• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:50
CEST 17:50
KST 00:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event7Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Why there arent any 256x256 pro maps? Pros React To: Leta vs Tulbo (ASL S21, Ro.8) Missed out on ASL tickets - what are my options? ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2017 users

[Patch 1.0.0.135: Fiora] General Discussion - Page 87

Forum Index > LoL General
Post a Reply
Prev 1 85 86 87 88 89 244 Next
Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-03-08 03:40:43
March 08 2012 03:39 GMT
#1721
On March 08 2012 12:33 Zdrastochye wrote:
Show nested quote +
On March 08 2012 12:23 Bladeorade wrote:
What I don't understand is why people think SC2 is difficult. Game is not difficult to learn how to play. Everything is dumbed down and getting good doesn't take all that long. A couple months dedicated and you can hit masters.

I honestly think any high masters players understand this and it is mostly the shitty majority of the SC2 community that trashes other games.


If you actually hit masters in SC2, you've come a long way mechanically from just starting, especially so if it's your first RTS. The concept of last hitting, paying attention to the minimap, and landing skillshots seems a lot easier than managing all the actions required over the course of a SC2 game.

Well I wonder. I used to be high-mid masters back when I played and it doesn't really take that much. I had no clue about most builds or army compositions or strategy or any shit like that. As Zerg I basically just expanded and macroed and tried to be safe and then basically flank amoved to win games and that way got to masters etc. Like the mechanics are pretty simple mostly, it's mostly about spending some time experimenting what you can get away with macrowise and then learning unit counters and some stuff, but yeah I don't think I've ever been good at all at the game and got mid-high masters after about 300 games of SC2. I guess I played SCBW a bit but even so I don't consider SC2 all that difficult of a game in general. Of course you need to dedicate to it fully to play as a professional but such is the case with LoL and Dota2 all the same, even though I'd agree they are more knowledge-based. For instance just learning what all the champions can do and how well champions trade with each other and what you can get away with mostly takes experience instead of mechanic skill, pretty much like SC2.

And what game do I consider actually difficult, then? Super smash bros melee is still the only one I've had trouble with mechanics-wise out of the games I've spent a ton of time on.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
bmn
Profile Joined August 2010
886 Posts
March 08 2012 03:48 GMT
#1722
On March 08 2012 12:39 Shikyo wrote:
Show nested quote +
On March 08 2012 12:33 Zdrastochye wrote:
On March 08 2012 12:23 Bladeorade wrote:
What I don't understand is why people think SC2 is difficult. Game is not difficult to learn how to play. Everything is dumbed down and getting good doesn't take all that long. A couple months dedicated and you can hit masters.

I honestly think any high masters players understand this and it is mostly the shitty majority of the SC2 community that trashes other games.


If you actually hit masters in SC2, you've come a long way mechanically from just starting, especially so if it's your first RTS. The concept of last hitting, paying attention to the minimap, and landing skillshots seems a lot easier than managing all the actions required over the course of a SC2 game.

Well I wonder. I used to be high-mid masters back when I played and it doesn't really take that much. I had no clue about most builds or army compositions or strategy or any shit like that. As Zerg I basically just expanded and macroed and tried to be safe and then basically flank amoved to win games and that way got to masters etc. Like the mechanics are pretty simple mostly, it's mostly about spending some time experimenting what you can get away with macrowise and then learning unit counters and some stuff, but yeah I don't think I've ever been good at all at the game and got mid-high masters after about 300 games of SC2. I guess I played SCBW a bit but even so I don't consider SC2 all that difficult of a game in general. Of course you need to dedicate to it fully to play as a professional but such is the case with LoL and Dota2 all the same, even though I'd agree they are more knowledge-based. For instance just learning what all the champions can do and how well champions trade with each other and what you can get away with mostly takes experience instead of mechanic skill, pretty much like SC2.

And what game do I consider actually difficult, then? Super smash bros melee is still the only one I've had trouble with mechanics-wise out of the games I've spent a ton of time on.


I don't understand why people think that hitting Masters has anything to do with the game being difficult or not.

Masters is defined based on how good other players are -- it's a percentage of the player population. It doesn't matter how hard the game is, you're only compared to other players.

If the same people played BW, you'd probably be a masters there too. ICCup players are a very different population from the general SC2 population, that's why it's easy to place highly, not because of anything innately connected to the game.


