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Heed these two simple warnings. It will help make our GD a better place. Consider this fair notice to all users. Warning will be dished out this patch. Thanks. Neo, 31.01.12 |
does that cover both na and eu or do I need one for each?
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United States47024 Posts
On February 10 2012 03:09 Chiharu Harukaze wrote:Show nested quote +On February 10 2012 03:06 NeoIllusions wrote: Abyssal before Cap for FrogKennen. Has anyone done the mathcraft for early Abyssal? This is not the first time I've seen a fast Abyssal on some AP players.
Edit: And it's not like MYM is running double AP where Kennen could really/urgently need the MR. There was a post on Ele's blog with some mathcraft on it. It ended up being relatively situational depending on AP Scaling and CDR but Abyssal + Blasting Wand being just a bit cheaper but still offering close power output. So Abyssal lets you get a full item faster, but it [b]tails off compared to the DCap Passive.[b] "Tails off" is probably the wrong verb to use, seeing as Abyssal-based builds would probably get DCap anyway later. At worst it's a temporary weakness until the moment it's DCap finishes, not a permanent setback.
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On February 10 2012 03:45 bmn wrote:Show nested quote +On February 10 2012 03:40 Mogwai wrote: Yorrick is potentially the most devastating, but his late game is entirely dependent on how well your ranged AD is doing.
Really their late game strength is dependant on ult usage. Morde is about whether you can get a fast and meaningful ghost from the other team, Yorrick is just about synergy with your ranged AD, and Rumble's is about positioning and whether the opposing team can deal with the zoning the line provides. Just to get an idea of where they stand with the rest of the bunch, how would you say they compare to people generally recognized to fall off hard in late-game, e.g. Garen? Do they have decent late-game performance, or would you say they're really early-game (laning) one-trick ponies? I've picked up and really enjoy Morde/Yorick/Rumble (each with their slightly different play styles), but I want to make sure I don't end up playing only with heroes that are useless late-game. (As opposed to e.g. Kennen/Cass, which definitely do a lot more damage late-game) Uhhh, they're all pretty strong late game under the right circumstances if you ask me. They do all hit the stage where super farmed ranged carry can just gib them and then your team loses the game, but that's just the nature of all Melee Champs and I wouldn't consider these guys uniquely weak in that respect. I'd say Rumble tapers off late game the hardest of the 3, but none of them experience Garen-level tapering (then again, pretty much no one does).
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Re the whole Abyssal talk, Abyssal wins AP duels mid, straight up. It will do less damage in general, but it also gives you 57 MRes vs. an AP character, sooooo yea, not sure why the comparison is just talking about damage. I've been a huge proponent of Abyssal -> DCap on Karma forever now, but I guess no one would bother reading that cause I'm talking about Karma.
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Awww wickd uses oranges to heal, but happens to stand on top of a ward so Ashe goes to pick that free kill up.
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On February 10 2012 03:45 bmn wrote:Show nested quote +On February 10 2012 03:40 Mogwai wrote: Yorrick is potentially the most devastating, but his late game is entirely dependent on how well your ranged AD is doing.
Really their late game strength is dependant on ult usage. Morde is about whether you can get a fast and meaningful ghost from the other team, Yorrick is just about synergy with your ranged AD, and Rumble's is about positioning and whether the opposing team can deal with the zoning the line provides. Just to get an idea of where they stand with the rest of the bunch, how would you say they compare to people generally recognized to fall off hard in late-game, e.g. Garen? Do they have decent late-game performance, or would you say they're really early-game (laning) one-trick ponies? I've picked up and really enjoy Morde/Yorick/Rumble (each with their slightly different play styles), but I want to make sure I don't end up playing only with heroes that are useless late-game. (As opposed to e.g. Kennen/Cass, which definitely do a lot more damage late-game)
i think yorick falls off the hardest, but that's only a relative comparison, because morde and rumble are so strong lategame. yorick offers you 2x AD carries, if your AD carry is doing well you're in great shape. he can also get up in someone's face and be impossible to kill while doing moderate damage. mordekaiser gets up in your face and tries to burst your whole team down - if he's successful he's the best lategame champ in the game. if he doesn't get your carry immediately he's pretty average in fights i'd say - hard to kill with good damage but 0 utility. rumble is probably the strongest of the three imowic. he will almost always get his entire combo off, because even if he is CC'd, his ult and flamespitter continue to fire in a huge aoe. coupled with the fact that spellvamp is core on him AND he has a 0-second cooldown, 1 million HP shield, he's often the last one standing in a teamfight, always at 100 health, never actually dead
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On February 10 2012 04:07 Mogwai wrote:Show nested quote +On February 10 2012 03:45 bmn wrote:On February 10 2012 03:40 Mogwai wrote: Yorrick is potentially the most devastating, but his late game is entirely dependent on how well your ranged AD is doing.
