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[Patch 1.0.0.132: Sejuani] General Discussion - Page 61

Forum Index > LoL General
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Public Service Announcement
Use the Champion threads whenever appropriate.
Don't use General Discussion simply out of ease.
=====
If you want to whine about server lag, use the QQ thread. We all suffer alike when Riot servers kaput. No need to make a post about it in GD.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 20 2012 20:27 GMT
#1201
From a sheer content standpoint we could definitly have enough to fill up an actual forum. The hard part would be deciding HOW to split that content up: currently we average about 10-15 pages of discussion in this thread a DAY. If we could figure out an efficient way to actually split that we could definitely just make a tl.lol.com or something like that.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
JBright
Profile Joined September 2010
Vancouver14381 Posts
January 20 2012 20:30 GMT
#1202
On January 21 2012 05:24 TL Blazeraid wrote:
So now everyone has .625 attack speed but annie?


Morgana and Singed are still below .625
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Dgiese
Profile Joined July 2010
United States2687 Posts
January 20 2012 20:42 GMT
#1203
On January 21 2012 04:56 Blitzkrieg0 wrote:
You should be able to skate by on a page of tier 1 runes easily. They're nearly half as effective as tier 3 runes and easily affordable.


Imo you should have full t3 runepages for at least 2 or 3 roles, it's really not that big an ask. T1 are a cost efficient substitute, but they are half as effective, and the difference is noticeable.

If you're clearly better than the people you're playing against, then T1 runes are fine. There's no problem playing normals until you're ready though.

Oh and if you plan on supporting or jungling, I'd say a proper rune page is particularly important. Both of which you will be forced into doing if you'r eplaying ranked games.
Gaslo
Profile Joined February 2011
Finland951 Posts
January 20 2012 20:43 GMT
#1204
Whii, after 9 losses in a row, i got my first win of the day, and my first penta kill ever. That penta almost made me forgot all those losses, lol.

And to make things better, even in that last game the score was something like 10-30, and all our inhibs were down, but my lovely lady sivir carried us the game. <3
Alaric
Profile Joined November 2009
France45622 Posts
January 20 2012 20:54 GMT
#1205
Oh, wow, that 4s -> 3s buff on Morgana is bigger than I thought (remembered like 3->2, says much about how I got to play her despite whining about it constantly ). 4s is so long I'll admit that was huge. Also, I never noticed how strong the base on BS is.

And I remember those Galio buffs too, I bought him a little bit before or after that, the 30->50% damage reduction made me wide-eyed.
Cant take LMS hipsters serious.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2012-01-20 20:57:18
January 20 2012 20:55 GMT
#1206
I have proven mathematically that atmogsmogs is the best Sejuana build. I suppose after that you could build FoN but I'd continue working towards atmogsmogsmogsmogsmogs for fear of deviating from purity.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2012-01-20 21:08:26
January 20 2012 21:05 GMT
#1207
On January 21 2012 05:42 Dgiese wrote:
Show nested quote +
On January 21 2012 04:56 Blitzkrieg0 wrote:
You should be able to skate by on a page of tier 1 runes easily. They're nearly half as effective as tier 3 runes and easily affordable.


Imo you should have full t3 runepages for at least 2 or 3 roles, it's really not that big an ask. T1 are a cost efficient substitute, but they are half as effective, and the difference is noticeable.

If you're clearly better than the people you're playing against, then T1 runes are fine. There's no problem playing normals until you're ready though.

Oh and if you plan on supporting or jungling, I'd say a proper rune page is particularly important. Both of which you will be forced into doing if you'r eplaying ranked games.


They're about 55% actually from my calculations. If you look at armor penetration marks for instance half of 1.66 is .83 and tier 1 arpen marks give .93 pen. .93/1.66=~56%

armor seals tier 1 give .78 armor. Tier 3 give 1.41 armor. .78/1.41=~55%

So we should actually say Tier 1 runes are nearly 55% as effective as tier 3 runes.


