• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:37
CET 12:37
KST 20:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT20Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Terran Scanner Sweep ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 9-15): herO doubles up
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Gypsy to Korea TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Ladder maps - how we can make blizz update them? Brood War inspired Terran vs Zerg cinematic – feed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2552 users

[LiquidParty] DotA2 Learning Group ^.^ - Page 3

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 55 56 57 Next
While this thread is labeled "DotA2", this is in fact a community thread first. Many of the users in the TL LoL subforum have been playing as friends for over a year now, so it makes logical sense that they would want to play other games together.

Do not compare DotA2 to LoL, you will get banned.

TL LoL veterans know what is expected. Newcomers be warned.

gl hf
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-03-03 05:29:38
March 03 2012 05:29 GMT
#41
On March 03 2012 14:28 gtrsrs wrote:
Show nested quote +
On March 03 2012 14:22 rob.au wrote:
The game isn't optimized for lower end pc's yet so it doesn't run too well on them. There's also noticeable turn speeds in dota2, at least compared to LoL so it feels a bit less smooth because of them.


yeah, i remember heroes like jakiro and lich had extreme turning speeds which is something i disliked, but i don't remember most of the heroes that i frequently played (storm, seeker, spirit breaker) having huge turning times so i chalked up the sluggishness to my computer. good to hear that it just hasn't been optimized, hopefully it will run a bit better when it's fully released!

I mentioned on the first page that they just added the render quality option--should play around with that setting a bit, as it helps a lot on lower end machines.
Moderator
gtrsrs
Profile Joined June 2010
United States9109 Posts
March 03 2012 05:31 GMT
#42
On March 03 2012 14:29 TheYango wrote:
Show nested quote +
On March 03 2012 14:28 gtrsrs wrote:
On March 03 2012 14:22 rob.au wrote:
The game isn't optimized for lower end pc's yet so it doesn't run too well on them. There's also noticeable turn speeds in dota2, at least compared to LoL so it feels a bit less smooth because of them.


yeah, i remember heroes like jakiro and lich had extreme turning speeds which is something i disliked, but i don't remember most of the heroes that i frequently played (storm, seeker, spirit breaker) having huge turning times so i chalked up the sluggishness to my computer. good to hear that it just hasn't been optimized, hopefully it will run a bit better when it's fully released!

I mentioned on the first page that they just added the render quality option--should play around with that setting a bit, as it helps a lot on lower end machines.


yes, sorry i haven't replied to that. thanks for the tips and the guide on fat storm-man too ^_^. i haven't had a chance to boot up dota2 since posing my question but i'll let you know if it fixed my graphical sluggishness next time i'm on
i play ... hearthstone =\^.^/= Winterfox
r.Evo
Profile Joined August 2006
Germany14080 Posts
March 03 2012 06:47 GMT
#43
@everyone: I think I'm keeping up with invites into the steam group, keep up accepting and bugging dna/me please if you're not in there yet. =)


Okay, so what I always wanted to ask because I just don't understand it:

What's the purpose of jungling in DotA and why doesn't it matter if you have one? My understanding from jungling in LoL says
a) Buffcontrol.
b) There's farm there, if someone takes it that means more farm for everyone total.

a) Is obviously a weaker point but I'm guessing junglers in DotA still add to runecontrol.

is b) weaker because you can stack camps and let "real" carries clear them?
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
TheYango
Profile Joined September 2008
United States47024 Posts
March 03 2012 07:07 GMT
#44
The role of the jungler varies vastly based on which jungler your team has. There's much larger variation in the playstyle and the function of the jungler in DotA than in LoL. There are junglers that gank and just use the jungle as a stopping point to gain some levels (Furion). There are pushers that pick up minions in the jungle (Enchantress, Chen). There are initiators/semicarries that can farm more safely in the jungle than they would in lane (Enigma, Axe). And there are carries that just jungle so fucking fast that there's no point to have them in lane when they'll be 1-2 levels above the lanes if they have a smooth jungle (Lycanthrope).

There is more gold in the jungle in DotA, but junglers are generally limited by their ability to clear the jungle. Because creeps respawn every minute, rather than on a cooldown after a camp is cleared, the rate at which gold restocks in the jungle is extremely fast. Most junglers follow a progression in their jungling ability (starting with the small camp, and working up through the harder camps over the course of the early game), and even the fastest junglers like Lycanthrope have trouble clearing absolutely everything in the course of a single minute.