I find it hard to understand what exactly people mean by saying "hard" when it's a zero-sum game and you're playing against humans. Some people seem to mean that there's just many casual people playing, others mean how long it takes to reach a certain percentile within the ladder/ranking system, others mean how long it takes for professional players to start plateauing, and all of these are very different metrics.
Bladeorade
Profile Joined August 2010
United States1898 Posts
March 08 2012 03:50 GMT
#1723
On March 08 2012 12:33 Zdrastochye wrote:
Show nested quote +
On March 08 2012 12:23 Bladeorade wrote:
What I don't understand is why people think SC2 is difficult. Game is not difficult to learn how to play. Everything is dumbed down and getting good doesn't take all that long. A couple months dedicated and you can hit masters.

I honestly think any high masters players understand this and it is mostly the shitty majority of the SC2 community that trashes other games.


If you actually hit masters in SC2, you've come a long way mechanically from just starting, especially so if it's your first RTS. The concept of last hitting, paying attention to the minimap, and landing skillshots seems a lot easier than managing all the actions required over the course of a SC2 game.

Sure you have come a long way, but that doesn't mean it is difficult. I used to play Halo 1 and 2 competitively and SC1/Brood War for fun and I found FPS far more difficult than any RTS. I am not saying LoL is more difficult than SC2, just that neither of them are particularly difficult to learn and become competent at and the argument is mostly between the majority of people who are terrible at both games.

turdburgler
Profile Blog Joined January 2011
England6749 Posts
March 08 2012 03:58 GMT
#1724
On March 08 2012 12:34 UniversalSnip wrote:
Show nested quote +
On March 08 2012 12:33 turdburgler wrote:
On March 08 2012 12:19 UniversalSnip wrote:
nobody plays put the ball in the net. they play relatively complex games with lots of rules about how you can touch the ball.


you find the rules of either basketball or football "complex"?


international basketball federation rulebook is 80 pages long


the ability for bureaucrats to need 10 pages where most people need 10 words is not a metric for complexity.
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2012-03-08 04:04:43
March 08 2012 04:01 GMT
#1725
On March 08 2012 12:50 Bladeorade wrote:
Show nested quote +
On March 08 2012 12:33 Zdrastochye wrote:
On March 08 2012 12:23 Bladeorade wrote:
What I don't understand is why people think SC2 is difficult. Game is not difficult to learn how to play. Everything is dumbed down and getting good doesn't take all that long. A couple months dedicated and you can hit masters.

I honestly think any high masters players understand this and it is mostly the shitty majority of the SC2 community that trashes other games.


If you actually hit masters in SC2, you've come a long way mechanically from just starting, especially so if it's your first RTS. The concept of last hitting, paying attention to the minimap, and landing skillshots seems a lot easier than managing all the actions required over the course of a SC2 game.

Sure you have come a long way, but that doesn't mean it is difficult. I used to play Halo 1 and 2 competitively and SC1/Brood War for fun and I found FPS far more difficult than any RTS. I am not saying LoL is more difficult than SC2, just that neither of them are particularly difficult to learn and become competent at and the argument is mostly between the majority of people who are terrible at both games.



But what do you base your argument on other than personal experience, and why is your opinion more valid than that of terrible players?


To me this whole thing looks like a pointless discussion between people who think their personal opinion of how "successful" they are at a game is a valid indicator of how difficult the game is for a population at large, while completely ignoring the fact that the goals (masters league? win a weekly tournament? GSL champion), the background, and the effort invested in the game are usually very different for different people.

Mogwai made a good point saying how the games are different and why APM isn't the lone factor to measure the difficulty of a game.
Just chiming in by saying "I achieved X and I find game Y to be very easy" doesn't really add anything other than controversy. Most people don't take SC2 or LoL very seriously (at least as far as their training methods are concerned), so of course most people will be easy to beat if that is your stated goal. That is not really relevant to the discussion.

Doing well at a game/sport says more about your competition than anything about the game.

Edit: Maybe I'm not making the analogy clear enough.

Is football harder than basketball?
What does that question even mean?
What is your metric for being "competent" at either sport, and why would those metrics be comparable given that the games require different skill sets, and given that it is entirely reasonable to assume that not everyone is equally talented at them?