I don't think runepages make enough of a difference to winning or losing a game personally. When I lose a league of legends game it's because I messed up positioning or my team wasn't aggressive enough about map control. I've never thought to myself that I'd have won if I had 45% more rune stats. I also think owning a larger portion of the champion pool is more important (especially if you're captain) so you can trade important first picks to your teammates.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 20 2012 21:14 GMT
#1208
On January 21 2012 06:05 Blitzkrieg0 wrote:
Show nested quote +
On January 21 2012 05:42 Dgiese wrote:
On January 21 2012 04:56 Blitzkrieg0 wrote:
You should be able to skate by on a page of tier 1 runes easily. They're nearly half as effective as tier 3 runes and easily affordable.


Imo you should have full t3 runepages for at least 2 or 3 roles, it's really not that big an ask. T1 are a cost efficient substitute, but they are half as effective, and the difference is noticeable.

If you're clearly better than the people you're playing against, then T1 runes are fine. There's no problem playing normals until you're ready though.

Oh and if you plan on supporting or jungling, I'd say a proper rune page is particularly important. Both of which you will be forced into doing if you'r eplaying ranked games.


They're about 55% actually from my calculations. If you look at armor penetration marks for instance half of 1.66 is .83 and tier 1 arpen marks give .93 pen. .93/1.66=~56%

armor seals tier 1 give .78 armor. Tier 3 give 1.41 armor. .78/1.41=~55%

So we should actually say Tier 1 runes are nearly 55% as effective as tier 3 runes.


I don't think runepages make enough of a difference to winning or losing a game personally. When I lose a league of legends game it's because I messed up positioning or my team wasn't aggressive enough about map control. I've never thought to myself that I'd have won if I had 45% more rune stats. I also think owning a larger portion of the champion pool is more important (especially if you're captain) so you can trade important first picks to your teammates.

Not true at ALL. Runes make a huge difference early game. Try running a game without any runes whatsoever against level 30 summoners. You will get crushed, no exceptions. You need runes in order to actually be fully effective. Now, if the enemies are bad, can you come back from that disadvantage? Sure. But in an even game throwing away 1k (or with tier 1 runes, 500 gold) worth of stats is asking to lose.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
Last Edited: 2012-01-20 21:47:44
January 20 2012 21:16 GMT
#1209
Funniest shit ever

My Team:
Galio
Sejuani (me)
Shen
Kennen
Kog

Vs
Tyrn
Akali
Morde
MF
Nasus

They had no chance once team fight began lol those ults.....lol Just survived early game and GG ^_^

Sej Ult hit box is SO HUGE it hits like every fucking thing while Galio's ult makes them come closer together along with Shens Taunt and Kennens Ult BOOSH!
Never Knows Best.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
January 20 2012 21:19 GMT
#1210
On January 21 2012 06:14 Two_DoWn wrote:
Show nested quote +
On January 21 2012 06:05 Blitzkrieg0 wrote:
On January 21 2012 05:42 Dgiese wrote:
On January 21 2012 04:56 Blitzkrieg0 wrote:
You should be able to skate by on a page of tier 1 runes easily. They're nearly half as effective as tier 3 runes and easily affordable.


Imo you should have full t3 runepages for at least 2 or 3 roles, it's really not that big an ask. T1 are a cost efficient substitute, but they are half as effective, and the difference is noticeable.

If you're clearly better than the people you're playing against, then T1 runes are fine. There's no problem playing normals until you're ready though.

Oh and if you plan on supporting or jungling, I'd say a proper rune page is particularly important. Both of which you will be forced into doing if you'r eplaying ranked games.


They're about 55% actually from my calculations. If you look at armor penetration marks for instance half of 1.66 is .83 and tier 1 arpen marks give .93 pen. .93/1.66=~56%

armor seals tier 1 give .78 armor. Tier 3 give 1.41 armor. .78/1.41=~55%

So we should actually say Tier 1 runes are nearly 55% as effective as tier 3 runes.


I don't think runepages make enough of a difference to winning or losing a game personally. When I lose a league of legends game it's because I messed up positioning or my team wasn't aggressive enough about map control. I've never thought to myself that I'd have won if I had 45% more rune stats. I also think owning a larger portion of the champion pool is more important (especially if you're captain) so you can trade important first picks to your teammates.

