• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:05
CEST 17:05
KST 00:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy5uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread #1: Maru - Greatest Players of All Time Lambo Talks: The Future of SC2 and more... Team Liquid Map Contest #21 - Presented by Monster Energy uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
New season has just come in ladder Google Play ASL (Season 20) Announced ASL20 Pre-season Tier List ranking! BW General Discussion BSL Polish World Championship 2025 20-21 September
Tourneys
[Megathread] Daily Proleagues KCM 2025 Season 3 Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 655 users

[Patch 1.0.0.138: Hecarim] General Discussion - Page 30

Forum Index > LoL General
Post a Reply
Prev 1 28 29 30 31 32 147 Next
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
April 19 2012 18:49 GMT
#581
On April 20 2012 03:45 Simberto wrote:
Show nested quote +
On April 20 2012 03:30 wei2coolman wrote:
I think the point TD is trying to say is 3% lifesteal by itself has a negligible effect throughout the game.
But is a nice starting point when you plan on stacking lifesteal,

I think TD's point is invalid though. Because lets face it, most people who go down the offense mastery that deep end up getting lifesteal (whether through wriggles, BT, vamp scept, abilities, etc. etc.).


Any one mastery has a negligible effect on the game. I have a question here, on havoc, it says it increases damage dealt by 1.5%. Does this only mean attack damage, or all damage? Because if it is all damage, this makes it much better, and also changes those "3% lifesteal wins against 1.5% damage" in earlier game situations where more damage comes from spells, even on ADs.

Yea it's all damage and no it still sucks.As I said your much better off getting 2 points into butcher and walk away with 10-20 more last hits in lane than doing 6 extra damage on a 400 damage nuke.The % on Havoc is just laughable imo.
Cackle™
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
Last Edited: 2012-04-19 18:50:49
April 19 2012 18:50 GMT
#582
Edit: Re: Scout*
It's not worthless. It's just that 99+1/100 times it is worthless, since you can cover all the choke points you need to without it.
3.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 19 2012 18:50 GMT
#583
On April 20 2012 03:45 bmn wrote:
T_D: Obviously I'm assuming we're talking about an ad champ using auto attacks for damage in this discussion. Yeah, you shouldn't take vampirism if you're the AP carry. That's not what the conversation was about anyway.


Show nested quote +
On April 20 2012 03:40 Juicyfruit wrote:
I feel like as shitty as 3% lifesteal is, it's still going to be better than 1.5% extra damage because fuck doing an extra 15 damage per 1000.

That said, TD's argument boils down to this: lifesteal in general is a pretty shitty form of sustain that only becomes relevant when the amount of lifesteal gets close to the amount of damage you are receiving. The closer to the "break even point", the more important small % of lifesteal becomes, which means that in some way, the effectiveness of 3% lifesteal does depend on how much sustain you already have (but also your AD, your armor/MR and your HP/5 etc).


The likelihood of you surviving an additional autoattack and winning a battle (for that reason) due to an added 3% lifesteal is, in general, larger than the likelihood of you killing your opponent by requiring one autoattack less and winning a battle (for that reason) given 1.5% damage increase.

0->3% is not less helpful for sustain than 12->15% is. 3% is not much either way, just like 0->3% crit is not "more damage" than 50->53% crit.

Sure, you don't rely on lifesteal for sustain if you're not building lifesteal items. That doesn't mean it doesn't help you.

Is this where I slam my head on the fucking desk and point out that I WAS FUCKING TALKING ABOUT CHARACTERS THAT DONT DEPEND ON AUTOATTACKS?

Like Renek, Pantheon, ect?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
HazMat
Profile Blog Joined October 2009
United States17077 Posts
April 19 2012 18:50 GMT
#584
Would you get 2AP/AD over Havok?
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
April 19 2012 18:52 GMT
#585
3% lifesteal is worth it on Pantheon, Renek, and Garen. at least IMO.
mogwaismusings.wordpress.com
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 19 2012 18:52 GMT
#586
On April 20 2012 03:50 HazMat wrote:
Would you get 2AP/AD over Havok?

AD yes, AP no.

