• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:38
CET 22:38
KST 06:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
HomeStory Cup 28 KSL Week 85 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Liquipedia.net NEEDS editors for Brood War Can someone share very abbreviated BW cliffnotes? BW General Discussion [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Let's Get Creative–Video Gam…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2460 users

[Patch 1.0.0.135: Fiora] General Discussion - Page 89

Forum Index > LoL General
Post a Reply
Prev 1 87 88 89 90 91 244 Next
Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 08 2012 09:20 GMT
#1761
On March 08 2012 17:50 mr_tolkien wrote:
ANY moba is a bad spectator sport, from an outsider point of view.

The only reason why it succeeds is huge playerbase. Not anything else.
I watched the Defense because I played ~100 DotA 2 games in the last months but god knows I would never have watched DotA before that. I tried. Just couldn't.

I loved watching both dota and hon despite not playing them, still do o.O
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
March 08 2012 09:31 GMT
#1762
The only dota games i ever watched were cast by klazart but he explains things extremely well. It's part of the reason i got into LoL cause i saw it on stream and found out it was "similar to dota but free."
"Your full potential does not matter if you do not use all 100% of it."
Lylat
Profile Joined August 2009
France8575 Posts
Last Edited: 2012-03-08 09:42:52
March 08 2012 09:42 GMT
#1763
Edit : wrong thread ><
red_
Profile Joined May 2010
United States8474 Posts
Last Edited: 2012-03-08 09:50:43
March 08 2012 09:49 GMT
#1764
One huge stride I think DotA2 is taking towards being better for spectators is the graphics(especially the ults). The heroes/map itself are sort of blandish, very 'washed' and natural looking, but the spell effects and animations are extremely showy. I'm not sure if this was a purposeful design direction or if Valve sort of struck gold while attempting to make these exorbitant visuals. It creates a crazy contrast that makes the spells far more obvious, especially with many of the attack animations being toned down(looking at you, CM).
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
March 08 2012 09:50 GMT
#1765
On March 08 2012 15:18 rob.au wrote:
Most dota/hon players have a misconception of LoL because when they play their first few games they win really easily. This is because Riot actually have a good f2p system where as your account levels up, your hidden elo also goes up, however these dota/hon players do not realize this. In hon at least there is no such thing in their matchmaking, rather you just start at a certain elo, and stay there until you win significantly more games than you've lost or vice versa. This system obviously ends up being flawed since you end up with a combination of smurfs, new players, and veteran casuals, which results in terribly imbalanced games as well as disenchanted players.

As a competitive game LoL is completely fine, all that really matters for a competitive game is that reaching the skill cap is not really achievable. Obviously the difference in skill between the Flash and some rank 1000 BW player is a lot more than the #1 league player vs some 1900, but there is still a difference. This was actually one of the aspects of a competitive game that ArenaNet commented on with regards to the original Guild Wars vs WoW pvp. Whilst a lot of people agree the pvp in GW1 was actually far superior to WoW, it had a harder learning curve and a wider skill gap between teams which they felt made it less enticing for a lot of players. In regards to LoL the point im making is that there is not much of a skill gap between each level of players, and people tend to like that.

In terms of depth, when I play dota or hon it really does feel to me like they do have more depth than LoL. It's hard for me to really give a fair comparison of the two though because there's a lot to do in LoL and it may just feel like there's less depth because I've figured it out more. I am inclined to say they do have more depth than LoL though just because the heroes are more diverse, more risk/reward, objectives are less clear, items are more diverse, and it seems as though this leads to more variety in nearly every aspect of the game. Maybe someone else like Yango can give a better opinion here.

Looking at competitive play I do think LoL is less entertaining and I think most people accept at the top level it really isn't as entertaining as we would like. A lot of games are just so passive, and I think people like Southlight as well as Chu have touched on issues such as how the map is constructed, unlimited wards, junglers etc...In my opinion because of these things LoL is basically stuck how it is now unless Riot make relatively major changes like they did with the jungle. Having said that the game is obviously thriving so it's obviously not the be and end all, I've concluded that since I prefer dota/hon I've just gone to play them rather than campaign for major changes to league.

