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[Patch 1.0.0.138: Hecarim] General Discussion - Page 89

Forum Index > LoL General
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zodde
Profile Joined October 2010
Sweden1908 Posts
April 25 2012 06:30 GMT
#1761
On April 25 2012 15:24 Carnivorous Sheep wrote:
Show nested quote +
On April 25 2012 15:19 BlackPaladin wrote:
On April 25 2012 14:05 Inschato wrote:
New recipes and any applicable item changes (Remember this is the PBE and many of these changes may never make it to the live servers):

DFG: Kage's Pick + Blasting Wand + Amplifying Tomb (+20 AP, mp5 removed)


So wait you said it still had CDR so now it gives 80 AP, the active, and 15% CDR? So you're only losing mana regen in place of 20 more AP? How is that a nerf when chalice just got an awesome buff for veigar? Now veigar can just grab both, instakill someone, get mana back, instakill someone else, get more back, repeat until team is dead :p


i think you lose the cdr...


Yes, it doesn't really make sense that it gives CDR when Fiendish Codex no longer is a part of DFG So it's a nerf I'd think.
Feartheguru
Profile Joined August 2011
Canada1334 Posts
April 25 2012 06:32 GMT
#1762
Can someone paste the patchnotes link doesn't work for me.
Don't sweat the petty stuff, don't pet the sweaty stuff.
zodde
Profile Joined October 2010
Sweden1908 Posts
Last Edited: 2012-04-25 06:39:34
April 25 2012 06:37 GMT
#1763
On April 25 2012 15:32 Feartheguru wrote:
Can someone paste the patchnotes link doesn't work for me.


+ Show Spoiler +
The following champions were updated to have their magic resist scale per level instead of remaining at a flat 30 throughout the game (Magic Resist: 30 to 31(+1.25 per level)):

Alistar
Amumu
Leona
Nunu
Taric
Champion Changes

Amumu:
Curse of the Sad Mummy cooldown decreased from 170/150/130 Seconds to 150/130/110 Seconds

Annie:
Health increased from 424 (+76 per level) to 460 (+76 per level)
Incinerate mana cost reduced from 80/95/110/125/140 Mana to 70/80/90/100/110 Mana
Molten Shield
Duration reduced from 15 to 8
Armor and Magic Resist increased from 10/20/30/40/50 to 20/30/40/50/60
Mana Cost reduced from 25 to 20
Cooldown reduced from 30 to 16

Cho'Gath:
Movement Speed increased from 315 to 320

Kog'Maw:
Void Ooze slow reduced from 28/36/44/52/60% to 20/28/36/44/52%

Lee Sin:
Safeguard/Ironwill reduced from 5/10/15/20/25% Lifesteal/Spell Vamp to 5/9/13/17/21% Lifesteal/Spell Vamp

Lulu:
Glitterlance
Ability Power ratio reduced from +.7 to +.6
Mana Cost increased from 40/45/50/55/60 Mana to 40/50/60/70/80 Mana
Wildgrowth changed from "Lulu enlarges her ally, knocking enemies away from them." to Lulu enlarges her ally, knocking nearby enemies into the air."

Master Yi:
Alpha Strike
Old: Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to each enemy with a20/30/40/50/60% chance to deal 400 bonus magic damage to minions.
New: Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to every target. If the firsttarget is a minion, it will be dealt 200/250/300/350/400 magic damage, and every additional minion target has a 20/30/40/50/60% chance to be dealt 200/250/300/350/400 .
Highlander slow immunity increased from 6/9/12 seconds to 8/10/12 seconds
Meditate Mana Cost reduced from 70/85/100/115/130 Mana to 70/80/90/100/110 Mana.

Miss Fortune:
Bullet Time ratio changed from 65/95/125 (+0.2) magic damage per bullet to 65/95/125 (+0.2) physical damage per bullet.
Double Up bounce damage increased from 115% to 120%.