And the only reason there would ever be to get scout would be if it caused a ward placed into the tribush too see into the river so you can cover both gank paths with a single ward.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
HazMat
Profile Blog Joined October 2009
United States17077 Posts
April 19 2012 18:53 GMT
#587
Alright I changed my AP mastery page to 2 in butcher. It'll help me cs with Anivia l0l0l
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 19 2012 18:53 GMT
#588
On April 20 2012 03:46 Lylat wrote:
Show nested quote +
On April 20 2012 03:04 Mogwai wrote:
On April 20 2012 03:00 HazMat wrote:
What are some mastery points that are complete trash? I wasn't around when the new masteries came out so I missed out a lot of the mathcrafting. I'm pretty sure I get 1 or 2 mastery points which are terrible and I don't even know it.

Demolitionist, Honor Guard, Evasion, Vigor, Siege Commander, Mercenary, Bladed Armor, Scout, Sage

Is Scout bad on support ? I always take it ><


Scout is pretty worthless, ward radius covers important entrances completely if you place them correctly.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2012-04-19 18:55:10
April 19 2012 18:54 GMT
#589
On April 20 2012 03:50 Two_DoWn wrote:
Show nested quote +
On April 20 2012 03:45 bmn wrote:
T_D: Obviously I'm assuming we're talking about an ad champ using auto attacks for damage in this discussion. Yeah, you shouldn't take vampirism if you're the AP carry. That's not what the conversation was about anyway.


On April 20 2012 03:40 Juicyfruit wrote:
I feel like as shitty as 3% lifesteal is, it's still going to be better than 1.5% extra damage because fuck doing an extra 15 damage per 1000.

That said, TD's argument boils down to this: lifesteal in general is a pretty shitty form of sustain that only becomes relevant when the amount of lifesteal gets close to the amount of damage you are receiving. The closer to the "break even point", the more important small % of lifesteal becomes, which means that in some way, the effectiveness of 3% lifesteal does depend on how much sustain you already have (but also your AD, your armor/MR and your HP/5 etc).


The likelihood of you surviving an additional autoattack and winning a battle (for that reason) due to an added 3% lifesteal is, in general, larger than the likelihood of you killing your opponent by requiring one autoattack less and winning a battle (for that reason) given 1.5% damage increase.

0->3% is not less helpful for sustain than 12->15% is. 3% is not much either way, just like 0->3% crit is not "more damage" than 50->53% crit.

Sure, you don't rely on lifesteal for sustain if you're not building lifesteal items. That doesn't mean it doesn't help you.

Is this where I slam my head on the fucking desk and point out that I WAS FUCKING TALKING ABOUT CHARACTERS THAT DONT DEPEND ON AUTOATTACKS?

Like Renek, Pantheon, ect?


Fine, I was too restrictive: They don't have to depend on autoattacks, just anything that procs lifesteal. Happy now?

Also, is this where I point out that you didn't clarify that whenever you stated things like
Because extra damage will always be able to do what it is intended to do. Lifesteal depends on the total amount that you have

or
It was more a statement that going for 15 ad because it make the 3% base lifesteal better is a pretty weak argument becuase the actual gain for doing it is negligible.

or basically anything you said in the posts since, where it was never made clear that you were talking about specific characters like Renek and Panth?
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-04-19 18:57:08
April 19 2012 18:56 GMT
#590
I assumed it was fairly obvious I wasnt talking about heavy autoattack champions because all of them get some form of lifesteal and depend on it as one of their main sources of sustain.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2012-04-19 18:58:54
April 19 2012 18:58 GMT
#591
On April 20 2012 03:50 Two_DoWn wrote:
Show nested quote +
On April 20 2012 03:45 bmn wrote:
T_D: Obviously I'm assuming we're talking about an ad champ using auto attacks for damage in this discussion. Yeah, you shouldn't take vampirism if you're the AP carry. That's not what the conversation was about anyway.


On April 20 2012 03:40 Juicyfruit wrote:
I feel like as shitty as 3% lifesteal is, it's still going to be better than 1.5% extra damage because fuck doing an extra 15 damage per 1000.

That said, TD's argument boils down to this: lifesteal in general is a pretty shitty form of sustain that only becomes relevant when the amount of lifesteal gets close to the amount of damage you are receiving. The closer to the "break even point", the more important small % of lifesteal becomes, which means that in some way, the effectiveness of 3% lifesteal does depend on how much sustain you already have (but also your AD, your armor/MR and your HP/5 etc).


The likelihood of you surviving an additional autoattack and winning a battle (for that reason) due to an added 3% lifesteal is, in general, larger than the likelihood of you killing your opponent by requiring one autoattack less and winning a battle (for that reason) given 1.5% damage increase.

