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[Patch 1.0.0.136: Lulu] General Discussion - Page 208

Forum Index > LoL General
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Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks!
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
April 06 2012 03:14 GMT
#4141
On April 06 2012 12:04 BlackPaladin wrote:
Tap, "percentage of his bonus MS."
Not "percentage of his percent bonus MS" lol


So hard to balance that way though.
Soloside
Profile Joined May 2010
United States1238 Posts
April 06 2012 03:19 GMT
#4142
On April 06 2012 11:32 gtrsrs wrote:
nice, spiritbreaker was like my 3rd favorite dota champ. already have bloodseeker in the 'wick, this gives us spiritbreaker, now just need true storm spirit FUCK YOU KENNEN DOG



totally not racist against kennen.
LoL: Taylor Swift | King Kayle
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 06 2012 03:27 GMT
#4143
I feel like the rate of new champions put a clock on how long this game can last. it's getting to the point where every champion sounds like a tweaked version of an old champion. it's unfortunate that lol is f2p they could space it out a bit more like 6-12 a year, but they gotta make money.
Carrilord has arrived.
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
April 06 2012 03:27 GMT
#4144
On April 06 2012 11:25 GARO wrote:
Show nested quote +
On April 06 2012 11:15 TwoToneTerran wrote:
New hero, Hecarim the horsedude who goes fast

Abilities:

Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.

Rampage – Hecarim cleaves nearby enemies dealing physical damage.

Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.

Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge dealing additional magic damage to nearby enemies causing them to flee in terror.

Boots 3 will finally have a use! Probably still worse than merc treads, though.

Oh no, 20 extra speed is going to be viable on him just because of the passive? Are you kidding?


OH no, I specifically mentioned how mercs will probably still be better on him but there's alteast a slight reason to get boots 3 on the dude!
Remember Violet.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-04-06 03:30:33
April 06 2012 03:27 GMT
#4145
TBH I'd say Storm is more similar to Kassadin than Kennen.

Also, I have a feeling that beyond items that are already good in general (e.g. Triforce), focusing on itemizing MS isn't going to go that far on him. Diminishing returns makes the "stack MS for damage" gameplan lose steam very quickly. Buying movespeed after 490 MS is really inefficient.
Moderator
nosliw
Profile Blog Joined December 2008
United States2716 Posts
April 06 2012 03:29 GMT
#4146
On April 06 2012 11:15 TwoToneTerran wrote:
New hero, Hecarim the horsedude who goes fast

Abilities:

Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.

Rampage – Hecarim cleaves nearby enemies dealing physical damage.

Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.

Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge dealing additional magic damage to nearby enemies causing them to flee in terror.

Boots 3 will finally have a use! Probably still worse than merc treads, though.

revive tele for close to max move speed and penta kill?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 06 2012 03:30 GMT
#4147
The only cool thing about spiritbreaker is that you can just juggernaut through everything across the whole map....other than that hes boring as fuck...and hecarim cant even do that, leaving him just plain old lame
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
TheYango
Profile Joined September 2008
United States47024 Posts
April 06 2012 03:31 GMT
#4148
On April 06 2012 12:29 nosliw wrote:
revive tele for close to max move speed and penta kill?

There is no "max move speed". It's just that diminishing returns kicks in at 415 and 490 raw MS.
Moderator
beefhamburger
Profile Joined December 2007
United States3962 Posts
April 06 2012 03:44 GMT
#4149
Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.

So have him activate, team aoe around him => he full heals.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
April 06 2012 03:50 GMT
#4150
I doubt he'll get much healing from that aura. AoE slow from Rylai's might be fun though, even if it's diminished.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Eiii
Profile Blog Joined April 2009
United States2566 Posts
April 06 2012 03:58 GMT
#4151
I guess I'm the only one who thinks that the movespeed scaling will have some cap that makes it little more than a flavor passive
:3
Gondlem
Profile Joined September 2010
Australia642 Posts
Last Edited: 2012-04-06 04:25:28
April 06 2012 04:24 GMT
#4152
I imagine it'll just be a relatively small damage boost so there will be no need for a cap. It'll just mean when you pop his E and maybe ghost you'll hit harder. People will probably still build mercs etc on him, and tank items with maybe a trinity force.

