• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:28
CET 09:28
KST 17:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3429 users

[Patch 1.0.0.138: Hecarim] General Discussion - Page 107

Forum Index > LoL General
Post a Reply
Prev 1 105 106 107 108 109 147 Next
TheYango
Profile Joined September 2008
United States47024 Posts
April 26 2012 18:28 GMT
#2121
On April 27 2012 03:26 Juicyfruit wrote:
A good support item should be cheap and give really bad stats, but have really good aura or actives for the team.

I don't see why the item needs to give bad self-stats.

That just makes playing support suck because you have to sacrifice personal development/survivability for team items. I would say the way to go is to try and design support items that feel good for both the support player AND the team.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 26 2012 18:30 GMT
#2122
they just need to make soul shroud a decent item. it's so crappy at it's current value
liftlift > tsm
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-04-26 18:33:14
April 26 2012 18:31 GMT
#2123
On April 27 2012 03:28 TheYango wrote:
Show nested quote +
On April 27 2012 03:26 Juicyfruit wrote:
A good support item should be cheap and give really bad stats, but have really good aura or actives for the team.

I don't see why the item needs to give bad self-stats.

That just makes playing support suck because you have to sacrifice personal development/survivability for team items. I would say the way to go is to try and design support items that feel good for both the support player AND the team.


Because that's the only way to make really good actives/aura balanced without making it so good that it ends up being built on everybody else.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-04-26 18:44:59
April 26 2012 18:44 GMT
#2124
On April 27 2012 03:31 Juicyfruit wrote:
Because that's the only way to make really good actives/aura balanced without making it so good that it ends up being built on everybody else.

I don't agree with that, and I think it comes back to the slot-efficiency issue.

Slot-efficiency by nature is less of a problem for supports because they see less gold. They value gold-efficiency more highly and slot-efficiency less highly because of how little gold they see--they're less likely to finish items, so they care about the items they get being gold-efficient. This means that you can tailor items to supports based on their comparative slot-inefficiency.

In theory, the way to design a support item with good self-stats is to make it gold-efficient, but very slot-inefficient. In practice, this is at the moment only really feasible in the sub-1000 gold range. 1.5-2k gold items are "big" enough that non-support roles are willing to commit item slots to them for a long time.
Moderator
Shiragaku
Profile Blog Joined April 2010
Hong Kong4308 Posts
April 26 2012 18:45 GMT
#2125
On April 27 2012 03:30 wei2coolman wrote:
they just need to make soul shroud a decent item. it's so crappy at it's current value

A buffed Soul Shroud with WotA sounds great for some reason.
Craton
Profile Blog Joined December 2009
United States17281 Posts
April 26 2012 18:50 GMT
#2126
They seriously buffed DFG.

Sigh.
twitch.tv/cratonz
TheYango
Profile Joined September 2008
United States47024 Posts
April 26 2012 18:53 GMT
#2127
Also, I think it's ironic that Icefrog at one point did the exact opposite of what Riot is doing now--instead of making efficient mid-tier items build into endgame items, there are several strong midgame items which he deliberately disjoined from their endgame build paths.

People who played DotA a long time ago might remember that Eul's used to build into Sheepstick, and that Diffusal Blade used to build into Manta Style. IIRC this turned out to be something of an issue, as Eul's->Sheepstick had in insanely good buildup (especially since Eul's had really short CD and instead came with charges--you'd just use up all 6 Eul's Charges, then make Sheepstick). I think at one point it got so bad that tournaments in this era sometimes had a "one sheepstick per team" rule. After a lot of effort trying to balance them together, Icefrog eventually gave up and disjoined the items, and balanced them separately--Eul's as a midgame item with good buildup but mediocre active; and Sheepstick as a lategame item with a fantastic active but fairly rough buildup.
Moderator
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-04-26 18:56:58
April 26 2012 18:53 GMT
#2128
On April 27 2012 03:44 TheYango wrote:
Show nested quote +
On April 27 2012 03:31 Juicyfruit wrote:
Because that's the only way to make really good actives/aura balanced without making it so good that it ends up being built on everybody else.

I don't agree with that, and I think it comes back to the slot-efficiency issue.

Slot-efficiency by nature is less of a problem for supports because they see less gold. They value gold-efficiency more highly and slot-efficiency less highly because of how little gold they see--they're less likely to finish items, so they care about the items they get being gold-efficient. This means that you can tailor items to supports based on their comparative slot-inefficiency.

In theory, the way to design a support item with good self-stats is to make it gold-efficient, but very slot-inefficient. In practice, this is at the moment only really feasible in the sub-1000 gold range. 1.5-2k gold items are "big" enough that non-support roles are willing to commit item slots to them for a long time.


I don't know, I feel like you're still stuck with very "mediocre effects" using this strategy, or self-stats that are so good that people would be building them on other heroes anyways even if they have to sell them later.

I mean, I can't imagine what kind of item you'd be building that has a useful "support" effect while also being cheap, cost-effective, and something you wouldn't want to throw on another hero for early game boost instead of like...dorans.

