• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:38
CET 23:38
KST 07:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket12Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2040 users

[Patch 1.0.0.133: Ziggs] General Discussion - Page 139

Forum Index > LoL General
Post a Reply
Prev 1 137 138 139 140 141 176 Next
Heed these two simple warnings. It will help make our GD a better place.

Consider this fair notice to all users. Warning will be dished out this patch.

Thanks.
Neo, 31.01.12
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
Last Edited: 2012-02-10 05:02:02
February 10 2012 05:00 GMT
#2761
On February 10 2012 13:36 Treadmill wrote:
Show nested quote +
On February 10 2012 13:25 Hidden_MotiveS wrote:
Phage is so strong O_O I am never building doran's blade before a phage ever again!

You're right! It's got the stats of two doran's blades for the cost of three! What a bargain!

cost of 2.7, and the doran's blades have to be sold much. Net loss is actually zero if you finish up a frozen mallet late game.

If I'm behind I'd think ruby crystal would help more than a dblade. Not sure though.
barbsq
Profile Joined November 2009
United States5348 Posts
Last Edited: 2012-02-10 05:09:25
February 10 2012 05:02 GMT
#2762
On February 10 2012 12:06 Sickshakes wrote:
I impulse bought volibear recently and i'm having trouble working out how i should actually be using him. I've only played a few games with him, all jungling on normals but it seems he suffers from very slow jungle clear times. I also don't know how to build him. Typically I built wriggles > mercs > warmogs > wit's end > frozen mallet. I don't feel like this is an optimal build however and perhaps other items are better suited to him, i'm thinking of ionic spark instead of wits and also potentially other on-hit items such as MBR (or even nashor's tooth / malady though they are probably a bit too trollish).

Perhaps my biggest problem though is i just feel useless in teamfights. Should i be diving their AD carry or protecting mine? His kit doesn't seem particularly good at doing either quite honestly. His Q is useful for a gap closer, but i can only get 1 W off during a teamfight which is his main damage source, and by the time it's off cooldown again, the fight is almost already decided. Finally, if were to play him as a solo top, which i am probably more interested in, what are his best matchups? I would speculate he would be good against melee champs relying on sustained damage because it gives your passive a chance to count, and be able to get multiple W's off in a fight, but this is all speculation because i have never tried him top and i really have no clue.

So since i've asked just about every possible question about how to play Volibear, i don't think it's actually possible to respond to this post in less than 1000 words. So instead any pointers about how to play Volibear would be appreciated because while he seems like a cool champion i can't work him out.


I play him solo top the majority. Two_Down will give you a better perspective on jungling him. Either way tho, his team-fight theory is pretty similar. 1st off, I think you're wrong in saying that w (active) is his major source of damage, because I actually think it's his ult, and by a pretty significant margin. If you are referring to his passive in combination with his ult that would make more sense, but i dont think so based on context.

So a couple things, 1st of all, you're going to want wits before warmogs. Volibear really needs that offensive item earlier rather than later. 2nd of all, HP is a bit overrated on him (imo). I actually end up much more tanky and have much more damage with more rounded bruiser style builds, so warmogs AND fmallet is seriously overkill, often i don't even get either, esp if I get aegis. My build is typically really flexible, and ends up being a lot of random crap that eventually coalesces into something sensible. The only constants seem to be A) wriggles, and B) merc treads (unless you're seriously getting dicked over by physical damage, but that hasn't happened to me yet). Otherwise, its kinda all over the place. Wits is really great, but I've also had a lot of success with triforce builds as well. Aegis is good on him, Frozen heart is great, GA is good,FoN, etc. Basically, pick your 1 offensive item between spark, wits and triforce and then build a mass of resists and some HP items in there. Spark is really niche, and I only get if i'm intending to do serious afk farming/split pushing (which has been a conscious decision for exactly 1 game, the rest of the times were to see how much i liked the item, and it's decidedly meh). I can't really think of any other good time to get it over wits or force.

