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On April 27 2012 00:42 Alaric wrote:Warwick getting shat on some more. 20%->16% is a straight up 20% damage reduction on his Q late game, this is huge. And his early game is still nerfed with a increase in an already big mana cost. I really think they're grossly overdoing it. Jungle WW still gonna be the same. The problem with jungle ww is that his ult is a guaranteed kill every 50 seconds with blue buff. I'm happy they're ruining lanewick.
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these changes wont effect my lanewick at all, i play him mid anyway so the percentages dont really matter against squishy casters.. As long as you get to lategame you're unkillable anyway.
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On April 27 2012 00:47 HazMat wrote:Show nested quote +On April 27 2012 00:42 Alaric wrote:Warwick getting shat on some more. 20%->16% is a straight up 20% damage reduction on his Q late game, this is huge. And his early game is still nerfed with a increase in an already big mana cost. I really think they're grossly overdoing it. Jungle WW still gonna be the same. The problem with jungle ww is that his ult is a guaranteed kill every 50 seconds with blue buff. I'm happy they're ruining lanewick. I'd rather have them "put him in line" than ruining him, tho. And I'm not sure about the Irelia buff. Her problem post-nerf was more lacking sustain than being squishy, and since the most significant part of the buff is max HP, it doesn't seen to adress stuff that well.
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Warwick is interesting because he really has trouble against creep waves but later on he's a beast.
Mundo, however, has been probaby the best jungler in the game for a while now, you'd have to expect the nerfs. He's like udyr with a huge ranged nuke+slow on a 4 second cd. Mundos probably biggest weakness is early game when he hasn't much hp but hp costs are high, but udyr is weaker lategame where he has trouble killing shit because he has no burst damage.
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I think the ww changes are just bringing him in line. Riot has hated sustain in lane for a long time, and they're just bringing everything into line. I think if you get a chalice/glacial shroud/catalyst, lanewick will still be pretty good. Especially with Athene's coming out in the same patch. Probably good on lanewick too.
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How's Athene good on WW? He doesn't need the AP.
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On April 27 2012 00:32 Juicyfruit wrote:Show nested quote +On April 27 2012 00:26 Sabin010 wrote:On April 27 2012 00:01 Seuss wrote:On April 26 2012 23:27 Juicyfruit wrote:On April 26 2012 22:48 Sabin010 wrote:On April 26 2012 22:43 jcarlsoniv wrote: I urge anyone doubting Hecarim's strength to watch Monte play him.
Last night, Hecarim + Ori combo was hilariously entertaining. Don't get me wrong, if you're going to build a team around a champ everybody becomes viable. Look at Katarina she's amazing if you've got a ton of aoe stuns, but if you try to play Kat with like soraka, ez, shyvanna, and yorik, its not going to be as good as if you had some aoe disables mixed in there. edit: switch soraka for sona, yorik for nunu and all of a sudden you get a scary team. Having 1 other hero on your team (ori) doesn't mean you're building a team around hecarim... Besides, Monte consistently does well in most teamcomps. Right. Orianna has synergy with any champion who can suddenly dive into the middle of the entire enemy team, but she's not required for Hecarim to be good. Hecarim is strong on his own merits. On April 26 2012 23:56 Sabin010 wrote: Fair enough. I mean you can do the same thing with Kat mid and Amumu jungle. The whole team isn't built around Kat, but when your jungler pairs nicely with mid, it becomes easier for mid and jungle to pick up easy kills and get miles ahead. Early game advantages can snowball into unbelievable objective control. If a Jungler is able to get some easy kills, you're going to snowball. Say I'm playing Hecarim and I get a few early kills. Now when I run into the enemy jungler, he has to run away. Now he can't even farm his own jungle with out bringing a partner to come help. Combine that with a champion who's getting a ton of movement speed, it becomes a major head ache. I don't have a lot of experience with the champion, but if you give a champ some level and item advantages, they're going to look good even if their name is Evelyn. I do well even in games where I don't get early kills. Last night I went 11/4/8 despite being 12 shades of derp. None of those kills happened before the 10-12 minute mark. Just watched two of your games, and tap seems to be forgetting he's running Sona when you're jungling Hecarim. Sona Hecarim don't even synergize >.> No man, you're wrong, when hecarim is jungling, ganking mid or top, sona being bottom and pressing E will make him do 2700 additional damage and increase his movespeed to 864 so he can catch everyone. Janna is pretty fun with him actually, gives you a minor boost earlygame.
