|
Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks! |
On March 27 2012 19:54 mr_tolkien wrote:Show nested quote +On March 27 2012 19:43 Craton wrote:Issue with Hotshot is he always trolls in ranked 5s. On March 27 2012 19:42 JackDino wrote: Does cho modelsize increase for turrets, ie be out of turret range but still get hit because you're so big? Played a game where I was tanking turret without really being in range of it. I think there are three hitboxes for cho based on stack amount? Yeah, Cho has different hitboxes based on stack amounts, but just a few.
Pretty sure there's a separate hitbox for each of cho's six feast stacks. When nautilus was about to be released, someone from riot talked about his size and sidetracked into a general discussion on hitboxes in this game. If i remember correctly, he said that there's 9 sizes; 3 "normal" hitboxes and 6 extra for cho. Unstacked cho is the largest of the normal ones. Can't remember where nautilus was being placed in that list.
Will try to find the source.
|
so if i want to improve my teamfight skill and awareness what things should i focus on.
currently i only have 2 rules i try to follow: my champion has hard cc => look for someone who overextends, stun, kill my champion has damage => focus squishy or low health targets.
what would be the next step? sometimes i'm just a little bit overwhelmed by the things going on in a teamfight, but i think that this will fix itself with more experience.
|
On March 27 2012 20:36 shrinkmaster wrote: so if i want to improve my teamfight skill and awareness what things should i focus on.
currently i only have 2 rules i try to follow: my champion has hard cc => look for someone who overextends, stun, kill my champion has damage => focus squishy or low health targets.
what would be the next step? sometimes i'm just a little bit overwhelmed by the things going on in a teamfight, but i think that this will fix itself with more experience.
From the perspective of an AD carry main, you really need to keep track of what CC the enemy team is still holding vs when they've blown it all and adjust your positioning accordingly. When playing support characters with CC it's often better to hold onto it until well after the battle is underway so that when your AD or any other important person gets dived by some assassin or bruiser you can keep them from getting killed. I used to play a really ineffective alistar until I realized that in 5v5 fights my role should be more protecting the carry than trying to knock up their entire team.
|
Nautilus has a bigger hitbox than unstacked Cho, but smaller than stacked Cho. There's one hitbox for the Yordles and champs like Annie, one fort "normal" champs, and the third one is for "large" champs I guess (aka Cho, Galio, Sejuani, etc.) I wonder where TF fits, he's so skinny and one of his skins so small...
|
On March 27 2012 20:36 shrinkmaster wrote: so if i want to improve my teamfight skill and awareness what things should i focus on.
currently i only have 2 rules i try to follow: my champion has hard cc => look for someone who overextends, stun, kill my champion has damage => focus squishy or low health targets.
what would be the next step? sometimes i'm just a little bit overwhelmed by the things going on in a teamfight, but i think that this will fix itself with more experience. Alex Ich just said in his reddit ama that what had improved his teamfighting a lot was the simple notion of ''kill the closest''
That being said, he plays AP carries. It's really, really reliant on what you play. Name your favourite champions and we can help you better.
Example: while Riven and Irelia are both very mobile top laners, their teamfighting is vastly different.
|
On March 27 2012 21:06 Shiv. wrote:
That being said, he plays AP carries. It's really, really reliant on what you play. Name your favourite champions and we can help you better.
Example: while Riven and Irelia are both very mobile top laners, their teamfighting is vastly different.
Udyr, WW and Mundo are my favorite champs. Jungle and Top lane. Support i play Alistar and Taric.
|
On March 27 2012 20:16 zodde wrote:Show nested quote +On March 27 2012 19:54 mr_tolkien wrote:On March 27 2012 19:43 Craton wrote:Issue with Hotshot is he always trolls in ranked 5s. On March 27 2012 19:42 JackDino wrote: Does cho modelsize increase for turrets, ie be out of turret range but still get hit because you're so big? Played a game where I was tanking turret without really being in range of it. I think there are three hitboxes for cho based on stack amount? Yeah, Cho has different hitboxes based on stack amounts, but just a few. Pretty sure there's a separate hitbox for each of cho's six feast stacks. When nautilus was about to be released, someone from riot talked about his size and sidetracked into a general discussion on hitboxes in this game. If i remember correctly, he said that there's 9 sizes; 3 "normal" hitboxes and 6 extra for cho. Unstacked cho is the largest of the normal ones. Can't remember where nautilus was being placed in that list. Will try to find the source. Well his size changes based on the lvl of feast. His model has 18 sizes (maybe a few ones are overlapping, but he has at the very least 8 sizes), and he definitely has less hitboxes.