Basically, what I want is items that have really game-changing actives but with real shitty self-stats. Imagine an item that costs 1000gold, gives virtually no stats, but has a targetable QSS active - stuff like that would make playing support more fun, not padding cheap HP, imo.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-04-26 19:03:31
April 26 2012 19:00 GMT
#2129
On April 27 2012 03:53 TheYango wrote:
Also, I think it's ironic that Icefrog at one point did the exact opposite of what Riot is doing now--instead of making efficient mid-tier items build into endgame items, there are several strong midgame items which he deliberately disjoined from their endgame build paths.

People who played DotA a long time ago might remember that Eul's used to build into Sheepstick, and that Diffusal Blade used to build into Manta Style. IIRC this turned out to be something of an issue, as Eul's->Sheepstick had in insanely good buildup (especially since Eul's had really short CD and instead came with charges--you'd just use up all 6 Eul's Charges, then make Sheepstick). I think at one point it got so bad that tournaments in this era sometimes had a "one sheepstick per team" rule. After a lot of effort trying to balance them together, Icefrog eventually gave up and disjoined the items, and balanced them separately--Eul's as a midgame item with good buildup but mediocre active; and Sheepstick as a lategame item with a fantastic active but fairly rough buildup.


I think the reason for Riot going down this route is because of the philosophy of there being constant change in strength instead of the ability for peaks of strength.

Personally I prefer the Dota approach but I can see why Riot goes down this route. The discussion about support items is really interesting since when I quit playing dota supports were just ward bitches but now there are so many items like drums/medallion/vlads/smoke/dust etc. that supports can get to be influential in the game. I think Riot should really look into this, especially items like medallion. Playing support these days in dota is far more involving than it was years ago and I think if they did this it will be more fun
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-04-26 19:01:47
April 26 2012 19:01 GMT
#2130
On April 27 2012 03:53 Juicyfruit wrote:
Basically, what I want is items that have really game-changing actives but with real shitty self-stats. Imagine an item that costs 1000gold, gives virtually no stats, but has a targetable QSS active - stuff like that would make playing support more fun, not padding cheap HP, imo.

It's fun until your total lack of self-stats gets you gibbed in every fight.

If a support's in-fight contribution compared to their survivability becomes overly skewed, they become very appealing kill targets. And an item that gives close to zero self-stats entirely for utility skews that balance REALLY hard. Potentially too much so if the items are designed poorly.
Moderator
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-04-26 19:12:22
April 26 2012 19:08 GMT
#2131
On April 27 2012 04:01 TheYango wrote:
Show nested quote +
On April 27 2012 03:53 Juicyfruit wrote:
Basically, what I want is items that have really game-changing actives but with real shitty self-stats. Imagine an item that costs 1000gold, gives virtually no stats, but has a targetable QSS active - stuff like that would make playing support more fun, not padding cheap HP, imo.

It's fun until your total lack of self-stats gets you gibbed in every fight.

If a support's in-fight contribution compared to their survivability becomes overly skewed, they become very appealing kill targets. And an item that gives close to zero self-stats entirely for utility skews that balance REALLY hard. Potentially too much so if the items are designed poorly.


It's a choice you can make to build it though. It's not like you HAVE to buy this item if you feel too vulnerable. Also, I feel like it's wrong to say "dive their Janna/Sona/Soraka" would instantly become the optimal strategy in every situation just because they are down 250HP from buying a utility item instead of a kindlegem.

It's just a sensible way of introducing really strong utility items for support and only support heroes, since no other role can afford to be behind that much gold in stats, but supports can.
mordek
Profile Blog Joined December 2010
United States12705 Posts
April 26 2012 19:15 GMT
#2132
Makes for choices of prioritizing a carry or a support as well.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
cLutZ
Profile Joined November 2010
United States19574 Posts
April 26 2012 19:20 GMT
#2133
On April 27 2012 04:08 Juicyfruit wrote:
Show nested quote +
On April 27 2012 04:01 TheYango wrote:
On April 27 2012 03:53 Juicyfruit wrote:
Basically, what I want is items that have really game-changing actives but with real shitty self-stats. Imagine an item that costs 1000gold, gives virtually no stats, but has a targetable QSS active - stuff like that would make playing support more fun, not padding cheap HP, imo.

It's fun until your total lack of self-stats gets you gibbed in every fight.

If a support's in-fight contribution compared to their survivability becomes overly skewed, they become very appealing kill targets. And an item that gives close to zero self-stats entirely for utility skews that balance REALLY hard. Potentially too much so if the items are designed poorly.


It's a choice you can make to build it though. It's not like you HAVE to buy this item if you feel too vulnerable. Also, I feel like it's wrong to say "dive their Janna/Sona/Soraka" would instantly become the optimal strategy in every situation just because they are down 250HP from buying a utility item instead of a kindlegem.

It's just a sensible way of introducing really strong utility items for support and only support heroes, since no other role can afford to be behind that much gold in stats, but supports can.