Olaf:
Reckless Swing Cooldown increased from 8/7/6/5/4 Seconds 9/8/7/6/5 Seconds.

Ryze:
Damage increased from 53 (+3 per level) to 55 (+3 per level)
Desperate Power
Passive bonus mana per level of skill (75/150/225) removed.
New Active: Active: Ryze becomes supercharged, gaining 15/20/25% Spell Vamp, causes his spells to deal 50% AoE damage, and gain 35/55/75 Movement Speed for 5/6/7 seconds.
Overload
Changed from 40/65/90/115/140 (+0.2) plus 7.5 % of his max mana in magic damage to 60/85/110/135/160 (+0.4) plus 6.5 % of his max mana in magic damage.
Mana Cost reduced from 70 to 60.
Range reduced from 675 to 650.
Rune Prison
Snare reduced from 1/1.3/1.5/1.8/2 seconds to 0.8/1/1.3/1.5/1.8seconds.
Plus max mana % in damage reduced from 5% max mana to 4.5% max mana.
Mana Cost reduced from 80/95/110/125/140 Mana to 80/90/100/110/120 Mana.
Spell Flux
Damage ratio increased from 50/70/90/110/130 (+0.35) magic damage to 50/70/90/110/130 (+0.35) plus 1 % of his max mana magic damage
Mana Cost reduced from 60/75/90/105/120 Mana to 60/70/80/90/100 Mana

Shen:
Stand United global ranged reduced from 25000 to 5500.

Singed:
Health increased from 448 (+82 per level) to 487 (+82 per level)

Soraka:
Starcall
Magic Resist reduction duration reduced from 8 seconds to 5 seconds.
Mana Cost increased from 20/30/40/50/60 Mana to 20/35/50/65/80 Mana.

Talon:
Armor increased from 18.5 (+3.5 per level) to 20.5 (+3.5 per level)
Rake Mana Cost reduced from 60/65/70/75/80 Mana to 20/35/50/65/80 Mana.

Warwick:
Hungering Strike
Damage reduced from 75/125/175/225/275 (+1) and8/11/14/17/20 % of the target's maximum Health as magic damage, to 75/125/175/225/275 (+1) and6/9/12/15/18 % of the target's maximum Health as magic damage.
Mana Cost increased from 70/80/90/100/110 Mana to 80/90/100/110/120 Mana.


Varus Changes

Stats:

Damage: 49.5 (+3.2 per level)
Health: 467 (+82 per level)
Mana: 286 (+36 per level)
Movement Speed: 305
Armor: 14.8 (+3.4 per level)
Magic Resist: 30
Health Per 5 Sec: 4.5
Mana Per 5 Sec: 7
Changed to:

Damage: 49(+3 per level)
Health: 482(+82 per level)
Mana: 286(+36 per level)
Movement Speed: 305
Armor: 16.9(+3.4 per level)
Magic Resist: 30
Health Per 5 Sec: 4.5
Mana Per 5 Sec: 6.5

Skills:
Blighted Quiver passive changed from Varus' basic attacks deal 10/15/20/25/30 (+0.2) bonus magic damage to Varus' basic attacks deal 8/12/16/20/24 (+0.25) bonus magic damage.
Chain of Corruption Mana Cost reduced to 100/45/50 Mana to 120/45/50 Mana.
Hail of Arrows
Damage reduced from 60/100/140/180/220 to 55/95/135/175/215.
Mana Cost increased from 70 to 80.
Piercing Arrow
Damage reduced by 15 % per enemy hit (minimum 33%) increased to reduced by 18 % per enemy hit (minimum 33%).
Mana Cost increased from 70/75/80/85/90 Mana to 65/75/85/95/105 Mana.