Really their late game strength is dependant on ult usage. Morde is about whether you can get a fast and meaningful ghost from the other team, Yorrick is just about synergy with your ranged AD, and Rumble's is about positioning and whether the opposing team can deal with the zoning the line provides. Just to get an idea of where they stand with the rest of the bunch, how would you say they compare to people generally recognized to fall off hard in late-game, e.g. Garen? Do they have decent late-game performance, or would you say they're really early-game (laning) one-trick ponies? I've picked up and really enjoy Morde/Yorick/Rumble (each with their slightly different play styles), but I want to make sure I don't end up playing only with heroes that are useless late-game. (As opposed to e.g. Kennen/Cass, which definitely do a lot more damage late-game) Uhhh, they're all pretty strong late game under the right circumstances if you ask me. They do all hit the stage where super farmed ranged carry can just gib them and then your team loses the game, but that's just the nature of all Melee Champs and I wouldn't consider these guys uniquely weak in that respect. I'd say Rumble tapers off late game the hardest of the 3, but none of them experience Garen-level tapering (then again, pretty much no one does). In terms of overall sustained damage in a long fight, equally farmed AD carries seem to deal more damage overall than any other champions regardless. You can see this when teams run tryndamere or teemo top with a standard AD bot. I don't recommend running too many characters reliant on it though as frozen heart, randuins, and malphite probably counter this too hard.
Less true when teemo builds frozen mallet before a big damage item, but still true.
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On February 10 2012 04:09 Mogwai wrote: Re the whole Abyssal talk, Abyssal wins AP duels mid, straight up. It will do less damage in general, but it also gives you 57 MRes vs. an AP character, sooooo yea, not sure why the comparison is just talking about damage. I've been a huge proponent of Abyssal -> DCap on Karma forever now, but I guess no one would bother reading that cause I'm talking about Karma.
This is the same concept as why I think Chalice+DRing is stronger than 3x DRing in a lot of scenarios. Magic Resist is just so, so good if you're against magic damage, and if you can get it without losing significant damage (Chalice bonus mana / Abyssal - MR), you can just straight blow out certain lanes.
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Yellowpete is playing kind of mediocre in this game, keeps getting caught out of position.
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Except that blue buff exists, so mana shouldn't really be an issue anyway. blue buff single handedly destroys the viability of a ton of CDR/Mana items/
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That was the worst I've ever seen CLG EU play, yellowpete really needs to position himself better.
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CLG.EU practices differently from how they play in tourney. Just listening to someone like wickd in a scrim you never see him act like that in a real game. They are really fucking themselves over when they think "haha this is scrim is so funny". TSM also plays different in scrims, screaming and broing each other.
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Nice teamfighting by AL - Janna doing work (& having Janna + banning Alistar meant there wasn't a lot CLG.eu could do about Kennen's ults), and Ahri faring a lot better in teamfights rather than being in the unenviable position of laning against Froggen's Morgana with Snoopeh's Maokai ganking every minute.
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On February 10 2012 04:23 SnK-Arcbound wrote: CLG.EU practices differently from how they play in tourney. Just listening to someone like wickd in a scrim you never see him act like that in a real game. They are really fucking themselves over when they think "haha this is scrim is so funny". TSM also plays different in scrims, screaming and broing each other.
...This was a go4lol tourney match, not a scrim lol
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On February 10 2012 04:15 Hidden_MotiveS wrote:Show nested quote +On February 10 2012 04:07 Mogwai wrote:On February 10 2012 03:45 bmn wrote:On February 10 2012 03:40 Mogwai wrote: Yorrick is potentially the most devastating, but his late game is entirely dependent on how well your ranged AD is doing.
