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[Patch 1.0.0.135: Fiora] General Discussion - Page 12

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Same rules apply, per usual. Please use the appropriate threads (QQ, Brag, Champion, etc) whenever appropriate. Keep the resident Banling content.

Thanks. Happy Gaming.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-02-29 18:21:37
February 29 2012 18:19 GMT
#221
Olaf is the only champ on whom (who?) I'd consider buying Warmogs, amongst all that I own. Resists+incidental HP from other items too good.

And Fiora's voice sounds cringe-inducing too, from the sample on the wiki. And not even close to a French accent, wtf.
Cant take LMS hipsters serious.
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 29 2012 18:21 GMT
#222
On March 01 2012 03:19 Alaric wrote:
Olaf is the only champ on whom (who?) I'd consider buying Warmogs, amongst all that I own. Resists+incidental HP from other items too good.

Hmm, I dunno.. I think resistance works better with olaf, because lifesteal synergizes with resistance, more than just more health.
liftlift > tsm
red_
Profile Joined May 2010
United States8474 Posts
February 29 2012 18:25 GMT
#223
The ult is clearly not meant for teamfights, I'm not sure where people are getting that(it's a really weak aoe if it hits 4 targets(can never hit 5 because it hits first target twice)), while on 1 target it's a pretty substantial nuke.

I'm going to go test stacking tiamats against bots first to see if it works(well?) before I go try it on real dudes.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
February 29 2012 18:32 GMT
#224
On March 01 2012 00:11 Requizen wrote:
Alright, as some of you know, I'm at best a medium skill player who doesn't play ranked, since none of my friends do. We just end up playing a lot of normals.

In many games, I find that the team that has the most tanks/bruisers/tanky dps/what have you, will generally win through sheer attrition and because they're near impossible to kill in teamfights.

For example. Last night I played a game where I played Jarvan for the first time ever (very fun by the way), we had a terribad Volibear, a tanky-AP Naut, and a Maokai, with TF jungling. We won easily because past a certain point, their team of Alistar/Ashe/Lux/Rammus (jungle)/Riven just could do nothing to our health and resists, so we just stomped every teamfight and walked into their base, not giving a fuck about turrets or damage.

We ended up with nearly twice their kills, simply because we stopped dying past a certain point. This struck me as odd, because their team was a pretty solid setup that fit the meta near perfectly, but we just stomped them once laning ended.

Is this prevalent in higher ranks? How does a standard comp deal with something like this, other than resorting to "protect the Vayne/Kog" compositions?

In games where we actually do pick bruiser top/tanky jungle/AP mid/AD&support bot, we can't deal with full bruiser teams because of the exact reasons I won last night, which seems silly to me.

Yeah I've noticed myself having difficulty vs bruisers too. A fed bruiser, even just one, can carry a team. I think one big issue is a lack of voidstaffs and last whispers. I recall a game where salce faced a team with 5 enemy junglers. 5 enemies with smite who ganked and counterjungled the crap out of his friend. Salce was the only one on his team not feeding and he went something like 12-0 before finally getting shut down as ziggs. He just kept his distance and relied on his superior damage.
If you can't kite as well, well then I dunno.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 29 2012 18:33 GMT
#225
On March 01 2012 03:25 red_ wrote:
The ult is clearly not meant for teamfights, I'm not sure where people are getting that(it's a really weak aoe if it hits 4 targets(can never hit 5 because it hits first target twice)), while on 1 target it's a pretty substantial nuke.

I'm going to go test stacking tiamats against bots first to see if it works(well?) before I go try it on real dudes.


It does reduced damage to single targets, so it only ever does full damage in teamfights.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 29 2012 18:34 GMT
#226
On March 01 2012 03:32 Hidden_MotiveS wrote:
Show nested quote +
On March 01 2012 00:11 Requizen wrote:
Alright, as some of you know, I'm at best a medium skill player who doesn't play ranked, since none of my friends do. We just end up playing a lot of normals.

In many games, I find that the team that has the most tanks/bruisers/tanky dps/what have you, will generally win through sheer attrition and because they're near impossible to kill in teamfights.

For example. Last night I played a game where I played Jarvan for the first time ever (very fun by the way), we had a terribad Volibear, a tanky-AP Naut, and a Maokai, with TF jungling. We won easily because past a certain point, their team of Alistar/Ashe/Lux/Rammus (jungle)/Riven just could do nothing to our health and resists, so we just stomped every teamfight and walked into their base, not giving a fuck about turrets or damage.

We ended up with nearly twice their kills, simply because we stopped dying past a certain point. This struck me as odd, because their team was a pretty solid setup that fit the meta near perfectly, but we just stomped them once laning ended.

Is this prevalent in higher ranks? How does a standard comp deal with something like this, other than resorting to "protect the Vayne/Kog" compositions?

