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Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks! |
On April 11 2012 07:55 UniversalSnip wrote: I only realized recently that naut's aoe dot applies the first tick every time you attack, which explains why I see wit's end on him and why it seems to work.
AS is good on Nautilus because his DOT isnt actually a DOT, It procs in two tics.
As long as you stay below 1.0 AS (to avoid skipping the second tic), this makes AS amazing on him. You cant have any AS from runes/masteries if you run wits on him though, or you will break cap.
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Nautilus W actually works exactly like Teemo Poison in an AoE. There's a flat damage portion applied the moment you attack, with a DoT that ticks 1 second later.
That also means the Teemo change coming in the next patch also applies to Nautilus (I tested it on the PBE). So if you go over 1.0 attack speed you won't munch DoT ticks any more (though they still only tick once a second no matter how fast you attack).
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On April 11 2012 08:04 Seuss wrote: Nautilus W actually works exactly like Teemo Poison in an AoE. There's a flat damage portion applied the moment you attack, with a DoT that ticks 1 second later.
That also means the Teemo change coming in the next patch also applies to Nautilus (I tested it on the PBE). So if you go over 1.0 attack speed you won't munch DoT ticks any more. I'm confused, is it a buff or a nerf assuming your aspd is 0.999999?
assuming your edit is correct it's a huge nerf then? o_o
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On April 11 2012 08:04 Seuss wrote: Nautilus W actually works exactly like Teemo Poison in an AoE. There's a flat damage portion applied the moment you attack, with a DoT that ticks 1 second later.
That also means the Teemo change coming in the next patch also applies to Nautilus (I tested it on the PBE). So if you go over 1.0 attack speed you won't munch DoT ticks any more (though they still only tick once a second no matter how fast you attack).
Wouldnt that be a nerf to .99 AS Nautilus?
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On April 11 2012 08:05 Shikyo wrote:Show nested quote +On April 11 2012 08:04 Seuss wrote: Nautilus W actually works exactly like Teemo Poison in an AoE. There's a flat damage portion applied the moment you attack, with a DoT that ticks 1 second later.
That also means the Teemo change coming in the next patch also applies to Nautilus (I tested it on the PBE). So if you go over 1.0 attack speed you won't munch DoT ticks any more. I'm confused, is it a buff or a nerf assuming your aspd is 0.999999? assuming your edit is correct it's a huge nerf then? o_o It's a fix meaning you wont lose any DPS if you go over 1.0 ASP
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On April 11 2012 08:05 Shikyo wrote:Show nested quote +On April 11 2012 08:04 Seuss wrote: Nautilus W actually works exactly like Teemo Poison in an AoE. There's a flat damage portion applied the moment you attack, with a DoT that ticks 1 second later.
That also means the Teemo change coming in the next patch also applies to Nautilus (I tested it on the PBE). So if you go over 1.0 attack speed you won't munch DoT ticks any more. I'm confused, is it a buff or a nerf assuming your aspd is 0.999999? assuming your edit is correct it's a huge nerf then? o_o
Huge buff. There's literally no noticeable change at .999999 attack speed. Before if you went over 1.0 you'd never get the "second" tick because your next auto attack would reset the DoT. In the next patch that's fixed, so you can safely go over 1.0 attack speed without losing damage.
Edit:
Just to make this absolutely clear.
BEFORE: .99 AS: "First" tick does damage immediately, "Second" tick does damage 1.0 seconds later. 1.0+ AS: "First" tick does damage immediately. "Second" tick never comes because the DoT is reset before the tick due to your auto-attacks.
AFTER: .99 AS: "First" tick does damage immediately, "Second" tick does damage 1.0 seconds later. 1.0+ AS: "First" tick does damage immediately. "Second" tick does damage 1.0 seconds later, and keeps ticking every 1.0 seconds as long as you keep auto-attacking (the "First" tick still occurring with each auto-attack).
So you don't lose any damage in any scenario; you gain damage for any 1.0+ AS scenario.
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On April 11 2012 08:06 Bladeorade wrote:Show nested quote +On April 11 2012 08:05 Shikyo wrote:On April 11 2012 08:04 Seuss wrote: Nautilus W actually works exactly like Teemo Poison in an AoE. There's a flat damage portion applied the moment you attack, with a DoT that ticks 1 second later.