|
On March 27 2012 20:36 shrinkmaster wrote: so if i want to improve my teamfight skill and awareness what things should i focus on.
currently i only have 2 rules i try to follow: my champion has hard cc => look for someone who overextends, stun, kill my champion has damage => focus squishy or low health targets.
what would be the next step? sometimes i'm just a little bit overwhelmed by the things going on in a teamfight, but i think that this will fix itself with more experience. You target should always the the enemy who poses the highest threat. Only as soon as you know the fight will be won regardless, you can do stuff like chase people down who wouldn't be able to contribute anything anymore.
Now who is the most dangerous enemy? Often it's the most fed one. A burst caster close to one of your squishies is very dangerous, a burst caster next to your tanks not so much. An enemy who is out of mana (and not an autoattack DPSer) or running away at 5 HP is usually no threat. Anyone who is in position and able to kill your carries (ranged ADs, many casters) is an extremely high threat (hence the "kill the closest one" rule). This often makes tanky characters high priority targets.
If you are playing a very burst centered champion, things are a bit more tricky because you can't just drop all of your burst on someone who barely takes 10% damage from it.
|
SV playing Skarner and going tanky : «I feel like a useless piece of shit».
He sure prefers to do damage than to dish out CC :p
|
On March 27 2012 20:36 shrinkmaster wrote: so if i want to improve my teamfight skill and awareness what things should i focus on.
currently i only have 2 rules i try to follow: my champion has hard cc => look for someone who overextends, stun, kill my champion has damage => focus squishy or low health targets.
what would be the next step? sometimes i'm just a little bit overwhelmed by the things going on in a teamfight, but i think that this will fix itself with more experience. Hmm.
My champion has sustained ranged damage (AD carry, certain APs) => shoot whatever the hell is available while staying relatively safe. My champion has burst ranged damage (Most APs) => look for someone squishy/low enough for you to combo down. Math is good.
|
On March 27 2012 22:23 sylverfyre wrote:Show nested quote +On March 27 2012 20:36 shrinkmaster wrote: so if i want to improve my teamfight skill and awareness what things should i focus on.
currently i only have 2 rules i try to follow: my champion has hard cc => look for someone who overextends, stun, kill my champion has damage => focus squishy or low health targets.
what would be the next step? sometimes i'm just a little bit overwhelmed by the things going on in a teamfight, but i think that this will fix itself with more experience. Hmm. My champion has sustained ranged damage (AD carry, certain APs) => shoot whatever the hell is available while staying relatively safe. My champion has burst ranged damage (Most APs) => look for someone squishy/low enough for you to combo down. Math is good.
Nothing more satisfying then getting a kill with last tick of ignite and thinking "damn I'm so gosu for knowing I could kill him"
|
I've decided to make a list of the champions I believe are balanced currently. That list then evolved into listing the characters that I thing need minor/major buffs/nerfs and included every champion. I plan to post it on reddit, but I want to post it here first to get some criticism first.
+ Show Spoiler +Balanced Champions:
I am not going to comment on all of these, but I can say a blanket statement that these champions are what I would call balanced. They are not too powerful, and not to underwhelming. Ahri Akali Alistar Amumu Annie Ashe Blitzcrank Brand Cassio Chogath Corki Mundo Ezreal (Iffy) Fiora Fizz Galio Gangplank Garen Gragas Graves Janna Jarvan Jax Karthus Kassadin Katarina Kayle Kennen Kogmaw Leblanc Leona Lux (Iffy on this one) Malphite Malzahar Maokai MF Morde Nasus Nautilus Nidalee Nocturne Nunu Orianna Pantheon Rammus Renekton Riven Rumble (Iffy) Ryze Sejuani (Iffy, shes just CC no damage) Shen Singed Sion Sivir Skarner Sona Soraka Swain (Iffy, see Anivia) Talon Taric Tristana Trundle Tryndamere Twisted Fate Urgot Vayne Vegiar (Iffy) Vlad Volibear Wukong Xerath Ziggs Zilean
Champions that need to be slightly Buffed/Nerfed
Ahri: I was reluctant to put Ahri on this list, but after more thought she is a little too powerful. She is similar to Morgana, except she is less gank-proof when her ultimate is on cooldown.
