• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:05
CEST 05:05
KST 12:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser SC4ALL II: StarCraft 2 Player Announcement 8/8 Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Syncronization issues and can't find games Bot on ladder New 3v3 BGH Ladder (and more) on ShieldBattery! Remastered crash fix suggestions BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [ASL22] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8642 users

[Patch 1.0.0.138: Hecarim] General Discussion - Page 30

Forum Index > LoL General
Post a Reply
Prev 1 28 29 30 31 32 147 Next
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
April 19 2012 18:49 GMT
#581
On April 20 2012 03:45 Simberto wrote:
Show nested quote +
On April 20 2012 03:30 wei2coolman wrote:
I think the point TD is trying to say is 3% lifesteal by itself has a negligible effect throughout the game.
But is a nice starting point when you plan on stacking lifesteal,

I think TD's point is invalid though. Because lets face it, most people who go down the offense mastery that deep end up getting lifesteal (whether through wriggles, BT, vamp scept, abilities, etc. etc.).


Any one mastery has a negligible effect on the game. I have a question here, on havoc, it says it increases damage dealt by 1.5%. Does this only mean attack damage, or all damage? Because if it is all damage, this makes it much better, and also changes those "3% lifesteal wins against 1.5% damage" in earlier game situations where more damage comes from spells, even on ADs.

Yea it's all damage and no it still sucks.As I said your much better off getting 2 points into butcher and walk away with 10-20 more last hits in lane than doing 6 extra damage on a 400 damage nuke.The % on Havoc is just laughable imo.
Cackle™
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
Last Edited: 2012-04-19 18:50:49
April 19 2012 18:50 GMT
#582
Edit: Re: Scout*
It's not worthless. It's just that 99+1/100 times it is worthless, since you can cover all the choke points you need to without it.
3.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 19 2012 18:50 GMT
#583
On April 20 2012 03:45 bmn wrote:
T_D: Obviously I'm assuming we're talking about an ad champ using auto attacks for damage in this discussion. Yeah, you shouldn't take vampirism if you're the AP carry. That's not what the conversation was about anyway.


Show nested quote +
On April 20 2012 03:40 Juicyfruit wrote:
I feel like as shitty as 3% lifesteal is, it's still going to be better than 1.5% extra damage because fuck doing an extra 15 damage per 1000.

That said, TD's argument boils down to this: lifesteal in general is a pretty shitty form of sustain that only becomes relevant when the amount of lifesteal gets close to the amount of damage you are receiving. The closer to the "break even point", the more important small % of lifesteal becomes, which means that in some way, the effectiveness of 3% lifesteal does depend on how much sustain you already have (but also your AD, your armor/MR and your HP/5 etc).


The likelihood of you surviving an additional autoattack and winning a battle (for that reason) due to an added 3% lifesteal is, in general, larger than the likelihood of you killing your opponent by requiring one autoattack less and winning a battle (for that reason) given 1.5% damage increase.

0->3% is not less helpful for sustain than 12->15% is. 3% is not much either way, just like 0->3% crit is not "more damage" than 50->53% crit.

Sure, you don't rely on lifesteal for sustain if you're not building lifesteal items. That doesn't mean it doesn't help you.

Is this where I slam my head on the fucking desk and point out that I WAS FUCKING TALKING ABOUT CHARACTERS THAT DONT DEPEND ON AUTOATTACKS?

Like Renek, Pantheon, ect?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
HazMat
Profile Blog Joined October 2009
United States17077 Posts
April 19 2012 18:50 GMT
#584
Would you get 2AP/AD over Havok?
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
April 19 2012 18:52 GMT
#585
3% lifesteal is worth it on Pantheon, Renek, and Garen. at least IMO.
mogwaismusings.wordpress.com
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 19 2012 18:52 GMT
#586
On April 20 2012 03:50 HazMat wrote:
Would you get 2AP/AD over Havok?

AD yes, AP no.