Not true at ALL. Runes make a huge difference early game. Try running a game without any runes whatsoever against level 30 summoners. You will get crushed, no exceptions. You need runes in order to actually be fully effective. Now, if the enemies are bad, can you come back from that disadvantage? Sure. But in an even game throwing away 1k (or with tier 1 runes, 500 gold) worth of stats is asking to lose.


Obviously they make a difference, but there are so many mistakes at entry level ranked that it doesn't matter. There's no doubt that you should play ranked with tier 3 runes if you have them, but should you be scared to play ranked if you don't? I don't think so personally. If you think the opposite then don't play ranked until you're completely decked out.
I'll always be your shadow and veil your eyes from states of ain soph aur.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 20 2012 21:21 GMT
#1211
CLGeu scrimming:
http://www.own3d.tv/live/112350/CLG_Snoopeh
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 20 2012 21:28 GMT
#1212
On January 21 2012 06:19 Blitzkrieg0 wrote:
Show nested quote +
On January 21 2012 06:14 Two_DoWn wrote:
On January 21 2012 06:05 Blitzkrieg0 wrote:
On January 21 2012 05:42 Dgiese wrote:
On January 21 2012 04:56 Blitzkrieg0 wrote:
You should be able to skate by on a page of tier 1 runes easily. They're nearly half as effective as tier 3 runes and easily affordable.


Imo you should have full t3 runepages for at least 2 or 3 roles, it's really not that big an ask. T1 are a cost efficient substitute, but they are half as effective, and the difference is noticeable.

If you're clearly better than the people you're playing against, then T1 runes are fine. There's no problem playing normals until you're ready though.

Oh and if you plan on supporting or jungling, I'd say a proper rune page is particularly important. Both of which you will be forced into doing if you'r eplaying ranked games.


They're about 55% actually from my calculations. If you look at armor penetration marks for instance half of 1.66 is .83 and tier 1 arpen marks give .93 pen. .93/1.66=~56%

armor seals tier 1 give .78 armor. Tier 3 give 1.41 armor. .78/1.41=~55%

So we should actually say Tier 1 runes are nearly 55% as effective as tier 3 runes.


I don't think runepages make enough of a difference to winning or losing a game personally. When I lose a league of legends game it's because I messed up positioning or my team wasn't aggressive enough about map control. I've never thought to myself that I'd have won if I had 45% more rune stats. I also think owning a larger portion of the champion pool is more important (especially if you're captain) so you can trade important first picks to your teammates.

Not true at ALL. Runes make a huge difference early game. Try running a game without any runes whatsoever against level 30 summoners. You will get crushed, no exceptions. You need runes in order to actually be fully effective. Now, if the enemies are bad, can you come back from that disadvantage? Sure. But in an even game throwing away 1k (or with tier 1 runes, 500 gold) worth of stats is asking to lose.


Obviously they make a difference, but there are so many mistakes at entry level ranked that it doesn't matter. There's no doubt that you should play ranked with tier 3 runes if you have them, but should you be scared to play ranked if you don't? I don't think so personally. If you think the opposite then don't play ranked until you're completely decked out.

You dont need to be fully decked, but you should have armor pen and magic pen reds, armor yellows, mr/lvl blues, and ad and ap reds. You can play every role with those 2 sets, and while it wont always be optimal, you arent leaving gold on the table.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
starfries
Profile Blog Joined July 2009
Canada3508 Posts
January 20 2012 21:31 GMT
#1213
On January 21 2012 06:19 Blitzkrieg0 wrote:
Show nested quote +
On January 21 2012 06:14 Two_DoWn wrote:
On January 21 2012 06:05 Blitzkrieg0 wrote:
On January 21 2012 05:42 Dgiese wrote:
On January 21 2012 04:56 Blitzkrieg0 wrote:
You should be able to skate by on a page of tier 1 runes easily. They're nearly half as effective as tier 3 runes and easily affordable.


Imo you should have full t3 runepages for at least 2 or 3 roles, it's really not that big an ask. T1 are a cost efficient substitute, but they are half as effective, and the difference is noticeable.