Anivia: After the bluebuff changes, Anivia needs a little buffing. While she does still have great creep clearing and her combo still hurts, She has a harder time fully contributing to teamfights now that she can't keep her ultimate up for as long with bluebuff. She needs a few QOL Changes and the scaling mana cost on her ultimate needs to be changed for her to be balanced (This is all imo, don't hate me for being wrong if I am).
Caityln: She simply needs a better lategame (With a slightly weaker earlygame to compensate). If she doesn't screw over the opponent in lane, she doesn't contribute much lategame except for her execute-ish ultimate and her range advantage (Which gets erased lategame by Kogmaw and Tristana.) Every other ranged AD carry has some way of heavily contributing to teamfights (Except vayne, but more on that later), and Caitlyn can do nothing but lay down useless traps and autoattack.
Fiddlesticks: The jungle changes a while back really hit fiddle hard. While his ult did get buffed semi-recently, he is still underwhelming if the opponents aren't dumb an know how to ward. I don't know what can really be changed on him to make him balanced, maybe give him a new passive or something, but for now Fiddle is just going to have to sit just below the average line.
Heimerdinger: He gets shut down way too easily. His main damage source are his turrets (ofc he had rockets and slow-moving grenade, but you can't use that efficently to farm without blue), and anyone that outranges those turrets (Basically everyone that isn't melee) can straight up stop heimer from farming in lane. He also has trouble contributing in teamfights if he doesn't have his turrets available. Its another case of not knowing how to buff him however, doing much with the turrets might be OP, but for now he is UP in my eyes.
Irelia: Those nerfs really hurt. I don't know how they can justify nerfing Irelia and leave other heavy sustainers like WW, Udyr and Yorick as they stand. She was pretty balanced before, RIOT went fucking around with stuff that wasn't broken, and what a surprise, they broke it. Revert the nerfs to her W and I'l call her balanced.
Karma: She is apparently getting a rework, so lets see where that takes us.
Lee Sin: Now we get into a few champions that are a bit above balanced. Lee just has too much of every category. He has damage, tankyness, survivability and burst. He is just too good at too many roles. I don't know if RIOT doesn't nerf him because they are afraid of Jessie Perring, but Lee in his current state is just a little too powerful in too many roles.
Lulu:Can't comment, new champion and I've never played her. Most people I have seen using her suck.
Master Yi: He has somewhat of the Xin Zhao syndrome. He is extremely powerful at low elo/solo queue, but in high elo and arranged 5s, he becomes nearly useless (unless he gets fed). I know he is one of the first characters released and he has been around a while, but he still isn't on the balanced line.
Morgana: Too easy for her power level. She is very forgiving with her black shield, can stay in lane forever with her innate sustain, and is nearly gankproof thanks to her Q and R. She has the same problem as Lee sin, she is too powerful in too many roles, and she is easyish to play to boot. Lower the sustain from her passive or change her incredible farming abilities.
Olaf: Those buffs made him quite strong. He is a tanky DPS that has burst similar to an assassin. Thats just not cool. Plus you have to factor in his true damage (The recoil damage is a good idea), and his crazy sustain lategame. Not so much the lee sin syndrome as much as lategame he will kill your carry and there is nothing you can do about it.
Poppy: Needs to farm, but can't. She needs some way to farm because in the current meta, most AD top laners can just bully her out of lane time after time and deny her the critical farm she needs. Of course, when she gets the farm she becomes pretty damn scary, but against a decent player the poppy can't do anything to keep up and farm.
Shaco: Abuses stupidity. Champions that abuse stupidity are extremely hard to balance. He can either be a nightmare or free kills depending on if the opponents know how to deal with him. Xin Zhao syndrome too, kills at low elo, becomes easily counterable at high elo/smart elo.
Shyvana: Nearly balanced, but a little more on the overpowered side. She just has too much mobility with her W. Nerf the movespeed on her W a bit and she will be balanced imo.