Just so people know where my point of view comes from I was 1950 on NA season1, was active in SEA LoL tourneys and I'm 1750 post-compression MMR in hon (if that means anything to anyone )


your SEA summoner name, please
cool beans
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2012-03-08 09:56:46
March 08 2012 09:55 GMT
#1766
On March 08 2012 18:20 Shikyo wrote:
Show nested quote +
On March 08 2012 17:50 mr_tolkien wrote:
ANY moba is a bad spectator sport, from an outsider point of view.

The only reason why it succeeds is huge playerbase. Not anything else.
I watched the Defense because I played ~100 DotA 2 games in the last months but god knows I would never have watched DotA before that. I tried. Just couldn't.

I loved watching both dota and hon despite not playing them, still do o.O

You played them at least a little bit. You can't get interested in watching DotA if you don't know what Vengeful does.
The legend of Darien lives on
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2012-03-08 10:06:37
March 08 2012 10:03 GMT
#1767
On March 08 2012 18:55 mr_tolkien wrote:
Show nested quote +
On March 08 2012 18:20 Shikyo wrote:
On March 08 2012 17:50 mr_tolkien wrote:
ANY moba is a bad spectator sport, from an outsider point of view.

The only reason why it succeeds is huge playerbase. Not anything else.
I watched the Defense because I played ~100 DotA 2 games in the last months but god knows I would never have watched DotA before that. I tried. Just couldn't.

I loved watching both dota and hon despite not playing them, still do o.O

You played them at least a little bit. You can't get interested in watching DotA if you don't know what Vengeful does.

You can't get interested in any sport if you have no clue what's going on. People wouldn't enjoy watching football if it had like 70 random rules.
I know plenty of people who enjoy watching sc2/lol as long as you explain a few things to them.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2012-03-08 10:27:39
March 08 2012 10:26 GMT
#1768
On March 08 2012 19:03 JackDino wrote:
Show nested quote +
On March 08 2012 18:55 mr_tolkien wrote:
On March 08 2012 18:20 Shikyo wrote:
On March 08 2012 17:50 mr_tolkien wrote:
ANY moba is a bad spectator sport, from an outsider point of view.

The only reason why it succeeds is huge playerbase. Not anything else.
I watched the Defense because I played ~100 DotA 2 games in the last months but god knows I would never have watched DotA before that. I tried. Just couldn't.

I loved watching both dota and hon despite not playing them, still do o.O

You played them at least a little bit. You can't get interested in watching DotA if you don't know what Vengeful does.

You can't get interested in any sport if you have no clue what's going on. People wouldn't enjoy watching football if it had like 70 random rules.
I know plenty of people who enjoy watching sc2/lol as long as you explain a few things to them.

You can explain the basics of football in 20 minutes or so, and more importantly, you most likely have PLAYED it at some point in your life.

You can't explain the basic interactions between the 100 heroes of LoL in less than many hours and even after that the teamfights still won't be that easy to watch.
I'm talking about this as a video games caster, having switched partially from SC2 to LoL. My SC2 viewerbase watching my LoL ramblings don't get shit if they didn't play LoL by themselves.
The legend of Darien lives on
epoc
Profile Joined December 2010
Finland1190 Posts
March 08 2012 10:33 GMT
#1769
On March 08 2012 15:18 rob.au wrote:
Most dota/hon players have a misconception of LoL because when they play their first few games they win really easily. This is because Riot actually have a good f2p system where as your account levels up, your hidden elo also goes up, however these dota/hon players do not realize this. In hon at least there is no such thing in their matchmaking, rather you just start at a certain elo, and stay there until you win significantly more games than you've lost or vice versa. This system obviously ends up being flawed since you end up with a combination of smurfs, new players, and veteran casuals, which results in terribly imbalanced games as well as disenchanted players.

As a competitive game LoL is completely fine, all that really matters for a competitive game is that reaching the skill cap is not really achievable. Obviously the difference in skill between the Flash and some rank 1000 BW player is a lot more than the #1 league player vs some 1900, but there is still a difference. This was actually one of the aspects of a competitive game that ArenaNet commented on with regards to the original Guild Wars vs WoW pvp. Whilst a lot of people agree the pvp in GW1 was actually far superior to WoW, it had a harder learning curve and a wider skill gap between teams which they felt made it less enticing for a lot of players. In regards to LoL the point im making is that there is not much of a skill gap between each level of players, and people tend to like that.

