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[Patch 1.0.0.138: Hecarim] General Discussion - Page 87

Forum Index > LoL General
Post a Reply
Prev 1 85 86 87 88 89 147 Next
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
April 25 2012 03:16 GMT
#1721
On April 25 2012 11:49 Yttrasil wrote:
Show nested quote +
On April 25 2012 11:47 nyxnyxnyx wrote:
On April 25 2012 11:40 Yttrasil wrote:
On April 25 2012 11:30 nyxnyxnyx wrote:
On April 25 2012 11:28 Yttrasil wrote:
What annoys me as rumble is that there is no item which has ap and armor which makes sense vs bruisers in the laning phase. Absolutely nothing, now there are two vs AP with mr which makes sense. And now even better items for characters like ww top and I have no response.


ninja tabi -> wota

WHAT UP BRUISERS

also dolan shields


Yes and no, the items don't mix for later items and nothing about them is really special vs ad which also helps you get ap, cd etc. You can't stack dorans, go ninja tabi and wota vs every bruiser. Ninja tabi is good but the rest, not so much, at least not for Rumble. Still am missing an armor item with some kind of stats for ap, preferably without mana regen for kennen, vlad, rumble top.


tell me a bruiser that you need armor for, but cant stack tabi/dorans against


If you die once vs any of the following chars lvl 7+. Irelia, Nidalee, Olaf, Lee Sin, Wukong, Riven. You'll get zoned, cannot survive even one engage if you even run away etc.


level 7+ rumble shits on like almost all of them. tabi+dorans works against most if not all of those you listed.
cool beans
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-04-25 03:41:01
April 25 2012 03:37 GMT
#1722
New Haunting Guise on PBE:

Amp Tome+Amp Tome 1485 (Same cost?)

45 AP
8% Movement Speed
20 Magic Pen


Not bad. Takes away the mostly extraneous health and adds some speed. Worth getting?
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-04-25 03:41:44
April 25 2012 03:41 GMT
#1723
On April 25 2012 12:37 ManyCookies wrote:
New Haunting Guise on PBE:

Amp Tome+Amp Tome 1485 (Same cost?)

45 AP
8% Movement Speed
20 Magic Pen


Not bad. Possibly worth getting?

Nop.

Every other caster item in the game is OP. Why get that when I can just get sorcs and move towards a dcap or wota or abyssal.

Realistically the only way to make Haunting guise not suck would be to make it a component of Abyssal. Or make it a component of a late game item that you could use with abyssal and sorcs for a shit ton of flat pen.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
April 25 2012 03:41 GMT
#1724
still has to compete with sorcs and abyssal (or maybe BUY ALL OF THEM). the movespeed is pretty sweet though
cool beans
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
Last Edited: 2012-04-25 03:48:40
April 25 2012 03:44 GMT
#1725
Could get that on some casters for sure.

Cass maybe? Extra movespeed early could really help you bully people in lane.
=O
Yttrasil
Profile Joined April 2010
Sweden651 Posts
April 25 2012 03:52 GMT
#1726
On April 25 2012 12:16 nyxnyxnyx wrote:
Show nested quote +
On April 25 2012 11:49 Yttrasil wrote:
On April 25 2012 11:47 nyxnyxnyx wrote:
On April 25 2012 11:40 Yttrasil wrote:
On April 25 2012 11:30 nyxnyxnyx wrote:
On April 25 2012 11:28 Yttrasil wrote:
What annoys me as rumble is that there is no item which has ap and armor which makes sense vs bruisers in the laning phase. Absolutely nothing, now there are two vs AP with mr which makes sense. And now even better items for characters like ww top and I have no response.


ninja tabi -> wota

WHAT UP BRUISERS

also dolan shields


Yes and no, the items don't mix for later items and nothing about them is really special vs ad which also helps you get ap, cd etc. You can't stack dorans, go ninja tabi and wota vs every bruiser. Ninja tabi is good but the rest, not so much, at least not for Rumble. Still am missing an armor item with some kind of stats for ap, preferably without mana regen for kennen, vlad, rumble top.


tell me a bruiser that you need armor for, but cant stack tabi/dorans against


If you die once vs any of the following chars lvl 7+. Irelia, Nidalee, Olaf, Lee Sin, Wukong, Riven. You'll get zoned, cannot survive even one engage if you even run away etc.


level 7+ rumble shits on like almost all of them. tabi+dorans works against most if not all of those you listed.