Teemo: Pretty useless aside from counterpicking certain tops. It may be just because he doesn't fit the current meta, but right now Teemo is underwhelming. He sucks as ranged ad (No attack steroid, low range), his AP role is heavily outshined and the only thing he is good for is pissing off the opponents. Twitch: STEALTh REMAKE WHERE
Udyr: Too much sustain, unkillable lategame, too much damage from someone so tanky. See lee sin.
Viktor: According to the SSoVP, "Don't pick viktor, he is useless and can't kill anything".
Warwick See Udyr or Lee Sin. Also can't kill him in lane.
Xin Zhao See Master yi. No way to escape after committing to a fight, kill or be killed.
Yorick See Udyr/Lee/WW, although he is slightly less tanky than the others.
Champions that need to be removed until they are remade/balanced
Eve.
|
Nice list but a little too much based on your own experience and not on raw numbers.
|
Russian Federation798 Posts
On March 27 2012 22:35 57 Corvette wrote:I've decided to make a list of the champions I believe are balanced currently. That list then evolved into listing the characters that I thing need minor/major buffs/nerfs and included every champion. I plan to post it on reddit, but I want to post it here first to get some criticism first. + Show Spoiler +Balanced Champions:
I am not going to comment on all of these, but I can say a blanket statement that these champions are what I would call balanced. They are not too powerful, and not to underwhelming. Ahri Akali Alistar Amumu Annie Ashe Blitzcrank Brand Cassio Chogath Corki Mundo Ezreal (Iffy) Fiora Fizz Galio Gangplank Garen Gragas Graves Janna Jarvan Jax Karthus Kassadin Katarina Kayle Kennen Kogmaw Leblanc Leona Lux (Iffy on this one) Malphite Malzahar Maokai MF Morde Nasus Nautilus Nidalee Nocturne Nunu Orianna Pantheon Rammus Renekton Riven Rumble (Iffy) Ryze Sejuani (Iffy, shes just CC no damage) Shen Singed Sion Sivir Skarner Sona Soraka Swain (Iffy, see Anivia) Talon Taric Tristana Trundle Tryndamere Urgot Vayne Vegiar (Iffy) Vlad Volibear Wukong Xerath Ziggs Zilean
Champions that need to be slightly Buffed/Nerfed
Anivia: After the bluebuff changes, Anivia needs a little buffing. While she does still have great creep clearing and her combo still hurts, She has a harder time fully contributing to teamfights now that she can't keep her ultimate up for as long with bluebuff. She needs a few QOL Changes and the scaling mana cost on her ultimate needs to be changed for her to be balanced (This is all imo, don't hate me for being wrong if I am).
Caityln: She simply needs a better lategame. If she doesn't screw over the opponent in lane, she doesn't contribute much lategame except for her execute-ish ultimate and her range advantage (Which gets erased lategame by Kogmaw and Tristana.) Every other ranged AD carry has some way of heavily contributing to teamfights (Except vayne, but more on that later), and Caitlyn can do nothing but lay down useless traps and autoattack.
Fiddlesticks: The jungle changes a while back really hit fiddle hard. While his ult did get buffed semi-recently, he is still underwhelming if the opponents aren't dumb an know how to ward. I don't know what can really be changed on him to make him balanced, maybe give him a new passive or something, but for now Fiddle is just going to have to sit just below the average line.
Heimerdinger: He gets shut down way too easily. His main damage source are his turrets (ofc he had rockets and slow-moving grenade, but you can't use that efficently to farm without blue), and anyone that outranges those turrets (Basically everyone that isn't melee) can straight up stop heimer from farming in lane. He also has trouble contributing in teamfights if he doesn't have his turrets available. Its another case of not knowing how to buff him however, doing much with the turrets might be OP, but for now he is UP in my eyes.
Irelia: Those nerfs really hurt. I don't know how they can justify nerfing Irelia and leave other heavy sustainers like WW, Udyr and Yorick as they stand. She was pretty balanced before, RIOT went fucking around with stuff that wasn't broken, and what a surprise, they broke it. Revert the nerfs to her W and I'l call her balanced.
Karma: She is apparently getting a rework, so lets see where that takes us.