If you're clearly better than the people you're playing against, then T1 runes are fine. There's no problem playing normals until you're ready though.

Oh and if you plan on supporting or jungling, I'd say a proper rune page is particularly important. Both of which you will be forced into doing if you'r eplaying ranked games.


They're about 55% actually from my calculations. If you look at armor penetration marks for instance half of 1.66 is .83 and tier 1 arpen marks give .93 pen. .93/1.66=~56%

armor seals tier 1 give .78 armor. Tier 3 give 1.41 armor. .78/1.41=~55%

So we should actually say Tier 1 runes are nearly 55% as effective as tier 3 runes.


I don't think runepages make enough of a difference to winning or losing a game personally. When I lose a league of legends game it's because I messed up positioning or my team wasn't aggressive enough about map control. I've never thought to myself that I'd have won if I had 45% more rune stats. I also think owning a larger portion of the champion pool is more important (especially if you're captain) so you can trade important first picks to your teammates.

Not true at ALL. Runes make a huge difference early game. Try running a game without any runes whatsoever against level 30 summoners. You will get crushed, no exceptions. You need runes in order to actually be fully effective. Now, if the enemies are bad, can you come back from that disadvantage? Sure. But in an even game throwing away 1k (or with tier 1 runes, 500 gold) worth of stats is asking to lose.


Obviously they make a difference, but there are so many mistakes at entry level ranked that it doesn't matter. There's no doubt that you should play ranked with tier 3 runes if you have them, but should you be scared to play ranked if you don't? I don't think so personally. If you think the opposite then don't play ranked until you're completely decked out.

They can make the difference between winning and losing the lane though. When I smurf with no runes and end up as a ranged AD vs a level 30 ranged AD with full runes, each of their autoattacks takes off a good 20% of my HP while I do almost nothing to them. And for top lane, at beginner level ranked games you can often straight up kill people who don't know the matchup by just battling it out, but without proper runes it's not possible. I'd say that you would lose more games if you spent your IP on a bigger champion pool but only have tier 1 runes than if you bought a full runeset but have fewer champions.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Amui
Profile Blog Joined August 2010
Canada10567 Posts
January 20 2012 21:50 GMT
#1214
On January 21 2012 06:31 starfries wrote:
Show nested quote +
On January 21 2012 06:19 Blitzkrieg0 wrote:
On January 21 2012 06:14 Two_DoWn wrote:
On January 21 2012 06:05 Blitzkrieg0 wrote:
On January 21 2012 05:42 Dgiese wrote:
On January 21 2012 04:56 Blitzkrieg0 wrote:
You should be able to skate by on a page of tier 1 runes easily. They're nearly half as effective as tier 3 runes and easily affordable.


Imo you should have full t3 runepages for at least 2 or 3 roles, it's really not that big an ask. T1 are a cost efficient substitute, but they are half as effective, and the difference is noticeable.

If you're clearly better than the people you're playing against, then T1 runes are fine. There's no problem playing normals until you're ready though.

Oh and if you plan on supporting or jungling, I'd say a proper rune page is particularly important. Both of which you will be forced into doing if you'r eplaying ranked games.


They're about 55% actually from my calculations. If you look at armor penetration marks for instance half of 1.66 is .83 and tier 1 arpen marks give .93 pen. .93/1.66=~56%

armor seals tier 1 give .78 armor. Tier 3 give 1.41 armor. .78/1.41=~55%

So we should actually say Tier 1 runes are nearly 55% as effective as tier 3 runes.


I don't think runepages make enough of a difference to winning or losing a game personally. When I lose a league of legends game it's because I messed up positioning or my team wasn't aggressive enough about map control. I've never thought to myself that I'd have won if I had 45% more rune stats. I also think owning a larger portion of the champion pool is more important (especially if you're captain) so you can trade important first picks to your teammates.

Not true at ALL. Runes make a huge difference early game. Try running a game without any runes whatsoever against level 30 summoners. You will get crushed, no exceptions. You need runes in order to actually be fully effective. Now, if the enemies are bad, can you come back from that disadvantage? Sure. But in an even game throwing away 1k (or with tier 1 runes, 500 gold) worth of stats is asking to lose.