Um you're wrong or play at too low a level, lvl 7 can be manageble but barely so and it goes downhill from there. What I specifically said was if they had one kill up on you, which means you want to somehow build safe and be defensive but still somehow farm. Problem is, you can't vs any of them in that situation and there is basically no way to get back in those matchups. Riven one is arguable, but rest is autoloss.
Meh
zodde
Profile Joined October 2010
Sweden1908 Posts
Last Edited: 2012-04-25 03:56:28
April 25 2012 03:55 GMT
#1727
Mobility boots + new Haunting Guise + Lich Bane + Janna + MS quints = extreme speed troll build, fun times.

Nah but seriously it's probably not worth getting unless Sorc's + HG + Abyssal is enough flat Mpen to make it worth it. And in that case, it should be worth getting right now.

Early game items need to be pretty damn good since you run out of item slots so fast in this game.

It does have two pretty rare caster stats though (flat pen and MS), so I wouldn't count it out entirely.
beefhamburger
Profile Joined December 2007
United States3962 Posts
April 25 2012 04:00 GMT
#1728
So 2x Amp Tomes can build you either a revolver or a haunting guise now? Glad to see Riot mixing build paths up. I hope they start mixing middle dead end tier items into recipes for current higher tier items.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
April 25 2012 04:01 GMT
#1729
Haunting guise changes look quite attractive, replacing the HP component for MS, which is the only other item that gives MS other than Lich bane, and more AP than before
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
April 25 2012 04:09 GMT
#1730
On April 25 2012 12:52 Yttrasil wrote:
Show nested quote +
On April 25 2012 12:16 nyxnyxnyx wrote:
On April 25 2012 11:49 Yttrasil wrote:
On April 25 2012 11:47 nyxnyxnyx wrote:
On April 25 2012 11:40 Yttrasil wrote:
On April 25 2012 11:30 nyxnyxnyx wrote:
On April 25 2012 11:28 Yttrasil wrote:
What annoys me as rumble is that there is no item which has ap and armor which makes sense vs bruisers in the laning phase. Absolutely nothing, now there are two vs AP with mr which makes sense. And now even better items for characters like ww top and I have no response.


ninja tabi -> wota

WHAT UP BRUISERS

also dolan shields


Yes and no, the items don't mix for later items and nothing about them is really special vs ad which also helps you get ap, cd etc. You can't stack dorans, go ninja tabi and wota vs every bruiser. Ninja tabi is good but the rest, not so much, at least not for Rumble. Still am missing an armor item with some kind of stats for ap, preferably without mana regen for kennen, vlad, rumble top.


tell me a bruiser that you need armor for, but cant stack tabi/dorans against


If you die once vs any of the following chars lvl 7+. Irelia, Nidalee, Olaf, Lee Sin, Wukong, Riven. You'll get zoned, cannot survive even one engage if you even run away etc.


level 7+ rumble shits on like almost all of them. tabi+dorans works against most if not all of those you listed.