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Korea (South)11232 Posts
Shen:
Stand United Range increased: 5,000, to 25,000.
where is the difference?
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Shen's ult is now in line with Nocturne's, TF's, and Pantheon's, having a true global save you skill was too imbalanced.
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The shen change is just a change they were apparently considering, but then just put back to where it was originally. This is PBE patch 2
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Nice vlog loco. always stay on TL.
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On April 27 2012 01:02 Sandster wrote: How's Athene good on WW? He doesn't need the AP. With the 1:1 ratio it isn't wasted. He can use the CDR, maybe will need the mana regen, and the Magic Resist. Seems good to me.
Edit: I see it being especially useful against magic damage top lanes to justify the chalice. It won't be an every game item, but definitely worth considering.
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Those mundo nerfs are notable but I don't think they'll make him unviable. He'll still farm quickly and his lategame will be pretty similar, especially if you were getting mercs anyway.
Pretty disappointed they're nerfing Udyr though, since I play like 60% of my ranked games as him. Mainly aimed at top lane Udyr though I guess.
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5 Damage a second and 5 % CC reduction are quite minor for "best champ in the game" status.
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On April 27 2012 00:40 Gondlem wrote: What do you build on Hecarim if you skip wriggles, out of curiosity? I've tried various things but I find wriggles quite nice just because he farms so slowly without it. Trying to go double gp10 for example didn't feel viable on him to me. He's one of the only junglers I still build it on, actually. I've normally been going wriggles, hexdrinker, triforce, FH and FoN, skipping the hexdrinker under certain scenarios obviously. He's got some weaknesses but I feel lke his strong teamfight and amazing lane ganks post-6 make up for it, as long as there's other tanky champs on your team.
I go Philo + Avarice -> Brutalizer -> Hexdrinker. I haven't built Sheen/Triforce or FoN on him yet, though I should experiment with them sometime.
Wriggle's just doesn't feel necessary. You have Smite for buff camps, and Q spam for creeps (inferior to Skarner's Q spam as it may be). Hecarim doesn't have the attack speed or kit to make strong use of Wriggle's. He's not going to be strong enough to make dragon plays by himself with or without it, so I just skip it, build my gp10s and make money while I'm ganking.
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On April 27 2012 01:12 Sabin010 wrote:Show nested quote +On April 27 2012 01:02 Sandster wrote: How's Athene good on WW? He doesn't need the AP. With the 1:1 ratio it isn't wasted. He can use the CDR, maybe will need the mana regen, and the Magic Resist. Seems good to me. Edit: I see it being especially useful against magic damage top lanes to justify the chalice. It won't be an every game item, but definitely worth considering. With the 1:1 ratio it's wasted unless warwick has like 300 AP.
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Or you can get Spirit Visage, which is straight up better unless you need the mana regen. In which case you build Chalice and stop there, or just buy a Glacial.
It'd be like saying Athene is good on MF/Ezreal/Corki because some of their abilities have AP scaling, and they can use the MR and mana regen.
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On April 27 2012 01:29 Sandster wrote: Or you can get Spirit Visage, which is straight up better unless you need the mana regen. In which case you build Chalice and stop there, or just buy a Glacial.
It'd be like saying Athene is good on MF/Ezreal/Corki because some of their abilities have AP scaling, and they can use the MR and mana regen. nvm I just read the updated notes, and they're buffing the early game and nerfing the later game, with no changes in his mana costs. forgive my ignorance.
Warwick: Hungering Strike Percent Damage increased at early levels and decreased at later levels (late game nerf): 6/9/12/15/18% of the target's maximum Health, to 8/10/12/14/16% of the target's maximum Health.
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Meh, I don't like how riot is making mid game items into lategame items, What they need to do is make mid game items super fucking cost effective so there's a "risk" factor, in which players are willing to risk lategame power for midgame power.
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United States47024 Posts
On April 27 2012 01:12 Sabin010 wrote: With the 1:1 ratio it isn't wasted. He can use the CDR, maybe will need the mana regen, and the Magic Resist. Seems good to me.
It is wasted because if the % damage is higher than the flat damage, you don't use the flat damage. And only the flat damage scales off AP.
Consider a lategame situation where virtually everyone is going to have 2000+ HP. Any less than 125 AP does literally nothing because the % damage is higher.
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