RE: matchups. i will state up front that i have 0 experience with the bear in particularly high levels of play. That said, i've had lots of success vs tryndamere, riven (not 100% sure how this works out, kus the rivens i've played against all opened boots or dblade first), irelia, jax, udyr, gangplank, and wukong. irelia and udyr ended up being kinda challenging to kill after awhile, but were never really threatening (to me anyways)

100% stalemates: cho'gath, galio (pushing power and natural tankiness OP). Both of these have an early window at about level 4-5 where you can kill them, but then even if you do, afterwards it becomes a total farmfest without heavy jungler interference.

not really sure (either kus i havn't played the MU or other reasons): panth, J4, swain, vlad, ryze, warwick, xin, shen, and yorick i havn't played against. Teemo i only played vs once, and I can't tell whether that game i won the lane due to jungle interference or champ superiority. Certainly once you get ahead in that MU (for whatever reason) it's pretty easy to stay ahead

i've been thrashed by a kennen. That's the only MU i've ever just straight up lost so far. I suspect panth, swain, ryze and mybe vlad are bad MU's simply because the default for melee is to be bad vs them. Not sure tho.

edit: totally forgot to touch on what you're supposed to be doing in a fight. Basically, you just kinda wade in there, and mash e a lot and r+auto a whole bunch and then w on CD. You then have a choice after the fight has started: either use q to charge after their AD or AP carry, or peel for your own, and that is super situational, and either can actually be really good, cause bear is actually really really good at peeling (altho u have to get used to how his fling works at first, i spent a lot of time at first flinging their bruisers into my AD carry, to much despair and facepalming from uta huehuehue)

There are situations where u use q for initiating, and ofc it has great use in chasing, but those are pretty self-explanatory/obvious. u see some1 grossly out of position, then ofc go grab him, likewise chasing is pretty obvious.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 10 2012 05:22 GMT
#2763
On February 10 2012 12:06 Sickshakes wrote:
I impulse bought volibear recently and i'm having trouble working out how i should actually be using him. I've only played a few games with him, all jungling on normals but it seems he suffers from very slow jungle clear times. I also don't know how to build him. Typically I built wriggles > mercs > warmogs > wit's end > frozen mallet. I don't feel like this is an optimal build however and perhaps other items are better suited to him, i'm thinking of ionic spark instead of wits and also potentially other on-hit items such as MBR (or even nashor's tooth / malady though they are probably a bit too trollish).

Perhaps my biggest problem though is i just feel useless in teamfights. Should i be diving their AD carry or protecting mine? His kit doesn't seem particularly good at doing either quite honestly. His Q is useful for a gap closer, but i can only get 1 W off during a teamfight which is his main damage source, and by the time it's off cooldown again, the fight is almost already decided. Finally, if were to play him as a solo top, which i am probably more interested in, what are his best matchups? I would speculate he would be good against melee champs relying on sustained damage because it gives your passive a chance to count, and be able to get multiple W's off in a fight, but this is all speculation because i have never tried him top and i really have no clue.

So since i've asked just about every possible question about how to play Volibear, i don't think it's actually possible to respond to this post in less than 1000 words. So instead any pointers about how to play Volibear would be appreciated because while he seems like a cool champion i can't work him out.

And, as if summoned, I am here to answer all questions.

eqw e>w>q, wriggles, wits, tank (ie whatever you need to live)

His clear is not great without blue, as you wont be able to spam e as much. However, you do put out a lot of damage, so his clear, while not shyvana level, is better than GP/WW/Trundle.

Basically, when playing him abuse the fact that any character who is even SLIGHTLY exposed in lane is a free kill. Q, then either e to catch them or flip them then e them to slow them to a crawl. You also do enough raw damage so that unlike rammus or maokai, you are actually capable of providing a good deal of damage with your gank.

In teamfights you should be going in toward one of their carries and flipping them from safety, all the while spamming your e to hinder enemy movement. Just beat on people with your R and laugh as you dont die cuz your passive is broken.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
February 10 2012 06:13 GMT
#2764
Never trade your boot for another PD end game. I just missed a pentakill because I couldnt chase down the last one in time.
神は乗り越えられる試練しか与えない
Craton
Profile Blog Joined December 2009
United States17269 Posts
Last Edited: 2012-02-10 06:17:00
February 10 2012 06:16 GMT
#2765
On February 10 2012 13:51 Ryuu314 wrote:
Show nested quote +
On February 10 2012 11:56 wei2coolman wrote:
wow, they're running ziggs?!

ziggs is secret top tier imo. same with sejuani.

ziggs has a lot more utility than people give him credit for imo.