Lee Sin: Now we get into a few champions that are a bit above balanced. Lee just has too much of every category. He has damage, tankyness, survivability and burst. He is just too good at too many roles. I don't know if RIOT doesn't nerf him because they are afraid of Jessie Perring, but Lee in his current state is just a little too powerful in too many roles.
Lulu:Can't comment, new champion and I've never played her. Most people I have seen using her suck.
Master Yi: He has somewhat of the Xin Zhao syndrome. He is extremely powerful at low elo/solo queue, but in high elo and arranged 5s, he becomes nearly useless (unless he gets fed). I know he is one of the first characters released and he has been around a while, but he still isn't on the balanced line.
Morgana: Too easy for her power level. She is very forgiving with her black shield, can stay in lane forever with her innate sustain, and is nearly gankproof thanks to her Q and R. She has the same problem as Lee sin, she is too powerful in too many roles, and she is easyish to play to boot. Lower the sustain from her passive or change her incredible farming abilities.
Olaf: Those buffs made him quite strong. He is a tanky DPS that has burst similar to an assassin. Thats just not cool. Plus you have to factor in his true damage (The recoil damage is a good idea), and his crazy sustain lategame. Not so much the lee sin syndrome as much as lategame he will kill your carry and there is nothing you can do about it.
Poppy: Needs to farm, but can't. She needs some way to farm because in the current meta, most AD top laners can just bully her out of lane time after time and deny her the critical farm she needs. Of course, when she gets the farm she becomes pretty damn scary, but against a decent player the poppy can't do anything to keep up and farm.
Shaco: Abuses stupidity. Champions that abuse stupidity are extremely hard to balance. He can either be a nightmare or free kills depending on if the opponents know how to deal with him. Xin Zhao syndrome too, kills at low elo, becomes easily counterable at high elo/smart elo.
Shyvana: Nearly balanced, but a little more on the overpowered side. She just has too much mobility with her W. Nerf the movespeed on her W a bit and she will be balanced imo.
Teemo: Pretty useless aside from counterpicking certain tops. It may be just because he doesn't fit the current meta, but right now Teemo is underwhelming. He sucks as ranged ad (No attack steroid, low range), his AP role is heavily outshined and the only thing he is good for is pissing off the opponents.
Twisted Fate: The removal of his global ult moved him from super OP to slightly UP. Kinda falls into the same category as teemo. Fails in comparison to other ranged ADs, outshined by other APs. Needs a proper role instead of being lost somewhere between the lines of AD and AP carries.
Twitch: STEALTh REMAKE WHERE
Udyr: Too much sustain, unkillable lategame, too much damage from someone so tanky. See lee sin.
Viktor: Don't pick viktor, he is useless and can't kill anything.
Warwick See Udyr or Lee Sin. Also can't kill him in lane.
Xin Zhao See Master yi. No way to escape after committing to a fight, kill or be killed.
Yorick See Udyr/Lee/WW, although he is slightly less tanky than the others.
Champions that need to be removed until they are remade/balanced
Eve.
Casio and Ahri are at least on par with morgana at the moment.
Kennen is pretty strong too especially top
Renekton, Gren are pretty useless at this point, similar to shaco - very strong early but completely worthless later.
TF is played quite a bit now, still boss ganker I think he is ok
Ryze is very strong maybe too much with his dmg and tankiness.