Obviously they make a difference, but there are so many mistakes at entry level ranked that it doesn't matter. There's no doubt that you should play ranked with tier 3 runes if you have them, but should you be scared to play ranked if you don't? I don't think so personally. If you think the opposite then don't play ranked until you're completely decked out.

They can make the difference between winning and losing the lane though. When I smurf with no runes and end up as a ranged AD vs a level 30 ranged AD with full runes, each of their autoattacks takes off a good 20% of my HP while I do almost nothing to them. And for top lane, at beginner level ranked games you can often straight up kill people who don't know the matchup by just battling it out, but without proper runes it's not possible. I'd say that you would lose more games if you spent your IP on a bigger champion pool but only have tier 1 runes than if you bought a full runeset but have fewer champions.


Runes make absolutely massive differences. When I play with my friend, and I go top with full armor page against some poor non-30 without proper runes, I can rightclick him to death from level one and laugh as he tries to attack back dealing half my damage.
Porouscloud - NA LoL
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
January 20 2012 21:56 GMT
#1215
On January 21 2012 06:31 starfries wrote:
+ Show Spoiler +
On January 21 2012 06:19 Blitzkrieg0 wrote:
Show nested quote +
On January 21 2012 06:14 Two_DoWn wrote:
On January 21 2012 06:05 Blitzkrieg0 wrote:
On January 21 2012 05:42 Dgiese wrote:
On January 21 2012 04:56 Blitzkrieg0 wrote:
You should be able to skate by on a page of tier 1 runes easily. They're nearly half as effective as tier 3 runes and easily affordable.


Imo you should have full t3 runepages for at least 2 or 3 roles, it's really not that big an ask. T1 are a cost efficient substitute, but they are half as effective, and the difference is noticeable.

If you're clearly better than the people you're playing against, then T1 runes are fine. There's no problem playing normals until you're ready though.

Oh and if you plan on supporting or jungling, I'd say a proper rune page is particularly important. Both of which you will be forced into doing if you'r eplaying ranked games.


They're about 55% actually from my calculations. If you look at armor penetration marks for instance half of 1.66 is .83 and tier 1 arpen marks give .93 pen. .93/1.66=~56%

armor seals tier 1 give .78 armor. Tier 3 give 1.41 armor. .78/1.41=~55%

So we should actually say Tier 1 runes are nearly 55% as effective as tier 3 runes.


I don't think runepages make enough of a difference to winning or losing a game personally. When I lose a league of legends game it's because I messed up positioning or my team wasn't aggressive enough about map control. I've never thought to myself that I'd have won if I had 45% more rune stats. I also think owning a larger portion of the champion pool is more important (especially if you're captain) so you can trade important first picks to your teammates.

Not true at ALL. Runes make a huge difference early game. Try running a game without any runes whatsoever against level 30 summoners. You will get crushed, no exceptions. You need runes in order to actually be fully effective. Now, if the enemies are bad, can you come back from that disadvantage? Sure. But in an even game throwing away 1k (or with tier 1 runes, 500 gold) worth of stats is asking to lose.


Obviously they make a difference, but there are so many mistakes at entry level ranked that it doesn't matter. There's no doubt that you should play ranked with tier 3 runes if you have them, but should you be scared to play ranked if you don't? I don't think so personally. If you think the opposite then don't play ranked until you're completely decked out.
They can make the difference between winning and losing the lane though. When I smurf with no runes and end up as a ranged AD vs a level 30 ranged AD with full runes, each of their autoattacks takes off a good 20% of my HP while I do almost nothing to them. And for top lane, at beginner level ranked games you can often straight up kill people who don't know the matchup by just battling it out, but without proper runes it's not possible. I'd say that you would lose more games if you spent your IP on a bigger champion pool but only have tier 1 runes than if you bought a full runeset but have fewer champions.