Yes, playing football with one eye closed and one hand tied behind your back is harder than playing football the other way, but that's because one assumes that you're competing against the same people without those restrictions.
If you compare different games, the rules, the competition, and the required skill set becomes different. If everyone plays with one eye closed and one hand tied behind the back, is the game really harder? Wouldn't people just adjust their level of what "competent" means?
Ferrose
Profile Blog Joined September 2010
United States11378 Posts
March 08 2012 04:12 GMT
#1726
@113candlemagic Office lady by day, lonely woman at night. | Official lolicon of thread 94273
Bladeorade
Profile Joined August 2010
United States1898 Posts
March 08 2012 04:16 GMT
#1727
On March 08 2012 13:01 bmn wrote:
Show nested quote +
On March 08 2012 12:50 Bladeorade wrote:
On March 08 2012 12:33 Zdrastochye wrote:
On March 08 2012 12:23 Bladeorade wrote:
What I don't understand is why people think SC2 is difficult. Game is not difficult to learn how to play. Everything is dumbed down and getting good doesn't take all that long. A couple months dedicated and you can hit masters.

I honestly think any high masters players understand this and it is mostly the shitty majority of the SC2 community that trashes other games.


If you actually hit masters in SC2, you've come a long way mechanically from just starting, especially so if it's your first RTS. The concept of last hitting, paying attention to the minimap, and landing skillshots seems a lot easier than managing all the actions required over the course of a SC2 game.

Sure you have come a long way, but that doesn't mean it is difficult. I used to play Halo 1 and 2 competitively and SC1/Brood War for fun and I found FPS far more difficult than any RTS. I am not saying LoL is more difficult than SC2, just that neither of them are particularly difficult to learn and become competent at and the argument is mostly between the majority of people who are terrible at both games.



But what do you base your argument on other than personal experience, and why is your opinion more valid than that of terrible players?


To me this whole thing looks like a pointless discussion between people who think their personal opinion of how "successful" they are at a game is a valid indicator of how difficult the game is for a population at large, while completely ignoring the fact that the goals (masters league? win a weekly tournament? GSL champion), the background, and the effort invested in the game are usually very different for different people.

Mogwai made a good point saying how the games are different and why APM isn't the lone factor to measure the difficulty of a game.
Just chiming in by saying "I achieved X and I find game Y to be very easy" doesn't really add anything other than controversy. Most people don't take SC2 or LoL very seriously (at least as far as their training methods are concerned), so of course most people will be easy to beat if that is your stated goal. That is not really relevant to the discussion.

Doing well at a game/sport says more about your competition than anything about the game.

Edit: Maybe I'm not making the analogy clear enough.

Is football harder than basketball?
What does that question even mean?
What is your metric for being "competent" at either sport, and why would those metrics be comparable given that the games require different skill sets, and given that it is entirely reasonable to assume that not everyone is equally talented at them?

Yes, playing football with one eye closed and one hand tied behind your back is harder than playing football the other way, but that's because one assumes that you're competing against the same people without those restrictions.
If you compare different games, the rules, the competition, and the required skill set becomes different. If everyone plays with one eye closed and one hand tied behind the back, is the game really harder? Wouldn't people just adjust their level of what "competent" means?

My whole point was it's pointless. My opinion is worthless.
Glaceau
Profile Joined February 2012
Wales333 Posts
March 08 2012 04:18 GMT
#1728
On March 08 2012 13:12 Ferrose wrote:
http://www.youtube.com/watch?v=kUxnM7V0gv8


im surprised he thinks the only difference between ranked and normals is elo. the gameplay difference is massive, dont think ive ever seen a support played in normal
Cmon, swing it
Sven Stryker
Profile Joined December 2011
United States423 Posts
March 08 2012 04:20 GMT
#1729
On March 08 2012 13:18 Glaceau wrote:
dont think ive ever seen a support played in normal

I do it all the time, and see them all the time in my opposition.
zodde
Profile Joined October 2010
Sweden1908 Posts
March 08 2012 04:26 GMT
#1730
On March 08 2012 13:18 Glaceau wrote:
Show nested quote +
On March 08 2012 13:12 Ferrose wrote:
http://www.youtube.com/watch?v=kUxnM7V0gv8


im surprised he thinks the only difference between ranked and normals is elo. the gameplay difference is massive, dont think ive ever seen a support played in normal


Most (95%+) of my normal games since I hit 30 have been standard support+ad bot, only a few trolls here and there breaking that pattern. :O
Craton
Profile Blog Joined December 2009
United States17281 Posts
Last Edited: 2012-03-08 04:32:35
March 08 2012 04:32 GMT
#1731
It's entirely dependent on both your normal Elo and your ranked Elo. When your normals are pretty much always filled with players between 1500 and 2300 Elo, you tend to get teams that follow the standard ranked setups. If you had a large gap between your ranked and normal Elo, then you'd obviously have a much different experience between the two.