Nobody I know considers Ziggs anything short of needing nerfs, lol.
twitch.tv/cratonz
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
February 10 2012 06:44 GMT
#2766
Ziggs just seems to have too much damage on his minefield for the amount of zone control they provide. Either you stay still to not get damaged by the minefield and eat damage from other sources, or you walk through it, getting slowed and losing half your hp anyways.

That combined with his absurdly ranged q and huge AOE ult makes it really frustrating in lane as well as in teamfights.
Dunk first. Ask questions while dunking.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 10 2012 06:46 GMT
#2767
Ya IMO it isnt his q that makes him strong- its dem mines.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
February 10 2012 06:48 GMT
#2768
Ziggs is really strong. Ziggs with blue buff is full on rape mode. I think if they want to keep him close but nerf him would be slow down the projectile speed on his Q by a decent chunk. As it stands, if you throw it at the right range the speed on it is fast enough to make it really hard to dodge. I think the landmines could use a little nerf too, like maybe removing the slow wouldn't be a bad start.

Couple that with how insanely easy he is to use and it means instead of a learning curve, anybody who buys him can immediately smash face.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Craton
Profile Blog Joined December 2009
United States17269 Posts
Last Edited: 2012-02-10 06:54:31
February 10 2012 06:51 GMT
#2769
They'll never remove the slow on mines. At most they'll lower the damage a touch and call it a day. They're basically petrified of changing the functionality on abilities so they'll just peter around touching the base damages, ratios, or mana costs, and MAYBE take like 5% off the minefield slow, but that's unlikely. I think it's pretty rare for them to change the ranges on abilities, too; they've only done it a handful of times that I can think of. I know there are red posts on the subject of why they don't change functionality, but I don't have them offhand.
twitch.tv/cratonz
Niton
Profile Blog Joined March 2009
United States2395 Posts
Last Edited: 2012-02-10 06:57:16
February 10 2012 06:54 GMT
#2770
On February 10 2012 15:51 Craton wrote:
They'll never remove the slow on mines. At most they'll lower the damage a touch and call it a day. They're basically petrified of changing the functionality on abilities so they'll just peter around touching the base damages, ratios, or mana costs, and MAYBE take like 5% off the minefield slow, but that's unlikely. I think it's pretty rare for them to change the ranges on abilities, too; they've only done it a handful of times that I can think of.


Range increases/decreases are pretty common. They're not a preferred method, but they definitely do happen. Nocturne, Brand, Taric and Soraka come to mind as recent examples.

On a side note, Amumu is nuts and he's incredibly underplayed. Just because he's dubiously good at 2200 doesn't mean that translates to your terrible low-level games!
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-02-10 06:59:04
February 10 2012 06:57 GMT
#2771
On February 10 2012 15:51 Craton wrote:
They'll never remove the slow on mines. At most they'll lower the damage a touch and call it a day. They're basically petrified of changing the functionality on abilities so they'll just peter around touching the base damages, ratios, or mana costs, and MAYBE take like 5% off the minefield slow, but that's unlikely. I think it's pretty rare for them to change the ranges on abilities, too; they've only done it a handful of times that I can think of. I know there are red posts on the subject of why they don't change functionality, but I don't have them offhand.


They raped Corki's Q into the ground. If his minefield is truly broken I wouldn't be surprised if they removed the slow. But yeah, I'd agree that he'll likely just get damage nerfs.

I didn't read that red post but I would guess that they don't change the functionality too often on abilities because it can essentially remove the feel that the champ once had. I still forget sometimes that Corki's Q doesn't reveal stealth or blind anymore.
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 10 2012 07:00 GMT
#2772
On February 10 2012 15:57 overt wrote:
Show nested quote +
On February 10 2012 15:51 Craton wrote:
They'll never remove the slow on mines. At most they'll lower the damage a touch and call it a day. They're basically petrified of changing the functionality on abilities so they'll just peter around touching the base damages, ratios, or mana costs, and MAYBE take like 5% off the minefield slow, but that's unlikely. I think it's pretty rare for them to change the ranges on abilities, too; they've only done it a handful of times that I can think of. I know there are red posts on the subject of why they don't change functionality, but I don't have them offhand.