Item Changes

New Item:

Athene's Unholy Grail
Item Cost: 2950
Recipe Cost: 500
+80 Ability Power +40 Magic Resist +15 Mana Regen per 5 seconds +15% Cooldown Reduction Passive: Restores 12% of your max Mana on Kill or Assist. UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Does not stack with Chalice of Harmony.
Components: Fiendish Codex + Chalice of Harmony + Recipe (500).
Existing Item Changes:

Morello's Evil Tome:
Item Cost reduced from 2350 to 2330.
Recipe Cost increased from 245 to 440.
Components changed from Blasting Wand + Fiendish Codex, to Kage's Lucky Pick + Fiendish Codex.
UNIQUE Active: Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing and regeneration for 6 seconds (20 second cooldown)

Haunting Guise:
Components changed from Ruby Crystal + Amplifying Tome + Recipe (575), to Amplifying Tome + Ampolifying Tome + Recipe (615)
Now Grants 45 Ap, 8% Movement Speed and 20 Magic Penetration.

Will of the Ancients:
Item cost increased from 2100, to 2500.
Recipe cost decreased from 465, to 440.
Components changed from Hextech Revolver + Amplifying Tome + Recipe (465), to Hextech Revolver + Blasting Wand + Recipe (440)

Randuins Omen:
Default slow duration reduced from 2 seconds, to 1 second.

Sunfire Cape
AOE damage increased from 35 dps, to 40 dps.

Force of Nature
Passive Health Regeneration increased from 0.35% of your maxmium Health every 5 seconds, to 1.75% of your maxmium Health every 5 seconds.


Edit: Fixed it so it's actually readable ^^
gtrsrs
Profile Joined June 2010
United States9109 Posts
April 25 2012 06:37 GMT
#1764
shen unplayable again, nice

warwick nerfed wayyyy too hard imo, he's not even that big of a deal

ryze "nerf" gonna make him too strong at 6, if not a bit too weak pre-6. maybe that's a good thing

mf even stronger earlier game

mostly unnecessary changes
i play ... hearthstone =\^.^/= Winterfox
Lancer723
Profile Joined September 2011
United States486 Posts
April 25 2012 06:40 GMT
#1765
I knew this shen nerf was eventually coming, so sad they couldn't find a way to balance him but keep that.

LoL ID - Lancer723 Gold III
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 25 2012 06:43 GMT
#1766
Interesting changes...wonder which ones will actually make it into live version.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
April 25 2012 06:44 GMT
#1767
On April 25 2012 15:37 zodde wrote:
Show nested quote +
On April 25 2012 15:32 Feartheguru wrote:
Can someone paste the patchnotes link doesn't work for me.


+ Show Spoiler +
The following champions were updated to have their magic resist scale per level instead of remaining at a flat 30 throughout the game (Magic Resist: 30 to 31(+1.25 per level)):

Alistar
Amumu
Leona
Nunu
Taric
Champion Changes

Amumu:
Curse of the Sad Mummy cooldown decreased from 170/150/130 Seconds to 150/130/110 Seconds

Annie:
Health increased from 424 (+76 per level) to 460 (+76 per level)
Incinerate mana cost reduced from 80/95/110/125/140 Mana to 70/80/90/100/110 Mana
Molten Shield
Duration reduced from 15 to 8
Armor and Magic Resist increased from 10/20/30/40/50 to 20/30/40/50/60
Mana Cost reduced from 25 to 20
Cooldown reduced from 30 to 16

Cho'Gath:
Movement Speed increased from 315 to 320

Kog'Maw:
Void Ooze slow reduced from 28/36/44/52/60% to 20/28/36/44/52%

Lee Sin:
Safeguard/Ironwill reduced from 5/10/15/20/25% Lifesteal/Spell Vamp to 5/9/13/17/21% Lifesteal/Spell Vamp

Lulu:
Glitterlance
Ability Power ratio reduced from +.7 to +.6
Mana Cost increased from 40/45/50/55/60 Mana to 40/50/60/70/80 Mana
Wildgrowth changed from "Lulu enlarges her ally, knocking enemies away from them." to Lulu enlarges her ally, knocking nearby enemies into the air."