Regardless, ranked players do try much harder to win while normal players are less worried about the result and are often playing champs they're new to or bad with.
twitch.tv/cratonz
Koenig99
Profile Joined July 2011
Canada904 Posts
March 08 2012 04:40 GMT
#1732
TIL that Dyrus' lack of map-awareness in game also translates into real life as he thinks that Las Vegas is in California.
IRL LOCKED SCREEN.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
March 08 2012 04:48 GMT
#1733
On March 08 2012 12:58 turdburgler wrote:
Show nested quote +
On March 08 2012 12:34 UniversalSnip wrote:
On March 08 2012 12:33 turdburgler wrote:
On March 08 2012 12:19 UniversalSnip wrote:
nobody plays put the ball in the net. they play relatively complex games with lots of rules about how you can touch the ball.


you find the rules of either basketball or football "complex"?


international basketball federation rulebook is 80 pages long


the ability for bureaucrats to need 10 pages where most people need 10 words is not a metric for complexity.


ok...
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 08 2012 04:51 GMT
#1734
On March 08 2012 12:58 turdburgler wrote:
Show nested quote +
On March 08 2012 12:34 UniversalSnip wrote:
On March 08 2012 12:33 turdburgler wrote:
On March 08 2012 12:19 UniversalSnip wrote:
nobody plays put the ball in the net. they play relatively complex games with lots of rules about how you can touch the ball.


you find the rules of either basketball or football "complex"?


international basketball federation rulebook is 80 pages long


the ability for bureaucrats to need 10 pages where most people need 10 words is not a metric for complexity.

So... an appeal to ignorance.
Craton
Profile Blog Joined December 2009
United States17281 Posts
March 08 2012 05:16 GMT
#1735
The reason rulebooks are so long is because you have to be excruciatingly specific to minimize loopholes.
twitch.tv/cratonz
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 08 2012 05:22 GMT
#1736
On March 08 2012 14:16 Craton wrote:
The reason rulebooks are so long is because you have to be excruciatingly specific to minimize loopholes.

The more rules there are the more loopholes exist.

Imagine how much simpler golf would be if the only rule was play the ball as it lies and use a stick. Hell, there are a bunch of rules in basketball dealing with all the loopholes created by the "you need to dribble" rule.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
barbsq
Profile Joined November 2009
United States5348 Posts
March 08 2012 05:29 GMT
#1737
since we finally seem to have a discussion on the esports viability of LoL that has some modicum of civility, i'll chirp in and try to be slightly more objective about it instead of violently responding to morons.

the ONLY thing i agree with that the nay-sayers of competitive LoL have to say is in regards to LoL's burden of knowledge. It's alleviated by its massive playerbase, but the one thing I hear time and time again from video game gentiles is that they have no idea what's going on in LoL. RTS's, fighters and FPS's (tho FPS's can be less obvious sometimes) are obvious in that respect. In RTS, you control an army, and blow up the other guy's army, simple as that. The winner is usually defined by the guy who has better positioning and a bigger army, visual cues which are universally clear. In fighters, you duke it out 1v1, and most, if not all actions are viscerally obvious and appealing. These kinds of battles are easy enough to follow for someone who knows nothing about the game. FPS's can be hit or miss in that regard (from my experience, which I'll have you know is.much more limited than the other two). For example, I've recently been into Tribes: ascend (a very fun game btw ) and I'll confess it's been very difficult for me to get into the CTF scene, because I literally have no clue what's going on with all the generators and turrets and shit. I think counterstrike does a much better job of this tho, so it's hard to make these kinds of generalizations about FPS's (not to mention I know next to nothing of halo or quake).

LoL (and LoL is a generalization of all MOBA's to an extent) on the other hand, has a huge amount of spell vs spell interaction as integral and fundamental mechanics, that one probably won't understand without having a basic prior knowledge of how they work. For example, it's not intuitively obvious to an uninformed spectator what is going on when Lee sin uses tempest on akali while she is in her shroud. Now, this wouldn't be that much of a problem if it were a simple mechanical task, but these spell interactions are such a core aspects of gameplay that when one team loses a teamfight, it's not always totally obvious why they lost (again, remember this is to an uninformed spectator).

