[Patch 1.0.0.141: Draven] General Discussion - Page 166
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Requizen
United States33802 Posts
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1ntrigue
Australia948 Posts
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MooMooMugi
United States10531 Posts
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arb
Noobville17921 Posts
On June 25 2012 16:02 MooMooMugi wrote: He has really slow clear times, so I wouldn't compare him to Shyvana lol.. If they'd get rid of that stupid damage reduction on Q i think he'd probably be a top jungler, no other jungle has such a stupid restriction on their spells. -_- | ||
RandomAccount#49059
United States2140 Posts
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1ntrigue
Australia948 Posts
On June 25 2012 16:02 MooMooMugi wrote: He has really slow clear times, so I wouldn't compare him to Shyvana lol.. He's not that slow, but obviously a bit slower than Shyvana, Dr Mundo, Udyr, Amumu and Skarner. I meant that he has fast mobility throughout the jungle and can counter jungle relatively quickly and safely with an ulti for escape/engage, i.e. Shyvana-esque, but his kit is better for ganking. | ||
Ferrose
United States11378 Posts
On June 25 2012 16:03 arb wrote: If they'd get rid of that stupid damage reduction on Q i think he'd probably be a top jungler, no other jungle has such a stupid restriction on their spells. -_- Well considering the rest of his kit, he'd probably be broken if his Q did 100% damage to creeps because he would probably have one of the top clear times in the game. I think his Q could use a tiny buff, but they need to be careful not to break him. Yeah here we go: http://na.leagueoflegends.com/board/showthread.php?p=24650171#24650171 In playtests we were finding his clear time was unmatched by any other jungler in the game without inhibiting his damage to minions. | ||
Seiuchi
United States931 Posts
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Alaric
France45622 Posts
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Zhiroo
Kosovo2724 Posts
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JackDino
Gabon6219 Posts
On June 25 2012 18:44 Zhiroo wrote: Hecarim and Sejuani seem so strong in 800-1200. In the past few games that I've seen a Sejuani, she'd always go like 5-0 in like 10 minutes. '-' And my friend is just crushing with Hecarim. :D Sejuani is strong at all elos, not sure why no one really players her other than that she needs to rely on a team to do damage. | ||
Lmui
Canada6213 Posts
In a teamfight, Sejuani's ultimate is literally all she does. Her minor slow is annoying but she has almost no way to apply frost/permafrost to any carry if they're positioned correctly. She has no way to be disruptive in the way that nautilus and maokai can be. She can't reach enemy carries from a distance and lock them down for her team (twisted advance/naut ulti), her ability to peel someone off her carries are pathetic and even if you build her as a bruiser instead of a tank, mundo will still be better both for damage and tankiness. | ||
Promises
Netherlands1821 Posts
On June 25 2012 19:07 JackDino wrote: Sejuani is strong at all elos, not sure why no one really players her other than that she needs to rely on a team to do damage. I feel her times are quite slow, she's fairly mana dependant, she does no damage and if you get counterjungled you're screwed. You pretty much can't beat a support in 1on1... I love her style but everything she does others do better imo. | ||
Lmui
Canada6213 Posts
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OutlaW-
Czech Republic5053 Posts
On June 25 2012 20:09 Lmui wrote: holy shit. Watching doublelift throw out double spinning axes on draven and catching every single one for a double kill in lane is pretty damn sick. i hate dl as a person, but man, that kid is good | ||
jcarlsoniv
United States27922 Posts
In all the games we played yesterday, I farmed really really well. Like, always over 350 cs. I rarely get that much farm in solo queue. I'm not sure if it's just because the caliber of players was lower yesterday, or if I was just really on top of my shit. But if I can figure out how to do that every game, I'd feel so much better about my play. | ||
Alaric
France45622 Posts
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jcarlsoniv
United States27922 Posts
On June 25 2012 22:21 Alaric wrote: Are there VoDs? I was only able to look at the game that was on when the stream got linked, with time zones and stuff. Someone there said everything was recorded. I don't have any of their info, but Bly should. He might be able to get a hold of them. | ||
anmolsinghmzn2009
India1783 Posts
How do you guys thing such an item would influence the lategame power of burst casters vs more sustained dps casters and the power of casters in general? The one crazy thing that I can think of is the awesomeness of TWO morde ghosts running around. Also if leblanc could do a QRR combo with the 2nd R increasing the first R's damage by 40% O.O Edit: made some changes to the post to make my question more clear | ||
Dandel Ion
Austria17960 Posts
On June 25 2012 22:50 anmolsinghmzn2009 wrote: Say there was an AP item priced at around the price of deathcap that gave a decent amount of AP + an active that refreshed all of the caster's cooldowns. How do you guys thing such an item would influence the power of burst casters vs more sustained dps casters and the power of casters in general? The one cool thing that I can think of is the awesomeness of TWO morde ghosts running around. Also if leblanc could do a QRR combo with the 2nd R increasing the first R's damage by 40% O.O How about no? | ||
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