Um you're wrong or play at too low a level, lvl 7 can be manageble but barely so and it goes downhill from there. What I specifically said was if they had one kill up on you, which means you want to somehow build safe and be defensive but still somehow farm. Problem is, you can't vs any of them in that situation and there is basically no way to get back in those matchups. Riven one is arguable, but rest is autoloss.


ah shit you got me. too low a level ):
cool beans
BlackMagister
Profile Joined October 2008
United States5834 Posts
April 25 2012 04:15 GMT
#1731
Sunfire cape buff was needed, but I'm not sure if it will be enough for it to be useful still. I really like the Chalice upgrade, I've always wondered what I should build when I want MR and CDR but don't really need Spirit Visage. Force of Nature buff seems to be a response to the other item changes as it was still a item often built.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-04-25 04:21:57
April 25 2012 04:17 GMT
#1732
Riot just needs to realize that the cost-effectiveness of midgame items needs to far exceed that of endgame items to make them worthwhile. Slot-effectiveness has value, and it's a pretty damn steep cost to spend 1 of your 6 items on a 1500 gold item. Hell, there are midgame items that DON'T have dead end build paths, and people STILL don't build them.

I have a really hard time thinking that i'd ever buy the new Guise. Just compare it to Sorcs upgrade+Blasting Wand. Almost the same cost for same penetration, 5 less AP, and a little bit less movespeed. Except the Blasting Wand builds into...anything. Realistically the difference in gold-efficiency between Guise and Sorcs+Blasting Wand is only worth maybe 200-300 gold, and that's not worth the commitment of an entire item slot.

The big danger that I think forces Riot to keep away from making these midgame items useful is how they might empower midgame power curves. Heroes like Pantheon, Garen, and Leblanc incited the absolute worst kind of bitching from the community when they were "OP". Within Riot's need to appease the general playerbase, it's just not feasible to support those kinds of power curves, so the midgame dead-end items are likely to stay where they are (or just get endgame build paths, and thus basically fall in the same boat as every other lategame item).
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 25 2012 04:25 GMT
#1733
New morello tombs ~ ap version of executioners, I wish riot would spend more time inventing a bit more interesting mechanic for a morello buff.
liftlift > tsm
jadoth
Profile Joined December 2011
694 Posts
April 25 2012 04:38 GMT
#1734
On April 25 2012 13:17 TheYango wrote:
Riot just needs to realize that the cost-effectiveness of midgame items needs to far exceed that of endgame items to make them worthwhile. Slot-effectiveness has value, and it's a pretty damn steep cost to spend 1 of your 6 items on a 1500 gold item. Hell, there are midgame items that DON'T have dead end build paths, and people STILL don't build them.

I have a really hard time thinking that i'd ever buy the new Guise. Just compare it to Sorcs upgrade+Blasting Wand. Almost the same cost for same penetration, 5 less AP, and a little bit less movespeed. Except the Blasting Wand builds into...anything. Realistically the difference in gold-efficiency between Guise and Sorcs+Blasting Wand is only worth maybe 200-300 gold, and that's not worth the commitment of an entire item slot.

The big danger that I think forces Riot to keep away from making these midgame items useful is how they might empower midgame power curves. Heroes like Pantheon, Garen, and Leblanc incited the absolute worst kind of bitching from the community when they were "OP". Within Riot's need to appease the general playerbase, it's just not feasible to support those kinds of power curves, so the midgame dead-end items are likely to stay where they are (or just get endgame build paths, and thus basically fall in the same boat as every other lategame item).


i don't think it is very helpful to compare other items to boot upgrades. boot upgrades are all very efficient and some give you stats that are hard or impossible to get elsewhere. but more importantly you will always be getting boots 2 regardless of what else you get. a more apt comparison would be 2drings+sorcs+guise vs 2drings+sorcs+nlr. it does seem really hard to ever make guise viable being a dead end item without having 2drings+sorcs+guise lb one shotting everyone.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2012-04-25 04:53:08
April 25 2012 04:51 GMT
#1735
Riot just needs to realize that the cost-effectiveness of midgame items needs to far exceed that of endgame items to make them worthwhile. Slot-effectiveness has value, and it's a pretty damn steep cost to spend 1 of your 6 items on a 1500 gold item. Hell, there are midgame items that DON'T have dead end build paths, and people STILL don't build them.