And the only reason there would ever be to get scout would be if it caused a ward placed into the tribush too see into the river so you can cover both gank paths with a single ward.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
HazMat
Profile Blog Joined October 2009
United States17077 Posts
April 19 2012 18:53 GMT
#587
Alright I changed my AP mastery page to 2 in butcher. It'll help me cs with Anivia l0l0l
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 19 2012 18:53 GMT
#588
On April 20 2012 03:46 Lylat wrote:
Show nested quote +
On April 20 2012 03:04 Mogwai wrote:
On April 20 2012 03:00 HazMat wrote:
What are some mastery points that are complete trash? I wasn't around when the new masteries came out so I missed out a lot of the mathcrafting. I'm pretty sure I get 1 or 2 mastery points which are terrible and I don't even know it.

Demolitionist, Honor Guard, Evasion, Vigor, Siege Commander, Mercenary, Bladed Armor, Scout, Sage

Is Scout bad on support ? I always take it ><


Scout is pretty worthless, ward radius covers important entrances completely if you place them correctly.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2012-04-19 18:55:10
April 19 2012 18:54 GMT
#589
On April 20 2012 03:50 Two_DoWn wrote:
Show nested quote +
On April 20 2012 03:45 bmn wrote:
T_D: Obviously I'm assuming we're talking about an ad champ using auto attacks for damage in this discussion. Yeah, you shouldn't take vampirism if you're the AP carry. That's not what the conversation was about anyway.


On April 20 2012 03:40 Juicyfruit wrote:
I feel like as shitty as 3% lifesteal is, it's still going to be better than 1.5% extra damage because fuck doing an extra 15 damage per 1000.

That said, TD's argument boils down to this: lifesteal in general is a pretty shitty form of sustain that only becomes relevant when the amount of lifesteal gets close to the amount of damage you are receiving. The closer to the "break even point", the more important small % of lifesteal becomes, which means that in some way, the effectiveness of 3% lifesteal does depend on how much sustain you already have (but also your AD, your armor/MR and your HP/5 etc).


The likelihood of you surviving an additional autoattack and winning a battle (for that reason) due to an added 3% lifesteal is, in general, larger than the likelihood of you killing your opponent by requiring one autoattack less and winning a battle (for that reason) given 1.5% damage increase.

0->3% is not less helpful for sustain than 12->15% is. 3% is not much either way, just like 0->3% crit is not "more damage" than 50->53% crit.

Sure, you don't rely on lifesteal for sustain if you're not building lifesteal items. That doesn't mean it doesn't help you.

Is this where I slam my head on the fucking desk and point out that I WAS FUCKING TALKING ABOUT CHARACTERS THAT DONT DEPEND ON AUTOATTACKS?

Like Renek, Pantheon, ect?


Fine, I was too restrictive: They don't have to depend on autoattacks, just anything that procs lifesteal. Happy now?

Also, is this where I point out that you didn't clarify that whenever you stated things like
Because extra damage will always be able to do what it is intended to do. Lifesteal depends on the total amount that you have

or
It was more a statement that going for 15 ad because it make the 3% base lifesteal better is a pretty weak argument becuase the actual gain for doing it is negligible.

or basically anything you said in the posts since, where it was never made clear that you were talking about specific characters like Renek and Panth?
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-04-19 18:57:08
April 19 2012 18:56 GMT
#590
I assumed it was fairly obvious I wasnt talking about heavy autoattack champions because all of them get some form of lifesteal and depend on it as one of their main sources of sustain.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2012-04-19 18:58:54
April 19 2012 18:58 GMT
#591
On April 20 2012 03:50 Two_DoWn wrote:
Show nested quote +
On April 20 2012 03:45 bmn wrote:
T_D: Obviously I'm assuming we're talking about an ad champ using auto attacks for damage in this discussion. Yeah, you shouldn't take vampirism if you're the AP carry. That's not what the conversation was about anyway.


On April 20 2012 03:40 Juicyfruit wrote:
I feel like as shitty as 3% lifesteal is, it's still going to be better than 1.5% extra damage because fuck doing an extra 15 damage per 1000.

That said, TD's argument boils down to this: lifesteal in general is a pretty shitty form of sustain that only becomes relevant when the amount of lifesteal gets close to the amount of damage you are receiving. The closer to the "break even point", the more important small % of lifesteal becomes, which means that in some way, the effectiveness of 3% lifesteal does depend on how much sustain you already have (but also your AD, your armor/MR and your HP/5 etc).