Master Yi:
Alpha Strike
Old: Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to each enemy with a20/30/40/50/60% chance to deal 400 bonus magic damage to minions.
New: Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to every target. If the firsttarget is a minion, it will be dealt 200/250/300/350/400 magic damage, and every additional minion target has a 20/30/40/50/60% chance to be dealt 200/250/300/350/400 .
Highlander slow immunity increased from 6/9/12 seconds to 8/10/12 seconds
Meditate Mana Cost reduced from 70/85/100/115/130 Mana to 70/80/90/100/110 Mana.

Miss Fortune:
Bullet Time ratio changed from 65/95/125 (+0.2) magic damage per bullet to 65/95/125 (+0.2) physical damage per bullet.
Double Up bounce damage increased from 115% to 120%.

Olaf:
Reckless Swing Cooldown increased from 8/7/6/5/4 Seconds 9/8/7/6/5 Seconds.

Ryze:
Damage increased from 53 (+3 per level) to 55 (+3 per level)
Desperate Power
Passive bonus mana per level of skill (75/150/225) removed.
New Active: Active: Ryze becomes supercharged, gaining 15/20/25% Spell Vamp, causes his spells to deal 50% AoE damage, and gain 35/55/75 Movement Speed for 5/6/7 seconds.
Overload
Changed from 40/65/90/115/140 (+0.2) plus 7.5 % of his max mana in magic damage to 60/85/110/135/160 (+0.4) plus 6.5 % of his max mana in magic damage.
Mana Cost reduced from 70 to 60.
Range reduced from 675 to 650.
Rune Prison
Snare reduced from 1/1.3/1.5/1.8/2 seconds to 0.8/1/1.3/1.5/1.8seconds.
Plus max mana % in damage reduced from 5% max mana to 4.5% max mana.
Mana Cost reduced from 80/95/110/125/140 Mana to 80/90/100/110/120 Mana.
Spell Flux
Damage ratio increased from 50/70/90/110/130 (+0.35) magic damage to 50/70/90/110/130 (+0.35) plus 1 % of his max mana magic damage
Mana Cost reduced from 60/75/90/105/120 Mana to 60/70/80/90/100 Mana

Shen:
Stand United global ranged reduced from 25000 to 5500.

Singed:
Health increased from 448 (+82 per level) to 487 (+82 per level)

Soraka:
Starcall
Magic Resist reduction duration reduced from 8 seconds to 5 seconds.
Mana Cost increased from 20/30/40/50/60 Mana to 20/35/50/65/80 Mana.

Talon:
Armor increased from 18.5 (+3.5 per level) to 20.5 (+3.5 per level)
Rake Mana Cost reduced from 60/65/70/75/80 Mana to 20/35/50/65/80 Mana.

Warwick:
Hungering Strike
Damage reduced from 75/125/175/225/275 (+1) and8/11/14/17/20 % of the target's maximum Health as magic damage, to 75/125/175/225/275 (+1) and6/9/12/15/18 % of the target's maximum Health as magic damage.
Mana Cost increased from 70/80/90/100/110 Mana to 80/90/100/110/120 Mana.


Varus Changes

Stats:

Damage: 49.5 (+3.2 per level)
Health: 467 (+82 per level)
Mana: 286 (+36 per level)
Movement Speed: 305
Armor: 14.8 (+3.4 per level)
Magic Resist: 30
Health Per 5 Sec: 4.5
Mana Per 5 Sec: 7
Changed to:

Damage: 49(+3 per level)
Health: 482(+82 per level)
Mana: 286(+36 per level)
Movement Speed: 305
Armor: 16.9(+3.4 per level)
Magic Resist: 30
Health Per 5 Sec: 4.5
Mana Per 5 Sec: 6.5

Skills:
Blighted Quiver passive changed from Varus' basic attacks deal 10/15/20/25/30 (+0.2) bonus magic damage to Varus' basic attacks deal 8/12/16/20/24 (+0.25) bonus magic damage.
Chain of Corruption Mana Cost reduced to 100/45/50 Mana to 120/45/50 Mana.
Hail of Arrows
Damage reduced from 60/100/140/180/220 to 55/95/135/175/215.
Mana Cost increased from 70 to 80.
Piercing Arrow
Damage reduced by 15 % per enemy hit (minimum 33%) increased to reduced by 18 % per enemy hit (minimum 33%).
Mana Cost increased from 70/75/80/85/90 Mana to 65/75/85/95/105 Mana.

