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[Patch 1.0.0.135: Fiora] General Discussion - Page 10

Forum Index > LoL General
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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
Gorsameth
Profile Joined April 2010
Netherlands22683 Posts
February 29 2012 16:34 GMT
#181
My biggest problem with her is her aspd steroid. 3 seconds really isnt enough. yes its 130% at lvl 5 but id rather have half that for double the duration so your 3 second move speed actualy lasts longer. right now you get 6 seconds max and it still ramps up during those 6.

It ignores such insignificant forces as time, entropy, and death
Woony
Profile Blog Joined August 2010
Germany6657 Posts
February 29 2012 16:38 GMT
#182
inb4 fiona get's way overbuffed next patch, becomes crazy broken permaban status for a month and then get's nerfed straight for 6 months
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-02-29 16:42:17
February 29 2012 16:39 GMT
#183
Holy crap, did Olaf always clear this fast? With blue, he spams his Axe basically every second.
daemir
Profile Joined September 2010
Finland8662 Posts
February 29 2012 16:41 GMT
#184
Brolaf axe spam was always fast, so long as you could hold blue buff.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2012-02-29 16:49:24
February 29 2012 16:42 GMT
#185
I just don't like how Fiora turned out design-wise, disregarding her actual viability.

Her passive just doesn't make any sense. I agree, it sucks. As a "duelist", you'd expect her passive to be a buff that makes her stronger when it's exactly 1v1 (only 1 enemy, no allies). Health regen? What is this.

Q - well it's a dash. Feels like it should do something additional that gives a "dueling" feeling, like maybe if you mark someone with this, you'll do an additional 10% damage to them, but also take an additional 10% damage or something like that.

W - really, for fiona to feel like a dynamic duelist, the cooldown needs to be lower, and the "buff duration" needs to be lower. Something like a 2 second cooldown with only a half-second parry window would feel so much smoother, and more rewarding for using it properly.

E - I think as most people said, the numbers just feel weak, but more to the point, they need to get rid of the "refresh on kill" gimmick and then re-evaluate the skill. You can't just call a champion a "duelist" and then design her with the intent of her being a bloody pentakiller.

R - It's too random, which makes it a nightmare to balance. I don't exactly know HOW the ulti actually works, but it just seems like when you have something that can do anywhere between 1000 and 2500 totally at random, then it can't actually be fair.
Cixah
Profile Joined July 2010
United States11285 Posts
February 29 2012 16:43 GMT
#186
Yes Olafs jungle was always that fast. It's about 10 to 20 seconds faster now especially if you run ad flats and start dblade or long sword into phage. Boots first is most likely still optimal just because of the passive kicking in around wraiths.
Hug The Goat! Hug the Goat! Hug the Goat!
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-02-29 16:55:26
February 29 2012 16:44 GMT
#187
On March 01 2012 01:39 ManyCookies wrote:
Holy crap, did Olaf always clear this fast? With blue, he spams his Axe basically every second.

Eventually people will realize I know what I'm talking about

Eventually.


On March 01 2012 01:43 Cixah wrote:
Yes Olafs jungle was always that fast. It's about 10 to 20 seconds faster now especially if you run ad flats and start dblade or long sword into phage. Boots first is most likely still optimal just because of the passive kicking in around wraiths.

Try vamp. Much better. A BAD game is getting full wriggles and boots by 8 minutes. And thats with ganks. Which are better than people give him credit for. You hit an axe, they WILL either die or blow flash.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Slayer91
Profile Joined February 2006
Ireland23464 Posts
Last Edited: 2012-02-29 16:53:30
February 29 2012 16:53 GMT
#188
I tried T/D's build and it worked pretty well on olaf this is pre patch but it doesn't make a huge difference. Not convinced on the triforce builds but I'll have to test more.
I cleared with boots+3 using only 1 potion and still full hp or something, pretty ridic.
aka Teutonica
Shiv.
Profile Joined January 2011
3534 Posts
February 29 2012 16:56 GMT
#189
On March 01 2012 01:44 Two_DoWn wrote:
Show nested quote +
On March 01 2012 01:39 ManyCookies wrote:
Holy crap, did Olaf always clear this fast? With blue, he spams his Axe basically every second.

Eventually people will realize I know what I'm talking about

Eventually.


Show nested quote +
On March 01 2012 01:43 Cixah wrote:
Yes Olafs jungle was always that fast. It's about 10 to 20 seconds faster now especially if you run ad flats and start dblade or long sword into phage. Boots first is most likely still optimal just because of the passive kicking in around wraiths.

Try vamp. Much better.

Wasn't the argument about how he needs more farm than the jungle can offer rather than about how he clears slowly?
Anyway, I'm going to try out top lane Olaf. I need a new top laner anyway because I don't want to limit myself to just Irelia, GP and Wu and I think he's a good addition to my roster. I'll report how it went.
currently rooting for myself.
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2012-02-29 17:02:11
February 29 2012 17:00 GMT
#190
So I just won my first ranked as Twitch (laning vs Shen top, beat the crap out of him).

The way of the rat:
If you win, your enemy sucked.
If you lost, you were a troll.

My current feel is that if you build him like Teemo he wins the same lanes as he does just harder and also loses the lanes he loses harder.

Not sure why people insist on on-hit stuff being horribly bad on him, I think the correct way is to build him tanky/on-hit vs bruisers and squishy/AD vs squishies.