As for why it's not necessary to have a jungler, creep stacking/pulling allow lanes to make use of the jungle farm without a jungler being there. Every camp in the game can be stacked, and most of the creep camps can be pulled, causing the lane creeps to aggro to the camp (which both helps you clear the camp, as well as denying some of your lane creeps). Generally, the medium camp nearest to the short lane will be used for pulling (whether or not you have a jungler), the next further camp can be double-pulled to, and mid can farm the small camp, which really only leaves 1-2 camps on either side that the lanes can't make use of without a jungler.
Moderator
barbsq
Profile Joined November 2009
United States5348 Posts
March 03 2012 07:19 GMT
#45
another thing to consider with junglers is because of denying, a lane can be completely frozen, so 1v2's and 2v3's become a lot more difficult than in lol due to not only this outnumbering issue, but also the fact that you lose gold on deaths, that the lanes are longer, and that it's much easier to dive towers much earlier on making the decision of having a jungler very much a risk/reward kind of situation, where if your jungler doesn't provide enough benefit, one of your lanes can be completely shut down.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
TheYango
Profile Joined September 2008
United States47024 Posts
March 03 2012 07:24 GMT
#46
On March 03 2012 16:19 barbsq wrote:
another thing to consider with junglers is because of denying, a lane can be completely frozen, so 1v2's and 2v3's become a lot more difficult than in lol due to not only this outnumbering issue, but also the fact that you lose gold on deaths, that the lanes are longer, and that it's much easier to dive towers much earlier on making the decision of having a jungler very much a risk/reward kind of situation, where if your jungler doesn't provide enough benefit, one of your lanes can be completely shut down.

This is not actually that big of a deal in a competitive setting---there are quite a few heroes that have kits that are specifically very good for sneaking XP and some lasthits in a 1v2, 2v3, or even a 1v3 lane.
Moderator
red_
Profile Joined May 2010
United States8474 Posts
Last Edited: 2012-03-03 07:26:47
March 03 2012 07:25 GMT
#47
On March 03 2012 16:07 TheYango wrote:
The role of the jungler varies vastly based on which jungler your team has. There's much larger variation in the playstyle and the function of the jungler in DotA than in LoL. There are junglers that gank and just use the jungle as a stopping point to gain some levels (Furion). There are pushers that pick up minions in the jungle (Enchantress, Chen). There are initiators/semicarries that can farm more safely in the jungle than they would in lane (Enigma, Axe). And there are carries that just jungle so fucking fast that there's no point to have them in lane when they'll be 1-2 levels above the lanes if they have a smooth jungle (Lycanthrope).

There is more gold in the jungle in DotA, but junglers are generally limited by their ability to clear the jungle. Because creeps respawn every minute, rather than on a cooldown after a camp is cleared, the rate at which gold restocks in the jungle is extremely fast. Most junglers follow a progression in their jungling ability (starting with the small camp, and working up through the harder camps over the course of the early game), and even the fastest junglers like Lycanthrope have trouble clearing absolutely everything in the course of a single minute.

As for why it's not necessary to have a jungler, creep stacking/pulling allow lanes to make use of the jungle farm without a jungler being there. Every camp in the game can be stacked, and most of the creep camps can be pulled, causing the lane creeps to aggro to the camp (which both helps you clear the camp, as well as denying some of your lane creeps). Generally, the medium camp nearest to the short lane will be used for pulling (whether or not you have a jungler), the next further camp can be double-pulled to, and mid can farm the small camp, which really only leaves 1-2 camps on either side that the lanes can't make use of without a jungler.


I was typing a reply and thought you may have chimed in with some of your usual thorough analysis, good instincts on my part.

I only want to add that the jungle can also be denied in DotA through ward placement, and if your team is not prepared to fight a counterwarding war(maybe you'd lose a skirmish placing them/killing the ward, or something else) then your jungler would just be seriously disadvantaged and useless. There's also far more early game action/ganking in DotA, so if your jungler is one of the farming variety(and can't hold his own early game like Lycan can) then he is in a very vulnerable position.

For pubs(until a fairly high MMR) there are a lot of very viable/useful junglers, but in competition the number seriously dwindles because you have to worry about the trade off of lane effectiveness(can you battle a trilane while having someone dedicated to jungle? can your jungler turn your 2v1 lane into a trilane itself? things like that). That's why you generally only see Chen/Ench/Enigma/Furion jungle in DotA2, with a few extra waiting to be added from the DotA1 pool.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
March 03 2012 08:14 GMT
#48
what are the standard lane setups? is it usually 1/1/3 slash 1/1/2/jungle?

how do supports get gold in this game?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
red_
Profile Joined May 2010
United States8474 Posts
Last Edited: 2012-03-03 08:17:11
March 03 2012 08:16 GMT
#49
On March 03 2012 17:14 UniversalSnip wrote:
what are the standard lane setups? is it usually 1/1/3 slash 1/1/2/jungle?

how do supports get gold in this game?


2-1-2 is by far the most common in pubs, you'll see the occasional tri-lane or jungler though.

