• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:29
CET 00:29
KST 08:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !2Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win2Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win ComeBackTV's documentary on Byun's Career ! Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle [BSL21] RO8 Bracket & Prediction Contest BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals [BSL21] RO8 - Day 1 - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2043 users

[Patch 1.0.0.132: Sejuani] General Discussion - Page 17

Forum Index > LoL General
Post a Reply
Prev 1 15 16 17 18 19 193 Next
Public Service Announcement
Use the Champion threads whenever appropriate.
Don't use General Discussion simply out of ease.
=====
If you want to whine about server lag, use the QQ thread. We all suffer alike when Riot servers kaput. No need to make a post about it in GD.
JackDino
Profile Joined July 2010
Gabon6219 Posts
January 17 2012 19:08 GMT
#321
On January 18 2012 04:06 Zhiroo wrote:
What about having a champ with some mana burn spell? I always thought why there isn't one like that.

Because either you burn the enemy really hard and they'll be useless, which is kinda op, or you burn the enemy really hard but they have enough mana/shittons of burst anyways and it won't even matter, kinda useless. You go and balance that.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
January 17 2012 19:08 GMT
#322
Don't you guys ever run out of mana on ashe using cdr?
Stuck.
dooraven
Profile Joined December 2010
Australia2820 Posts
January 17 2012 19:09 GMT
#323
On January 18 2012 04:04 warscythes wrote:
Show nested quote +
On January 18 2012 04:02 dooraven wrote:
Great comeback by CLG eu in scrim 1. Krepo's calls are amazing.


Do you remember the line up for both teams?


CLGeu: Alistar Sona Tryndamere Graves Leblanc
M5: Taric, Riven, Miss Fortune, Skarner, Karthus

If by team roster you mean:

CLGeu: Krepo, Yellowpete, Froggen, Wickd, Snoopeh (supp, ad, ap, top, jungle)

M5: Alex Ich, Gosu Pepper, Diamond, Darien, Genja (ap, supp, jungle, top, ad)
Go go Alliance.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
January 17 2012 19:11 GMT
#324
On January 18 2012 03:39 WhiteDog wrote:
Vayne's nerf are dumb, I don't care if people have discussed it to death, but tumble, vayne's passiv and her basic mov speed is not her problem.
What sets her appart from other carry is 1) her W that deal huge damage on tanky heroes 2) her ulti that tripple her passiv bonus. In fact her basic mov speed was already quite low. They should have nerfed their W and the bonus speed from her R (twice and not triple her passiv for exemple ?). But well who cares too late.

I'm laughing at graves' nerfs... Also I just bought tryndalolololmere and they nerf it ;(

I missed this earlier, but vaynes w actually does less damage than corki's passive at all stages of the game.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
red_
Profile Joined May 2010
United States8474 Posts
January 17 2012 19:13 GMT
#325
On January 18 2012 04:08 JackDino wrote:
Show nested quote +
On January 18 2012 04:06 Zhiroo wrote:
What about having a champ with some mana burn spell? I always thought why there isn't one like that.

Because either you burn the enemy really hard and they'll be useless, which is kinda op, or you burn the enemy really hard but they have enough mana/shittons of burst anyways and it won't even matter, kinda useless. You go and balance that.


Sometimes that's just fine though, it's called counterpicking. It's a dynamic LoL could really use more of. Ya a lot of times that champ may literally be the worst pick you could make, but sometimes the other team tries strategy X and said champ is the perfect solution.

Again, it's obviously not something Zileas wants to design into the game, both because it increases the learning curve on players to have more mechanics(and god forbid they actually added complex ones, which mana burn is not) and more matchups and whatnot to learn, and because the idea that something could just not be useful in many situations is 'anti-fun.'

It's not something that will change, it's not something I'm petitioning to change, I just find it disappointing because LoL as a platform(by far the best shop in the genre, and it has it's visual niche that is really enjoyable) is fantastic, but it will never go the direction I wish it would so it won't ever be my favorite =[[
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2012-01-17 19:16:02
January 17 2012 19:15 GMT
#326
On January 18 2012 04:11 Two_DoWn wrote:
Show nested quote +
On January 18 2012 03:39 WhiteDog wrote:
Vayne's nerf are dumb, I don't care if people have discussed it to death, but tumble, vayne's passiv and her basic mov speed is not her problem.
What sets her appart from other carry is 1) her W that deal huge damage on tanky heroes 2) her ulti that tripple her passiv bonus. In fact her basic mov speed was already quite low. They should have nerfed their W and the bonus speed from her R (twice and not triple her passiv for exemple ?). But well who cares too late.

