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[Patch 1.0.0.136: Lulu] General Discussion - Page 338

Forum Index > LoL General
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Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks!
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 18 2012 02:51 GMT
#6741
Cmon, someone make new thread for patch notes. GET ON IT
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 18 2012 02:52 GMT
#6742
On April 18 2012 11:12 Seiuchi wrote:
As someone who likes to play Sejuani, I'm glad they gave her one of her most needed buffs with the meaningless Q mana thing. That Level 1 ult CD was so unbearable even if it is the best initiate ever.

Sej really needs a small numbers buff on her W to increase her jungle speed. As it is, she's just too slow to be viable. Her kit is really amazing otherwise tho.

Hecarim looks fun. Gotta save up for him now D:
Craton
Profile Blog Joined December 2009
United States17250 Posts
April 18 2012 02:53 GMT
#6743
Good god I hate what they've done to combat text and kill sprees.
twitch.tv/cratonz
Tarz
Profile Joined October 2011
Canada106 Posts
April 18 2012 02:53 GMT
#6744
No one talking about the atma's nerf and the doran's sword/ring nerf?
Requizen
Profile Blog Joined March 2011
United States33802 Posts
April 18 2012 02:55 GMT
#6745
On April 18 2012 11:53 Tarz wrote:
No one talking about the atma's nerf and the doran's sword/ring nerf?

We did when they were on the PTR, a bit. Atma's is kind of sort of justified, but it sucks for tanky dps. Doran's won't change much, 20 health isn't going to demolish the viability.
It's your boy Guzma!
Craton
Profile Blog Joined December 2009
United States17250 Posts
April 18 2012 02:58 GMT
#6746
I haven't really been getting Atma's that much these days anyway, so I'm sort of nonplussed over it. It's kind of like the Warmog's nerf where it had already been greatly phased out and then they nerfed it so now it's almost never bought.
twitch.tv/cratonz
TheLink
Profile Joined January 2011
Australia2725 Posts
April 18 2012 03:00 GMT
#6747
Janna channelling tornado now scaling the cc seems pretty important. No idea how much 80 down from 100 is though.
Only the weak link is strong enough to break the chain.
Craton
Profile Blog Joined December 2009
United States17250 Posts
April 18 2012 03:07 GMT
#6748
Well I would presume the amount directly corresponds to the duration so it's +/- 20% of its duration based on how long it channels.
twitch.tv/cratonz
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
April 18 2012 03:11 GMT
#6749
On April 18 2012 11:53 Craton wrote:
Good god I hate what they've done to combat text and kill sprees.

Not sure what are you talking about, after few hours of playing on PBE i found changes really cool. You can turn it off in the menu as well but haven't tried to since the change is so good.
zodde
Profile Joined October 2010
Sweden1908 Posts
April 18 2012 03:11 GMT
#6750
On April 18 2012 12:00 TheLink wrote:
Janna channelling tornado now scaling the cc seems pretty important. No idea how much 80 down from 100 is though.

¨
I'd guess the knock up height is connected to cc length, so 80 instead of 100 should be a 20% reduction in the duration of the knockup? Just a qualified guess.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
April 18 2012 03:11 GMT
#6751
On April 18 2012 02:54 wussleeQ wrote:
Show nested quote +
On April 18 2012 01:39 Ferrose wrote:
On April 18 2012 01:06 Eppa! wrote:
On April 18 2012 01:02 Lunek wrote:
Honestly only major difference in elo is decision making, especially global objectives. I recently played a couple of games at 1000-1200 account, you can lose a really close games because of people derpness.


Most of players have decent mechanic skill, but not enough game experience to play properly

I am gold and my mechanics are terrible yet I often win my lane because my mechanics are better than my opponents.


I'm sub 1k and I think in terms of mechanics I'm better than everyone here. I don't want to sound arrogant since my rating is so low but I always win lane, have the highest CS, etc. But I think I still belong here because I have a propensity to derp, and because I also play really passive in situations where I shouldn't, ie I need to learn when to be aggressive and press my advantage. I'm getting better at that and I'm learning my limits and I'm climbing in elo, but I still think I have a lot to learn before I can get to a respectable elo.

And I agree with what you said. I see high elo players on streams make the same mistakes that I or other people at my rating make, and I always wonder how they even got to that elo.


Really? I'm 1700 with horrible mechanics, win my lane 50-50, miss 1-4 cs every wave and play incredibly stupidly aggressive but I'm still climbing elo :D. Even with great mechanics you should be at least 1400 or something easily and be able to carry yourself far if you are as good as you say. And you do sound arrogant lol.

