[Patch 1.0.0.136: Lulu] General Discussion - Page 13
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Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks! | ||
Slayer91
Ireland23335 Posts
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triplej
United States47 Posts
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Slusher
United States19143 Posts
and on the subject of mana stacking I HATE RoA with a passion, I really dislike the synergy with Tear, they both scream build me first, I typically don't build rod, but when I do I feel so much pressure to finish it. On March 21 2012 02:48 triplej wrote: TheOddOne said this on-stream morning that Euro mids (think Alex, Froggen) run flat resistance reds and blues instead of penetration reds and AP/level blues. Has anyone else seen this? I know I've seen Alex's rune page and he runs resistance blues, and Froggen always rushes Abyssal. Are penetration reds really that unneeded, similar to the way ADs are starting to run AD runes instead of Armor Pen? well technically if Void staff is in your planned build(and it should be), then they aren't that good, but no pen until boots 2? And I love me some merc treds, they are better than me so you can take their advice, but I don't like it. | ||
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TheYango
United States47024 Posts
On March 21 2012 02:43 Slayer91 wrote: You guys think fiora is bad? If you build her decently tanky she works a bit like a lee sin because her E lets her escape and she's burst based. Her towerdiving isn't that good - if you imagine her R as something like a chogath feast then it doesn't matter if it takes 4 seconds to hit but she can't be hit - would be the same effect as instantly nuking you. The reason her ult is good is because it's like a GA res thing where you can't be hit for a while meaning they have to switch targets for 4 seconds and then refocus you. Does the invuln during Fiora ulti actually work properly? I've seen several Fioras die during their ultimate. | ||
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NeoIllusions
United States37500 Posts
On March 21 2012 02:48 triplej wrote: TheOddOne said this on-stream morning that Euro mids (think Alex, Froggen) run flat resistance reds and blues instead of penetration reds and AP/level blues. Has anyone else seen this? I know I've seen Alex's rune page and he runs resistance blues, and Froggen always rushes Abyssal. Are penetration reds really that unneeded, similar to the way ADs are starting to run AD runes instead of Armor Pen? I can't speak about the current trend of Marks for AP mids but taking flat MR Glyphs over AP/Level is very common nowadays. Being able to get the upper hand in trades during the first 7-9 levels in lane is immense. On March 21 2012 02:50 Slusher wrote: Honestly I care that much about blue buff nerf, if anything it just makes opposing blue when my jungler is mana dependant less scary. the whole time I'm in lane when I don't have blue buff I'm constantly weighing 'can I get this done with aa and save the mana or should I push'. Also with the old blue buff the only characters I play that didn't sit at 100% mana fulltime with blue were Ziggs and Kog, so I still think it will be a really nice buff, but I might start building AAstaff on Ziggs.... already make it for Kog. and on the subject of mana stacking I HATE RoA with a passion, I really dislike the synergy with Tear, they both scream build me first, I typically don't build rod, but when I do I feel so much pressure to finish it. Cata => Tear => RoA I typically find Catalyst more urgent early because it helps with survivability. If you don't Ring stack, you need some form of hp by level 6+. | ||
Chaos
United States772 Posts
On March 21 2012 02:48 triplej wrote: TheOddOne said this on-stream morning that Euro mids (think Alex, Froggen) run flat resistance reds and blues instead of penetration reds and AP/level blues. Has anyone else seen this? I know I've seen Alex's rune page and he runs resistance blues, and Froggen always rushes Abyssal. Are penetration reds really that unneeded, similar to the way ADs are starting to run AD runes instead of Armor Pen? Definitely seen both of them running mr blues, which I prefer over ap/lvl. Haven't seen anyone using the reds though. Slightly stronger in lane but weaker outside of lane would be my guess. | ||
Tooplark
United States3977 Posts
On Maw: (DISCLAIMER: THEORYCRAFT) It's not good on Mundo. Don't think it is just cos Mundo also gets bonus ad for being low health. Mundo has enough AD. Any gold he can spend on non-survivability items goes towards attackspeed, crit, and cdr first. Also, he has plenty of staple MR options that are better than Maw, such as QSS, Spirit Visage, and FoN. It's godly on Olaf, since Olaf loves fighting at low HP, has trouble with magic burst, and has plenty of attackspeed. I feel like it would be awkward on Trondomere, because it's hardly going to outcompete straight DPS items for DPS and Trynd isn't really a huge fan of survivability in general. I'm no Trond player though, so don't take my word for it. It's great on Fioda. She can almost guaranteed make use of the shield, when she hits low hp she tends to ult for free guaranteed hits, and hexdunker is a nice cheap item now that can cover her early game burst issues (on both sides). On Panth, Renek, Talon I don't think it'll be strong enough to eclipse brutalizer->ghostblade, since most of the damage from these guys comes up front. | ||
cLutZ
United States19574 Posts