Not the most original and exciting kit but it'll be nice to have another jungling option, especially if he's a fast clearer who can compete with Udyr/Shyv/Mundo.
barbsq
Profile Joined November 2009
United States5348 Posts
April 06 2012 04:50 GMT
#4153
On April 06 2012 12:31 TheYango wrote:
Show nested quote +
On April 06 2012 12:29 nosliw wrote:
revive tele for close to max move speed and penta kill?

There is no "max move speed". It's just that diminishing returns kicks in at 415 and 490 raw MS.


well, there is in the sense that there's a limited number of items, a limited number of runes and masteries, and a limited # of champs you can have to add to your ms.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 06 2012 04:55 GMT
#4154
On April 06 2012 13:50 barbsq wrote:
Show nested quote +
On April 06 2012 12:31 TheYango wrote:
On April 06 2012 12:29 nosliw wrote:
revive tele for close to max move speed and penta kill?

There is no "max move speed". It's just that diminishing returns kicks in at 415 and 490 raw MS.


well, there is in the sense that there's a limited number of items, a limited number of runes and masteries, and a limited # of champs you can have to add to your ms.

there's also an actual diminishing returns mechanism in the game that lowers the movespeed bonuses you gain at 415 and 490 MS.
gtrsrs
Profile Joined June 2010
United States9109 Posts
April 06 2012 05:04 GMT
#4155
i can already see this guy trucking people from the jungle

ms quints, AD reds and blues, armor yellows, boots first BALLS DEEEEEP
cleave gets you through wraiths, leash gets you through red, wolves wraiths again with cleave, level 3 gank of TERROR with his E and ghost

BOOKMARK THIS POST TLERS BECAUSE TOP LANE IS NO LONGER SAFE FROM THE CENTAUR'S WRAAAAAAAAAAAAAAAAAAAAAAAATH
i play ... hearthstone =\^.^/= Winterfox
Craton
Profile Blog Joined December 2009
United States17300 Posts
April 06 2012 05:04 GMT
#4156
Question will be how it scales off movespeed. As in if it takes the raw number into account (e.g. 5% of 10000 movespeed) or if it somehow factors in the DR. It seems like the first.
twitch.tv/cratonz
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
April 06 2012 05:21 GMT
#4157
Guys, can I change topic for a tinsy bit and ask you to discuss why is Nashor's Tooth such a great item?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
gtrsrs
Profile Joined June 2010
United States9109 Posts
April 06 2012 05:23 GMT
#4158
On April 06 2012 14:21 Scip wrote:
Guys, can I change topic for a tinsy bit and ask you to discuss why is Nashor's Tooth such a great item?


it isn't. it's just an itemized surge, aka a niche item for niche builds on niche champs. it used to be a decent luxury item on teemo or kayle, but it has never been a core item on anyone. AS + AP are just two really non-synergetic stats. couple them with mana regen or w/e other throwaway stat nashor's has, and it might as well not be an item
i play ... hearthstone =\^.^/= Winterfox
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
Last Edited: 2012-04-06 05:31:02
April 06 2012 05:29 GMT
#4159
its a percentage of bonus move speed. Say he has 300 base MS. Then from boots 2 it goes up to 370. So x% of 70.

You add a PD - +15%. MS = 300+70+0.15x300=415. So AD = x% of 115. Pretty simple.

Edit: I'm pretty sure it would factor in the diminishing returns after 415. No reason why it wouldn't.
Dunk first. Ask questions while dunking.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
April 06 2012 05:31 GMT
#4160
What's the safest/easiest champion to pick that can carry in solo queue? I do alright with Ashe except I'm terrible at utilizing her arrow. I hear Tristana is really easy to play with.
RIP Aaliyah
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