probably not, I don't see where he's going to be effective on SR unless his jungle is strong.
[Patch 1.0.0.136: Lulu] General Discussion - Page 232
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Mogwai
United States13274 Posts
probably not, I don't see where he's going to be effective on SR unless his jungle is strong. | ||
Juicyfruit
Canada5484 Posts
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Alaric
France45622 Posts
However, Hecarim will not dip below his regular attack damage if he is slowed below his base movement speed, as Warpath only counts his bonus movement speed. | ||
phyvo
United States5635 Posts
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Mogwai
United States13274 Posts
On April 10 2012 03:51 phyvo wrote: Losing a bunch of AD because you're slowed sucks pretty hard because they give every champ without a stun a slow as consolation. yea, there are just tons of slows in this game and it makes exhaust even more of a beating on him. You can usually pull off 1 attack after your ult with big ad at least, but after that it's really hard to keep your MS up to get anything from your passive. | ||
Juicyfruit
Canada5484 Posts
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Parnage
United States7414 Posts
Centaur jungle I am thinking will be fairly strong but as always numbers and actually trying it out will be the deciding factor. | ||
Requizen
United States33802 Posts
On April 10 2012 03:59 Juicyfruit wrote: I really think they should just make it 1% bonus MS = 1AD, and not calculate based on total movespeed because otherwise it's probably going to be either too strong early on (because the first +50 movespeed is dirty cheap and gets super expensive after), or pretty much always weak as it is now. Currently is: Hecarim ignores unit collision and gains attack damage equal to 10 / 12.5 / 17.5 / 20 / 22.5 / 25% of his bonus movement speed. So not bad as far as conversion goes. | ||
Shikyo
Finland33997 Posts
On April 10 2012 03:26 Mogwai wrote: probably not, I don't see where he's going to be effective on SR unless his jungle is strong. Why not toplane? If the leaguecraft info is correct he should have relatively sick sustainability and even for jungling his Q seems crazy. To me he seems like a Frozen Mallet champion, but he also can utilize triforce incredibly well. I guess he could go with Triforce but I'm not sure if the procs are frequent enough because he doesn't really have a reliable secondary gapcloser. | ||
Juicyfruit
Canada5484 Posts
On April 10 2012 04:00 Requizen wrote: I'm not sure. You can always bring Cleanse, of course, and have Tenacity. Plus, it's not like you're losing all your damage, and even if you are, he seems to be more well suited to tanky dps than high damage carry in the first place. I'll probably pick him up day one since I have the IP, but that's just me. Currently is: Hecarim ignores unit collision and gains attack damage equal to 10 / 12.5 / 17.5 / 20 / 22.5 / 25% of his bonus movement speed. So not bad as far as conversion goes. That IS pretty bad though. Even at the very end if you pop everything you end up with something like 500 movespeed for a couple of seconds and still only get 40 bonus AD out of it. Sure, the ignoring collision is always nice, and maybe he doesn't need his passive at all to be good, but it's still bad design imo when you could just make it interesting by making it 1% bonus MS = 1AD and not count the flat bonus AD stuff. That way boots will give you nothing, slow won't be taken into account, MS quints will always give you 4.5AD, trinity force will give you 12 extra AD, and ghost/youmuu/shurelya will give you a load of of AD for a brief period, making it actually viable to make him a speedster. | ||
Mogwai
United States13274 Posts
On April 10 2012 04:06 Shikyo wrote: Why not toplane? If the leaguecraft info is correct he should have relatively sick sustainability and even for jungling his Q seems crazy. To me he seems like a Frozen Mallet champion, but he also can utilize triforce incredibly well. I guess he could go with Triforce but I'm not sure if the procs are frequent enough because he doesn't really have a reliable secondary gapcloser. They were just playing dominion when I tried him but I did Mallet, PD, Atma's core and it felt strong. Triforce would be good on him though, his Q is low enough CD to get the procs off it. | ||
emucxg
Finland4559 Posts
pobelter stream: http://www.twitch.tv/pobelter | ||
Fawkes
Canada1935 Posts
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zulu_nation8
China26351 Posts
On April 10 2012 00:56 zulu_nation8 wrote: yea, maybe some pots as well. I saw it on wingsofdeathx's stream, he was either lv4 or 5, definitely not 6. I'm gonna try it later as well. Which skill did you max first? His masteries were 21/9 with both points in extra damage to minions, extra damage dealt, no points in crit or ad/level, and points in decreased damage from minions and smite, no points in returning damage to minions. ok i watched the vod, he did wraiths, red, both with a lot of help, then twin, wraiths, wolves, blue, went back and got pots i'm pretty sure, then did drag with sona and killed it at 4:30. So it wasn't alone but with the support. | ||
sob3k
United States7572 Posts
Q: AOE damage with tiny CD if it hits (2sec after 2) W: super cheap AOE damage that heals him E & R: ganktastic His mana cost are really low right now: 25 for Q and 50-90 on E | ||
iCanada
Canada10660 Posts
On April 10 2012 04:20 Fawkes wrote: Free Lulu?! Time to play some Lulu action! Great. Now I gonna see thousands of Lulu top... Screw it, I stay in jungles. | ||
iCanada
Canada10660 Posts
On April 10 2012 04:06 Shikyo wrote: Why not toplane? If the leaguecraft info is correct he should have relatively sick sustainability and even for jungling his Q seems crazy. To me he seems like a Frozen Mallet champion, but he also can utilize triforce incredibly well. I guess he could go with Triforce but I'm not sure if the procs are frequent enough because he doesn't really have a reliable secondary gapcloser. Frozen mallet? Pfft... Stack Phantom Dancers. 6 PD centaur dude gonna be OP... just you wait. | ||
UniversalSnip
9871 Posts
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anmolsinghmzn2009
India1783 Posts
Maybe i'll try out gragas. | ||
R04R
United States1631 Posts
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