It would be interesting if they added some items that had no recipe, but costed 3000G.

Like a more ridiculous version of BF Sword/Needlessly large.
Freeeeeeedom
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
April 26 2012 19:23 GMT
#2134
it's pretty easy to get capped for like 1k gold if you're building anything but shurelya's after your gp5. Aegis for example. I rush aegis pretty much every game on aggressive supports like alistar and leona and there's an awkward window where you need to hold a slot open for your wards. That actually reminds me: are we going to get an active on aegis at some point? It's a really boring item just giving the aura passively.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Unentschieden
Profile Joined August 2007
Germany1471 Posts
April 26 2012 19:25 GMT
#2135
A big factor is that Riot avoids certain interactions that are deemed acceptable in Dota. You aren´t really able to "shut down" anyone by dominating them so hard that they get useless. Making midgame items stronger and endgame items more expensive so that a midgame strategy can prevent an endgame strategy from ever accomplishing something may be a solution but it´s not how Riot wants the game to work. It´s similar to all the mechanics that keep the laningphase from being completely gamedeciding.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-04-26 19:36:14
April 26 2012 19:28 GMT
#2136
On April 27 2012 04:25 Unentschieden wrote:
A big factor is that Riot avoids certain interactions that are deemed acceptable in Dota. You aren´t really able to "shut down" anyone by dominating them so hard that they get useless. Making midgame items stronger and endgame items more expensive so that a midgame strategy can prevent an endgame strategy from ever accomplishing something may be a solution but it´s not how Riot wants the game to work. It´s similar to all the mechanics that keep the laningphase from being completely gamedeciding.

You mean like how infinite ward buying makes it much harder for junglers/other lanes to influence a losing lane, and much easier for someone who's ahead in lane to keep their advantage? Or how the much more homogenized champion power curves and weaker/narrower timing windows makes it MUCH harder for a team that lost all 3 lanes to stage a comeback? Oh wait.

Saying that LoL's mechanics are less snow-bally and less game-deciding than DotA's is pretty much bullshit. "Win lanes->win game" is a much better description of LoL than it is of DotA.
Moderator
Requizen
Profile Blog Joined March 2011
United States33802 Posts
April 26 2012 19:30 GMT
#2137
So... should my MR blues be flat or scaling? Every guide used to say scaling 100% of the time, but now I see more and more say flat. Obviously flat helps early, scaling late, etc, but which is objectively the smarter one to take if I mainly play bruisers?
It's your boy Guzma!
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-04-26 19:36:08
April 26 2012 19:33 GMT
#2138
On April 27 2012 04:30 Requizen wrote:
So... should my MR blues be flat or scaling? Every guide used to say scaling 100% of the time, but now I see more and more say flat. Obviously flat helps early, scaling late, etc, but which is objectively the smarter one to take if I mainly play bruisers?


Depends entirely on whether your lane opponent does any magic damage early on. Flat's always better if it's useful early levels, but quite often it doesn't do anything at all, so in that case go with scaling.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 26 2012 19:37 GMT
#2139
On April 27 2012 04:30 Requizen wrote:
So... should my MR blues be flat or scaling? Every guide used to say scaling 100% of the time, but now I see more and more say flat. Obviously flat helps early, scaling late, etc, but which is objectively the smarter one to take if I mainly play bruisers?

Those guides were not written by me then.
Flat by default, scaling if there are no magic damage threats around for the first 8 or so levels. If you are limited on runepages, go flat. The lategame difference is negligible compared to the earlygame difference because you can itemize for lategame.
If you have a good reason to disagree with the above, please tell me. Thank you.
pokerface
Profile Joined April 2007
507 Posts
Last Edited: 2012-04-26 19:40:11
April 26 2012 19:39 GMT
#2140
Have u guys seen the new referal 2.0 yet?
It happens that i have 7 "friend" (hehe) who reached lvl 5.Now the thing is that it says i recieved 1750 IP from them.WUt? Gotta check it out later if the points really are added to my account ot not.

edit: oh i just realized that ip is not rp.LOL i had so high hopes hahah.
Prev 1 105 106 107 108 109 147 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 164
ProTech124
SortOf 69
StarCraft: Brood War
Zeus 5012
Sea 1540
Bisu 636
hero 152
Shinee 127
ToSsGirL 41
Bale 35
sorry 34
sSak 26
NotJumperer 25
[ Show more ]
Sharp 21
GoRush 14
NaDa 14
Nal_rA 14
ZergMaN 8
SilentControl 8
League of Legends
JimRising 454
Counter-Strike
shoxiejesuss249
Other Games
ceh9504
Liquid`RaSZi380
Mew2King127
Livibee94
Organizations
Dota 2
PGL Dota 2 - Main Stream73
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH319
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
KCM Race Survival
32m
The PondCast
1h 32m
WardiTV Team League
3h 32m
BASILISK vs Team Liquid
OSC
3h 32m
OSC
9h 32m
Replay Cast
15h 32m
WardiTV Team League
1d 3h
Big Brain Bouts
1d 8h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.