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[Patch 1.0.0.136: Lulu] General Discussion - Page 183

Forum Index > LoL General
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Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks!
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
April 03 2012 21:50 GMT
#3641
now i'm being retarded. I have an urge to edit my post. But I probably won't.
And all is illuminated.
Alaric
Profile Joined November 2009
France45622 Posts
April 03 2012 21:53 GMT
#3642
The way the wiki listed it (%reduc, flat reduc, flat pen, %pen) is actually the most effective way to lower the stat w/o having it going below 0, on the condition that reductions and penetrations sources have similar numbers.
Cant take LMS hipsters serious.
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-04-03 22:07:22
April 03 2012 21:59 GMT
#3643
Notes/First Impressions on AD Malz:

Casting spells a right after a Voidling spawns does NOT increase the Voidling counter. If you cast your E to spawn a Voidling and then spam your QW, you won't get any Voidling counters. Pause for a half second when you spell spam a Voidling. I'm pretty sure this is a bug.

Standard farming is pretty mana-light and can be done without Blue. I did it without any mana items for the first ~15 minutes. You don't *really* need a Voidling out at all times, and you can use one between two adjacent camps. Moderate ganking does consume quite a bit of mana, but Blue pretty much solved that problem (and speeds up clears considerably) .

Holy FUCK you kill objectives fast. I downed a tower from full at like 10 minutes before the next minion wave arrived.

A big problem was stand-offs; keeping a Voidling out and one prepped for a sustained period of time is pretty mana intensive, even with Blue Buff. I'm sure Tears/Glacial would help a lot.

Voidlings do not instantly blow up in teamfights, although that's probably because they tend to enter the fray a bit later than the inital volley of AoE. They have enough health to comfortably survive unfocused, and they can soak a fair bit of single-target damage.

Ganks are pretty awesome if you catch the target and your laner is paying attention at all, although you don't have the luxury of WW's jump. Pre-6 ganks were pretty bad though.

Overall, I'm digging it. I'm reminded of WW; weak-ish pre-6, excellent post-6. Only instead of being unkillable, you become an AD Carry with an absurd amount of damage and pushing power. Kind of want to try bottom with him. He'd make an excellent level 6 kill lane.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 03 2012 22:06 GMT
#3644
See! Im not TOTALLY insane!
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
April 03 2012 22:19 GMT
#3645
If Malzahar casts a spell that will summon a Voidling, the Voidling Counter will have a cooldown time of approximately 1 second. So, if Malzahar casts multiple spells at once to nuke the target and Malzahar had the full Voidling Counter, only 1 or 2 of the Voidling Counter (depending on how fast you cast the spells) will fill up.

taken straight from the wiki.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
April 03 2012 22:21 GMT
#3646
Oh god, we're actually gonna let this become a thing? >.<
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
April 03 2012 22:23 GMT
#3647
On April 04 2012 06:59 ManyCookies wrote:
Notes/First Impressions on AD Malz:

Casting spells a right after a Voidling spawns does NOT increase the Voidling counter. If you cast your E to spawn a Voidling and then spam your QW, you won't get any Voidling counters. Pause for a half second when you spell spam a Voidling. I'm pretty sure this is a bug.

Standard farming is pretty mana-light and can be done without Blue. I did it without any mana items for the first ~15 minutes. You don't *really* need a Voidling out at all times, and you can use one between two adjacent camps. Moderate ganking does consume quite a bit of mana, but Blue pretty much solved that problem (and speeds up clears considerably) .
Holy FUCK you kill objectives fast. I downed a tower from full at like 10 minutes before the next minion wave arrived.

A big problem was stand-offs; keeping a Voidling out and one prepped for a sustained period of time is pretty mana intensive, even with Blue Buff. I'm sure Tears/Glacial would help a lot.

Voidlings do not instantly blow up in teamfights, although that's probably because they tend to enter the fray a bit later than the inital volley of AoE. They have enough health to comfortably survive unfocused, and they can soak a fair bit of single-target damage.

Ganks are pretty awesome if you catch the target and your laner is paying attention at all, although you don't have the luxury of WW's jump. Pre-6 ganks were pretty bad though.

Overall, I'm digging it. I'm reminded of WW; weak-ish pre-6, excellent post-6. Only instead of being unkillable, you become an AD Carry with an absurd amount of damage and pushing power. Kind of want to try bottom with him. He'd make an excellent level 6 kill lane.

AD bot Malz is not good. He is vulnerable in lane and has a terrible powercurve where you're bad for very very long, until 6 items, where your Voidlings just rape through everything in sight.
But I don't really see a way to get to that point.