In terms of depth, when I play dota or hon it really does feel to me like they do have more depth than LoL. It's hard for me to really give a fair comparison of the two though because there's a lot to do in LoL and it may just feel like there's less depth because I've figured it out more. I am inclined to say they do have more depth than LoL though just because the heroes are more diverse, more risk/reward, objectives are less clear, items are more diverse, and it seems as though this leads to more variety in nearly every aspect of the game. Maybe someone else like Yango can give a better opinion here.

Looking at competitive play I do think LoL is less entertaining and I think most people accept at the top level it really isn't as entertaining as we would like. A lot of games are just so passive, and I think people like Southlight as well as Chu have touched on issues such as how the map is constructed, unlimited wards, junglers etc...In my opinion because of these things LoL is basically stuck how it is now unless Riot make relatively major changes like they did with the jungle. Having said that the game is obviously thriving so it's obviously not the be and end all, I've concluded that since I prefer dota/hon I've just gone to play them rather than campaign for major changes to league.

Just so people know where my point of view comes from I was 1950 on NA season1, was active in SEA LoL tourneys and I'm 1750 post-compression MMR in hon (if that means anything to anyone )


I've never played guild wars but I'm interested in knowing how is it harder? Does the game have same kinda crowd control like wow and diminishing returns?
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 08 2012 10:56 GMT
#1770
On March 08 2012 15:31 Ryuu314 wrote:
To be completely honest, I feel that DotA has more depth than LoL at the moment. It's probably because DotA has more unforgiving mechanics such as comparatively OP skills, larger map, easier access to ganks, gold loss on death, denying, etc... LoL is a very "safe" game. It's generally harder to make plays or make shit happen and even then the penalty/risk of making plays is often vastly outweighed by the benefits of playing a safe, tight game. It's partially due to Riot not wanting to introduce "unfun" mechanics and to cater to casuals. It's can also (I hope) be a product of the current metagame, but the way things are right now, DotA just feels like it has more depth and variability. It's kinda like comparing BW to SC2 imo.

On the issue of games requiring "skill," there's almost no argument that mechanically, RTS>MOBA. In terms of mechanical skill BW>SC2>DotA>LoL. But honestly, mechanics isn't everything; it's a very small part (except in BW lololol). When it comes down to it, the fact that MOBAs are team games make it so that the complexity/strategic depth is easily on-par or can even surpass that of RTS simply because there are more variables in the game.

I am not sure where you get the "less forgiving" => "more depth" thing from.
Especially because it can be hard to make plays in LoL (compared to just hitting one of these OP DotA skills while your enemy messes up for a split second), it requires a lot of planning and coordination to consistenly dominate. That does fit the "depth" thing, doesn't it?
If you have a good reason to disagree with the above, please tell me. Thank you.
Bwaaaa
Profile Joined September 2011
Australia969 Posts
March 08 2012 12:21 GMT
#1771
I actually like how LOL is more forgiving at the pro level because it leads to comebacks. In SC2 you have games where someone has made a mistake and the game lasts for awhile longer before the person person with the advantage facerolls the opponents army (I am not saying someone cannot come back in SC2 and those games are usually very exciting). In LOL there are much more ways to come back (baron, drag, one bad teamfight, catching the carry, etc.). I am not saying these games don't happen in LOL but they are certainly less common.
TheYango
Profile Joined September 2008
United States47024 Posts
March 08 2012 12:40 GMT
#1772
Quoting myself from Smash's blog thread because it's relevant to this "difficulty" discussion:

Show nested quote +
And frankly, I don’t see how these higher level facets of the MOBA genre are so much easier in LoL than they are in DotA.

I think that as LoL is right now, the general understanding of these concepts of team composition and general game-flow are much less fleshed-out than in the DotA--but that's almost entirely a product of the fact that LoL is a young game right now. The teams that are good right now don't need to be good at a lot of those things yet, because the level of play *currently* isn't that high. It's like Two_Down mentioned in another thread--drafting as a skill is barely necessary in competitive play because teams often just pick 5 heroes that their team is capable of playing well. Whether the game is inherently less skillful remains to be seen, but right now the demand on an individual competitive player to, for example, know all the heroes, or even all the heroes in their role exhaustively, is not there.

