballing that is so common in pro games compared to dota.

LoL is far too defensive right now. HP to common, resist too common.


I would attribute the *sometimes* super defensive play in LoL more to the fact that there is no buyback. If you fuck up, there is no try again button.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Seuss
Profile Blog Joined May 2010
United States10536 Posts
June 25 2012 17:34 GMT
#3354
I'd argue that has less to do with AP/MR and more to do with how much harder it is to escape in LoL. Engaging is super important because once the fight starts getting away is hard. It's a big part of why champions like Ahri are popular.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-06-25 17:38:48
June 25 2012 17:36 GMT
#3355
On June 26 2012 02:32 jcarlsoniv wrote:
Show nested quote +
On June 26 2012 02:25 PrinceXizor wrote:
DOTA's spell system is far superior to LoL's. AP mandates Mres which mandates CDR and spell pen.

Because a game has more moving parts doesn't make it better.

RPS is far better than the 9 choice games.

LoL's system leads to the huge fear of engaging and the standoffish play and snowballing that is so common in pro games compared to dota.

LoL is far too defensive right now. HP to common, resist too common.


I would attribute the *sometimes* super defensive play in LoL more to the fact that there is no buyback. If you fuck up, there is no try again button.


I dunno if you take out scaling from LoL then you realize there is no need for Mres items to be so common and stackable, no reason for so much HP to exist in items, no need for Spell Pen, no need for such dedicated sustain supports.

Scaling is the driving factor for the difference in styles between dota and lol. Even without Buyback initiations would be far more common if you know you could initiate a fight from behind and win the fight. in LoL you can't initiate a 5v5 from behind and expect to win against competent players. you can try to catch someone alone and initiate a 5v4, but that's pretty much it as far as come from behind teamfights.


On June 26 2012 02:34 Seuss wrote:
I'd argue that has less to do with AP/MR and more to do with how much harder it is to escape in LoL. Engaging is super important because once the fight starts getting away is hard. It's a big part of why champions like Ahri are popular.


I demand a dream team be formed... Ahri in mid, Hecarim in jungle, Lee sin/irelia top, Ezreal/Janna Bottom.

Then tell me if the game shifts to more aggressive play.
iCanada
Profile Joined August 2010
Canada10660 Posts
June 25 2012 17:39 GMT
#3356
On June 26 2012 02:32 jcarlsoniv wrote:
Show nested quote +
On June 26 2012 02:25 PrinceXizor wrote:
DOTA's spell system is far superior to LoL's. AP mandates Mres which mandates CDR and spell pen.

Because a game has more moving parts doesn't make it better.

RPS is far better than the 9 choice games.

LoL's system leads to the huge fear of engaging and the standoffish play and snowballing that is so common in pro games compared to dota.

LoL is far too defensive right now. HP to common, resist too common.


I would attribute the *sometimes* super defensive play in LoL more to the fact that there is no buyback. If you fuck up, there is no try again button.


I think flash has a big part of that too.

Why should I go balls deep and make a risky play when he can just blink out of it half of the time?
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 25 2012 17:39 GMT
#3357
On June 26 2012 02:36 PrinceXizor wrote:
Show nested quote +
On June 26 2012 02:32 jcarlsoniv wrote:
On June 26 2012 02:25 PrinceXizor wrote:
DOTA's spell system is far superior to LoL's. AP mandates Mres which mandates CDR and spell pen.

Because a game has more moving parts doesn't make it better.

RPS is far better than the 9 choice games.

LoL's system leads to the huge fear of engaging and the standoffish play and snowballing that is so common in pro games compared to dota.

LoL is far too defensive right now. HP to common, resist too common.


I would attribute the *sometimes* super defensive play in LoL more to the fact that there is no buyback. If you fuck up, there is no try again button.


I dunno if you take out scaling from LoL then you realize there is no need for Mres items to be so common and stackable, no reason for so much HP to exist in items, no need for Spell Pen, no need for such dedicated sustain supports.

Scaling is the driving factor for the difference in styles between dota and lol. Even without Buyback initiations would be far more common if you know you could initiate a fight from behind and win the fight. in LoL you can't initiate a 5v5 from behind and expect to win against competent players. you can try to catch someone alone and initiate a 5v4, but that's pretty much it as far as come from behind teamfights.

yea man, totally the defensive items' fault. totally. that's why kayle, karthus, noct won MLG, so fucking tanky, no way to come back.
mogwaismusings.wordpress.com
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
June 25 2012 17:42 GMT
#3358
On June 26 2012 02:36 PrinceXizor wrote:
Show nested quote +
On June 26 2012 02:32 jcarlsoniv wrote:
On June 26 2012 02:25 PrinceXizor wrote:
DOTA's spell system is far superior to LoL's. AP mandates Mres which mandates CDR and spell pen.

Because a game has more moving parts doesn't make it better.

RPS is far better than the 9 choice games.

LoL's system leads to the huge fear of engaging and the standoffish play and snowballing that is so common in pro games compared to dota.

LoL is far too defensive right now. HP to common, resist too common.