Item Changes

New Item:

Athene's Unholy Grail
Item Cost: 2950
Recipe Cost: 500
+80 Ability Power +40 Magic Resist +15 Mana Regen per 5 seconds +15% Cooldown Reduction Passive: Restores 12% of your max Mana on Kill or Assist. UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Does not stack with Chalice of Harmony.
Components: Fiendish Codex + Chalice of Harmony + Recipe (500).
Existing Item Changes:

Morello's Evil Tome:
Item Cost reduced from 2350 to 2330.
Recipe Cost increased from 245 to 440.
Components changed from Blasting Wand + Fiendish Codex, to Kage's Lucky Pick + Fiendish Codex.
UNIQUE Active: Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing and regeneration for 6 seconds (20 second cooldown)

Haunting Guise:
Components changed from Ruby Crystal + Amplifying Tome + Recipe (575), to Amplifying Tome + Ampolifying Tome + Recipe (615)
Now Grants 45 Ap, 8% Movement Speed and 20 Magic Penetration.

Will of the Ancients:
Item cost increased from 2100, to 2500.
Recipe cost decreased from 465, to 440.
Components changed from Hextech Revolver + Amplifying Tome + Recipe (465), to Hextech Revolver + Blasting Wand + Recipe (440)

Randuins Omen:
Default slow duration reduced from 2 seconds, to 1 second.

Sunfire Cape
AOE damage increased from 35 dps, to 40 dps.

Force of Nature
Passive Health Regeneration increased from 0.35% of your maxmium Health every 5 seconds, to 1.75% of your maxmium Health every 5 seconds.


Edit: Fixed it so it's actually readable ^^



where is this from? link? new or old?
zodde
Profile Joined October 2010
Sweden1908 Posts
Last Edited: 2012-04-25 06:46:50
April 25 2012 06:46 GMT
#1768
On April 25 2012 15:44 justiceknight wrote:
Show nested quote +
On April 25 2012 15:37 zodde wrote:
On April 25 2012 15:32 Feartheguru wrote:
Can someone paste the patchnotes link doesn't work for me.


+ Show Spoiler +
The following champions were updated to have their magic resist scale per level instead of remaining at a flat 30 throughout the game (Magic Resist: 30 to 31(+1.25 per level)):

Alistar
Amumu
Leona
Nunu
Taric
Champion Changes

Amumu:
Curse of the Sad Mummy cooldown decreased from 170/150/130 Seconds to 150/130/110 Seconds

Annie:
Health increased from 424 (+76 per level) to 460 (+76 per level)
Incinerate mana cost reduced from 80/95/110/125/140 Mana to 70/80/90/100/110 Mana
Molten Shield
Duration reduced from 15 to 8
Armor and Magic Resist increased from 10/20/30/40/50 to 20/30/40/50/60
Mana Cost reduced from 25 to 20
Cooldown reduced from 30 to 16

Cho'Gath:
Movement Speed increased from 315 to 320

Kog'Maw:
Void Ooze slow reduced from 28/36/44/52/60% to 20/28/36/44/52%

Lee Sin:
Safeguard/Ironwill reduced from 5/10/15/20/25% Lifesteal/Spell Vamp to 5/9/13/17/21% Lifesteal/Spell Vamp

Lulu:
Glitterlance
Ability Power ratio reduced from +.7 to +.6
Mana Cost increased from 40/45/50/55/60 Mana to 40/50/60/70/80 Mana
Wildgrowth changed from "Lulu enlarges her ally, knocking enemies away from them." to Lulu enlarges her ally, knocking nearby enemies into the air."