Put simply, it's hard to disjoin the difficulty of the inherent qualities of the game from the difficulty of the competition. To use a Starcraft example--is SC2 easy because the game is inherently easier, or because Flash isn't playing yet?
Moderator
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
March 08 2012 12:47 GMT
#1773
I think TheYango is pretty right about this, just look how teams like M5 or CLG.eu with a decent teamwork can just stomp everybody.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
TheYango
Profile Joined September 2008
United States47024 Posts
March 08 2012 13:00 GMT
#1774
As far as spectating goes, I'd say the absolute worst thing for LoL is that phase of the game where regardless of everything else, Baron pressure becomes enormous, and both teams start posturing mid like it's an ARAM. Then both teams just posture for about 2 minutes until someone derps and gets hit by a Morgana binding or something and his team gets fucked because of it. As a spectator experience, that's absolutely terrible. The buildup is boring as fuck, and the resolution is anticlimactic.
Moderator
rob.au
Profile Joined May 2010
1087 Posts
Last Edited: 2012-03-08 14:06:12
March 08 2012 13:35 GMT
#1775
On March 08 2012 18:50 nyxnyxnyx wrote:
Show nested quote +
On March 08 2012 15:18 rob.au wrote:
Most dota/hon players have a misconception of LoL because when they play their first few games they win really easily. This is because Riot actually have a good f2p system where as your account levels up, your hidden elo also goes up, however these dota/hon players do not realize this. In hon at least there is no such thing in their matchmaking, rather you just start at a certain elo, and stay there until you win significantly more games than you've lost or vice versa. This system obviously ends up being flawed since you end up with a combination of smurfs, new players, and veteran casuals, which results in terribly imbalanced games as well as disenchanted players.

As a competitive game LoL is completely fine, all that really matters for a competitive game is that reaching the skill cap is not really achievable. Obviously the difference in skill between the Flash and some rank 1000 BW player is a lot more than the #1 league player vs some 1900, but there is still a difference. This was actually one of the aspects of a competitive game that ArenaNet commented on with regards to the original Guild Wars vs WoW pvp. Whilst a lot of people agree the pvp in GW1 was actually far superior to WoW, it had a harder learning curve and a wider skill gap between teams which they felt made it less enticing for a lot of players. In regards to LoL the point im making is that there is not much of a skill gap between each level of players, and people tend to like that.

In terms of depth, when I play dota or hon it really does feel to me like they do have more depth than LoL. It's hard for me to really give a fair comparison of the two though because there's a lot to do in LoL and it may just feel like there's less depth because I've figured it out more. I am inclined to say they do have more depth than LoL though just because the heroes are more diverse, more risk/reward, objectives are less clear, items are more diverse, and it seems as though this leads to more variety in nearly every aspect of the game. Maybe someone else like Yango can give a better opinion here.

Looking at competitive play I do think LoL is less entertaining and I think most people accept at the top level it really isn't as entertaining as we would like. A lot of games are just so passive, and I think people like Southlight as well as Chu have touched on issues such as how the map is constructed, unlimited wards, junglers etc...In my opinion because of these things LoL is basically stuck how it is now unless Riot make relatively major changes like they did with the jungle. Having said that the game is obviously thriving so it's obviously not the be and end all, I've concluded that since I prefer dota/hon I've just gone to play them rather than campaign for major changes to league.

Just so people know where my point of view comes from I was 1950 on NA season1, was active in SEA LoL tourneys and I'm 1750 post-compression MMR in hon (if that means anything to anyone )


your SEA summoner name, please


Didn't play on SEA server, was on various aussie teams playing in sea esl comps.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 08 2012 13:50 GMT
#1776
On March 08 2012 22:00 TheYango wrote:
As far as spectating goes, I'd say the absolute worst thing for LoL is that phase of the game where regardless of everything else, Baron pressure becomes enormous, and both teams start posturing mid like it's an ARAM. Then both teams just posture for about 2 minutes until someone derps and gets hit by a Morgana binding or something and his team gets fucked because of it. As a spectator experience, that's absolutely terrible. The buildup is boring as fuck, and the resolution is anticlimactic.

I blame a couple things.