I would attribute the *sometimes* super defensive play in LoL more to the fact that there is no buyback. If you fuck up, there is no try again button.


I dunno if you take out scaling from LoL then you realize there is no need for Mres items to be so common and stackable, no reason for so much HP to exist in items, no need for Spell Pen, no need for such dedicated sustain supports.

Scaling is the driving factor for the difference in styles between dota and lol. Even without Buyback initiations would be far more common if you know you could initiate a fight from behind and win the fight. in LoL you can't initiate a 5v5 from behind and expect to win against competent players. you can try to catch someone alone and initiate a 5v4, but that's pretty much it as far as come from behind teamfights.


Not even remotely true. There are different windows of opportunity where different teams can scale in power over others. A team that's behind early can hit a specific window and completely turn the tides of the game. It's all about understanding these windows of opportunity and capturing them when they're available.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2012-06-25 17:47:30
June 25 2012 17:43 GMT
#3359
On June 26 2012 02:42 jcarlsoniv wrote:
Show nested quote +
On June 26 2012 02:36 PrinceXizor wrote:
On June 26 2012 02:32 jcarlsoniv wrote:
On June 26 2012 02:25 PrinceXizor wrote:
DOTA's spell system is far superior to LoL's. AP mandates Mres which mandates CDR and spell pen.

Because a game has more moving parts doesn't make it better.

RPS is far better than the 9 choice games.

LoL's system leads to the huge fear of engaging and the standoffish play and snowballing that is so common in pro games compared to dota.

LoL is far too defensive right now. HP to common, resist too common.


I would attribute the *sometimes* super defensive play in LoL more to the fact that there is no buyback. If you fuck up, there is no try again button.


I dunno if you take out scaling from LoL then you realize there is no need for Mres items to be so common and stackable, no reason for so much HP to exist in items, no need for Spell Pen, no need for such dedicated sustain supports.

Scaling is the driving factor for the difference in styles between dota and lol. Even without Buyback initiations would be far more common if you know you could initiate a fight from behind and win the fight. in LoL you can't initiate a 5v5 from behind and expect to win against competent players. you can try to catch someone alone and initiate a 5v4, but that's pretty much it as far as come from behind teamfights.


Not even remotely true. There are different windows of opportunity where different teams can scale in power over others. A team that's behind early can hit a specific window and completely turn the tides of the game. It's all about understanding these windows of opportunity and capturing them when they're available.

Sorry From behind meaning your team is currently weaker than the enemy team. Not in terms of victory conditions.

when you watch the posturing before team fights in Dota when one team needs to win to come back you think... can they do it? are they good enough?
When you watch the posturing before team fights in LoL when one team needs to win to come back you think... will the other team mess up?
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2012-06-25 17:46:14
June 25 2012 17:44 GMT
#3360
I am not going to do one of those mega posts like I used to. But.. there's something I want to quickly touch upon.

One issue is that certain items have an incredible premium and emphasise early resists with additiona effects tagged on. That means that not only are you getting a great ball of stats and effects, but on certain champions (particularly bruisers) they are able to maintain an incredibly high threat level despite speccing for defense without making major sacrifices that certain other champions are required to make. This is amplified by the isolated nature of top lane which exacerbates and amplifies the issue we are dealing with. In particular, the item pool is incredibly linear meaning that champions scale either on damage or resistances which causes unfortunate skewing. Too often, this ends up simply being a battle of who has the bigger ball of stats if you will.

That being said however, limited offensive itemisation often pidgeon-holes champions into common builds and also causes issues in predictability and timings in games.

I'm not going to elaborate further on this issue. It's really opening a massive box of bobcats I don't feel like discussing atm.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
Prev 1 166 167 168 169 170 288 Next
Please log in or register to reply.
Live Events Refresh
Next event in 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 191
Livibee 125
ProTech89
CosmosSc2 59
StarCraft: Brood War
Artosis 708
NaDa 62
ggaemo 40
Stormgate
UpATreeSC201
Dota 2
syndereN1186
Counter-Strike
Stewie2K625
Foxcn223
Super Smash Bros
C9.Mang0567
Other Games
summit1g3179
Grubby1915
shahzam691
ViBE156
Maynarde106
ZombieGrub57
Organizations
Other Games
gamesdonequick272
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 62
• RyuSc2 45
• Hupsaiya 36
• musti20045 31
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 28
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV310
League of Legends
• Doublelift4643
• TFBlade756
Other Games
• imaqtpie2087
• Scarra954
Upcoming Events
PiGosaur Monday
58m
WardiTV Summer Champion…
11h 58m
The PondCast
1d 10h
WardiTV Summer Champion…
1d 11h
Replay Cast
2 days
LiuLi Cup
2 days
Online Event
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
3 days
CSO Contender
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Summer Champion…
4 days
SC Evo League
4 days
uThermal 2v2 Circuit
4 days
Afreeca Starleague
5 days
Sharp vs Ample
Larva vs Stork
Wardi Open
5 days
RotterdaM Event
5 days
Replay Cast
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.