Orianna is UP, not as good as other mids these days I think
Well that is my opinion, dont take it too seriously 
|
On March 27 2012 22:35 57 Corvette wrote:I've decided to make a list of the champions I believe are balanced currently. That list then evolved into listing the characters that I thing need minor/major buffs/nerfs and included every champion. I plan to post it on reddit, but I want to post it here first to get some criticism first. + Show Spoiler +Balanced Champions:
I am not going to comment on all of these, but I can say a blanket statement that these champions are what I would call balanced. They are not too powerful, and not to underwhelming. Ahri Akali Alistar Amumu Annie Ashe Blitzcrank Brand Cassio Chogath Corki Mundo Ezreal (Iffy) Fiora Fizz Galio Gangplank Garen Gragas Graves Janna Jarvan Jax Karthus Kassadin Katarina Kayle Kennen Kogmaw Leblanc Leona Lux (Iffy on this one) Malphite Malzahar Maokai MF Morde Nasus Nautilus Nidalee Nocturne Nunu Orianna Pantheon Rammus Renekton Riven Rumble (Iffy) Ryze Sejuani (Iffy, shes just CC no damage) Shen Singed Sion Sivir Skarner Sona Soraka Swain (Iffy, see Anivia) Talon Taric Tristana Trundle Tryndamere Urgot Vayne Vegiar (Iffy) Vlad Volibear Wukong Xerath Ziggs Zilean
Champions that need to be slightly Buffed/Nerfed
Anivia: After the bluebuff changes, Anivia needs a little buffing. While she does still have great creep clearing and her combo still hurts, She has a harder time fully contributing to teamfights now that she can't keep her ultimate up for as long with bluebuff. She needs a few QOL Changes and the scaling mana cost on her ultimate needs to be changed for her to be balanced (This is all imo, don't hate me for being wrong if I am).
Caityln: She simply needs a better lategame. If she doesn't screw over the opponent in lane, she doesn't contribute much lategame except for her execute-ish ultimate and her range advantage (Which gets erased lategame by Kogmaw and Tristana.) Every other ranged AD carry has some way of heavily contributing to teamfights (Except vayne, but more on that later), and Caitlyn can do nothing but lay down useless traps and autoattack.
Fiddlesticks: The jungle changes a while back really hit fiddle hard. While his ult did get buffed semi-recently, he is still underwhelming if the opponents aren't dumb an know how to ward. I don't know what can really be changed on him to make him balanced, maybe give him a new passive or something, but for now Fiddle is just going to have to sit just below the average line.
Heimerdinger: He gets shut down way too easily. His main damage source are his turrets (ofc he had rockets and slow-moving grenade, but you can't use that efficently to farm without blue), and anyone that outranges those turrets (Basically everyone that isn't melee) can straight up stop heimer from farming in lane. He also has trouble contributing in teamfights if he doesn't have his turrets available. Its another case of not knowing how to buff him however, doing much with the turrets might be OP, but for now he is UP in my eyes.
Irelia: Those nerfs really hurt. I don't know how they can justify nerfing Irelia and leave other heavy sustainers like WW, Udyr and Yorick as they stand. She was pretty balanced before, RIOT went fucking around with stuff that wasn't broken, and what a surprise, they broke it. Revert the nerfs to her W and I'l call her balanced.
Karma: She is apparently getting a rework, so lets see where that takes us.
Lee Sin: Now we get into a few champions that are a bit above balanced. Lee just has too much of every category. He has damage, tankyness, survivability and burst. He is just too good at too many roles. I don't know if RIOT doesn't nerf him because they are afraid of Jessie Perring, but Lee in his current state is just a little too powerful in too many roles.
Lulu:Can't comment, new champion and I've never played her. Most people I have seen using her suck.
Master Yi: He has somewhat of the Xin Zhao syndrome. He is extremely powerful at low elo/solo queue, but in high elo and arranged 5s, he becomes nearly useless (unless he gets fed). I know he is one of the first characters released and he has been around a while, but he still isn't on the balanced line.
Morgana: Too easy for her power level. She is very forgiving with her black shield, can stay in lane forever with her innate sustain, and is nearly gankproof thanks to her Q and R. She has the same problem as Lee sin, she is too powerful in too many roles, and she is easyish to play to boot. Lower the sustain from her passive or change her incredible farming abilities.
Olaf: Those buffs made him quite strong. He is a tanky DPS that has burst similar to an assassin. Thats just not cool. Plus you have to factor in his true damage (The recoil damage is a good idea), and his crazy sustain lategame. Not so much the lee sin syndrome as much as lategame he will kill your carry and there is nothing you can do about it.
Poppy: Needs to farm, but can't. She needs some way to farm because in the current meta, most AD top laners can just bully her out of lane time after time and deny her the critical farm she needs. Of course, when she gets the farm she becomes pretty damn scary, but against a decent player the poppy can't do anything to keep up and farm.
Shaco: Abuses stupidity. Champions that abuse stupidity are extremely hard to balance. He can either be a nightmare or free kills depending on if the opponents know how to deal with him. Xin Zhao syndrome too, kills at low elo, becomes easily counterable at high elo/smart elo.