I actually played all of my 10 ranked games and all normals up to that point with 0 runes. I just saved up to get more heroes (those tier 3 heroes cost an arm and 4 legs). I didn't really feel much difference, but after reading up on what a full runepage can do I thought it'd probably be a good investment to get a couple of pages.
Bronze player stuck in platinum
Dgiese
Profile Joined July 2010
United States2687 Posts
January 20 2012 21:59 GMT
#1216
On January 21 2012 06:05 Blitzkrieg0 wrote:
Show nested quote +
On January 21 2012 05:42 Dgiese wrote:
On January 21 2012 04:56 Blitzkrieg0 wrote:
You should be able to skate by on a page of tier 1 runes easily. They're nearly half as effective as tier 3 runes and easily affordable.


Imo you should have full t3 runepages for at least 2 or 3 roles, it's really not that big an ask. T1 are a cost efficient substitute, but they are half as effective, and the difference is noticeable.

If you're clearly better than the people you're playing against, then T1 runes are fine. There's no problem playing normals until you're ready though.

Oh and if you plan on supporting or jungling, I'd say a proper rune page is particularly important. Both of which you will be forced into doing if you'r eplaying ranked games.


They're about 55% actually from my calculations. If you look at armor penetration marks for instance half of 1.66 is .83 and tier 1 arpen marks give .93 pen. .93/1.66=~56%

armor seals tier 1 give .78 armor. Tier 3 give 1.41 armor. .78/1.41=~55%

So we should actually say Tier 1 runes are nearly 55% as effective as tier 3 runes.


I don't think runepages make enough of a difference to winning or losing a game personally. When I lose a league of legends game it's because I messed up positioning or my team wasn't aggressive enough about map control. I've never thought to myself that I'd have won if I had 45% more rune stats. I also think owning a larger portion of the champion pool is more important (especially if you're captain) so you can trade important first picks to your teammates.


Ok, 55% it is. I knew they weren't exactly half, but I was too lazy to do the math

I agree that there are much bigger factors in winning / losing. But maximizing your benefit from runes and masteries requires so little work that there's no reason not to do it. The only downside is farming IP, which depending on how many champions you buy with it, could be a big deal. Personally, I go for runes and rune pages over champions, so it's not a big deal for me.

I'm still pretty set on Jungle and Support needing good runepages. I've found playing support a lot more enjoyable since putting together a page with gp/10 quints.

How important runes are depend on which champions you play I suppose, there are some that really on a benefit from runes for one reason or another (Mp5, etc). Some champs, it's not a big deal, but with others you really need runes to cover certain deficiencies / maximise certain traits.

If there are a few specific roles you play a lot of, then imo it's worth forking out the extra IP to get T3. If you play a wide varierty of stuff, i suppose get a bunch of T1 pages, and then upgrade them as u can.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
January 20 2012 22:40 GMT
#1217
On January 21 2012 06:59 Dgiese wrote:
If there are a few specific roles you play a lot of, then imo it's worth forking out the extra IP to get T3. If you play a wide varierty of stuff, i suppose get a bunch of T1 pages, and then upgrade them as u can.


I'd suggest getting a generic T3 setup first, instead of bothering with T1 runes. Something like movement speed quints, armor yellows and mr blues will give you a decent set up that you can use on every champ. For reds you'd need to get armor pen and magic pen and you are pretty set.

You can expand on that later for specific roles/champs, but you are fine with those runes on pretty much everything.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 20 2012 22:43 GMT
#1218
Rune selection has really been discussed to death, guys.

Refer to SpudBoy's guide and if there are any further questions, direct them to that thread.

Really no need to rehash what's been said many times over.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Craton
Profile Blog Joined December 2009
United States17275 Posts
January 20 2012 23:33 GMT
#1219
chu8 deserves credit for popularizing Maokai originally (mid/top) and for being a decent player, but he is by no means the highest tier of player

His reactions to unexpected ganks are generally pretty hilarious to watch, both with the scared gasps and the tongue-in-cheek comments afterwards
twitch.tv/cratonz
Niton
Profile Blog Joined March 2009
United States2395 Posts
January 20 2012 23:53 GMT
#1220
So I was looking for a stream to watch, and this popped up:

http://clgaming.net/live/417-clg-wetdream

I laughed, more than a little bit. CLG, what the fuck are you doing -_-.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
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