They raped Corki's Q into the ground. If his minefield is truly broken I wouldn't be surprised if they removed the slow. But yeah, I'd agree that he'll likely just get damage nerfs.

I didn't read that red post but I would guess that they don't change the functionality too often on abilities because it can essentially remove the feel that the champ once had. I still forget sometimes that Corki's Q doesn't reveal stealth or blind anymore.

well there's a big difference between zigg's mines and corki q. corki's Q made him single-handedly the strongest 1v1 champ in the game against any and every autoattacker. that blind was ridiculous. not to mention the stealth reveal that worked on everything including wards way back when. It also did more damage in the past I think.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
February 10 2012 07:03 GMT
#2773
Btw warwick changes come next patch. Slight nerf to sustain and slight adjustments targeted towards increased jungling speed.
Dunk first. Ask questions while dunking.
overt
Profile Blog Joined June 2010
United States9006 Posts
February 10 2012 07:04 GMT
#2774
On February 10 2012 16:00 Ryuu314 wrote:
Show nested quote +
On February 10 2012 15:57 overt wrote:
On February 10 2012 15:51 Craton wrote:
They'll never remove the slow on mines. At most they'll lower the damage a touch and call it a day. They're basically petrified of changing the functionality on abilities so they'll just peter around touching the base damages, ratios, or mana costs, and MAYBE take like 5% off the minefield slow, but that's unlikely. I think it's pretty rare for them to change the ranges on abilities, too; they've only done it a handful of times that I can think of. I know there are red posts on the subject of why they don't change functionality, but I don't have them offhand.


They raped Corki's Q into the ground. If his minefield is truly broken I wouldn't be surprised if they removed the slow. But yeah, I'd agree that he'll likely just get damage nerfs.

I didn't read that red post but I would guess that they don't change the functionality too often on abilities because it can essentially remove the feel that the champ once had. I still forget sometimes that Corki's Q doesn't reveal stealth or blind anymore.

well there's a big difference between zigg's mines and corki q. corki's Q made him single-handedly the strongest 1v1 champ in the game against any and every autoattacker. that blind was ridiculous. not to mention the stealth reveal that worked on everything including wards way back when. It also did more damage in the past I think.


Yeah, they had initially nerfed his Q to not reveal stealth. Then the big Corki nerf came where they nerfed the damage on all of his abilities and removed the blind from his Q. That nerf made Corki go from #1 AD in the game to underplayed and imo they should have either removed the blind from his Q and kept his damage the same or nerfed his damage and let him keep his blind. Instead they over nerfed him imo, especially compared to the minor nerf that Ashe got at the time. 30% blind was really strong but I don't think it made him too over top and it was still his burst that made him so deadly in 1v1s.

Ziggs mines are so strong not because they do a lot of damage but also because of the slow. Which is why I wouldn't be shocked if they took out the slow but I would agree that he'll probably just see a damage nerf.
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 10 2012 07:06 GMT
#2775
On February 10 2012 16:03 anmolsinghmzn2009 wrote:
Btw warwick changes come next patch. Slight nerf to sustain and slight adjustments targeted towards increased jungling speed.

it's probably just something along the lines of heal from Q nerfed from 80% to 75% and probably like a 5~10% buff on his W attack speed for the early levels. i doubt it'll be much at all.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
February 10 2012 07:08 GMT
#2776
I don't feel the slow as big of a deal as the damage. I've seen the mines regularly take more than half the health of champions.
Dunk first. Ask questions while dunking.
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
February 10 2012 07:14 GMT
#2777
On February 10 2012 16:06 Ryuu314 wrote:
Show nested quote +
On February 10 2012 16:03 anmolsinghmzn2009 wrote:
Btw warwick changes come next patch. Slight nerf to sustain and slight adjustments targeted towards increased jungling speed.

it's probably just something along the lines of heal from Q nerfed from 80% to 75% and probably like a 5~10% buff on his W attack speed for the early levels. i doubt it'll be much at all.