For real. Like, look at glacial shroud. Way above cost with really good midgame stats that work on a number of heroes, and it builds into frozen heart which is incredibly good. Even if you're not building shroud yourself so it doesn't directly compete with your items consider that this is the kind of power level people are going to have going into the midgame without even trying to go for a midgame focused build. It's not the only example, half the midgame items are mediocre and half are ridiculous. They build the good ones then you're like sitting there with a brutalizer or a haunting guise feeling like an idiot.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-04-25 05:04:51
April 25 2012 04:51 GMT
#1736
On April 25 2012 13:38 jadoth wrote:
i don't think it is very helpful to compare other items to boot upgrades. boot upgrades are all very efficient and some give you stats that are hard or impossible to get elsewhere. but more importantly you will always be getting boots 2 regardless of what else you get. a more apt comparison would be 2drings+sorcs+guise vs 2drings+sorcs+nlr. it does seem really hard to ever make guise viable being a dead end item without having 2drings+sorcs+guise lb one shotting everyone.

Not really. Just have it add stats that are useful but don't contribute to damage. Taking away the HP component doesn't help, because it doesn't address Guise's problem. HP is a fine stat to have on a midgame item. Guise just straight up isn't cost-effective enough, and that's all. Shifting the gold value from 1 stat to another doesn't fix that in any way. In fact, the new Guise exacerbates the problem because ALL the major stats on it are damage stats. With the old Guise, you could conceivably up the HP gain to a point where the overall gold value makes up for the lack of an endgame build path, but it's not contributing such ridiculous amounts of HP/MPen that you're one-shotting people.

The other way to add value without adding too much raw power to the item is utility item actives.
Moderator
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
April 25 2012 05:05 GMT
#1737
New recipes and any applicable item changes (Remember this is the PBE and many of these changes may never make it to the live servers):

DFG: Kage's Pick + Blasting Wand + Amplifying Tomb (+20 AP, mp5 removed)
Morello's: Kage's Pick + Fiendish Codex + 440g (-20g total cost, added Executioner's Calling active with 2 second shorter duration)
WOTA: Blasting Wand + Revolver + 440g (No stat changes, 400g straight up nerf)
Haunting Guise: Amplifying Tomb + Amplifying Tomb (+20 AP, +8% movespeed)

Athene's Unholy Grail: Fiendish Codex + Amplifying Tomb + Chalice of Harmony + 500g (80 AP, 40Mres, 15mp5, 15% cdr, Passive: 12% total mana gained on kill or assist, Passive: Same as CoH, doesn't stack)

Sunfire Cape: (+5 magic damage/second)
Randuins: (-1 second on active)
FoN (Passive text updated to hp5 instead of hp/sec)


Also, it's showing skin names on the loading screen.
3.
Mios
Profile Joined April 2010
United States686 Posts
April 25 2012 05:08 GMT
#1738
On April 25 2012 13:15 BlackMagister wrote:
Sunfire cape buff was needed, but I'm not sure if it will be enough for it to be useful still. I really like the Chalice upgrade, I've always wondered what I should build when I want MR and CDR but don't really need Spirit Visage. Force of Nature buff seems to be a response to the other item changes as it was still a item often built.



FoN not buffed, tooltip change only.

.35% max hp / sec = 1.75% max hp / 5 sec
no LAN and intercontinental bnet = T_T
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2012-04-25 05:15:06
April 25 2012 05:10 GMT
#1739
On April 25 2012 14:05 Inschato wrote:
New recipes and any applicable item changes (Remember this is the PBE and many of these changes may never make it to the live servers):

DFG: Kage's Pick + Blasting Wand + Amplifying Tomb (+20 AP, mp5 removed)


Wait, so no more CDR? Just straight up 80 AP and the passive? Or are they just leaving it and keeping the 15% CDR without need for the Fiendish Codex (which is a huge stat jump essentially for free)? Doesn't sound too bad except it kind of screws over Veigar.
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
April 25 2012 05:12 GMT
#1740
Yeah it still has the CDR. And yeah I had the same thought in regard to Veigar. On the other hand Chalice is a lot more desirable on him now.
3.
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