In games where we actually do pick bruiser top/tanky jungle/AP mid/AD&support bot, we can't deal with full bruiser teams because of the exact reasons I won last night, which seems silly to me.

Yeah I've noticed myself having difficulty vs bruisers too. A fed bruiser, even just one, can carry a team. I think one big issue is a lack of voidstaffs and last whispers. I recall a game where salce faced a team with 5 enemy junglers. 5 enemies with smite who ganked and counterjungled the crap out of his friend. Salce was the only one on his team not feeding and he went something like 12-0 before finally getting shut down as ziggs. He just kept his distance and relied on his superior damage.
If you can't kite as well, well then I dunno.

The counter to bruisers is farm. Simple as that. If you cant farm, you will have trouble against bruisers. If you get farm and build with any shred of optimallity you will be fine against them.

Its the reason tanks are op at low elo: when you cant farm (hence being low elo) bruisers are very strong becasuse you cant kill them without farm.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2012-02-29 18:40:47
February 29 2012 18:40 GMT
#227
fuu slow internet
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
February 29 2012 18:40 GMT
#228
For Fiora = boot+pot-->wriggles-->merc-->wits-->bt-->GA ?
As it combines ad/mres/lifesteal
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 29 2012 18:42 GMT
#229
THEORY:

Fiora definitely needs Frozen Mallet in my opinion or she has a ton of problems sticking to targets, also only when they're slowed can she utilize the aspd bonus of E fully.

Fioras ulti has 75% dmg reduction on everything except onhit.

Fioras E synergizes with onhit.

Conclusion:

I think Fiora should be built with Madreds Bloodrazor and Wits end and Frozen Mallet, with the last 2 items being something resistance-centric and tanky(synergy with passive and the frozen mallet), for instance FoN and Randuins Omen.


/Pure theorycraft
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 29 2012 18:42 GMT
#230
On March 01 2012 03:34 Two_DoWn wrote:
Show nested quote +
On March 01 2012 03:32 Hidden_MotiveS wrote:
On March 01 2012 00:11 Requizen wrote:
Alright, as some of you know, I'm at best a medium skill player who doesn't play ranked, since none of my friends do. We just end up playing a lot of normals.

In many games, I find that the team that has the most tanks/bruisers/tanky dps/what have you, will generally win through sheer attrition and because they're near impossible to kill in teamfights.

For example. Last night I played a game where I played Jarvan for the first time ever (very fun by the way), we had a terribad Volibear, a tanky-AP Naut, and a Maokai, with TF jungling. We won easily because past a certain point, their team of Alistar/Ashe/Lux/Rammus (jungle)/Riven just could do nothing to our health and resists, so we just stomped every teamfight and walked into their base, not giving a fuck about turrets or damage.

We ended up with nearly twice their kills, simply because we stopped dying past a certain point. This struck me as odd, because their team was a pretty solid setup that fit the meta near perfectly, but we just stomped them once laning ended.

Is this prevalent in higher ranks? How does a standard comp deal with something like this, other than resorting to "protect the Vayne/Kog" compositions?

In games where we actually do pick bruiser top/tanky jungle/AP mid/AD&support bot, we can't deal with full bruiser teams because of the exact reasons I won last night, which seems silly to me.

Yeah I've noticed myself having difficulty vs bruisers too. A fed bruiser, even just one, can carry a team. I think one big issue is a lack of voidstaffs and last whispers. I recall a game where salce faced a team with 5 enemy junglers. 5 enemies with smite who ganked and counterjungled the crap out of his friend. Salce was the only one on his team not feeding and he went something like 12-0 before finally getting shut down as ziggs. He just kept his distance and relied on his superior damage.
If you can't kite as well, well then I dunno.

The counter to bruisers is farm. Simple as that. If you cant farm, you will have trouble against bruisers. If you get farm and build with any shred of optimallity you will be fine against them.

Its the reason tanks are op at low elo: when you cant farm (hence being low elo) bruisers are very strong becasuse you cant kill them without farm.

lack of focus and kiting also runs rampant in low level games and as such, the team with more clear high damage/low survivability targets naturally gets ruined because our base instincts as players drive us towards optimal focusing as opposed to being like, "well, do we focus the Nautilus or the Jarman..?" and having damage get split in the heat of the moment.
mogwaismusings.wordpress.com
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 29 2012 18:45 GMT
#231
On March 01 2012 03:42 Shikyo wrote:
THEORY:

Fiora definitely needs Frozen Mallet in my opinion or she has a ton of problems sticking to targets, also only when they're slowed can she utilize the aspd bonus of E fully.

Fioras ulti has 75% dmg reduction on everything except onhit.

Fioras E synergizes with onhit.

Conclusion:

I think Fiora should be built with Madreds Bloodrazor and Wits end and Frozen Mallet, with the last 2 items being something resistance-centric and tanky(synergy with passive and the frozen mallet), for instance FoN and Randuins Omen.