Supports get gold by ganking, creep pulls, and global tower gold(some will get none at all though, or close to none).
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
March 03 2012 08:19 GMT
#50
On March 03 2012 17:16 red_ wrote:
Show nested quote +
On March 03 2012 17:14 UniversalSnip wrote:
what are the standard lane setups? is it usually 1/1/3 slash 1/1/2/jungle?

how do supports get gold in this game?


2-1-2 is by far the most common in pubs, you'll see the occasional tri-lane or jungler though.

Supports get gold by ganking, creep pulls, and global tower gold(some will get none at all though, or close to none).


so two supports is normal?
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-03-03 08:39:51
March 03 2012 08:34 GMT
#51
On March 03 2012 17:16 red_ wrote:
Show nested quote +
On March 03 2012 17:14 UniversalSnip wrote:
what are the standard lane setups? is it usually 1/1/3 slash 1/1/2/jungle?

how do supports get gold in this game?


2-1-2 is by far the most common in pubs, you'll see the occasional tri-lane or jungler though.

Supports get gold by ganking, creep pulls, and global tower gold(some will get none at all though, or close to none).

2-1-2 is arguably the most common in competitive play as well.

Many supports with AoE nukes can also clear jungle camps without pulling once they get to level 6 or 7. Most of the jungle camps are worth comparatively more XP than gold (compared to lane creeps), so when your carries are farming lanes, it can be a good way to build up some levels. Supports will also assist in AoE clearing pushes sometimes, and may even get to farm in certain situations where they're close to key items (e.g. Earthshaker getting close to Blink Dagger).

On March 03 2012 17:19 UniversalSnip wrote:
so two supports is normal?

Yes. There can be more, but at that point the line between "support" and supportive gankers/semicarries starts to get blurry.

Having only one support is fairly uncommon because it puts a lot of gold demand on them, and makes it hard for all the carries to get as fed as they need to. "1-protects-4" is a strategy in and of itself that requires some pretty careful picks to suit it (Bounty Hunter fits it well, because Track is a good way to get people fed through bonus assist gold).
Moderator
rob.au
Profile Joined May 2010
1087 Posts
March 03 2012 08:40 GMT
#52
On March 03 2012 17:19 UniversalSnip wrote:
Show nested quote +
On March 03 2012 17:16 red_ wrote:
On March 03 2012 17:14 UniversalSnip wrote:
what are the standard lane setups? is it usually 1/1/3 slash 1/1/2/jungle?

how do supports get gold in this game?


2-1-2 is by far the most common in pubs, you'll see the occasional tri-lane or jungler though.

Supports get gold by ganking, creep pulls, and global tower gold(some will get none at all though, or close to none).


so two supports is normal?


Well, in pub's people don't want to support for various reasons so I wouldn't consider two supports normal there. In theory a 2-1-2 lineup it's generally best to have two supports though. It's not that uncommon to have a jungler in pubs, they are good as well. Tri-lanes pretty rare, since they need two supports for it to be effective and then have to play it out correctly after the first 2 minutes. Normally a pub tri-lane gets first blood then fails at roaming etc... resulting in a loss.

Also have to keep in mind there's no dragon but there are long/short lanes, so there wont always be two people bot lane.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-03-03 08:47:17
March 03 2012 08:47 GMT
#53
In pubs I find people are good about picking 2 supports.

The problem is that they end up not playing the supports as supports--don't buy chicken/wards/etc.
Moderator
r.Evo
Profile Joined August 2006
Germany14080 Posts
March 03 2012 09:23 GMT
#54
On March 03 2012 16:07 TheYango wrote:
The role of the jungler varies vastly based on which jungler your team has. There's much larger variation in the playstyle and the function of the jungler in DotA than in LoL. There are junglers that gank and just use the jungle as a stopping point to gain some levels (Furion). There are pushers that pick up minions in the jungle (Enchantress, Chen). There are initiators/semicarries that can farm more safely in the jungle than they would in lane (Enigma, Axe). And there are carries that just jungle so fucking fast that there's no point to have them in lane when they'll be 1-2 levels above the lanes if they have a smooth jungle (Lycanthrope).

There is more gold in the jungle in DotA, but junglers are generally limited by their ability to clear the jungle. Because creeps respawn every minute, rather than on a cooldown after a camp is cleared, the rate at which gold restocks in the jungle is extremely fast. Most junglers follow a progression in their jungling ability (starting with the small camp, and working up through the harder camps over the course of the early game), and even the fastest junglers like Lycanthrope have trouble clearing absolutely everything in the course of a single minute.

As for why it's not necessary to have a jungler, creep stacking/pulling allow lanes to make use of the jungle farm without a jungler being there. Every camp in the game can be stacked, and most of the creep camps can be pulled, causing the lane creeps to aggro to the camp (which both helps you clear the camp, as well as denying some of your lane creeps). Generally, the medium camp nearest to the short lane will be used for pulling (whether or not you have a jungler), the next further camp can be double-pulled to, and mid can farm the small camp, which really only leaves 1-2 camps on either side that the lanes can't make use of without a jungler.