Assuming the opponent's botlane/jungler are not retarded that is.
A backwards poet writes inverse.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 03 2012 22:27 GMT
#3648
On April 04 2012 07:21 jcarlsoniv wrote:
Oh god, we're actually gonna let this become a thing? >.<

muahahahahahaha
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
nojitosunrise
Profile Joined August 2011
United States6188 Posts
April 03 2012 22:34 GMT
#3649
oh god

There are some players at high elo dominion that play AD malz...

real terror if done properly
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
April 03 2012 22:37 GMT
#3650
You could probably jungle Malz effectively if you got good at letting the Voidling tank damage for you >.>
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 03 2012 22:40 GMT
#3651
On April 04 2012 07:37 Ferrose wrote:
You could probably jungle Malz effectively if you got good at letting the Voidling tank damage for you >.>

You don't need to. Everything dies so quickly. Im not exaggerating. Its damn close to shyvana/udyr/mundo level.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 03 2012 22:40 GMT
#3652
On April 04 2012 07:37 Ferrose wrote:
You could probably jungle Malz effectively if you got good at letting the Voidling tank damage for you >.>

I'm not sure how you're going to do that. Voidlings don't aggro on to jungle creep until you attack it. If you try doing some leash shenanigans with voidlings too often you're going to make your jungle time significantly longer.
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
April 03 2012 22:49 GMT
#3653
On April 04 2012 07:40 Ryuu314 wrote:
Show nested quote +
On April 04 2012 07:37 Ferrose wrote:
You could probably jungle Malz effectively if you got good at letting the Voidling tank damage for you >.>

I'm not sure how you're going to do that. Voidlings don't aggro on to jungle creep until you attack it. If you try doing some leash shenanigans with voidlings too often you're going to make your jungle time significantly longer.




Dunno if it'd be viable in a real game, but Stonewall was able to aggro the camp, run out of its range, then go back in once the camp started attacking the Voidling instead.

Seems like it'd add unnecessary time to your clears though.

BTW, how does his W do for his clears? I know the damage is capped against minions, but it is still effective? Worthy of being maxed first?
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 03 2012 22:49 GMT
#3654
On April 04 2012 07:06 Two_DoWn wrote:
See! Im not TOTALLY insane!


Just mostly.

On April 04 2012 07:21 jcarlsoniv wrote:
Oh god, we're actually gonna let this become a thing? >.<


Yes, yes we are. I've said it before but the only thing keeping AD Malzahar from being stupidly OP is that Riot still hasn't released the AD caster item.

On April 04 2012 07:23 Dandel Ion wrote:
Show nested quote +
On April 04 2012 06:59 ManyCookies wrote:
Notes/First Impressions on AD Malz:

Casting spells a right after a Voidling spawns does NOT increase the Voidling counter. If you cast your E to spawn a Voidling and then spam your QW, you won't get any Voidling counters. Pause for a half second when you spell spam a Voidling. I'm pretty sure this is a bug.

Standard farming is pretty mana-light and can be done without Blue. I did it without any mana items for the first ~15 minutes. You don't *really* need a Voidling out at all times, and you can use one between two adjacent camps. Moderate ganking does consume quite a bit of mana, but Blue pretty much solved that problem (and speeds up clears considerably) .
Holy FUCK you kill objectives fast. I downed a tower from full at like 10 minutes before the next minion wave arrived.

A big problem was stand-offs; keeping a Voidling out and one prepped for a sustained period of time is pretty mana intensive, even with Blue Buff. I'm sure Tears/Glacial would help a lot.

Voidlings do not instantly blow up in teamfights, although that's probably because they tend to enter the fray a bit later than the inital volley of AoE. They have enough health to comfortably survive unfocused, and they can soak a fair bit of single-target damage.

Ganks are pretty awesome if you catch the target and your laner is paying attention at all, although you don't have the luxury of WW's jump. Pre-6 ganks were pretty bad though.

Overall, I'm digging it. I'm reminded of WW; weak-ish pre-6, excellent post-6. Only instead of being unkillable, you become an AD Carry with an absurd amount of damage and pushing power. Kind of want to try bottom with him. He'd make an excellent level 6 kill lane.

AD bot Malz is not good. He is vulnerable in lane and has a terrible powercurve where you're bad for very very long, until 6 items, where your Voidlings just rape through everything in sight.
But I don't really see a way to get to that point.

Assuming the opponent's botlane/jungler are not retarded that is.


You don't need 6 items for Voidlings to eat things alive. Voidlings get 1.5s attack speed if they aren't killed quickly, which is equivalent to a carry with 130% bonus attack speed. Any AD items make that extremely brutal early on. His primary weakness in lane is that he lacks an escape, but then that doesn't stop Sivir, Ashe, or Kog'maw from being viable picks.

The real problem with AD Malzahar bottom is that Nunu hard counters him. Eventually Voidlings get enough health to survive Consume, but not until the late game.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-04-03 22:58:50
April 03 2012 22:58 GMT
#3655
On April 04 2012 07:49 Ferrose wrote:
BTW, how does his W do for his clears? I know the damage is capped against minions, but it is still effective? Worthy of being maxed first?

E max is definitely the way to go on Jungle Malz imo. Your jungle speeds up significantly once E gets to the point where you can kill a creep before it runs out, and you can sustain E chain-jumping across all the Wolves or Wraiths.