I'm laughing at graves' nerfs... Also I just bought tryndalolololmere and they nerf it ;(

I missed this earlier, but vaynes w actually does less damage than corki's passive at all stages of the game.

What, corki's passive does 10% true damage of your auto. Assuming you have 300 AD, you do 90 true damage on 3 autos.
Vayne does 60 true damage on the third hit + target's % hp(at max rank, but it takes a while before you have 300ad on corki, just a random big number)
On January 18 2012 04:13 red_ wrote:
Show nested quote +
On January 18 2012 04:08 JackDino wrote:
On January 18 2012 04:06 Zhiroo wrote:
What about having a champ with some mana burn spell? I always thought why there isn't one like that.

Because either you burn the enemy really hard and they'll be useless, which is kinda op, or you burn the enemy really hard but they have enough mana/shittons of burst anyways and it won't even matter, kinda useless. You go and balance that.


Sometimes that's just fine though, it's called counterpicking. It's a dynamic LoL could really use more of. Ya a lot of times that champ may literally be the worst pick you could make, but sometimes the other team tries strategy X and said champ is the perfect solution.

Again, it's obviously not something Zileas wants to design into the game, both because it increases the learning curve on players to have more mechanics(and god forbid they actually added complex ones, which mana burn is not) and more matchups and whatnot to learn, and because the idea that something could just not be useful in many situations is 'anti-fun.'

It's not something that will change, it's not something I'm petitioning to change, I just find it disappointing because LoL as a platform(by far the best shop in the genre, and it has it's visual niche that is really enjoyable) is fantastic, but it will never go the direction I wish it would so it won't ever be my favorite =[[

Yeah it's called counterpicking but he'd be literally banned every game or picked against a team that doesn't care about manaburn, which means he'd be useless.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 17 2012 19:19 GMT
#327
oh god, not corki vs vayne true damage again...

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2012-01-17 19:20:16
January 17 2012 19:19 GMT
#328
On January 18 2012 04:13 red_ wrote:
Show nested quote +
On January 18 2012 04:08 JackDino wrote:
On January 18 2012 04:06 Zhiroo wrote:
What about having a champ with some mana burn spell? I always thought why there isn't one like that.

Because either you burn the enemy really hard and they'll be useless, which is kinda op, or you burn the enemy really hard but they have enough mana/shittons of burst anyways and it won't even matter, kinda useless. You go and balance that.


Sometimes that's just fine though, it's called counterpicking. It's a dynamic LoL could really use more of. Ya a lot of times that champ may literally be the worst pick you could make, but sometimes the other team tries strategy X and said champ is the perfect solution.

Again, it's obviously not something Zileas wants to design into the game, both because it increases the learning curve on players to have more mechanics(and god forbid they actually added complex ones, which mana burn is not) and more matchups and whatnot to learn, and because the idea that something could just not be useful in many situations is 'anti-fun.'

It's not something that will change, it's not something I'm petitioning to change, I just find it disappointing because LoL as a platform(by far the best shop in the genre, and it has it's visual niche that is really enjoyable) is fantastic, but it will never go the direction I wish it would so it won't ever be my favorite =[[

It's not even that it's counterpicking, RoA kind of messes it up completely.

Say it burns ~100 mana at max rank. For someone's base pool, that can really hurt them. For someone with RoA, it's much, much less noticable. Realistically, the counter to something like that is to build mana and just blow everything before you get manaburned.


On January 18 2012 04:19 sob3k wrote:
oh god, not corki vs vayne true damage again...


Someone just go dig it up, I think we had this in the Viktor GD.
It's your boy Guzma!
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2012-01-17 19:24:43
January 17 2012 19:19 GMT
#329
Dan Dinh on Sejuani right now (against Saint Jarvan)

...Buying two three Doran's blades when Sejuani has all AP ratios (though admittedly one health one).
Seuss
Profile Blog Joined May 2010
United States10536 Posts
January 17 2012 19:20 GMT
#330
On January 18 2012 03:49 turdburgler wrote:
Show nested quote +
On January 18 2012 03:41 sob3k wrote:
No, truly skilled teams run Tf mid GP top and GP10 Ashe maxing hawkshot first. Farm until the gold spills onto the ground.


jungle ashe maxing hawkshot with a tf in the team would get like 10 gold / small creep. the farm would be pretty crazy


Assuming you could keep up with the spawn rate, Ashe with level 5 Hawkshot + TF would farm an additional 63 gold per clear, basically the same as having two gp10 items.