0->3% is not less helpful for sustain than 12->15% is. 3% is not much either way, just like 0->3% crit is not "more damage" than 50->53% crit.

Sure, you don't rely on lifesteal for sustain if you're not building lifesteal items. That doesn't mean it doesn't help you.

Is this where I slam my head on the fucking desk and point out that I WAS FUCKING TALKING ABOUT CHARACTERS THAT DONT DEPEND ON AUTOATTACKS?

Like Renek, Pantheon, ect?


dunno about renek, but lifesteal is pretty useful on panth early on. You do a shitton of autoattacking in lane, that is if you don't want to go oom, and the fact that you can quite often start dblade helps alot. Same with garen too afaik.

edit: same with garen as in autoattacking happens quite a bit in lane, not that he runs oom
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-04-19 18:59:55
April 19 2012 18:58 GMT
#592
On April 20 2012 03:53 HazMat wrote:
Alright I changed my AP mastery page to 2 in butcher. It'll help me cs with Anivia l0l0l

It actually will.It's so much better trust me.People have this notion that you are supposed to last hit perfect without runes and masterys helping you but that's bullshit,other wise everyone would be walking around with 190-200 cs by 20 mins which never happens.Half of the masterys are completely useless late game,only the bottom ones are noticeable so your much better off maximizing your early game in general as well as csing than wasting points into trash masterys like Havoc which sound good but once you do the math they are pathetic.
Cackle™
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2012-04-19 19:00:53
April 19 2012 18:59 GMT
#593
The only use I have found for Scout is for counter-pink warding. That's about it.

Also, the AD mastery is better than AP mastery in Tier 1 Offense on AP Champs imo because it helps with last hitting while 4 AP is not going to make or break anything. If you get an auto on them, you've already made up for the 4AP*0.7 ratio anyway.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 19 2012 18:59 GMT
#594
On April 20 2012 03:58 barbsq wrote:
Show nested quote +
On April 20 2012 03:50 Two_DoWn wrote:
On April 20 2012 03:45 bmn wrote:
T_D: Obviously I'm assuming we're talking about an ad champ using auto attacks for damage in this discussion. Yeah, you shouldn't take vampirism if you're the AP carry. That's not what the conversation was about anyway.


On April 20 2012 03:40 Juicyfruit wrote:
I feel like as shitty as 3% lifesteal is, it's still going to be better than 1.5% extra damage because fuck doing an extra 15 damage per 1000.

That said, TD's argument boils down to this: lifesteal in general is a pretty shitty form of sustain that only becomes relevant when the amount of lifesteal gets close to the amount of damage you are receiving. The closer to the "break even point", the more important small % of lifesteal becomes, which means that in some way, the effectiveness of 3% lifesteal does depend on how much sustain you already have (but also your AD, your armor/MR and your HP/5 etc).


The likelihood of you surviving an additional autoattack and winning a battle (for that reason) due to an added 3% lifesteal is, in general, larger than the likelihood of you killing your opponent by requiring one autoattack less and winning a battle (for that reason) given 1.5% damage increase.

0->3% is not less helpful for sustain than 12->15% is. 3% is not much either way, just like 0->3% crit is not "more damage" than 50->53% crit.

Sure, you don't rely on lifesteal for sustain if you're not building lifesteal items. That doesn't mean it doesn't help you.

Is this where I slam my head on the fucking desk and point out that I WAS FUCKING TALKING ABOUT CHARACTERS THAT DONT DEPEND ON AUTOATTACKS?

Like Renek, Pantheon, ect?


dunno about renek, but lifesteal is pretty useful on panth early on. You do a shitton of autoattacking in lane, that is if you don't want to go oom, and the fact that you can quite often start dblade helps alot. Same with garen too afaik.

edit: same with garen as in autoattacking happens quite a bit in lane, not that he runs oom

I dunno. I tend to run oom with garen as soon as the game starts. Luckily it never seems to matter.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 19 2012 19:00 GMT
#595
I get scout as support vs. shaco >.>
Carrilord has arrived.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-04-19 19:05:29
April 19 2012 19:01 GMT
#596
On April 20 2012 03:45 bmn wrote:
T_D: Obviously I'm assuming we're talking about an ad champ using auto attacks for damage in this discussion. Yeah, you shouldn't take vampirism if you're the AP carry. That's not what the conversation was about anyway.


Show nested quote +
On April 20 2012 03:40 Juicyfruit wrote:
I feel like as shitty as 3% lifesteal is, it's still going to be better than 1.5% extra damage because fuck doing an extra 15 damage per 1000.