Master Yi:
Alpha Strike
Old: Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to each enemy with a20/30/40/50/60% chance to deal 400 bonus magic damage to minions.
New: Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to every target. If the firsttarget is a minion, it will be dealt 200/250/300/350/400 magic damage, and every additional minion target has a 20/30/40/50/60% chance to be dealt 200/250/300/350/400 .
Highlander slow immunity increased from 6/9/12 seconds to 8/10/12 seconds
Meditate Mana Cost reduced from 70/85/100/115/130 Mana to 70/80/90/100/110 Mana.

Miss Fortune:
Bullet Time ratio changed from 65/95/125 (+0.2) magic damage per bullet to 65/95/125 (+0.2) physical damage per bullet.
Double Up bounce damage increased from 115% to 120%.

Olaf:
Reckless Swing Cooldown increased from 8/7/6/5/4 Seconds 9/8/7/6/5 Seconds.

Ryze:
Damage increased from 53 (+3 per level) to 55 (+3 per level)
Desperate Power
Passive bonus mana per level of skill (75/150/225) removed.
New Active: Active: Ryze becomes supercharged, gaining 15/20/25% Spell Vamp, causes his spells to deal 50% AoE damage, and gain 35/55/75 Movement Speed for 5/6/7 seconds.
Overload
Changed from 40/65/90/115/140 (+0.2) plus 7.5 % of his max mana in magic damage to 60/85/110/135/160 (+0.4) plus 6.5 % of his max mana in magic damage.
Mana Cost reduced from 70 to 60.
Range reduced from 675 to 650.
Rune Prison
Snare reduced from 1/1.3/1.5/1.8/2 seconds to 0.8/1/1.3/1.5/1.8seconds.
Plus max mana % in damage reduced from 5% max mana to 4.5% max mana.
Mana Cost reduced from 80/95/110/125/140 Mana to 80/90/100/110/120 Mana.
Spell Flux
Damage ratio increased from 50/70/90/110/130 (+0.35) magic damage to 50/70/90/110/130 (+0.35) plus 1 % of his max mana magic damage
Mana Cost reduced from 60/75/90/105/120 Mana to 60/70/80/90/100 Mana

Shen:
Stand United global ranged reduced from 25000 to 5500.

Singed:
Health increased from 448 (+82 per level) to 487 (+82 per level)

Soraka:
Starcall
Magic Resist reduction duration reduced from 8 seconds to 5 seconds.
Mana Cost increased from 20/30/40/50/60 Mana to 20/35/50/65/80 Mana.

Talon:
Armor increased from 18.5 (+3.5 per level) to 20.5 (+3.5 per level)
Rake Mana Cost reduced from 60/65/70/75/80 Mana to 20/35/50/65/80 Mana.

Warwick:
Hungering Strike
Damage reduced from 75/125/175/225/275 (+1) and8/11/14/17/20 % of the target's maximum Health as magic damage, to 75/125/175/225/275 (+1) and6/9/12/15/18 % of the target's maximum Health as magic damage.
Mana Cost increased from 70/80/90/100/110 Mana to 80/90/100/110/120 Mana.