That also means the Teemo change coming in the next patch also applies to Nautilus (I tested it on the PBE). So if you go over 1.0 attack speed you won't munch DoT ticks any more. I'm confused, is it a buff or a nerf assuming your aspd is 0.999999? assuming your edit is correct it's a huge nerf then? o_o It's a fix meaning you wont lose any DPS if you go over 1.0 ASP But do you lose DPS if you are at 0.99999999 aspd is what I asked?
On April 11 2012 08:08 Seuss wrote:Show nested quote +On April 11 2012 08:05 Shikyo wrote:On April 11 2012 08:04 Seuss wrote: Nautilus W actually works exactly like Teemo Poison in an AoE. There's a flat damage portion applied the moment you attack, with a DoT that ticks 1 second later.
That also means the Teemo change coming in the next patch also applies to Nautilus (I tested it on the PBE). So if you go over 1.0 attack speed you won't munch DoT ticks any more. I'm confused, is it a buff or a nerf assuming your aspd is 0.999999? assuming your edit is correct it's a huge nerf then? o_o Huge buff. There's literally no noticeable change at .999999 attack speed. Before if you went over 1.0 you'd never get the "second" tick because your next auto attack would reset the DoT. In the next patch that's fixed, so you can safely go over 1.0 attack speed without losing damage. Oh really, so it'll still doubletick the second you attack? That's awesome then, maybe aspd build will be worthwhile
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On April 11 2012 08:08 Shikyo wrote:Show nested quote +On April 11 2012 08:06 Bladeorade wrote:On April 11 2012 08:05 Shikyo wrote:On April 11 2012 08:04 Seuss wrote: Nautilus W actually works exactly like Teemo Poison in an AoE. There's a flat damage portion applied the moment you attack, with a DoT that ticks 1 second later.
That also means the Teemo change coming in the next patch also applies to Nautilus (I tested it on the PBE). So if you go over 1.0 attack speed you won't munch DoT ticks any more. I'm confused, is it a buff or a nerf assuming your aspd is 0.999999? assuming your edit is correct it's a huge nerf then? o_o It's a fix meaning you wont lose any DPS if you go over 1.0 ASP But do you lose DPS if you are at 0.99999999 aspd is what I asked? Why would you lose DPS? That makes no sense.
The DPS you do now at .99 and the DPS you do after the patch at .99 will be the same.
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On April 11 2012 08:08 Shikyo wrote:Show nested quote +On April 11 2012 08:06 Bladeorade wrote:On April 11 2012 08:05 Shikyo wrote:On April 11 2012 08:04 Seuss wrote: Nautilus W actually works exactly like Teemo Poison in an AoE. There's a flat damage portion applied the moment you attack, with a DoT that ticks 1 second later.
That also means the Teemo change coming in the next patch also applies to Nautilus (I tested it on the PBE). So if you go over 1.0 attack speed you won't munch DoT ticks any more. I'm confused, is it a buff or a nerf assuming your aspd is 0.999999? assuming your edit is correct it's a huge nerf then? o_o It's a fix meaning you wont lose any DPS if you go over 1.0 ASP But do you lose DPS if you are at 0.99999999 aspd is what I asked? Show nested quote +On April 11 2012 08:08 Seuss wrote:On April 11 2012 08:05 Shikyo wrote:On April 11 2012 08:04 Seuss wrote: Nautilus W actually works exactly like Teemo Poison in an AoE. There's a flat damage portion applied the moment you attack, with a DoT that ticks 1 second later.
That also means the Teemo change coming in the next patch also applies to Nautilus (I tested it on the PBE). So if you go over 1.0 attack speed you won't munch DoT ticks any more. I'm confused, is it a buff or a nerf assuming your aspd is 0.999999? assuming your edit is correct it's a huge nerf then? o_o Huge buff. There's literally no noticeable change at .999999 attack speed. Before if you went over 1.0 you'd never get the "second" tick because your next auto attack would reset the DoT. In the next patch that's fixed, so you can safely go over 1.0 attack speed without losing damage. Oh really, so it'll still doubletick the second you attack? That's awesome then, maybe aspd build will be worthwhile
Not exactly. I edited my previous post for clarity, but the "second" tick is on a strict 1.0s rhythm regardless of how fast you're attacking. So if you attack 5 times in 2 seconds you'll get 5 "first" ticks but only 3 "second" ticks.