Yeah probably. though I'm pretty sure they're nerfing his passive and not his q. People were also asking for a change/buff to his e but Morello didn't comment about that.
Dunk first. Ask questions while dunking.
Niton
Profile Blog Joined March 2009
United States2395 Posts
February 10 2012 07:15 GMT
#2778
On February 10 2012 16:08 anmolsinghmzn2009 wrote:
I don't feel the slow as big of a deal as the damage. I've seen the mines regularly take more than half the health of champions.


It's not really your imagination, either - if someone walks over 6 (of 11) mines, they're going to take 490 + 1.05 AP damage. The full possible damage for mines really is nuts, and I think they could probably cut the total number of mines without significantly impacting his normal play.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
February 10 2012 07:17 GMT
#2779
On February 10 2012 16:06 Ryuu314 wrote:
Show nested quote +
On February 10 2012 16:03 anmolsinghmzn2009 wrote:
Btw warwick changes come next patch. Slight nerf to sustain and slight adjustments targeted towards increased jungling speed.

it's probably just something along the lines of heal from Q nerfed from 80% to 75% and probably like a 5~10% buff on his W attack speed for the early levels. i doubt it'll be much at all.

Just fix his mana problems. I love WW, but you're forced into silly items because he has such a ridiculously small mana pool.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2012-02-10 07:23:05
February 10 2012 07:21 GMT
#2780
WW jungle speed isnt an issue. He is just as fast as jarvan/gp/lee sin, yet they are all competitive picks. The problem is ww's trade off for his speed is much more severe. GP has an insane late game and tons of map control at level 6, plus decent ganks. LS and J4 have good ganks and a decent late game.

The difference with WW is that while his late game and post 6 map control are good, the trade off prior is much too severe. You basically have no map presence.

Like if I was in charge of WW adjustments I would do a little quality of life thing with his w where he gets a 10% attack speed bonus just as a passive (since the cd is VERY long for a spell like that, even if it is a very strong one) and then try to find some way to rework his e so that he has more map presence. My idea was for an overall change to where you can only see that he has vision of you if you have vision of HIM (and thus his e will be on all the time) and then by activating the ability you gain a speed buff.

And ya- I wish his mana costs didnt suck as well. The problem is that his q is broken in lane if it is cheap.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Prev 1 137 138 139 140 141 176 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 274
UpATreeSC 176
JuggernautJason96
Nina 69
StarCraft: Brood War
Calm 3386
Leta 33
Dota 2
NeuroSwarm53
Counter-Strike
fl0m1374
Heroes of the Storm
Liquid`Hasu497
Trikslyr50
Other Games
Grubby5458
FrodaN1690
B2W.Neo370
DeMusliM304
shahzam207
RotterdaM174
mouzStarbuck160
C9.Mang0102
KnowMe91
ViBE56
ZombieGrub36
PPMD15
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Hupsaiya 55
• sitaska47
• davetesta21
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• Kozan
StarCraft: Brood War
• 80smullet 21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 5219
• masondota21687
• WagamamaTV666
League of Legends
• TFBlade1353
• Doublelift782
Other Games
• imaqtpie1140
• Scarra846
• Shiphtur314
Upcoming Events
RSL Revival
8h 53m
Classic vs MaxPax
SHIN vs Reynor
herO vs Maru
WardiTV Korean Royale
13h 23m
SC Evo League
13h 53m
IPSL
18h 23m
Julia vs Artosis
JDConan vs DragOn
OSC
18h 23m
BSL 21
21h 23m
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 8h
Wardi Open
1d 15h
IPSL
1d 21h
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
1d 21h
StRyKeR vs Artosis
OyAji vs KameZerg
[ Show More ]
OSC
2 days
OSC
2 days
Monday Night Weeklies
2 days
OSC
3 days
Wardi Open
3 days
Replay Cast
4 days
Wardi Open
4 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Replay Cast
6 days
LAN Event
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.