Varus Changes

Stats:

Damage: 49.5 (+3.2 per level)
Health: 467 (+82 per level)
Mana: 286 (+36 per level)
Movement Speed: 305
Armor: 14.8 (+3.4 per level)
Magic Resist: 30
Health Per 5 Sec: 4.5
Mana Per 5 Sec: 7
Changed to:

Damage: 49(+3 per level)
Health: 482(+82 per level)
Mana: 286(+36 per level)
Movement Speed: 305
Armor: 16.9(+3.4 per level)
Magic Resist: 30
Health Per 5 Sec: 4.5
Mana Per 5 Sec: 6.5

Skills:
Blighted Quiver passive changed from Varus' basic attacks deal 10/15/20/25/30 (+0.2) bonus magic damage to Varus' basic attacks deal 8/12/16/20/24 (+0.25) bonus magic damage.
Chain of Corruption Mana Cost reduced to 100/45/50 Mana to 120/45/50 Mana.
Hail of Arrows
Damage reduced from 60/100/140/180/220 to 55/95/135/175/215.
Mana Cost increased from 70 to 80.
Piercing Arrow
Damage reduced by 15 % per enemy hit (minimum 33%) increased to reduced by 18 % per enemy hit (minimum 33%).
Mana Cost increased from 70/75/80/85/90 Mana to 65/75/85/95/105 Mana.

Item Changes

New Item:

Athene's Unholy Grail
Item Cost: 2950
Recipe Cost: 500
+80 Ability Power +40 Magic Resist +15 Mana Regen per 5 seconds +15% Cooldown Reduction Passive: Restores 12% of your max Mana on Kill or Assist. UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Does not stack with Chalice of Harmony.
Components: Fiendish Codex + Chalice of Harmony + Recipe (500).
Existing Item Changes:

Morello's Evil Tome:
Item Cost reduced from 2350 to 2330.
Recipe Cost increased from 245 to 440.
Components changed from Blasting Wand + Fiendish Codex, to Kage's Lucky Pick + Fiendish Codex.
UNIQUE Active: Inflicts target enemy champion with Grievous Wound, causing 50% reduced healing and regeneration for 6 seconds (20 second cooldown)

Haunting Guise:
Components changed from Ruby Crystal + Amplifying Tome + Recipe (575), to Amplifying Tome + Ampolifying Tome + Recipe (615)
Now Grants 45 Ap, 8% Movement Speed and 20 Magic Penetration.

Will of the Ancients:
Item cost increased from 2100, to 2500.
Recipe cost decreased from 465, to 440.
Components changed from Hextech Revolver + Amplifying Tome + Recipe (465), to Hextech Revolver + Blasting Wand + Recipe (440)

Randuins Omen:
Default slow duration reduced from 2 seconds, to 1 second.

Sunfire Cape
AOE damage increased from 35 dps, to 40 dps.

Force of Nature
Passive Health Regeneration increased from 0.35% of your maxmium Health every 5 seconds, to 1.75% of your maxmium Health every 5 seconds.


Edit: Fixed it so it's actually readable ^^



where is this from? link? new or old?


Oh sorry, it's just the same notes that were linked on the last page, I just copied them off the site and posted here so this guy could read. Nothing new.

Edit: http://www.reignofgaming.net/news/20189-unofficial-patch-notes-from-newest-beta-realm This one.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
April 25 2012 06:48 GMT
#1769
Uhhh...is it just me or are talon's mana cost scaling on rake pretty ridiculous? Shen nerf might be overkill, might not be. Nice to see lulu nerf, she really was pretty ridiculous to deal with. That alpha strike change probably will make jungle yi very, very viable though. It'd be nice to see some more Annie, she's so much fun to play on my smurf but doesn't get enough love =(
Porouscloud - NA LoL
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-04-25 06:52:09
April 25 2012 06:49 GMT
#1770
I feel like ryze might have ended up getting buffed more than nerfed. Damage reduction on Q hurts him a lot but 75 movespeed is a LOT. Weaker trading power for better gank-assistance. I'm curious how that plays out.

Annie buff pretty substantial because she can get stun threat a lot more often now.