The likelihood of you surviving an additional autoattack and winning a battle (for that reason) due to an added 3% lifesteal is, in general, larger than the likelihood of you killing your opponent by requiring one autoattack less and winning a battle (for that reason) given 1.5% damage increase.

0->3% is not less helpful for sustain than 12->15% is. 3% is not much either way, just like 0->3% crit is not "more damage" than 50->53% crit.

Sure, you don't rely on lifesteal for sustain if you're not building lifesteal items. That doesn't mean it doesn't help you.

Is this where I slam my head on the fucking desk and point out that I WAS FUCKING TALKING ABOUT CHARACTERS THAT DONT DEPEND ON AUTOATTACKS?

Like Renek, Pantheon, ect?


dunno about renek, but lifesteal is pretty useful on panth early on. You do a shitton of autoattacking in lane, that is if you don't want to go oom, and the fact that you can quite often start dblade helps alot. Same with garen too afaik.

edit: same with garen as in autoattacking happens quite a bit in lane, not that he runs oom
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-04-19 18:59:55
April 19 2012 18:58 GMT
#592
On April 20 2012 03:53 HazMat wrote:
Alright I changed my AP mastery page to 2 in butcher. It'll help me cs with Anivia l0l0l

It actually will.It's so much better trust me.People have this notion that you are supposed to last hit perfect without runes and masterys helping you but that's bullshit,other wise everyone would be walking around with 190-200 cs by 20 mins which never happens.Half of the masterys are completely useless late game,only the bottom ones are noticeable so your much better off maximizing your early game in general as well as csing than wasting points into trash masterys like Havoc which sound good but once you do the math they are pathetic.
Cackle™
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2012-04-19 19:00:53
April 19 2012 18:59 GMT
#593
The only use I have found for Scout is for counter-pink warding. That's about it.

Also, the AD mastery is better than AP mastery in Tier 1 Offense on AP Champs imo because it helps with last hitting while 4 AP is not going to make or break anything. If you get an auto on them, you've already made up for the 4AP*0.7 ratio anyway.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 19 2012 18:59 GMT
#594
On April 20 2012 03:58 barbsq wrote:
Show nested quote +
On April 20 2012 03:50 Two_DoWn wrote:
On April 20 2012 03:45 bmn wrote:
T_D: Obviously I'm assuming we're talking about an ad champ using auto attacks for damage in this discussion. Yeah, you shouldn't take vampirism if you're the AP carry. That's not what the conversation was about anyway.


On April 20 2012 03:40 Juicyfruit wrote:
I feel like as shitty as 3% lifesteal is, it's still going to be better than 1.5% extra damage because fuck doing an extra 15 damage per 1000.

That said, TD's argument boils down to this: lifesteal in general is a pretty shitty form of sustain that only becomes relevant when the amount of lifesteal gets close to the amount of damage you are receiving. The closer to the "break even point", the more important small % of lifesteal becomes, which means that in some way, the effectiveness of 3% lifesteal does depend on how much sustain you already have (but also your AD, your armor/MR and your HP/5 etc).


The likelihood of you surviving an additional autoattack and winning a battle (for that reason) due to an added 3% lifesteal is, in general, larger than the likelihood of you killing your opponent by requiring one autoattack less and winning a battle (for that reason) given 1.5% damage increase.

0->3% is not less helpful for sustain than 12->15% is. 3% is not much either way, just like 0->3% crit is not "more damage" than 50->53% crit.

Sure, you don't rely on lifesteal for sustain if you're not building lifesteal items. That doesn't mean it doesn't help you.

Is this where I slam my head on the fucking desk and point out that I WAS FUCKING TALKING ABOUT CHARACTERS THAT DONT DEPEND ON AUTOATTACKS?