First: Not enough high/low ground alternation and vision block

Second: The area around baron is too clumped up

Third: No 1200 range blink

Fourth: Not enough hard initiates
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
March 08 2012 13:51 GMT
#1777
On March 08 2012 22:00 TheYango wrote:
As far as spectating goes, I'd say the absolute worst thing for LoL is that phase of the game where regardless of everything else, Baron pressure becomes enormous, and both teams start posturing mid like it's an ARAM. Then both teams just posture for about 2 minutes until someone derps and gets hit by a Morgana binding or something and his team gets fucked because of it. As a spectator experience, that's absolutely terrible. The buildup is boring as fuck, and the resolution is anticlimactic.


I think the spectator issue comes mostly from a major difference in the design concepts of LoL and DotA. Riot made their champions more spammy, their abilities are relatively less strong but are used more often than dota abilities. DotA abilities are much stronger, which results in an unforgiving gunfight-type gameplay. Just as a side note for non dota players: malzahars and old TF's ults are basic abilities in dota, and basicly every 'nuker'/mage-type hero comes with a free deathcap if you compare the numbers. Also if you compare the equivalents such as pudge vs blitzcrank, you'll notice that pudges hook combo is much more of a threat than blitz' grab combo not only because you cannot flash out of it but also because it has like double the range. That said, for individual gameplay LoL really feels more active and most champions are well balanced mechanics wise. In dota alot of the heroes have some sort of OMFG skill that can completely turn around a situation but if you miss them you prolly lose a fight there. This creates alot of tension in a dota game and especially on a high level.

Another issue is the generally low mobility we have in LoL. TP scrolls, runes+bottle and boots of travel give dota heroes the option to travel around the map faster and more consistently. This and the much more developed lategame experience dota players have make this game more action packed in the phase where LoL teams would posture and reposition alot.

LoL has the goal to be accessible and more active in the laneing phase. This is good gamedesign. I think they have to work on lategame mobility and mb create more options than camping baron so we can see more strategic variety.

On a side note: DotA had long phases of dull gameplay in some of their patch eras and icefrog/the community had to resolve them as well, so its not a thing that will stay forever if our designers and top players will put work into this.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
BlueSpace
Profile Joined May 2011
Germany2182 Posts
March 08 2012 14:06 GMT
#1778
On March 08 2012 21:40 TheYango wrote:
Quoting myself from Smash's blog thread because it's relevant to this "difficulty" discussion:
Show nested quote +

And frankly, I don’t see how these higher level facets of the MOBA genre are so much easier in LoL than they are in DotA.

I think that as LoL is right now, the general understanding of these concepts of team composition and general game-flow are much less fleshed-out than in the DotA--but that's almost entirely a product of the fact that LoL is a young game right now. The teams that are good right now don't need to be good at a lot of those things yet, because the level of play *currently* isn't that high. It's like Two_Down mentioned in another thread--drafting as a skill is barely necessary in competitive play because teams often just pick 5 heroes that their team is capable of playing well. Whether the game is inherently less skillful remains to be seen, but right now the demand on an individual competitive player to, for example, know all the heroes, or even all the heroes in their role exhaustively, is not there.

Put simply, it's hard to disjoin the difficulty of the inherent qualities of the game from the difficulty of the competition. To use a Starcraft example--is SC2 easy because the game is inherently easier, or because Flash isn't playing yet?


I think the entire difficulty discussion between LoL and Dota is hilarious if you think about it in terms of early ganking. It is actually more difficult to dive and gank in LoL then in Dota because towers are so powerful. And that is not even relevant because it has nothing to do with the skills of the players that are involved. LoL is made in a way that towers are more powerful and therefore you can't dive as effectively at low lvl. It's a simple design choice and has nothing to do with the "general skill levels" of the players.
But the I meet the sentiment everywhere that Dota is more skillful then LoL because you can gank better in early laning phase or better dominate your opponent. It's like saying that soccer is an easier sport then basketball, because the teams score less points in soccer.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
March 08 2012 14:15 GMT
#1779
Everyone and their mother has a dissable in dota.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-03-08 14:32:36
March 08 2012 14:21 GMT
#1780
On March 08 2012 22:50 Shikyo wrote:
Third: No 1200 range blink

As much as Riot might call it un-fun gameplay, I think there's something that having off-screen or invisible threats adds to the experience. In LoL, most threats are on your screen for a good 2-3 seconds before you absolutely cannot do anything about it (more so when you consider infinite wards). There's a certain amount of foresight that needs to go into predicting threats that can instantly jump you from out of your vision, and a certain amount of intelligent risk-taking that's required to maximize your gains while accounting for those threats. It creates tension, excitement, and action that really just aren't the same with most heroes in LoL (though there are a few that do present this kind of threat--it's often on a long cooldown).