On March 21 2012 02:50 TheYango wrote: Does the invuln during Fiora ulti actually work properly? I've seen several Fioras die during their ultimate. It seems bugged, sometimes. I don't have fraps, but I've successfully ult'd while being focused in a teamfight and survived AND died 1 or 2 seconds in. It might just be lag and attacks launched "before" you ult still hit you? | ||
bmn
886 Posts
On March 21 2012 02:50 TheYango wrote: Does the invuln during Fiora ulti actually work properly? I've seen several Fioras die during their ultimate. It doesn't make her invulnerable, and I don't see any place that claims it does. It just makes her untargetable. | ||
Tooplark
United States3977 Posts
On March 21 2012 02:50 TheYango wrote: Does the invuln during Fiora ulti actually work properly? I've seen several Fioras die during their ultimate. You aren't invulnerable, you just can't be targeted and don't exist on the map basically. It's like pool or alpha strike. You still take damage from ignite and other DoTs. (P.S. run cleanse) | ||
bmn
886 Posts
On March 21 2012 02:58 Tooplark wrote: You aren't invulnerable, you just can't be targeted and don't exist on the map basically. It's like pool or alpha strike. You still take damage from ignite and other DoTs. (P.S. run cleanse) And from things that targeted you before you activated ult, I believe (e.g. sion's stun). | ||
Gorsameth
Netherlands21681 Posts
On March 21 2012 02:50 TheYango wrote: Does the invuln during Fiora ulti actually work properly? I've seen several Fioras die during their ultimate. As others have said you just cant be targetted anymore. Its even so that AoE will still hurt you while your inside i believe and i know for a fact fiddles drain doesnt get cancelled when its on you before you ult. | ||
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TheYango
United States47024 Posts
On March 21 2012 02:57 bmn wrote: It doesn't make her invulnerable, and I don't see any place that claims it does. It just makes her untargetable. That can't be right either because I've seen heroes/creeps launch autoattacks at her during her ultimate that connect. When I was testing 1v1 against her the day she came out, she died during her ultimate to a Heimer turret autoattack. I hadn't skilled E yet and didn't have ignite, so the only things that could have killed her at that point were skills requiring target-ability. | ||
Slusher
United States19143 Posts
also my combo buffs you and leaves me on cd | ||
triplej
United States47 Posts
On March 21 2012 02:48 triplej wrote: TheOddOne said this on-stream morning that Euro mids (think Alex, Froggen) run flat resistance reds and blues instead of penetration reds and AP/level blues. Has anyone else seen this? I know I've seen Alex's rune page and he runs resistance blues, and Froggen always rushes Abyssal. Are penetration reds really that unneeded, similar to the way ADs are starting to run AD runes instead of Armor Pen? well technically if Void staff is in your planned build(and it should be), then they aren't that good, but no pen until boots 2? And I love me some merc treds, they are better than me so you can take their advice, but I don't like it.[/QUOTE] That's the thing...it forces you into Void staff, which isn't a bad item but as people rarely get Negatrons in my games I would rather forego it for Zhonya's, etc. | ||
Frolossus
United States4779 Posts
On March 21 2012 02:15 57 Corvette wrote: I am kinda worried about Swain's viability being cut down because of this bluebuff nerf. He is a good toplane counterpick for me, but with even less mana regen from bluebuff its going to be hard to keep that ult up for the entire teamfight... personally i never struggle with mana on swain and feel comfortable donating blue to our mid when i go solo top. between catalyst and last hitting minions you can generally have plenty of mana | ||
spinesheath
Germany8679 Posts
I honestly wouldn't even be surprised if people ran flat AD marks on APs with good range. | ||
mr_tolkien
France8631 Posts
That's the thing...it forces you into Void staff, which isn't a bad item but as people rarely get Negatrons in my games I would rather forego it for Zhonya's, etc. A single Aegis on the opposing team warrants a Void Staff. Not to mention mercs, wits end, and all other fun things like GA. It gives AP as well you know :o | ||
Tooplark
United States3977 Posts
Fully completed items are too effective. On a ranged DPS, if you have 2 dblades and 2 of brutalizer, wriggles, exe calling, or any other ~1.5k gold item, you are straight up behind the enemy ranged DPS with IE. Even if you abuse the early advantage and get another 1-1.5k gold than him, you're still behind. It doesn't matter what non-IE combination of items you buy. As soon as your enemy finishes his IE, you're behind, unless you managed to delay his build so much that you finish it at roughly the same time. It's not just ranged DPS either. Ranged DPS is just easier since Infinity Edge is the best item in the game from every possible perspective. On APs, Haunting Guise+NLR basically has to delay the enemy from rushing their DCap by almost 2k gold. This is less true on tanks, where itemization is far more reactive and something like Atmogs really actually does have a hideously large abusable period, where rushing either item individually isn't near as big of a boost as comparable early game items. Of course, this might be dismissible as IE being ridiculously overpowered, since it's not nearly as clear-cut with BC or BT, but I think it's a serious actual real problem. | ||
Mogwai
United States13274 Posts
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