Like Renek, Pantheon, ect?


dunno about renek, but lifesteal is pretty useful on panth early on. You do a shitton of autoattacking in lane, that is if you don't want to go oom, and the fact that you can quite often start dblade helps alot. Same with garen too afaik.

edit: same with garen as in autoattacking happens quite a bit in lane, not that he runs oom

I dunno. I tend to run oom with garen as soon as the game starts. Luckily it never seems to matter.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 19 2012 19:00 GMT
#595
I get scout as support vs. shaco >.>
Carrilord has arrived.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-04-19 19:05:29
April 19 2012 19:01 GMT
#596
On April 20 2012 03:45 bmn wrote:
T_D: Obviously I'm assuming we're talking about an ad champ using auto attacks for damage in this discussion. Yeah, you shouldn't take vampirism if you're the AP carry. That's not what the conversation was about anyway.


Show nested quote +
On April 20 2012 03:40 Juicyfruit wrote:
I feel like as shitty as 3% lifesteal is, it's still going to be better than 1.5% extra damage because fuck doing an extra 15 damage per 1000.

That said, TD's argument boils down to this: lifesteal in general is a pretty shitty form of sustain that only becomes relevant when the amount of lifesteal gets close to the amount of damage you are receiving. The closer to the "break even point", the more important small % of lifesteal becomes, which means that in some way, the effectiveness of 3% lifesteal does depend on how much sustain you already have (but also your AD, your armor/MR and your HP/5 etc).


The likelihood of you surviving an additional autoattack and winning a battle (for that reason) due to an added 3% lifesteal is, in general, larger than the likelihood of you killing your opponent by requiring one autoattack less and winning a battle (for that reason) given 1.5% damage increase.

0->3% is not less helpful for sustain than 12->15% is. 3% is not much either way, just like 0->3% crit is not "more damage" than 50->53% crit.

Sure, you don't rely on lifesteal for sustain if you're not building lifesteal items. That doesn't mean it doesn't help you.


You're missing the point though. I think most people agree 3% lifesteal is better than 1.5% extra damage, BUT it's wrong to say that 0 > 3% lifesteal is the equivalent of 12->15% lifesteal. It's not.

Think of it as a balance of damage you take vs how much you lifesteal back. The closer your sustain gets to the amount of damage you take, the more meaningful it is.

Let me give you an example.

If you take 100 damage and you lifesteal back 0% of it, you take 100 damage
If you take 100 damage and you lifesteal back 3% of it, you take 97 net damage

Conversely

If you take 100 damage and you lifesteal back 96% of it, you take 4 damage
If you take 100 damage and you lifesteal back 99% of it, you take 1 damage.

In the second case, the 3% extra lifesteal effectively reduced the amount of damage you take 4-folds.


daemir
Profile Joined September 2010
Finland8662 Posts
April 19 2012 19:02 GMT
#597
Scout mastery:

http://euw.leagueoflegends.com/board/showthread.php?t=514718

[image loading]


Yea, it's total trash. Don't take it.
Sabin010
Profile Joined September 2010
United States1892 Posts
April 19 2012 19:04 GMT
#598
It would be better if it increased ward duration an extra 30 seconds. Then it might actually be worth getting.
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2012-04-19 19:11:59
April 19 2012 19:06 GMT
#599
On April 20 2012 03:56 Two_DoWn wrote:
I assumed it was fairly obvious I wasnt talking about heavy autoattack champions because all of them get some form of lifesteal and depend on it as one of their main sources of sustain.


Yes, 3% lifesteal is not useful if you're playing a character that doesn't proc lifesteal much.

I thought the conversation was about whether 3% lifesteal is made any better by getting additional lifesteal from items.


Edit: Yeah, Juicyfruit, you're right that the relative amount of damage you sustain in a trade isn't linear in lifesteal, but that's a different variable from the amount of life you gain back.
You can also argue the same for damage done: If your opponent has 99% lifesteal and the same base damage as you, your 1.5% increase in damage will suddenly greatly multiply the effective amount of damage you do in trades. The amount of additional damage you do is still linear regardless of how many other %increase damage items you have, though.

If that was the only point being disputed, I'm happy to agree with what you're saying.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2012-04-19 19:15:33
April 19 2012 19:12 GMT
#600
On April 20 2012 03:50 Two_DoWn wrote:
Show nested quote +
On April 20 2012 03:45 bmn wrote:
T_D: Obviously I'm assuming we're talking about an ad champ using auto attacks for damage in this discussion. Yeah, you shouldn't take vampirism if you're the AP carry. That's not what the conversation was about anyway.