The problem is you don't actually reach that point until Ashe is level 9, and I can't really imagine Ashe clearing that quickly while leveling Hawkshot (or leveling anything for that matter).
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Takkara
Profile Blog Joined April 2010
United States2503 Posts
January 17 2012 19:22 GMT
#331
I've been playing some SWTOR PvP lately with buddies of mine, and while we rant about the state of their release balance, we have been talking about anti-fun with respect to the classes and figuring out what should and should not be nerfed.

Two examples on different sides of the anti-fun spectrum are the Mercenary and the Operative.

The Mercenary is mentioned quite a bit in "who is most OP" because of a single spammable ability they have that does high damage from range and has a high critical percentage. If a Mercenary gets a good vantage point and catches someone in the open, they can shread pretty much any class in the game. However, despite this the Mercenary should not be considered OP nor should the Tracer Missile be considered anti-fun. An opponent who is being spammed has the opportunity to find line-of-sight to escape being spammed, they could gap-close to interrupt the missile spam, or they avoid the Mercenary altogether and not be caught in the open in the first place. As an opposing player, I can make mistakes, and be punished for them, but I should always be able to say to myself that there was a way to avoid my fate that is roughly on par in terms of difficulty (relative to what I would do normally) with what the Mercenary player must do to cause me to make that mistake.

The Operative comes at this from another angle. The Operative has stealth, some long-length stuns, and incredible burst. (As a point of comparison, the Operative can open from stealth with a 4k single hit against people with an average of 12-16k life, and the full burst goes about 8-12k from stealth during stun). If an Operative catches you from stealth, you will be at roughly 25% or less of your total life before you regain control of your character to respond. Even if you immediately counter their stun, they can generally still run the rest of their burst combo at slightly reduced effectiveness. But, sheer lethality is not why the class is anti-fun. If you happen to have a healer that heals you through the initial burst, then the Operative almost auto-loses because of their low-level of survivability and generally low non-burst damage output. So, an entire fight revolves around this odd binary (can the Operative open on you/kill you in his opener). If yes, he wins. If no, you win. There's no compelling gameplay, not much in the way of mitigation play on either side, and opening on someone from stealth generally takes a low-level of skill relative to the skill and level of preparation required to prevent it. It's also not well-designed or fun for the Operative, because if he fails to kill someone with his burst, then he dies or is forced to run with little opportunity to make a winning play.

These are generalities, so if you are familiar with SWTOR and think this is too high-level or too-sweeping, then I apologize. However, I think it's interesting because in both cases people call the two things "OP", but the power-levels of the two classes/abilities are not what make them fun/anti-fun. OP/UP is, in many ways, distinct from fun/anti-fun. Things can be OP and fun or UP and anti-fun. Most of the times when I consider the "fun" or "anti-fun" of things, I think about two things:

1) The amount of effort I, as the person employing the scrutinized class/character/ability, have to expend (relative to what you normally do) to put myself into a reasonable situation to succeed.
2) The amount of effort you, as the person against which the scrutinized class/character/ability is employed, have to expend (relative to what you normally do) to avoid having yourself be in a situation where you will not succeed.

In the end it's still subjective, but I like to think of it in these terms.
Gee gee gee gee baby baby baby
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 17 2012 19:25 GMT
#332
I used to play ashe with max hawk first in really low level games, I would go dorans-->Vamp and not come back until I had like 200cs, its pretty funny when you pull it off and can just stomp everyone with fat items.

Unfortunately it doesn't really work at all even as a troll build really because your team is most likely morons who dont even notice you ricing bot and just keep engaging 4v5 and losing.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 17 2012 19:27 GMT
#333
On January 18 2012 04:22 Takkara wrote:
I've been playing some SWTOR PvP lately with buddies of mine, and while we rant about the state of their release balance, we have been talking about anti-fun with respect to the classes and figuring out what should and should not be nerfed.

Two examples on different sides of the anti-fun spectrum are the Mercenary and the Operative.

The Mercenary is mentioned quite a bit in "who is most OP" because of a single spammable ability they have that does high damage from range and has a high critical percentage. If a Mercenary gets a good vantage point and catches someone in the open, they can shread pretty much any class in the game. However, despite this the Mercenary should not be considered OP nor should the Tracer Missile be considered anti-fun. An opponent who is being spammed has the opportunity to find line-of-sight to escape being spammed, they could gap-close to interrupt the missile spam, or they avoid the Mercenary altogether and not be caught in the open in the first place. As an opposing player, I can make mistakes, and be punished for them, but I should always be able to say to myself that there was a way to avoid my fate that is roughly on par in terms of difficulty (relative to what I would do normally) with what the Mercenary player must do to cause me to make that mistake.