Really their late game strength is dependant on ult usage. Morde is about whether you can get a fast and meaningful ghost from the other team, Yorrick is just about synergy with your ranged AD, and Rumble's is about positioning and whether the opposing team can deal with the zoning the line provides. Just to get an idea of where they stand with the rest of the bunch, how would you say they compare to people generally recognized to fall off hard in late-game, e.g. Garen? Do they have decent late-game performance, or would you say they're really early-game (laning) one-trick ponies? I've picked up and really enjoy Morde/Yorick/Rumble (each with their slightly different play styles), but I want to make sure I don't end up playing only with heroes that are useless late-game. (As opposed to e.g. Kennen/Cass, which definitely do a lot more damage late-game) Uhhh, they're all pretty strong late game under the right circumstances if you ask me. They do all hit the stage where super farmed ranged carry can just gib them and then your team loses the game, but that's just the nature of all Melee Champs and I wouldn't consider these guys uniquely weak in that respect. I'd say Rumble tapers off late game the hardest of the 3, but none of them experience Garen-level tapering (then again, pretty much no one does). In terms of overall sustained damage in a long fight, equally farmed AD carries seem to deal more damage overall than any other champions regardless. You can see this when teams run tryndamere or teemo top with a standard AD bot. I don't recommend running too many characters reliant on it though as frozen heart, randuins, and malphite probably counter this too hard.
I understand that AD carries are the best carries late-game, I just have come to realize that I'm worthless when playing them, so I gave up. I do much better as bruiser (AD/AP), AP carry, or support.
I was under the impression that Yorick/Rumble and maybe even Morde were considered to be somewhat useless late-game, hence my concern. I'm glad to hear that the random forum threads I googled up were mostly misinformed.
(I do fine as either of those characters, also late-game, but I'm only at ~1200 ELO so what do I know about real games.)
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On February 10 2012 04:24 dooraven wrote:Show nested quote +On February 10 2012 04:23 SnK-Arcbound wrote: CLG.EU practices differently from how they play in tourney. Just listening to someone like wickd in a scrim you never see him act like that in a real game. They are really fucking themselves over when they think "haha this is scrim is so funny". TSM also plays different in scrims, screaming and broing each other. ...This was a go4lol tourney match, not a scrim lol What does that have to do with anything I said.
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On February 10 2012 04:15 Hidden_MotiveS wrote:Show nested quote +On February 10 2012 04:07 Mogwai wrote:On February 10 2012 03:45 bmn wrote:On February 10 2012 03:40 Mogwai wrote: Yorrick is potentially the most devastating, but his late game is entirely dependent on how well your ranged AD is doing.
Really their late game strength is dependant on ult usage. Morde is about whether you can get a fast and meaningful ghost from the other team, Yorrick is just about synergy with your ranged AD, and Rumble's is about positioning and whether the opposing team can deal with the zoning the line provides. Just to get an idea of where they stand with the rest of the bunch, how would you say they compare to people generally recognized to fall off hard in late-game, e.g. Garen? Do they have decent late-game performance, or would you say they're really early-game (laning) one-trick ponies? I've picked up and really enjoy Morde/Yorick/Rumble (each with their slightly different play styles), but I want to make sure I don't end up playing only with heroes that are useless late-game. (As opposed to e.g. Kennen/Cass, which definitely do a lot more damage late-game) Uhhh, they're all pretty strong late game under the right circumstances if you ask me. They do all hit the stage where super farmed ranged carry can just gib them and then your team loses the game, but that's just the nature of all Melee Champs and I wouldn't consider these guys uniquely weak in that respect. I'd say Rumble tapers off late game the hardest of the 3, but none of them experience Garen-level tapering (then again, pretty much no one does). In terms of overall sustained damage in a long fight, equally farmed AD carries seem to deal more damage overall than any other champions regardless. You can see this when teams run tryndamere or teemo top with a standard AD bot. I don't recommend running too many characters reliant on it though as frozen heart, randuins, and malphite probably counter this too hard. Less true when teemo builds frozen mallet before a big damage item, but still true.