<3 thanks.

I'll add links to posts like this in the OP so we won't get questions like that all the time.

Currently I'm trying to find a cool youtube overview of heroes, the only thing I found is this but it's not complete at all. Anyone got a good source where you can find something similar? Linking the wiki is cool and all, but I think it helps a lot to see how stuff looks ingame.


Also, what's a good source for guides if you DON'T want to check original dota guides? I feel like such a baddy when checking dotafire.com considering how bad their stuff is for LoL.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
rwrzr
Profile Joined February 2010
United States1980 Posts
March 03 2012 09:35 GMT
#55
http://www.teamliquid.net/forum/viewmessage.php?topic_id=298363

Taken from "5-s' 30 second guide to every hero"

Also check the dota 2 subforum.

As for an overview I don't think anyone has done anything like that yet.

FADC
r.Evo
Profile Joined August 2006
Germany14080 Posts
March 03 2012 09:42 GMT
#56
On March 03 2012 18:35 rwrzr wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=298363

Taken from "5-s' 30 second guide to every hero"

Also check the dota 2 subforum.

As for an overview I don't think anyone has done anything like that yet.



YES that was what I was looking for.

Tried to look for "30 second dota 2" on youtube for like 10 minutes and didn't find shit. Damn you TL, why so good. <3
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
TheYango
Profile Joined September 2008
United States47024 Posts
March 03 2012 10:05 GMT
#57
TBH I don't really like 5-s's guides that much but they're miles better than PlayDota.com or Dotafire guides.
Moderator
gtrsrs
Profile Joined June 2010
United States9109 Posts
March 03 2012 10:13 GMT
#58
yango - nothing but literally 120 paragraph guides from dendi would make you happy you're a perfectionist and a detailist and a nerdist. you're the best! the rest of us can settle for near-perfect
i play ... hearthstone =\^.^/= Winterfox
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
March 03 2012 10:16 GMT
#59
I'm down to play with anyone

http://steamcommunity.com/profiles/76561198017275512/
Steam name: arcmandak
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
March 03 2012 12:13 GMT
#60
On March 03 2012 19:05 TheYango wrote:
TBH I don't really like 5-s's guides that much but they're miles better than PlayDota.com or Dotafire guides.


The real reason you don't like the guides is because they don't suggest Jjango on every STR semi-carry/carry. ADMIT IT.
Prev 1 2 3 4 5 55 56 57 Next
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
10:00
Regular season
Kim Chul Min (afreeca) 1036
LiquipediaDiscussion
PiG Sty Festival
09:00
Group A
Maru vs Bunny
Classic vs SHIN
PiGStarcraft1010
IndyStarCraft 232
TKL 218
Rex150
IntoTheiNu 20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1010
IndyStarCraft 232
TKL 218
ProTech155
Rex 150
Lowko144
StarCraft: Brood War
Britney 28126
Horang2 7938
GuemChi 2945
Hyuk 2891
Sea 1351
Bisu 1056
Jaedong 628
Flash 529
Mini 287
ZerO 278
[ Show more ]
Stork 248
BeSt 228
Snow 208
Hyun 172
Last 168
EffOrt 164
Pusan 122
ggaemo 107
Light 100
Larva 100
Mong 94
hero 88
Rush 74
Soulkey 53
Barracks 49
sorry 42
Hm[arnc] 37
Mind 33
JulyZerg 31
ToSsGirL 28
JYJ 28
sSak 26
scan(afreeca) 22
NaDa 22
Free 21
Yoon 21
Icarus 19
Bale 18
Terrorterran 18
910 16
ZergMaN 15
GoRush 12
Shuttle 12
Movie 11
Dota 2
Gorgc1798
XaKoH 560
XcaliburYe45
canceldota39
Counter-Strike
olofmeister2008
zeus1289
allub253
x6flipin215
kRYSTAL_65
Heroes of the Storm
Khaldor150
Other Games
singsing2528
Liquid`RaSZi1000
B2W.Neo379
crisheroes222
Fuzer 119
Mew2King65
Trikslyr29
QueenE6
Organizations
Other Games
gamesdonequick519
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 70
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1463
Upcoming Events
WardiTV Winter Champion…
23m
OSC
23m
Replay Cast
12h 23m
PiG Sty Festival
21h 23m
Clem vs Percival
Zoun vs Solar
Escore
22h 23m
Epic.LAN
1d
Replay Cast
1d 12h
PiG Sty Festival
1d 21h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 22h
Epic.LAN
2 days
[ Show More ]
Replay Cast
2 days
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
4 days
WardiTV Winter Champion…
5 days
WardiTV Winter Champion…
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.