That said, TD's argument boils down to this: lifesteal in general is a pretty shitty form of sustain that only becomes relevant when the amount of lifesteal gets close to the amount of damage you are receiving. The closer to the "break even point", the more important small % of lifesteal becomes, which means that in some way, the effectiveness of 3% lifesteal does depend on how much sustain you already have (but also your AD, your armor/MR and your HP/5 etc).


The likelihood of you surviving an additional autoattack and winning a battle (for that reason) due to an added 3% lifesteal is, in general, larger than the likelihood of you killing your opponent by requiring one autoattack less and winning a battle (for that reason) given 1.5% damage increase.

0->3% is not less helpful for sustain than 12->15% is. 3% is not much either way, just like 0->3% crit is not "more damage" than 50->53% crit.

Sure, you don't rely on lifesteal for sustain if you're not building lifesteal items. That doesn't mean it doesn't help you.


You're missing the point though. I think most people agree 3% lifesteal is better than 1.5% extra damage, BUT it's wrong to say that 0 > 3% lifesteal is the equivalent of 12->15% lifesteal. It's not.

Think of it as a balance of damage you take vs how much you lifesteal back. The closer your sustain gets to the amount of damage you take, the more meaningful it is.

Let me give you an example.

If you take 100 damage and you lifesteal back 0% of it, you take 100 damage
If you take 100 damage and you lifesteal back 3% of it, you take 97 net damage

Conversely

If you take 100 damage and you lifesteal back 96% of it, you take 4 damage
If you take 100 damage and you lifesteal back 99% of it, you take 1 damage.

In the second case, the 3% extra lifesteal effectively reduced the amount of damage you take 4-folds.


daemir
Profile Joined September 2010
Finland8662 Posts
April 19 2012 19:02 GMT
#597
Scout mastery:

http://euw.leagueoflegends.com/board/showthread.php?t=514718

[image loading]


Yea, it's total trash. Don't take it.
Sabin010
Profile Joined September 2010
United States1892 Posts
April 19 2012 19:04 GMT
#598
It would be better if it increased ward duration an extra 30 seconds. Then it might actually be worth getting.
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2012-04-19 19:11:59
April 19 2012 19:06 GMT
#599
On April 20 2012 03:56 Two_DoWn wrote:
I assumed it was fairly obvious I wasnt talking about heavy autoattack champions because all of them get some form of lifesteal and depend on it as one of their main sources of sustain.


Yes, 3% lifesteal is not useful if you're playing a character that doesn't proc lifesteal much.

I thought the conversation was about whether 3% lifesteal is made any better by getting additional lifesteal from items.


Edit: Yeah, Juicyfruit, you're right that the relative amount of damage you sustain in a trade isn't linear in lifesteal, but that's a different variable from the amount of life you gain back.
You can also argue the same for damage done: If your opponent has 99% lifesteal and the same base damage as you, your 1.5% increase in damage will suddenly greatly multiply the effective amount of damage you do in trades. The amount of additional damage you do is still linear regardless of how many other %increase damage items you have, though.

If that was the only point being disputed, I'm happy to agree with what you're saying.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2012-04-19 19:15:33
April 19 2012 19:12 GMT
#600
On April 20 2012 03:50 Two_DoWn wrote:
Show nested quote +
On April 20 2012 03:45 bmn wrote:
T_D: Obviously I'm assuming we're talking about an ad champ using auto attacks for damage in this discussion. Yeah, you shouldn't take vampirism if you're the AP carry. That's not what the conversation was about anyway.


On April 20 2012 03:40 Juicyfruit wrote:
I feel like as shitty as 3% lifesteal is, it's still going to be better than 1.5% extra damage because fuck doing an extra 15 damage per 1000.

That said, TD's argument boils down to this: lifesteal in general is a pretty shitty form of sustain that only becomes relevant when the amount of lifesteal gets close to the amount of damage you are receiving. The closer to the "break even point", the more important small % of lifesteal becomes, which means that in some way, the effectiveness of 3% lifesteal does depend on how much sustain you already have (but also your AD, your armor/MR and your HP/5 etc).


The likelihood of you surviving an additional autoattack and winning a battle (for that reason) due to an added 3% lifesteal is, in general, larger than the likelihood of you killing your opponent by requiring one autoattack less and winning a battle (for that reason) given 1.5% damage increase.