Random incidental question: Some guy I argue with all the time is insistent that building pure AD is stronger on Teemo and Warwick than building the standard AS with on-hit items. I don't agree, but I didn't theorycraft it. I hope he's wrong, since if AS/on-hit isn't even superior for Teemo/WW, builds get a lot less interesting.
Does anyone have experience trying this?
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On February 10 2012 04:26 SnK-Arcbound wrote:Show nested quote +On February 10 2012 04:24 dooraven wrote:On February 10 2012 04:23 SnK-Arcbound wrote: CLG.EU practices differently from how they play in tourney. Just listening to someone like wickd in a scrim you never see him act like that in a real game. They are really fucking themselves over when they think "haha this is scrim is so funny". TSM also plays different in scrims, screaming and broing each other. ...This was a go4lol tourney match, not a scrim lol What does that have to do with anything I said.
Ah, I got the impression that you were saying that like TSM, CLGeu just pisses around in Scrims as opposed to real tournaments. My apologies if that is an misinterpretation.
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On February 10 2012 04:26 bmn wrote:Show nested quote +On February 10 2012 04:15 Hidden_MotiveS wrote:On February 10 2012 04:07 Mogwai wrote:On February 10 2012 03:45 bmn wrote:On February 10 2012 03:40 Mogwai wrote: Yorrick is potentially the most devastating, but his late game is entirely dependent on how well your ranged AD is doing.
Really their late game strength is dependant on ult usage. Morde is about whether you can get a fast and meaningful ghost from the other team, Yorrick is just about synergy with your ranged AD, and Rumble's is about positioning and whether the opposing team can deal with the zoning the line provides. Just to get an idea of where they stand with the rest of the bunch, how would you say they compare to people generally recognized to fall off hard in late-game, e.g. Garen? Do they have decent late-game performance, or would you say they're really early-game (laning) one-trick ponies? I've picked up and really enjoy Morde/Yorick/Rumble (each with their slightly different play styles), but I want to make sure I don't end up playing only with heroes that are useless late-game. (As opposed to e.g. Kennen/Cass, which definitely do a lot more damage late-game) Uhhh, they're all pretty strong late game under the right circumstances if you ask me. They do all hit the stage where super farmed ranged carry can just gib them and then your team loses the game, but that's just the nature of all Melee Champs and I wouldn't consider these guys uniquely weak in that respect. I'd say Rumble tapers off late game the hardest of the 3, but none of them experience Garen-level tapering (then again, pretty much no one does). In terms of overall sustained damage in a long fight, equally farmed AD carries seem to deal more damage overall than any other champions regardless. You can see this when teams run tryndamere or teemo top with a standard AD bot. I don't recommend running too many characters reliant on it though as frozen heart, randuins, and malphite probably counter this too hard. I understand that AD carries are the best carries late-game, I just have come to realize that I'm worthless when playing them, so I gave up. I do much better as bruiser (AD/AP), AP carry, or support. I was under the impression that Yorick/Rumble and maybe even Morde were considered to be somewhat useless late-game, hence my concern. I'm glad to hear that the random forum threads I googled up were mostly misinformed. (I do fine as either of those characters, also late-game, but I'm only at ~1200 ELO so what do I know about real games.) All of them rely on their team late game to varying degrees, which can make it difficult to do well in solo queue with them. On Morde you need your team to focus the guy you ult, on Yorrick you need your ranged carry to be someone who works well with Yorick and on Rumble you need your team to be able to follow up an ult. But they all do good damage and are hard to kill late game, so that's pretty cool.
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On February 10 2012 04:29 dooraven wrote:Show nested quote +On February 10 2012 04:26 SnK-Arcbound wrote:On February 10 2012 04:24 dooraven wrote:On February 10 2012 04:23 SnK-Arcbound wrote: CLG.EU practices differently from how they play in tourney. Just listening to someone like wickd in a scrim you never see him act like that in a real game. They are really fucking themselves over when they think "haha this is scrim is so funny". TSM also plays different in scrims, screaming and broing each other. ...This was a go4lol tourney match, not a scrim lol What does that have to do with anything I said. Ah, I got the impression that you were saying that like TSM, CLGeu just pisses around in Scrims as opposed to real tournaments. My apologies if that is an misinterpretation.
That's what he was saying but I think he was talking about in general, not about the match that was just played.
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