/Pure theorycraft

On March 01 2012 03:10 Mogwai wrote:
wriggle's -> I have no idea. mallet's retarded and I'll never forgive phreak for suggesting it when it scales poorly with her kit (HP undervalued due to ult + lifesteal healing yourself up a bunch and the passive healing you up (not sure how good her passive is, tough to tell from just numbers)). My baseline would be wriggle's -> spend 2.5-3.5K on AD -> GA/Omen/Banshee's, with that middle step being some combination of phage, brutalizer, hexdrinker, tiamat, and bloodthirster. I have no idea though, her kit is pretty nonsensical to me, seems to drive you towards AD, Lifesteal and Resists.


Who to believe
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2012-02-29 18:46:38
February 29 2012 18:46 GMT
#232
On March 01 2012 03:42 Shikyo wrote:
THEORY:

Fiora definitely needs Frozen Mallet in my opinion or she has a ton of problems sticking to targets, also only when they're slowed can she utilize the aspd bonus of E fully.

Fioras ulti has 75% dmg reduction on everything except onhit.

Fioras E synergizes with onhit.

Conclusion:

I think Fiora should be built with Madreds Bloodrazor and Wits end and Frozen Mallet, with the last 2 items being something resistance-centric and tanky(synergy with passive and the frozen mallet), for instance FoN and Randuins Omen.


/Pure theorycraft

not necessarily a terrible idea, but Q doesn't proc on-hit and I think with a build like this I'd really just spend the whole game asking myself why the fuck I'm not playing WW or Irelia or shit, even Xin (or fuck, better yet, why not just go Teemo?). I get that theoretically she'd have higher bursts due to her E, but the uptime is such garbage that I can't honestly say that it seems like a good idea next to what those other 3 characters bring to the table.
mogwaismusings.wordpress.com
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-02-29 18:48:23
February 29 2012 18:46 GMT
#233
On March 01 2012 03:45 Two_DoWn wrote:
Show nested quote +
On March 01 2012 03:42 Shikyo wrote:
THEORY:

Fiora definitely needs Frozen Mallet in my opinion or she has a ton of problems sticking to targets, also only when they're slowed can she utilize the aspd bonus of E fully.

Fioras ulti has 75% dmg reduction on everything except onhit.

Fioras E synergizes with onhit.

Conclusion:

I think Fiora should be built with Madreds Bloodrazor and Wits end and Frozen Mallet, with the last 2 items being something resistance-centric and tanky(synergy with passive and the frozen mallet), for instance FoN and Randuins Omen.


/Pure theorycraft

Show nested quote +
On March 01 2012 03:10 Mogwai wrote:
wriggle's -> I have no idea. mallet's retarded and I'll never forgive phreak for suggesting it when it scales poorly with her kit (HP undervalued due to ult + lifesteal healing yourself up a bunch and the passive healing you up (not sure how good her passive is, tough to tell from just numbers)). My baseline would be wriggle's -> spend 2.5-3.5K on AD -> GA/Omen/Banshee's, with that middle step being some combination of phage, brutalizer, hexdrinker, tiamat, and bloodthirster. I have no idea though, her kit is pretty nonsensical to me, seems to drive you towards AD, Lifesteal and Resists.


Who to believe

Well he doesn't like Frozen Mallet on WW when the 2 best WWs in the world always go for it

Edit:

Oh and yeah I don't know why not play WW instead either, Fiora just seems like a bad champion. But when you're building pure DPS aren't you asking yourself "Why am I not playing Tryndamere?"



OH yeah and I definitely think that Q should have been made to proc onhits, I think it's really silly that it doesn't.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
JackDino
Profile Joined July 2010
Gabon6219 Posts
February 29 2012 18:48 GMT
#234
On March 01 2012 03:46 Shikyo wrote:
Show nested quote +
On March 01 2012 03:45 Two_DoWn wrote:
On March 01 2012 03:42 Shikyo wrote:
THEORY:

Fiora definitely needs Frozen Mallet in my opinion or she has a ton of problems sticking to targets, also only when they're slowed can she utilize the aspd bonus of E fully.

Fioras ulti has 75% dmg reduction on everything except onhit.

Fioras E synergizes with onhit.

Conclusion:

I think Fiora should be built with Madreds Bloodrazor and Wits end and Frozen Mallet, with the last 2 items being something resistance-centric and tanky(synergy with passive and the frozen mallet), for instance FoN and Randuins Omen.


/Pure theorycraft

On March 01 2012 03:10 Mogwai wrote:
wriggle's -> I have no idea. mallet's retarded and I'll never forgive phreak for suggesting it when it scales poorly with her kit (HP undervalued due to ult + lifesteal healing yourself up a bunch and the passive healing you up (not sure how good her passive is, tough to tell from just numbers)). My baseline would be wriggle's -> spend 2.5-3.5K on AD -> GA/Omen/Banshee's, with that middle step being some combination of phage, brutalizer, hexdrinker, tiamat, and bloodthirster. I have no idea though, her kit is pretty nonsensical to me, seems to drive you towards AD, Lifesteal and Resists.


