• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:21
CEST 03:21
KST 10:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Why there arent any 256x256 pro maps? ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8)
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1256 users

[Patch 1.0.0.136: Lulu] General Discussion - Page 15

Forum Index > LoL General
Post a Reply
Prev 1 13 14 15 16 17 339 Next
Remember guys, this is the general discussion thread. Keep whine/QQ posts in the appropriate QQ memorial thread! Thanks!
Alaric
Profile Joined November 2009
France45622 Posts
March 20 2012 19:02 GMT
#281
Does "untargetable" mean that you can't be actively targeted (ie if you're surrounded w/o allies, allied minions or monsters nearby the AI will still try to hit you) or that no targeted stuff can hit you at all? Also, does stuff like burnout, non-targeted, ground-based AoE still damage you?
Cant take LMS hipsters serious.
nojitosunrise
Profile Joined August 2011
United States6188 Posts
March 20 2012 19:04 GMT
#282
On March 21 2012 04:01 57 Corvette wrote:
Show nested quote +
On March 21 2012 03:11 Frolossus wrote:
On March 21 2012 02:15 57 Corvette wrote:
I am kinda worried about Swain's viability being cut down because of this bluebuff nerf. He is a good toplane counterpick for me, but with even less mana regen from bluebuff its going to be hard to keep that ult up for the entire teamfight...

personally i never struggle with mana on swain and feel comfortable donating blue to our mid when i go solo top.
between catalyst and last hitting minions you can generally have plenty of mana

His mana problems were never in lane, its when you are in the middle of a 20-30 second long teamfight and you run oom after 10 seconds because of your ulti.



Swain changes incoming

http://na.leagueoflegends.com/board/showthread.php?p=22262467#post22262467
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 20 2012 19:05 GMT
#283
On March 21 2012 04:02 Alaric wrote:
Does "untargetable" mean that you can't be actively targeted (ie if you're surrounded w/o allies, allied minions or monsters nearby the AI will still try to hit you) or that no targeted stuff can hit you at all? Also, does stuff like burnout, non-targeted, ground-based AoE still damage you?

Yar, aoe still hits you. And I belive that minions will check for you, not see you since you are untargettable, then find another target.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
triplej
Profile Joined May 2011
United States47 Posts
March 20 2012 19:08 GMT
#284
On March 21 2012 04:05 Two_DoWn wrote:
Show nested quote +
On March 21 2012 04:02 Alaric wrote:
Does "untargetable" mean that you can't be actively targeted (ie if you're surrounded w/o allies, allied minions or monsters nearby the AI will still try to hit you) or that no targeted stuff can hit you at all? Also, does stuff like burnout, non-targeted, ground-based AoE still damage you?

Yar, aoe still hits you. And I belive that minions will check for you, not see you since you are untargettable, then find another target.


Are you sure? I feel like I miss kills on Vladimir (as Viktor) because he just pools out of my ult or my pew pew lazor.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-03-20 19:12:21
March 20 2012 19:09 GMT
#285
On March 21 2012 04:01 Two_DoWn wrote:
As for the cloth->chain vest: I feel as though it is the game trying to set up incentives and rewards for saving up as much gold as possible. For example, you dont feel happy coming home with 500 gold and being able to only buy a cloth armor if you are laning against a wukong. But if you can survive long enough to get to 800 gold and can get a chain vest, the reward for being able to do that is much greater and you feel more awesome for being able to actually play out your skill and be rewarded for it.

Consequently, this incentives/rewards system is kind of snowbally by nature, because it means the guy that is already winning is more likely to get those "rewards" of getting big items, where the guy who's behind has to compromise and get poorer items.

If you make smaller items cost-effective enough, then it means that you create interesting counterplay opportunities, where the player/team that's behind can go all-in on smaller items and try and fight their way back into the game with more gold-efficient items during the appropriate timing window. The cost of this is that if they miss that timing, they'll really start losing ground once they cap out on items.
Moderator
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 20 2012 19:10 GMT
#286
Yes. One of the main points they made with Fiora was clearing up the fact that untargetable =/= invulnerable. You are still effected by aoe n such.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
nojitosunrise
Profile Joined August 2011
United States6188 Posts
March 20 2012 19:11 GMT
#287
LoL is pretty popular

ToT)OjKa(
Profile Blog Joined May 2007
Korea (South)2437 Posts
March 20 2012 19:12 GMT
#288
Lulu is gonna be BEAST
OjKa OjKa OjKa!
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 20 2012 19:13 GMT
#289
On March 21 2012 04:09 TheYango wrote:
Show nested quote +
On March 21 2012 04:01 Two_DoWn wrote:
As for the cloth->chain vest: I feel as though it is the game trying to set up incentives and rewards for saving up as much gold as possible. For example, you dont feel happy coming home with 500 gold and being able to only buy a cloth armor if you are laning against a wukong. But if you can survive long enough to get to 800 gold and can get a chain vest, the reward for being able to do that is much greater and you feel more awesome for being able to actually play out your skill and be rewarded for it.