Shyvana: Nearly balanced, but a little more on the overpowered side. She just has too much mobility with her W. Nerf the movespeed on her W a bit and she will be balanced imo.
Teemo: Pretty useless aside from counterpicking certain tops. It may be just because he doesn't fit the current meta, but right now Teemo is underwhelming. He sucks as ranged ad (No attack steroid, low range), his AP role is heavily outshined and the only thing he is good for is pissing off the opponents.
Twisted Fate: The removal of his global ult moved him from super OP to slightly UP. Kinda falls into the same category as teemo. Fails in comparison to other ranged ADs, outshined by other APs. Needs a proper role instead of being lost somewhere between the lines of AD and AP carries.
Twitch: STEALTh REMAKE WHERE
Udyr: Too much sustain, unkillable lategame, too much damage from someone so tanky. See lee sin.
Viktor: Don't pick viktor, he is useless and can't kill anything.
Warwick See Udyr or Lee Sin. Also can't kill him in lane.
Xin Zhao See Master yi. No way to escape after committing to a fight, kill or be killed.
Yorick See Udyr/Lee/WW, although he is slightly less tanky than the others.
Champions that need to be removed until they are remade/balanced
Eve.
Did you really have to start this? :<
Anyways, a few things that stand out to me are: Caitlyn you want to see buffed, not possible unless you nerf her godlike laning. Viktor you feel is useless, even though he has one of the highest dmg outputs in the game. Twisted fate is a incredible strong situational pick. And morgana is, albeit superborinktoplay, not that easy at all judging by the amount of bad morgs you see. All your abilities need proper situational judgement and her farming pre-5 isn't that strong (tons of mid champs have sick farming lvl5 +)
|
Viktor useless and cant kill anything
wtf?
|
"Viktor: Don't pick viktor, he is useless and can't kill anything."
Um...? He's ridiculously powerful right now.
|
Yeah, I was being sarcastic there, probably not a good idea considering the rest of my list is serious.
Time to make some changes
In reply to some of the advice: While Cassio and Ahri both are as powerful as Morgana, each of them don't have something that Morgana does. Without items, Cassio lacks the pure health sustain that Morgana brings from level 1, and Ahri is only near-gankproof when she has her ultimate up. I think I will add Ahri to the list, but for now I am leaving cassio in the balanced section.
While Kennen is powerful, He also has quite a few counters, and relies on getting in melee range for decent farming, which puts him in range of counterharrass. He is borderline OP, but I still believe he is balanced in my eyes.
Orianna is underestimated. People disregarded her after her Q nerfs, but she still brings a ton of utility and decent damage to the team.
Now that I've thought about it more, TF isn't underpowered, I've put him in the balanced list.
|
Skimmed through it a bit. My personal thoughts (take with a grain of salt :o) Akali- probably UP, can't lane against any modern mids and loses lane to most top lanes now. If she doesn't have dominant midgame she doesnt do much. Annie- relies on dominant early + midgame, but isn't even that strong early game now compared to other mids. Low ranges + no gap closer puts a 240s cd on being useful. On top of that she doesn't scale well. TF- absolutely not UP, can actually lane against many APs. Can still potentially win all lanes at once with best map presence in game. Very good utility with lowest cd stun + good poke. Very good damage output lategame combined with good cc. In particular very strong in teamfights against teams that don't dive him super hard. Also I'm not sure why you think TF is a ranged carry. Viktor- wat. Viktor has some of the best damage in the game. If he's UP at all, his problem would be his ranges, not killing stuff. Can definitely be fit into comps if built around him. Poppy- can lane decently against a good number of tops. See SpamHappy/Zekent? Teemo- IMHO being a counterpick to a few lanes is fine in terms of balanced. Also if Teemo is UP then Panth, Malph and Fizz probably are too for the same reason.
|
I don't like Viktor at all really.I don't care if he becomes OP,UP or whatever,his design and skills are just kinda meh and he isn't really fun to play.Hes kinda like Xerath imo,not in terms of design or anything, its just that there are way more fun aps out there so I don't really see a reason to ever play him.It feels like that champion has like no personality at all. Just a personal opinion ofc.
|
|
|
|