Again though, this is where LoL's competitive scene has a distinct advantage due to the existing, massive playerbase and the free-to-play model that allows anyone to jump in and try it at no cost other than time. So, overall I don't think that this drawback is enough to really hamper LoL's growth as an esport.

also, thanks, as always, to smash for so eloquently expressing what so many of us were thinking, looking forward to your next blog post
ps: y i see no corgis in your blog... it's like if I made a blog without putting any bears in it
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2012-03-08 05:30:28
March 08 2012 05:29 GMT
#1738
On March 08 2012 14:16 Craton wrote:
The reason rulebooks are so long is because you have to be excruciatingly specific to minimize loopholes.


^This

If you have any online gaming background not too many games really are "hard" to get "good" at. It only takes a few months to learn the game itself and in that time your mechanics grow to a respectable level. Games like starcraft BW require a lot more apm than other games, which can be mechanically challenging for many people, but that doesn't necessarily make a game "hard" to get good at, since even in starcraft apm isn't everything.

Like just learning the champs and everything they can do in LoL can take a few months, and within those months you'd also be working on your own mechanics. There are very few games like this you can just pick up and know the ins and outs within a few minutes/hours/days.
"Your full potential does not matter if you do not use all 100% of it."
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
March 08 2012 05:31 GMT
#1739
as far as what I like and don't like competitively the only thing I don't like is that there are so few kills at the top level.

curse vs tsm was a really good game and they were averaging one kill every 8 minutes until well into the game. that's just awful, it makes things excruciatingly boring to watch two guys sustaining at each other for 10 minutes or two guys with blue buff just clearing waves at each other for 10 minutes.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
March 08 2012 05:39 GMT
#1740
On March 08 2012 14:22 Two_DoWn wrote:
Show nested quote +
On March 08 2012 14:16 Craton wrote:
The reason rulebooks are so long is because you have to be excruciatingly specific to minimize loopholes.

The more rules there are the more loopholes exist.

Imagine how much simpler golf would be if the only rule was play the ball as it lies and use a stick. Hell, there are a bunch of rules in basketball dealing with all the loopholes created by the "you need to dribble" rule.


Design a stick that can pick up the ball and walk it there!

Oh wait they have rules on what kind of sticks you can use.
Remember Violet.
Prev 1 85 86 87 88 89 244 Next
Please log in or register to reply.
Live Events Refresh
SC Evo League
14:00
SEL Masters #6 - Solar/Classic
LiquipediaDiscussion
WardiTV Invitational
11:00
Wardi Spring Cup
Percival vs Shameless
ByuN vs YoungYakov
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 829
LamboSC2 463
Railgan 101
SteadfastSC 77
BRAT_OK 69
Ketroc 42
Vindicta 38
gerald23 18
StarCraft: Brood War
Britney 34937
Calm 7771
Sea 2593
Horang2 1830
Shuttle 1404
EffOrt 531
Hyuk 473
Soma 409
ggaemo 383
Rush 229
[ Show more ]
firebathero 226
Nal_rA 143
hero 120
actioN 98
Hyun 60
ToSsGirL 47
Killer 46
sorry 41
Barracks 34
Sharp 31
Hm[arnc] 30
Rock 29
Movie 28
GoRush 15
JulyZerg 13
IntoTheRainbow 13
Terrorterran 12
yabsab 8
SilentControl 6
Dota 2
Gorgc3995
qojqva1948
syndereN257
monkeys_forever221
420jenkins177
Heroes of the Storm
Khaldor432
MindelVK3
Other Games
singsing2123
B2W.Neo1506
Beastyqt753
ArmadaUGS374
crisheroes292
Hui .246
KnowMe131
Trikslyr34
Rex21
Organizations
Dota 2
PGL Dota 2 - Main Stream70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 81
• iHatsuTV 23
• Adnapsc2 1
• Dystopia_ 1
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 47
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV365
League of Legends
• Nemesis1932
• Jankos1706
• Shiphtur223
Upcoming Events
IPSL
10m
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3h 10m
Replay Cast
8h 10m
RSL Revival
18h 10m
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
22h 10m
BSL
1d 3h
IPSL
1d 3h
eOnzErG vs TBD
G5 vs Nesh
Patches Events
1d 8h
Replay Cast
1d 17h
Wardi Open
1d 18h
[ Show More ]
Afreeca Starleague
1d 18h
Jaedong vs Light
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Snow vs Flash
WardiTV Invitational
2 days
GSL
3 days
Classic vs Cure
Maru vs Rogue
GSL
4 days
SHIN vs Zoun
ByuN vs herO
OSC
4 days
Replay Cast
5 days
Escore
5 days
The PondCast
5 days
WardiTV Invitational
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
RSL Revival
6 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.