Of course.... it all depends on what you mean by it. If I took this the wrong way I'm sorry >_> damn barbsq making me look at this from a different perspective


Sorry, I guess that came out wrong. My mechanics are terrible and I suck at CSing, miss tons of skillshots, etc., but I meant to say that I think I can do it better than everyone I play at this elo. I didn't mean to offend anyone here.

On April 18 2012 02:48 HazMat wrote:
Show nested quote +
On April 18 2012 01:39 Ferrose wrote:
On April 18 2012 01:06 Eppa! wrote:
On April 18 2012 01:02 Lunek wrote:
Honestly only major difference in elo is decision making, especially global objectives. I recently played a couple of games at 1000-1200 account, you can lose a really close games because of people derpness.


Most of players have decent mechanic skill, but not enough game experience to play properly

I am gold and my mechanics are terrible yet I often win my lane because my mechanics are better than my opponents.


I'm sub 1k and I think in terms of mechanics I'm better than everyone here. I don't want to sound arrogant since my rating is so low but I always win lane, have the highest CS, etc. But I think I still belong here because I have a propensity to derp, and because I also play really passive in situations where I shouldn't, ie I need to learn when to be aggressive and press my advantage. I'm getting better at that and I'm learning my limits and I'm climbing in elo, but I still think I have a lot to learn before I can get to a respectable elo.

And I agree with what you said. I see high elo players on streams make the same mistakes that I or other people at my rating make, and I always wonder how they even got to that elo.

1v1 lets go. No items no runes no masteries no SS mirror match. Mechanics 1v1.


Let's do it. You'll wreck me but maybe it'll be a fun learning experience.
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
April 18 2012 03:12 GMT
#6752
Well I just like the fact that penta's now have priority over other kill sprees for the announcer. Lots of people have complained about not hearing the announcer announce their pentakills before :O
Eiii
Profile Blog Joined April 2009
United States2566 Posts
April 18 2012 03:13 GMT
#6753
On April 18 2012 12:11 Kaniol wrote:
Show nested quote +
On April 18 2012 11:53 Craton wrote:
Good god I hate what they've done to combat text and kill sprees.

Not sure what are you talking about, after few hours of playing on PBE i found changes really cool. You can turn it off in the menu as well but haven't tried to since the change is so good.


The allcaps are a little silly and over-the-top in my eyes
:3
jadoth
Profile Joined December 2011
694 Posts
April 18 2012 03:26 GMT
#6754
On April 18 2012 12:11 zodde wrote:
Show nested quote +
On April 18 2012 12:00 TheLink wrote:
Janna channelling tornado now scaling the cc seems pretty important. No idea how much 80 down from 100 is though.

¨
I'd guess the knock up height is connected to cc length, so 80 instead of 100 should be a 20% reduction in the duration of the knockup? Just a qualified guess.


i might be wrong on this but if it follows the real world height should not be directly proportional to air time.
NSANE.hydra
Profile Blog Joined November 2008
United States644 Posts
April 18 2012 03:36 GMT
#6755
I know it's rather pointless to theorycraft, but ghostblade/fmallet looks like a good combo for hecarim. Probably gonna play him top because i fucking blow at jungling. Ghostblade gonna be core on him imo. CDR/MS active ftw
"fuck mech...I could 4pool and as long as he's simply PLANNING on going mech, I'll lose"
seRapH
Profile Blog Joined April 2009
United States9756 Posts
April 18 2012 03:37 GMT
#6756
You mean PDs, yes? Many many pds?

Trinityfon +ghostblade +boots3+2pds is 6item build imoimo.
boomer hands
Requizen
Profile Blog Joined March 2011
United States33802 Posts
April 18 2012 03:40 GMT
#6757
On April 18 2012 12:37 seRapH wrote:
You mean PDs, yes? Many many pds?

Trinityfon +ghostblade +boots3+2pds is 6item build imoimo.

Nope, Swifties + 5 PDs.
It's your boy Guzma!
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
April 18 2012 03:44 GMT
#6758
i don't know about anyone else but i find those rewind things in the champ spotlights really annoying. i only watch them these days for the skills demonstration before turning them off >_>
BW -> League -> CSGO
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 18 2012 03:44 GMT
#6759
MOBIE BOOTS + 5 PD's. ONLY BUILD.
liftlift > tsm
jadoth
Profile Joined December 2011
694 Posts
April 18 2012 03:48 GMT
#6760
On April 18 2012 12:44 wei2coolman wrote:
MOBIE BOOTS + 5 PD's. ONLY BUILD.


DOUBLE CRITS OP
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