0->3% is not less helpful for sustain than 12->15% is. 3% is not much either way, just like 0->3% crit is not "more damage" than 50->53% crit.

Sure, you don't rely on lifesteal for sustain if you're not building lifesteal items. That doesn't mean it doesn't help you.

Is this where I slam my head on the fucking desk and point out that I WAS FUCKING TALKING ABOUT CHARACTERS THAT DONT DEPEND ON AUTOATTACKS?

Like Renek, Pantheon, ect?


On April 20 2012 02:24 Two_DoWn wrote:
Show nested quote +
On April 20 2012 02:17 Flicky wrote:
On April 20 2012 01:44 Raynian wrote:
On April 20 2012 01:24 Haemonculus wrote:
I've seen a lot of folks start totally forgoing armor pen runes in favor of AD runes. Why the change in attitude? I understand that for champs with solid AD ratios on spells it can be nice, but I always thought it was pretty proven that early game armor pen is significantly better than AD. And +15 AD late game is probably nothing compared to 25 armor pen.

On that topic, what're folks running on Trondamere these days? AD or arpen? I've always assloads of arpen, armor yellows, and scalin' mres blues.


Two reasons, mostly. It makes it easier to last hit, and a good early game scales into a better late game. Also, the new masteries let you get 10% and 6 flat arpen. Someone crunched the math somewhere, and found out that arpen and flat AD runes are roughly equal now if you go 21 offense.


I've also been told that it's to do with sustaining more with the 3% lifesteal mastery.

Dat extra half a hit point in lifesteal REAL stroink.

Lifesteal mastery is pretty much only good for stacking with other lifesteal. On its own its beyond terrible.

Is that your way of saying "Lifesteal mastery is pretty much only good for people who autoattack a lot."?
Because if you had stated it that way, it would actually make sense. The way you said it doesn't make sense.
I already mentioned that +3% lifesteal doesn't magically become better when you have 50% lifesteal to begin with. Unless you take that as a guarantee that the character which has 50% lifesteal also autoattacks a lot, while a character with 0% lifesteal is guaranteed not to autoattack a lot.
If you have a good reason to disagree with the above, please tell me. Thank you.
Prev 1 28 29 30 31 32 147 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
11:00
Group Stage 1 - Group B
WardiTV1259
TKL 203
IndyStarCraft 189
Rex137
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .329
TKL 203
IndyStarCraft 189
Harstem 169
Rex 137
mcanning 108
ProTech82
StarCraft: Brood War
Britney 41988
Rain 12248
Bisu 2058
Jaedong 1434
Shuttle 1206
EffOrt 1167
Larva 755
Mini 744
BeSt 680
firebathero 620
[ Show more ]
ZerO 364
Snow 287
ggaemo 252
Soma 163
Hyun 136
Rush 111
Sharp 76
Soulkey 51
sorry 46
ToSsGirL 44
yabsab 39
TY 35
Aegong 35
Sexy 32
sas.Sziky 30
Backho 28
sSak 23
soO 21
Terrorterran 21
ajuk12(nOOB) 18
JulyZerg 17
scan(afreeca) 16
HiyA 14
zelot 11
IntoTheRainbow 11
Rock 10
Shine 10
Yoon 9
SilentControl 6
Hm[arnc] 3
Zeus 0
Stormgate
Codebar58
Dota 2
Gorgc7740
qojqva3640
Dendi942
XcaliburYe275
League of Legends
febbydoto6
Counter-Strike
ScreaM3141
flusha623
kRYSTAL_68
Other Games
FrodaN2520
singsing2335
B2W.Neo1389
hiko1065
crisheroes394
DeMusliM391
Beastyqt366
Fuzer 239
KnowMe233
RotterdaM210
XaKoH 205
ViBE103
ArmadaUGS80
Mew2King66
SortOf36
Trikslyr19
ZerO(Twitch)16
StateSC28
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 71
• davetesta12
• 3DClanTV 9
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki16
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2902
• WagamamaTV419
League of Legends
• Nemesis2856
• Jankos1214
Other Games
• Shiphtur41
Upcoming Events
OSC
8h 55m
The PondCast
18h 55m
WardiTV Summer Champion…
19h 55m
Replay Cast
1d 8h
LiuLi Cup
1d 19h
Online Event
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
3 days
CSO Contender
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Summer Champion…
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
4 days
Afreeca Starleague
4 days
Sharp vs Ample
Larva vs Stork
Wardi Open
4 days
RotterdaM Event
5 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.