Consequently, this incentives/rewards system is kind of snowbally by nature, because it means the guy that is already winning is more likely to get those "rewards" of getting big items, where the guy who's behind has to compromise and get poorer items.

Which isnt a bad thing: you want to reward skill.

How much would it suck to be 5-1 and barely stronger than someone who is 1-5?


And even then, because of the way the cost structure works, those big items are REALLY expensive. 5-1 may be good enough for a NLR, but it probably wont be enough of a difference for a Dcap.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 20 2012 19:14 GMT
#290
On March 21 2012 04:09 TheYango wrote:
Show nested quote +
On March 21 2012 04:01 Two_DoWn wrote:
As for the cloth->chain vest: I feel as though it is the game trying to set up incentives and rewards for saving up as much gold as possible. For example, you dont feel happy coming home with 500 gold and being able to only buy a cloth armor if you are laning against a wukong. But if you can survive long enough to get to 800 gold and can get a chain vest, the reward for being able to do that is much greater and you feel more awesome for being able to actually play out your skill and be rewarded for it.

Consequently, this incentives/rewards system is kind of snowbally by nature, because it means the guy that is already winning is more likely to get those "rewards" of getting big items, where the guy who's behind has to compromise and get poorer items.

If you make smaller items cost-effective enough, then it means that you create interesting counterplay opportunities, where the player/team that's behind can go all-in on smaller items and try and fight their way back into the game with more gold-efficient items during the appropriate timing window. The cost of this is that if they miss that timing, they'll really start losing ground once they cap out on items.


isn't that kinda how dblades work already? they are super cost effective aside from not building into anything.
Carrilord has arrived.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 20 2012 19:16 GMT
#291
Slush brings up a good point as well. We do have items that work that way. But the general goal has been to push people toward finishing items, not stacking a bunch of mediocre items just because they are cost effective.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-03-20 19:28:22
March 20 2012 19:18 GMT
#292
On March 21 2012 04:13 Two_DoWn wrote:
How much would it suck to be 5-1 and barely stronger than someone who is 1-5?

It's the equivalent to timing play in Starcraft. The guy who loses 1 fight doesn't slowly get closed out of the game. He has the opportunity to execute an all-in or timing attack when the opponent tries to leverage his army advantage to try and expand or tech. More cost-efficient small/mid-tier items is the equivalent--you allow the opportunity for a team that's behind to go all-in on gold-efficient, but slot-inefficient items and, with proper execution and timing sense, play their way back into the game.

On March 21 2012 04:16 Two_DoWn wrote:
Slush brings up a good point as well. We do have items that work that way. But the general goal has been to push people toward finishing items, not stacking a bunch of mediocre items just because they are cost effective.

You and Smash seem too focused on this extreme, when the reality is that most of the mid-tier items never get bought.

Have you ever seen a team that's behind finish items like Brutalizer, (pre-remake) Hexdrinker, or Haunting Guise and try to force fights at specific timings? No, because the gain isn't worth it the cost on those items.
Moderator
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2012-03-20 19:21:20
March 20 2012 19:19 GMT
#293
But thats the exact trade, if you are ahead you can buy shit like gp5 or items that build into good stuff, if you are behind you can make I need power now items or you can get build items and play conservatively. The design that you guys are complaining about I'm pretty sure is intentional, to an extent snowballing is necessary or MOBA games will turn into the NBA.

you can take my opinion with a grain of salt if you like, I'll be honest with you, I want NO part of comeback mechanics in LoL
Carrilord has arrived.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 20 2012 19:21 GMT
#294
On March 21 2012 04:18 TheYango wrote:
Show nested quote +
On March 21 2012 04:13 Two_DoWn wrote:
How much would it suck to be 5-1 and barely stronger than someone who is 1-5?

It's the equivalent to timing play in Starcraft. The guy who loses 1 fight doesn't slowly get closed out of the game. He has the opportunity to execute an all-in or timing attack when the opponent tries to leverage his army advantage to try and expand or tech. More cost-efficient small/mid-tier items is the equivalent--you allow the opportunity for a team that's behind to go all-in on gold-efficient, but slot-inefficient items and, with proper execution and timing sense, play their way back into the game.

Best way I can put it:

Do you think the snowball meta exists?

If no, you are trying to fix something that isnt broken. If yes, this isnt an itemization question.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
March 20 2012 19:21 GMT
#295
On March 21 2012 03:54 TheYango wrote:
Perhaps Moonbear or someone else could shed light on this, but I don't see the reasoning behind bigger items being more cost-effective than (or hell, even comparably cost-effective to) their smaller, early game counterparts. "Slots taken" is in essence a resource in and of itself, and it seems silly to me that higher slot-efficiency shouldn't come with a tradeoff in gold efficiency.


