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[Patch 1.0.0.136: Lulu] General Discussion - Page 339

Forum Index > LoL General
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Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks!
GranDim
Profile Blog Joined November 2003
Canada1214 Posts
April 18 2012 03:48 GMT
#6761
On April 18 2012 12:26 jadoth wrote:
Show nested quote +
On April 18 2012 12:11 zodde wrote:
On April 18 2012 12:00 TheLink wrote:
Janna channelling tornado now scaling the cc seems pretty important. No idea how much 80 down from 100 is though.

¨
I'd guess the knock up height is connected to cc length, so 80 instead of 100 should be a 20% reduction in the duration of the knockup? Just a qualified guess.


i might be wrong on this but if it follows the real world height should not be directly proportional to air time.


Chances of LoL implementing accurate real world aerodynamic physics : 0%
HazMat
Profile Blog Joined October 2009
United States17077 Posts
April 18 2012 03:57 GMT
#6762
I remember I shot an Ez ult at an Ashe but my Alistar pulverized her so my ulti went under her and didn't do damage. Was amazing.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Treadmill
Profile Joined July 2010
Canada2833 Posts
April 18 2012 04:01 GMT
#6763
On April 18 2012 12:48 GranDim wrote:
Show nested quote +
On April 18 2012 12:26 jadoth wrote:
On April 18 2012 12:11 zodde wrote:
On April 18 2012 12:00 TheLink wrote:
Janna channelling tornado now scaling the cc seems pretty important. No idea how much 80 down from 100 is though.

¨
I'd guess the knock up height is connected to cc length, so 80 instead of 100 should be a 20% reduction in the duration of the knockup? Just a qualified guess.


i might be wrong on this but if it follows the real world height should not be directly proportional to air time.


Chances of LoL implementing accurate real world aerodynamic physics : 0%

I dunno. I think an aerodynamic psychic would make for an awesome champ.
Mios
Profile Joined April 2010
United States686 Posts
April 18 2012 04:13 GMT
#6764
On April 18 2012 12:48 GranDim wrote:
Show nested quote +
On April 18 2012 12:26 jadoth wrote:
On April 18 2012 12:11 zodde wrote:
On April 18 2012 12:00 TheLink wrote:
Janna channelling tornado now scaling the cc seems pretty important. No idea how much 80 down from 100 is though.

¨
I'd guess the knock up height is connected to cc length, so 80 instead of 100 should be a 20% reduction in the duration of the knockup? Just a qualified guess.


i might be wrong on this but if it follows the real world height should not be directly proportional to air time.


Chances of LoL implementing accurate real world aerodynamic physics : 0%


If I remember anything from physics 5 years ago, something going 80 units in the air should take like 89.4% of the time it takes to go 100, assuming 9.8m/s^2.
no LAN and intercontinental bnet = T_T
barbsq
Profile Joined November 2009
United States5348 Posts
April 18 2012 04:18 GMT
#6765
On April 18 2012 11:53 Craton wrote:
Good god I hate what they've done to combat text and kill sprees.


it's just too damn big. dunno why they felt the need to change it, mybe art folks are getting bored or something?

re: hecarim, I think his ult looks interesting tbh, primarily the new fear mechanic. Esp considering it looks like if you hit behind them, then it sends ppl the other way, also might be interesting as a sort-of offensive janna-ult, in a way.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
zodde
Profile Joined October 2010
Sweden1908 Posts
April 18 2012 04:40 GMT
#6766
On April 18 2012 13:13 Mios wrote:
Show nested quote +
On April 18 2012 12:48 GranDim wrote:
On April 18 2012 12:26 jadoth wrote:
On April 18 2012 12:11 zodde wrote:
On April 18 2012 12:00 TheLink wrote:
Janna channelling tornado now scaling the cc seems pretty important. No idea how much 80 down from 100 is though.

¨
I'd guess the knock up height is connected to cc length, so 80 instead of 100 should be a 20% reduction in the duration of the knockup? Just a qualified guess.


i might be wrong on this but if it follows the real world height should not be directly proportional to air time.


Chances of LoL implementing accurate real world aerodynamic physics : 0%


If I remember anything from physics 5 years ago, something going 80 units in the air should take like 89.4% of the time it takes to go 100, assuming 9.8m/s^2.


Hahah yeah I think you're right. I don't think there's any gravity (and I won't even mention the aerodynamic factors that affect air time xD) in LoL though, so knockups should just be a movement up and down at a constant speed. Or rather an animation that seems to go up and down, since there's no real third dimension in this game. So knockup height should be directly proportional to cc duration.
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