Who to believe

Well he doesn't like Frozen Mallet on WW when the 2 best WWs in the world always go for it

Edit:

Oh and yeah I don't know why not play WW instead either, Fiora just seems like a bad champion. But when you're building pure DPS aren't you asking yourself "Why am I not playing Tryndamere?"

Smash #1 ww, wat you talking about.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 29 2012 18:49 GMT
#235
really no need for either of you to get bitchy about this. champs been out for, what? 6 hours or something? this is the bounce ideas around phase, nothing being said is so overtly stupid that there's a need to flame.
mogwaismusings.wordpress.com
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 29 2012 18:50 GMT
#236
On March 01 2012 03:46 Shikyo wrote:
Show nested quote +
On March 01 2012 03:45 Two_DoWn wrote:
On March 01 2012 03:42 Shikyo wrote:
THEORY:

Fiora definitely needs Frozen Mallet in my opinion or she has a ton of problems sticking to targets, also only when they're slowed can she utilize the aspd bonus of E fully.

Fioras ulti has 75% dmg reduction on everything except onhit.

Fioras E synergizes with onhit.

Conclusion:

I think Fiora should be built with Madreds Bloodrazor and Wits end and Frozen Mallet, with the last 2 items being something resistance-centric and tanky(synergy with passive and the frozen mallet), for instance FoN and Randuins Omen.


/Pure theorycraft

On March 01 2012 03:10 Mogwai wrote:
wriggle's -> I have no idea. mallet's retarded and I'll never forgive phreak for suggesting it when it scales poorly with her kit (HP undervalued due to ult + lifesteal healing yourself up a bunch and the passive healing you up (not sure how good her passive is, tough to tell from just numbers)). My baseline would be wriggle's -> spend 2.5-3.5K on AD -> GA/Omen/Banshee's, with that middle step being some combination of phage, brutalizer, hexdrinker, tiamat, and bloodthirster. I have no idea though, her kit is pretty nonsensical to me, seems to drive you towards AD, Lifesteal and Resists.


Who to believe

Well he doesn't like Frozen Mallet on WW when the 2 best WWs in the world always go for it

Edit:

Oh and yeah I don't know why not play WW instead either, Fiora just seems like a bad champion. But when you're building pure DPS aren't you asking yourself "Why am I not playing Tryndamere?"



OH yeah and I definitely think that Q should have been made to proc onhits, I think it's really silly that it doesn't.

Because you can't tiamat stack tryndamere. tehehehehe. But in all seriousness, her powercurve is ridiculously good in mid game, just on how good her steroid is.
liftlift > tsm
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 29 2012 18:50 GMT
#237
I actually dont know why tryndamere fell out of favor so fast. All they did was nerf the heal on q, which you never actually used anyway.

He still crushes anyone who stands still vs him, and you aint doing shit to him in terms of burst once he gets wriggles cuz he just crits 2 creeps and is back to full health.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 29 2012 18:52 GMT
#238
Well right now I'm watching Dyrus play fiora. reminds me of how riven is supposed to be played. Small bursts of damage, until you get them low enough to take the rest of their health away.
liftlift > tsm
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 29 2012 18:53 GMT
#239
On March 01 2012 03:50 Two_DoWn wrote:
I actually dont know why tryndamere fell out of favor so fast. All they did was nerf the heal on q, which you never actually used anyway.

He still crushes anyone who stands still vs him, and you aint doing shit to him in terms of burst once he gets wriggles cuz he just crits 2 creeps and is back to full health.

Bad lane matchups. Before the nerf on his heal, even in bad matchups for him, he could do decent due to more healz. But now, all his bad lane matchups are even worse for him.
liftlift > tsm
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 29 2012 18:53 GMT
#240
On March 01 2012 03:50 Two_DoWn wrote:
I actually dont know why tryndamere fell out of favor so fast. All they did was nerf the heal on q, which you never actually used anyway.

He still crushes anyone who stands still vs him, and you aint doing shit to him in terms of burst once he gets wriggles cuz he just crits 2 creeps and is back to full health.

But that 3 dps reduction on base dmg! ! !

And I agree, Tryndamere is still super strong, and it's true that you almost never healed with Q anyway, at least after Wriggles. He still pwns lanes nicely. I'd guess it's the "OMG HE GOT A NERF OF 3 DMG TO BASE DMG AND 30 HEALTH OFF HIS HEAL THAT HE USES EVERY 5 MINUTES" effect that I'd like to call the Irelia effect(as in soon people realized that irelia still is op)
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
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