On April 20 2012 03:40 Juicyfruit wrote:
I feel like as shitty as 3% lifesteal is, it's still going to be better than 1.5% extra damage because fuck doing an extra 15 damage per 1000.

That said, TD's argument boils down to this: lifesteal in general is a pretty shitty form of sustain that only becomes relevant when the amount of lifesteal gets close to the amount of damage you are receiving. The closer to the "break even point", the more important small % of lifesteal becomes, which means that in some way, the effectiveness of 3% lifesteal does depend on how much sustain you already have (but also your AD, your armor/MR and your HP/5 etc).


The likelihood of you surviving an additional autoattack and winning a battle (for that reason) due to an added 3% lifesteal is, in general, larger than the likelihood of you killing your opponent by requiring one autoattack less and winning a battle (for that reason) given 1.5% damage increase.

0->3% is not less helpful for sustain than 12->15% is. 3% is not much either way, just like 0->3% crit is not "more damage" than 50->53% crit.

Sure, you don't rely on lifesteal for sustain if you're not building lifesteal items. That doesn't mean it doesn't help you.

Is this where I slam my head on the fucking desk and point out that I WAS FUCKING TALKING ABOUT CHARACTERS THAT DONT DEPEND ON AUTOATTACKS?

Like Renek, Pantheon, ect?


On April 20 2012 02:24 Two_DoWn wrote:
Show nested quote +
On April 20 2012 02:17 Flicky wrote:
On April 20 2012 01:44 Raynian wrote:
On April 20 2012 01:24 Haemonculus wrote:
I've seen a lot of folks start totally forgoing armor pen runes in favor of AD runes. Why the change in attitude? I understand that for champs with solid AD ratios on spells it can be nice, but I always thought it was pretty proven that early game armor pen is significantly better than AD. And +15 AD late game is probably nothing compared to 25 armor pen.

On that topic, what're folks running on Trondamere these days? AD or arpen? I've always assloads of arpen, armor yellows, and scalin' mres blues.


Two reasons, mostly. It makes it easier to last hit, and a good early game scales into a better late game. Also, the new masteries let you get 10% and 6 flat arpen. Someone crunched the math somewhere, and found out that arpen and flat AD runes are roughly equal now if you go 21 offense.


I've also been told that it's to do with sustaining more with the 3% lifesteal mastery.

Dat extra half a hit point in lifesteal REAL stroink.

Lifesteal mastery is pretty much only good for stacking with other lifesteal. On its own its beyond terrible.

Is that your way of saying "Lifesteal mastery is pretty much only good for people who autoattack a lot."?
Because if you had stated it that way, it would actually make sense. The way you said it doesn't make sense.
I already mentioned that +3% lifesteal doesn't magically become better when you have 50% lifesteal to begin with. Unless you take that as a guarantee that the character which has 50% lifesteal also autoattacks a lot, while a character with 0% lifesteal is guaranteed not to autoattack a lot.
If you have a good reason to disagree with the above, please tell me. Thank you.
Prev 1 28 29 30 31 32 147 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
ISSL Monthly #1 - Day 2
LiquipediaDiscussion
The PiG Daily
21:45
Best Games of SC
herO vs Solar
PiGStarcraft507
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft507
WinterStarcraft417
RuFF_SC2 194
StarCraft: Brood War
NaDa 32
sSak 31
Dota 2
NeuroSwarm197
League of Legends
Doublelift4553
JimRising 601
Other Games
summit1g10834
C9.Mang0543
XaKoH 157
ViBE121
Mew2King82
Liquid`Ken11
Organizations
Other Games
gamesdonequick1892
[ Show 14 non-featured ]
StarCraft 2
• davetesta18
• Sammyuel 18
• Letter141
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt210
Other Games
• Scarra833
Upcoming Events
GSL
7h 55m
AI Arena Tournament
13h 55m
Replay Cast
20h 55m
GSL
1d 7h
Shopify Rebellion Sundays
1d 11h
Spirit vs Mixu
BSL
1d 15h
Ret vs TerrOr
Replay Cast
1d 20h
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.