Ima follow this general idea some more and can hopefully get more ratfans to give him a chance. =P

PS: Judging from how insane Twitches lvl 1 capability is, I'm guessing that Teemos would be similar if you stealth in lane in a good spot before creeps meet.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
qanik
Profile Joined May 2010
Denmark1899 Posts
February 29 2012 17:02 GMT
#191
Is eu patched or is Snoopeh playing on us right now?
Best Teemo World
r.Evo
Profile Joined August 2006
Germany14081 Posts
February 29 2012 17:04 GMT
#192
On March 01 2012 02:02 qanik wrote:
Is eu patched or is Snoopeh playing on us right now?


EU not patched yet.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
February 29 2012 17:08 GMT
#193
On March 01 2012 01:23 Cloud wrote:
Sounds like hidden op.

Ultra hidden then. She looks like an OP pubstomper, but competitively, you CC her for the 3s of her E and game is over.
The legend of Darien lives on
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
February 29 2012 17:10 GMT
#194
On March 01 2012 01:56 Shiv. wrote:
Show nested quote +
On March 01 2012 01:44 Two_DoWn wrote:
On March 01 2012 01:39 ManyCookies wrote:
Holy crap, did Olaf always clear this fast? With blue, he spams his Axe basically every second.

Eventually people will realize I know what I'm talking about

Eventually.


On March 01 2012 01:43 Cixah wrote:
Yes Olafs jungle was always that fast. It's about 10 to 20 seconds faster now especially if you run ad flats and start dblade or long sword into phage. Boots first is most likely still optimal just because of the passive kicking in around wraiths.

Try vamp. Much better.

Wasn't the argument about how he needs more farm than the jungle can offer rather than about how he clears slowly?
Anyway, I'm going to try out top lane Olaf. I need a new top laner anyway because I don't want to limit myself to just Irelia, GP and Wu and I think he's a good addition to my roster. I'll report how it went.


I really want to try him out after buffs too.

I picked him up yesterday and he's so much fun, and really fast. Only problem I had was that ganks can be a bit iffy, need to work on my axe throwing skills.

I'm definitely going to try out fratma's on him though.
- TEAM LIQUID - doctorbeat on LoL
Slayer91
Profile Joined February 2006
Ireland23464 Posts
February 29 2012 17:11 GMT
#195
Passive makes me wanna go trinity fon but if she's just an ultimate bot then you need AD.
aka Teutonica
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 29 2012 17:15 GMT
#196
On March 01 2012 02:08 mr_tolkien wrote:
Show nested quote +
On March 01 2012 01:23 Cloud wrote:
Sounds like hidden op.

Ultra hidden then. She looks like an OP pubstomper, but competitively, you CC her for the 3s of her E and game is over.

So yeah, basically the new Yi/Xin type. I can't play yet, but she looks similar in feel.
It's your boy Guzma!
Gorsameth
Profile Joined April 2010
Netherlands22683 Posts
February 29 2012 17:20 GMT
#197
Fioras numbers are just to weak from what im experiancing.

Her Q just feels dull. the damage is low and range is not even that big.
Her W has a huge cd. gives bonus AD but 15 at rank 1 and 5 per lvl feels like to little to actualy be noticeble.
Her E as I said before is a huge aspd boost but just doesnt last long enough to do anything. it might aswell be a skill that deal 3 attacks worth of dmg on click and you wouldnt notice the difference.
I have no idea how R even works. The damage in teamfights feels insignificant and while its a nice burst in 1v1 I feel its true use should be teamfights and anyone with an AOE dmg skill feels to be doing more.

Its like an assasin without any defence but no damage either.
It ignores such insignificant forces as time, entropy, and death
JBright
Profile Joined September 2010
Vancouver14381 Posts
February 29 2012 17:20 GMT
#198
On March 01 2012 01:38 Woony wrote:
inb4 fiona get's way overbuffed next patch, becomes crazy broken permaban status for a month and then get's nerfed straight for 6 months


Sounds like MoonBear was right with how Fiona is as broken as release Riven...
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 29 2012 17:23 GMT
#199
I still dont understand how her ult works.

Why cant it just be as simple as "hits 5 enemy champions for 200 damage a pop. If it hits the same target more than once all the hits after the first do 100 damage instead of 200"
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Cixah
Profile Joined July 2010
United States11285 Posts
February 29 2012 17:26 GMT
#200
On March 01 2012 01:56 Shiv. wrote:
Show nested quote +
On March 01 2012 01:44 Two_DoWn wrote:
On March 01 2012 01:39 ManyCookies wrote:
Holy crap, did Olaf always clear this fast? With blue, he spams his Axe basically every second.

Eventually people will realize I know what I'm talking about

Eventually.


On March 01 2012 01:43 Cixah wrote:
Yes Olafs jungle was always that fast. It's about 10 to 20 seconds faster now especially if you run ad flats and start dblade or long sword into phage. Boots first is most likely still optimal just because of the passive kicking in around wraiths.

Try vamp. Much better.

Wasn't the argument about how he needs more farm than the jungle can offer rather than about how he clears slowly?
Anyway, I'm going to try out top lane Olaf. I need a new top laner anyway because I don't want to limit myself to just Irelia, GP and Wu and I think he's a good addition to my roster. I'll report how it went.



It's an issue for sure, but the speed of his clears allows for more ganks and even counter jungling all while you are just waiting for your wolves to respawn. Just landing q garentees some kind of defensive summoner or it's just a free 300 to your team.
Hug The Goat! Hug the Goat! Hug the Goat!
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