[Patch 1.0.0.136: Lulu] General Discussion - Page 3
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Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks! | ||
DarkwindHK
Hong Kong343 Posts
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warscythes
365 Posts
On March 20 2012 12:02 Skithiryx wrote: Which is also her most vulnerable point v a sustain lane >.< Also kind of Eh at the Shyvana nerfs, didn't feel they were really necessary. I am actually ok with the Shyvana nerfs despite the fact that I do not believe her to be overpowered. I have a simple scale for champion balance, if a champion is consistently banned in high elo solo queue and tournaments, there is probably "something" wrong with the champion. This has been proven correct for pretty much everybody, so even though "I" think Shyvana is alright, I am probably wrong based on my scale. The nerf looks small enough that it might knock her off the consistent ban for awhile so I am alright with it. Hey you get to play your champion. | ||
Juicyfruit
Canada5484 Posts
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barbsq
United States5348 Posts
On March 20 2012 12:20 Juicyfruit wrote: Welp, Soraka's the best overall support AGAIN. Funny how it just keeps going in circles. nah. The +ad was a strong point in janna's laning, but janna has always been god(dess) tier in terms of carry protection in the mid and late game. this doesn't change that at all. edit: hell, it's actually perfectly acceptable to max w first in lane anyways. I'll prob end up doing that more often in solo queue now. | ||
overt
United States9006 Posts
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Dark_Chill
Canada3353 Posts
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GhandiEAGLE
United States20754 Posts
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barbsq
United States5348 Posts
it also ends up meaning that you end up with much stronger late game than most supports kus you get significantly more wayward cs, and since you can actually clear waves, you can do some free-farming in the mid game. It used to be you could make up your lack of cc with crazy heals, but you can't anymore imo. | ||
TheKefka
Croatia11752 Posts
So now instead of Janna,sona is going to be all first pick again lol.Janna was fine,they might as well have left her alone and buff the other supports if they felt they were too weak compared to her. | ||
Terranasaur
United States2085 Posts
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ManyCookies
1164 Posts
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Dark_Chill
Canada3353 Posts
On March 20 2012 12:38 barbsq wrote: ppl still have no clue how to play soraka in bot lane tho. gotta be offensive as balls with nutso starcall dmg, easily one of if not the highest dps supports, period. The down side is you necessitate more wards because of how hard you end up pushing the lane, but it's not a huge deal, esp since it easily facilitates brush ganks. it also ends up meaning that you end up with much stronger late game than most supports kus you get significantly more wayward cs, and since you can actually clear waves, you can do some free-farming in the mid game. It used to be you could make up your lack of cc with crazy heals, but you can't anymore imo. Pushing the lane towards the tower is not exactly the best idea to have. It's unreliable because you have to get close to the enemy to get the hit on, where you can then get hit in trades. With Soraka no longer being able to give herself mana, it gets a lot harder to be able to do everything and still have some mana left over. She also falls off hard in the late game (not really, but other supports doing well in comparison later on make it seem as such). | ||
Chairman Ray
United States11903 Posts
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Infundibulum
United States2552 Posts
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barbsq
United States5348 Posts
On March 20 2012 12:44 Dark_Chill wrote: Pushing the lane towards the tower is not exactly the best idea to have. It's unreliable because you have to get close to the enemy to get the hit on, where you can then get hit in trades. With Soraka no longer being able to give herself mana, it gets a lot harder to be able to do everything and still have some mana left over. She also falls off hard in the late game (not really, but other supports doing well in comparison later on make it seem as such). they lowered the mana cost on starcall significantly, so as long as you're not also using heal on every cd, not many mana issues. If you're careful about popping in and out of brush, you shouldn't take too much dmg from counterattacks; you also underestimate the range of starcall, it's not that small (tho admittedly its not that big either). Also, even if you do end up getting hit a bit, soraka's starcall dps really is such that she can end up outtrading regardless, and heal + armor + mres passive means a lot of dmg is mitigated. Also if they're using stuff on you, it means they're not using stuff on your buddy, and since i run 21 defense, with defensive runes, I don't have a problem with that. I already said that pushing means you need more reliable warding, which is a small issue, but not an insurmountable one. edit: and if you think soraka falls off hard late game, it just means you don't have enough gold, straight up. I nearly always end games as support with 60-70 cs, about 20-30 of which come from laning. With soraka, i can typically add 10+ to those counts. | ||
Caphe
Vietnam10817 Posts
On March 20 2012 12:55 Infundibulum wrote: vlad / kennen / morde are now even stronger in mid because of this blue buff nerf They are in for the nerf next patch ![]() | ||
LaNague
Germany9118 Posts
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dookudooku
255 Posts
On March 20 2012 11:56 iaeuy wrote: This blue buff nerf annoys me greatly, I'm pretty sure it will affect anivia far more than anyone else. Not sure what riot was trying to achieve with this one. I think I read that they want to avoid mindless pushing with blue...? Really though it's just going to make zombie-push stuff like morg stronger because she's so mana efficient. they also nerfed irel/janna/shyv who are the only heroes I can adequately play in their respective roles /rage edit: oh they also reduced bt lifesteal. The only ad carry that really builds early bt atm is ezreal, so now I can say I got my main nerfed in every role :D The nerfs are not really meant to target specific champions. They're meant to address the big issue with competitive LoL that we've seen in the past 1 - 2 months: Right now, games are too predictable and being decided in the first 15 - 20 mins. Teams are taking relatively small advantages and snowballing to victory. Comebacks are almost impossible at the highest level. Blue buff and lifesteal let the team that just won a team fight the freedom to invade the opponents territory and stay there for far too long, with far too little risk. There simply isn't enough of a defender's advantage. If team A beats team B in a fight, team A shouldn't be able to win another fight in the next 30 seconds without them going back first, or having a substantial lead already. Baron is an even bigger problem, but I think Riot wants to first see how these changes affect high level play before changing Baron/baron buff. | ||
turdburgler
England6749 Posts
On March 20 2012 12:46 Chairman Ray wrote: What's up with the mega Janna nerf. Unless you go AP janna, that shield gets popped from the first AoE that's thrown your way. i always assumed the ad was lost when the shield was lost anyway.... learn something new every day | ||
dooraven
Australia2820 Posts
Not really sure what Riot was thinking to be honest, yes it was stong but all this does is make Mana dependent casters and junglers significantly weaker. Also Riot, the reason why Supports are always first picked is because counter picking is really strong in this game vs solos. | ||
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