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On April 10 2012 21:38 EmeraldSparks wrote:Show nested quote +On April 10 2012 20:51 Shikyo wrote:On April 10 2012 20:24 ihasaKAROT wrote: Also the Invoker on dota used to have a tooltip to the game: "selecting this champion might make the game load alot longer"
As soon as the game started with an invoker, 7 people instantly discceds Invoker doesn't have any simple, basic spells that just get the job done. They all basically are very situational and have long cooldowns. Yes, you could say they are all kind of like ultimates, but either way he doesn't really have any simple workhorse spells that he can just spam for instant effectiveness. His cooldowns are too long for that. Forge Spirits is what comes the closest but LoL has no option for that really Tornado, Deafening Blast, and Meteor are as workhorse as they come. People were saying Xin randomly wrecks Yorick a while ago.
people randomly saying =/= smash demonstrating on stream.
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is he trying to make a .9 repeating = 1 joke?
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I don't understand why people have so much hate for teammates that pick twitch. He's pretty much old eve all over again. He ganks everyone which makes them start QQ'ing at teammates and so they surrender at 20 mins. It's so easy.
Oh and Jungle Riven is just amazing.
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On April 11 2012 08:30 turdburgler wrote:Show nested quote +On April 10 2012 21:38 EmeraldSparks wrote:On April 10 2012 20:51 Shikyo wrote:On April 10 2012 20:24 ihasaKAROT wrote: Also the Invoker on dota used to have a tooltip to the game: "selecting this champion might make the game load alot longer"
As soon as the game started with an invoker, 7 people instantly discceds Invoker doesn't have any simple, basic spells that just get the job done. They all basically are very situational and have long cooldowns. Yes, you could say they are all kind of like ultimates, but either way he doesn't really have any simple workhorse spells that he can just spam for instant effectiveness. His cooldowns are too long for that. Forge Spirits is what comes the closest but LoL has no option for that really Tornado, Deafening Blast, and Meteor are as workhorse as they come. People were saying Xin randomly wrecks Yorick a while ago. people randomly saying =/= smash demonstrating on stream.
Is there a VoD of this?
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I think EU is totally crazy about jungle twitch atm, judging from the streams.
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On April 11 2012 08:34 HazMat wrote: I don't understand why people have so much hate for teammates that pick twitch. He's pretty much old eve all over again. He ganks everyone which makes them start QQ'ing at teammates and so they surrender at 20 mins. It's so easy.
Oh and Jungle Riven is just amazing. You ever get a twitch who'd sit out of teamfights and then go sniping low members on the enemy team when they were recalling? :p Yeah. I do love twitch ganks though I've kinda given up on him for a while because of all the "OMG jungle twitch someone dodge!" thing.
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On April 11 2012 08:34 HazMat wrote: I don't understand why people have so much hate for teammates that pick twitch. He's pretty much old eve all over again. He ganks everyone which makes them start QQ'ing at teammates and so they surrender at 20 mins. It's so easy.
Oh and Jungle Riven is just amazing. Played a game as shen yesterday with a rando pug jungle riven who had never done it before (yes, this still happens at 1600 elo. It does not get better). Anyway, we ended up getting first blood at level 2. Then again at level 3. And so on. By 10 minutes I was ulting her while she turret dove and we killed him. I ended up going 2-0-4 in lane JUST off of killing this morde.
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On April 11 2012 08:34 HazMat wrote: I don't understand why people have so much hate for teammates that pick twitch. He's pretty much old eve all over again. He ganks everyone which makes them start QQ'ing at teammates and so they surrender at 20 mins. It's so easy.
Oh and Jungle Riven is just amazing. I've had 5 jungle rivens this week, and I fully blame IPL and the bunny skin for all 5 losses. I'm not sure how, but i've never seen someone not majorly suck with her in my games. Jungle Riven isn't even that hard, and they still get counterjungled by a Fiddles 2 levels above them (no kills up to that point from either) and crazy stuff like that. Jungle riven seems to be a retard-magnet of colossal proportions.
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every time i see jungle twitch they fail to position correctly and die every fight
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I'm not sure about this but I remember someone telling me that among the top 10-20 elo on EU west there is some random 11 year old kid that plays twitch all the time.
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The beauty of twitch is that he works in every position and lane. You're not SUPPOSED to team fight with a twitch on your team. You let him gank people everywhere and they'll eventually just QQ at each other and surrender at 20 minutes. It's just psychological warfare.
And yeah I went something ridiculous like 9 kills in 15 minutes as my first time Jungle Riven. It's only getting better.
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