Slot efficiency is, in my view, less of an issue in LoL than DotA. At the top level, games tend to be decided relatively early, when people have at most 2 big items finished with a few doran items/boots added in, with advantages gained in teamfights during that stage just rippling out to effectively end the game right there. So there's really no "incentive" to build bigger items if they didn't come with increased gold efficiency, since slot efficiency is rarely a limiting factor, at least compared to DotA.

This all comes with lack of buyback and the comparatively smaller map where one-two midgame fights really does decide the game in so many cases.
TranslatorBaa!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-03-20 19:31:55
March 20 2012 19:23 GMT
#296
On March 21 2012 04:21 Carnivorous Sheep wrote:
Show nested quote +
On March 21 2012 03:54 TheYango wrote:
Perhaps Moonbear or someone else could shed light on this, but I don't see the reasoning behind bigger items being more cost-effective than (or hell, even comparably cost-effective to) their smaller, early game counterparts. "Slots taken" is in essence a resource in and of itself, and it seems silly to me that higher slot-efficiency shouldn't come with a tradeoff in gold efficiency.


Slot efficiency is, in my view, less of an issue in LoL than DotA. At the top level, games tend to be decided relatively early, when people have at most 2 big items finished with a few doran items/boots added in, with advantages gained in teamfights during that stage just rippling out to effectively end the game right there. So there's really no "incentive" to build bigger items if they didn't come with increased gold efficiency, since slot efficiency is rarely a limiting factor, at least compared to DotA.

This all comes with lack of buyback and the comparatively smaller map where one-two midgame fights really does decide the game in so many cases.

That's the exact problem that I feel more cost-efficient basic and mid-tier items would address. You can argue that part of the reason games end so quickly is because the team that gets ahead gets to finish their big items sooner, and the team that's behind often has very little recourse other than to finish the same items, but later. There's not that much room for them to choose to go all-in on cheaper items. It's not the only way to address it, and it might not have that big of an effect, but it has comparatively few negative tradeoffs with regard to creating bad gameplay in other aspects of the game.

Like, I don't see what's BAD about making those mid-tier items that nobody buys more cost-effective, and allowing them to be leveraged as a means for a team that's behind to exploit timings.

As another plus, it would make support itemization a little less awkward if buying baseline resist/HP items were more cost-effective and didn't feel as shitty.
Moderator
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
March 20 2012 19:24 GMT
#297
On March 21 2012 04:11 nojitosunrise wrote:
LoL is pretty popular

https://twitter.com/#!/truffle/status/182180778271191040

Additionally, his attack frame will be getting an update so he has an easier time last hitting early on in the game.

WTF how can you make probably the easiest ranged autoattack animation even easier? :O
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 20 2012 19:24 GMT
#298
Somewhere Ryze is crying
Carrilord has arrived.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2012-03-20 19:31:19
March 20 2012 19:30 GMT
#299
On March 21 2012 04:24 Slusher wrote:
Somewhere Ryze is crying

Ryze animation is just perfect :o

The one which still bugs me after 10+ games is Kennen. This projectile is soooooo slow !
The legend of Darien lives on
Alaric
Profile Joined November 2009
France45622 Posts
March 20 2012 19:31 GMT
#300
Isn't that because he likes tears?
Cant take LMS hipsters serious.
Prev 1 13 14 15 16 17 339 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro12 Group B
CranKy Ducklings92
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft478
RuFF_SC2 147
SpeCial 124
NeuroSwarm 100
StarCraft: Brood War
NaDa 33
MaD[AoV]17
Dota 2
monkeys_forever818
League of Legends
Doublelift3988
JimRising 598
Super Smash Bros
Mew2King76
Heroes of the Storm
Khaldor146
Other Games
gofns15131
tarik_tv14047
summit1g6197
kaitlyn51
ViBE35
Organizations
Other Games
gamesdonequick486
Dota 2
PGL Dota 2 - Main Stream51
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• EnkiAlexander 51
• davetesta32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 36
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1799
Upcoming Events
RSL Revival
8h 39m
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
12h 39m
BSL
17h 39m
IPSL
17h 39m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
22h 39m
Replay Cast
1d 7h
Wardi Open
1d 8h
Afreeca Starleague
1d 8h
Jaedong vs Light
Monday Night Weeklies
1d 14h
Replay Cast
1d 22h
[ Show More ]
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Snow vs Flash
WardiTV Invitational
2 days
GSL
3 days
Classic vs Cure
Maru vs Rogue
GSL
4 days
SHIN vs Zoun
ByuN vs herO
OSC
4 days
Replay Cast
4 days
Escore
5 days
The PondCast
5 days
WardiTV Invitational
5 days
Replay Cast
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.