Jungle yi buff, hehe

Talon buff is kinda meh. It's not really that ridiculous considering the early level rakes doesn't do squat and the mana cost catches up really fast as you level it up.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
April 25 2012 06:50 GMT
#1771
Master yi buffs I approve of them even if it has a chance to nerf his random ability to insta clear a camp. The bonus to this being he's going to be able to take big mobs/buff camps down like a champ.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Mondieu
Profile Joined November 2011
Romania803 Posts
April 25 2012 06:55 GMT
#1772
was CDR too powerfull on DFG or why the hell would they nerf it? I didn't see it used at all in competitions.
eagle
Profile Joined April 2009
United States693 Posts
April 25 2012 06:57 GMT
#1773
vegiar too op
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
April 25 2012 07:03 GMT
#1774
Yi Buffs YEAHHHH

Also, as sad as I am, the WOTA nerf was a long time coming
TheLink
Profile Joined January 2011
Australia2725 Posts
April 25 2012 07:05 GMT
#1775
What happened to Sunfire Cape dealing 1% damage? they gave up on that or it never happened?

I usually max q first on support lulu unless its a rough lane (or a forced passive one). The mana hit probably won't affect that but I suppose we'll see.

Riot usually manages to avoid the Blizzard style of patching , Shen had a global, its who he was, if thats OP then nerf the numbers somewhere, don't take away what he does.
Only the weak link is strong enough to break the chain.
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2012-04-25 07:08:51
April 25 2012 07:08 GMT
#1776
On April 25 2012 16:05 TheLink wrote:
What happened to Sunfire Cape dealing 1% damage? they gave up on that or it never happened?

I usually max q first on support lulu unless its a rough lane (or a forced passive one). The mana hit probably won't affect that but I suppose we'll see.

Riot usually manages to avoid the Blizzard style of patching , Shen had a global, its who he was, if thats OP then nerf the numbers somewhere, don't take away what he does.

He can still push top while team pushes mid now, instead of him pushing top and rest of the team pushing bot. Can't even send someone with a global top because they simply wont make it bot in time.

New chalice upgrade needs a namechange.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
April 25 2012 07:11 GMT
#1777
On April 25 2012 16:05 TheLink wrote:
What happened to Sunfire Cape dealing 1% damage? they gave up on that or it never happened?


those notes were fake
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
BlackPaladin
Profile Joined May 2010
United States9316 Posts
April 25 2012 07:15 GMT
#1778
On April 25 2012 15:24 Carnivorous Sheep wrote:
Show nested quote +
On April 25 2012 15:19 BlackPaladin wrote:
On April 25 2012 14:05 Inschato wrote:
New recipes and any applicable item changes (Remember this is the PBE and many of these changes may never make it to the live servers):

DFG: Kage's Pick + Blasting Wand + Amplifying Tomb (+20 AP, mp5 removed)


So wait you said it still had CDR so now it gives 80 AP, the active, and 15% CDR? So you're only losing mana regen in place of 20 more AP? How is that a nerf when chalice just got an awesome buff for veigar? Now veigar can just grab both, instakill someone, get mana back, instakill someone else, get more back, repeat until team is dead :p


i think you lose the cdr...


Yeah but in his later post he said it still had CDR. Could be similar to bruta where it gains CDR from paying the recipe cost now perhaps. I dunno, we'll see when it comes out. If it still has the CDR it's a straight up buff. Otherwise it's a nerf.
"Your full potential does not matter if you do not use all 100% of it."
Perplex
Profile Joined March 2011
United States1693 Posts
April 25 2012 07:15 GMT
#1779
Wow. Game 2 of Najin vs MiG was one of the closest pro games i've ever seen. Insane 5 for 0 finish...
http://www.lolking.net/summoner/na/24238059
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
April 25 2012 07:17 GMT
#1780
On April 25 2012 16:05 TheLink wrote:
What happened to Sunfire Cape dealing 1% damage? they gave up on that or it never happened?

I usually max q first on support lulu unless its a rough lane (or a forced passive one). The mana hit probably won't affect that but I suppose we'll see.

Riot usually manages to avoid the Blizzard style of patching , Shen had a global, its who he was, if thats OP then nerf the numbers somewhere, don't take away what he does.


Pantheon and TF say hi
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