As far as having the Voidling tank damage--it's useful on buffs, but not worth the effort on small camps.
Moderator
Seuss
Profile Blog Joined May 2010
United States10536 Posts
April 03 2012 23:12 GMT
#3656
It's worth it on Golems since it's so easy to do, but Wraiths/Wolves depends on your confidence/animation cancelling/effort.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 03 2012 23:28 GMT
#3657
On April 04 2012 04:18 Seuss wrote:
Looking at the wiki's edit history it looks like there was a back and forth edit war last month as to which came first. The argument for Flat Reduction coming first cited these two videos:




It's pretty clear from both that Flat Reduction is coming first. I'm wondering if/when this was changed, because months ago I would have sworn it was the other way around.

I wonder if Riot just gave us wrong information at first and then nobody bothered to check it. That's really interesting. Anyways it makes more sense to apply %reduc after flat reduc but it is weaker.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
Last Edited: 2012-04-03 23:36:28
April 03 2012 23:35 GMT
#3658
On April 04 2012 07:49 Seuss wrote:
Show nested quote +
On April 04 2012 07:06 Two_DoWn wrote:
See! Im not TOTALLY insane!


Just mostly.

Show nested quote +
On April 04 2012 07:21 jcarlsoniv wrote:
Oh god, we're actually gonna let this become a thing? >.<


Yes, yes we are. I've said it before but the only thing keeping AD Malzahar from being stupidly OP is that Riot still hasn't released the AD caster item.

Show nested quote +
On April 04 2012 07:23 Dandel Ion wrote:
On April 04 2012 06:59 ManyCookies wrote:
Notes/First Impressions on AD Malz:

Casting spells a right after a Voidling spawns does NOT increase the Voidling counter. If you cast your E to spawn a Voidling and then spam your QW, you won't get any Voidling counters. Pause for a half second when you spell spam a Voidling. I'm pretty sure this is a bug.

Standard farming is pretty mana-light and can be done without Blue. I did it without any mana items for the first ~15 minutes. You don't *really* need a Voidling out at all times, and you can use one between two adjacent camps. Moderate ganking does consume quite a bit of mana, but Blue pretty much solved that problem (and speeds up clears considerably) .
Holy FUCK you kill objectives fast. I downed a tower from full at like 10 minutes before the next minion wave arrived.

A big problem was stand-offs; keeping a Voidling out and one prepped for a sustained period of time is pretty mana intensive, even with Blue Buff. I'm sure Tears/Glacial would help a lot.

Voidlings do not instantly blow up in teamfights, although that's probably because they tend to enter the fray a bit later than the inital volley of AoE. They have enough health to comfortably survive unfocused, and they can soak a fair bit of single-target damage.

Ganks are pretty awesome if you catch the target and your laner is paying attention at all, although you don't have the luxury of WW's jump. Pre-6 ganks were pretty bad though.

Overall, I'm digging it. I'm reminded of WW; weak-ish pre-6, excellent post-6. Only instead of being unkillable, you become an AD Carry with an absurd amount of damage and pushing power. Kind of want to try bottom with him. He'd make an excellent level 6 kill lane.

AD bot Malz is not good. He is vulnerable in lane and has a terrible powercurve where you're bad for very very long, until 6 items, where your Voidlings just rape through everything in sight.
But I don't really see a way to get to that point.

Assuming the opponent's botlane/jungler are not retarded that is.


You don't need 6 items for Voidlings to eat things alive. Voidlings get 1.5s attack speed if they aren't killed quickly, which is equivalent to a carry with 130% bonus attack speed. Any AD items make that extremely brutal early on. His primary weakness in lane is that he lacks an escape, but then that doesn't stop Sivir, Ashe, or Kog'maw from being viable picks.

The real problem with AD Malzahar bottom is that Nunu hard counters him. Eventually Voidlings get enough health to survive Consume, but not until the late game.


Sivir has a spellshield, Ashe has a permanent slow and Kog has a very strong slow, though Kog is probably closest in terms of vulerability.
Malz has NOTHING. No slow, no stun, no blink.

You basically have to get yourself zoned hardcore just so you don't die to a gank. Or any aggression from the other AD, for that matter.

The only lanes Malz can survive are super-passive lanes. Like, Soraka levels of passive.
God forbid the enemy runs an Ez/Sona, Cait/Taric, ....
Even Kog/Nunu shits on malz lanes, not only because of consume, but also because, for most of the game, Kog is just way stronger.
Also, add Alistar to the hard counters. Ult him -> he ults out of it and WQs you. Ult AD -> he WQ's you.

Basically, you have to play against Ashe/Soraka, or a lane with similarily low killing potential PLUS they enemies should have a jungler that's not that great at ganking (Shyv or stuff like that)
Or you gimp your jungler by having him camp bot until you're level 6.


I get that AD Malz bot will be the new cool thing on the block, after Kennen is mainstream now. Look, I get it.
But it's not good.
Peace.
A backwards poet writes inverse.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 03 2012 23:40 GMT
#3659
You ignore the fact that all you have to do is drop an e on someone and watch as they get zoned away from the lane by your minion.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheYango
Profile Joined September 2008
United States47024 Posts
April 03 2012 23:45 GMT
#3660
On April 04 2012 08:40 Two_DoWn wrote:
You ignore the fact that all you have to do is drop an e on someone and watch as they get zoned away from the lane by your minion.

Or if you're at risk of a gank, just drop an E on a creep and watch your minion get all the lasthits for you.
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