On March 08 2012 23:06 BlueSpace wrote:
Show nested quote +
On March 08 2012 21:40 TheYango wrote:
Quoting myself from Smash's blog thread because it's relevant to this "difficulty" discussion:

And frankly, I don’t see how these higher level facets of the MOBA genre are so much easier in LoL than they are in DotA.

I think that as LoL is right now, the general understanding of these concepts of team composition and general game-flow are much less fleshed-out than in the DotA--but that's almost entirely a product of the fact that LoL is a young game right now. The teams that are good right now don't need to be good at a lot of those things yet, because the level of play *currently* isn't that high. It's like Two_Down mentioned in another thread--drafting as a skill is barely necessary in competitive play because teams often just pick 5 heroes that their team is capable of playing well. Whether the game is inherently less skillful remains to be seen, but right now the demand on an individual competitive player to, for example, know all the heroes, or even all the heroes in their role exhaustively, is not there.

Put simply, it's hard to disjoin the difficulty of the inherent qualities of the game from the difficulty of the competition. To use a Starcraft example--is SC2 easy because the game is inherently easier, or because Flash isn't playing yet?


I think the entire difficulty discussion between LoL and Dota is hilarious if you think about it in terms of early ganking. It is actually more difficult to dive and gank in LoL then in Dota because towers are so powerful. And that is not even relevant because it has nothing to do with the skills of the players that are involved. LoL is made in a way that towers are more powerful and therefore you can't dive as effectively at low lvl. It's a simple design choice and has nothing to do with the "general skill levels" of the players.
But the I meet the sentiment everywhere that Dota is more skillful then LoL because you can gank better in early laning phase or better dominate your opponent. It's like saying that soccer is an easier sport then basketball, because the teams score less points in soccer.

Diving is actually just as dangerous, if not more so in DotA than in LoL. If someone's teammates aren't retarded, you will have 1-4 TPs to that tower if that person is rescuable. Towers do more damage in LoL, sure, but towers can't stun you--heroes that TP in can. In that respect, I do think that it's better that the risk of tower-diving comes from the coordination of the enemy team rather than from the fact that towers just happen to do a lot of damage.

If ganking is easier in DotA, it is a product of:
- Less map vision, due to limited wards, Smoke of Deceit, and day/night vision.
- Less escapes
- More, and longer CC (by level 6-7, many heroes already have access to 3-4 second stuns).
Moderator
Prev 1 87 88 89 90 91 244 Next
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
12:00
Day 3
Clem vs ShoWTimE
TaKeTV5636
ComeBackTV 2009
IndyStarCraft 561
TaKeSeN 460
CosmosSc2 108
Rex87
3DClanTV 86
EnkiAlexander 75
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 561
ProTech113
CosmosSc2 106
Rex 86
Livibee 61
StarCraft: Brood War
Calm 2142
EffOrt 379
Mini 337
Shuttle 275
ggaemo 100
Dewaltoss 95
NaDa 12
Dota 2
Gorgc7903
febbydoto17
League of Legends
JimRising 232
Counter-Strike
fl0m3973
pashabiceps1360
byalli476
Heroes of the Storm
Khaldor465
Other Games
FrodaN7208
Grubby3535
Liquid`RaSZi2643
tarik_tv1269
Mlord916
B2W.Neo843
Liquid`Hasu305
ToD266
KnowMe162
QueenE102
Organizations
Other Games
EGCTV1782
gamesdonequick1136
BasetradeTV52
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 68
• Reevou 7
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV525
League of Legends
• Doublelift4482
• imaqtpie2939
• TFBlade1337
Other Games
• Shiphtur211
Upcoming Events
Replay Cast
2h 22m
Replay Cast
1d 2h
Wardi Open
1d 14h
WardiTV Invitational
2 days
Replay Cast
3 days
The PondCast
3 days
WardiTV Invitational
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Proleague 2026-01-31
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
HSC XXVIII
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.