The Operative comes at this from another angle. The Operative has stealth, some long-length stuns, and incredible burst. (As a point of comparison, the Operative can open from stealth with a 4k single hit against people with an average of 12-16k life, and the full burst goes about 8-12k from stealth during stun). If an Operative catches you from stealth, you will be at roughly 25% or less of your total life before you regain control of your character to respond. Even if you immediately counter their stun, they can generally still run the rest of their burst combo at slightly reduced effectiveness. But, sheer lethality is not why the class is anti-fun. If you happen to have a healer that heals you through the initial burst, then the Operative almost auto-loses because of their low-level of survivability and generally low non-burst damage output. So, an entire fight revolves around this odd binary (can the Operative open on you/kill you in his opener). If yes, he wins. If no, you win. There's no compelling gameplay, not much in the way of mitigation play on either side, and opening on someone from stealth generally takes a low-level of skill relative to the skill and level of preparation required to prevent it. It's also not well-designed or fun for the Operative, because if he fails to kill someone with his burst, then he dies or is forced to run with little opportunity to make a winning play.

These are generalities, so if you are familiar with SWTOR and think this is too high-level or too-sweeping, then I apologize. However, I think it's interesting because in both cases people call the two things "OP", but the power-levels of the two classes/abilities are not what make them fun/anti-fun. OP/UP is, in many ways, distinct from fun/anti-fun. Things can be OP and fun or UP and anti-fun. Most of the times when I consider the "fun" or "anti-fun" of things, I think about two things:

1) The amount of effort I, as the person employing the scrutinized class/character/ability, have to expend (relative to what you normally do) to put myself into a reasonable situation to succeed.
2) The amount of effort you, as the person against which the scrutinized class/character/ability is employed, have to expend (relative to what you normally do) to avoid having yourself be in a situation where you will not succeed.

In the end it's still subjective, but I like to think of it in these terms.

You know, people keep telling me how close SWToR is to WoW and I didn't believe it. But just looking at this description makes me think of old WoW PvP, back in the day when Rogues and PoMPyro Mages could instagib pretty much anyone out there, or old Frost Mages.

Good times, from a Mage player.
It's your boy Guzma!
turdburgler
Profile Blog Joined January 2011
England6749 Posts
January 17 2012 19:28 GMT
#334
On January 18 2012 04:20 Seuss wrote:
Show nested quote +
On January 18 2012 03:49 turdburgler wrote:
On January 18 2012 03:41 sob3k wrote:
No, truly skilled teams run Tf mid GP top and GP10 Ashe maxing hawkshot first. Farm until the gold spills onto the ground.


jungle ashe maxing hawkshot with a tf in the team would get like 10 gold / small creep. the farm would be pretty crazy


Assuming you could keep up with the spawn rate, Ashe with level 5 Hawkshot + TF would farm an additional 63 gold per clear, basically the same as having two gp10 items.

The problem is you don't actually reach that point until Ashe is level 9, and I can't really imagine Ashe clearing that quickly while leveling Hawkshot (or leveling anything for that matter).


ye but max range hawkshot, dat utility.
Vei
Profile Joined March 2010
United States2845 Posts
January 17 2012 19:36 GMT
#335
On January 18 2012 04:08 JackDino wrote:
Show nested quote +
On January 18 2012 04:06 Zhiroo wrote:
What about having a champ with some mana burn spell? I always thought why there isn't one like that.

Because either you burn the enemy really hard and they'll be useless, which is kinda op, or you burn the enemy really hard but they have enough mana/shittons of burst anyways and it won't even matter, kinda useless. You go and balance that.

I don't think that's necessarily fair... some things you can't just theorycraft like that.

How is the new hero?
www.justin.tv/veisc2 ~ 720p + commentary
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2012-01-17 19:44:11
January 17 2012 19:42 GMT
#336
Saint says Jarman king of the jungle, smash said the same iirc, or something along those lines.
At below post, good thing he said it on stream with 7.1k viewers.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
January 17 2012 19:43 GMT
#337
Saintvicious: "Jarman is king of the jungle, i don't use him cause i don't want people to start banning him vs me"
warscythes
Profile Joined December 2011
365 Posts
Last Edited: 2012-01-17 19:46:06
January 17 2012 19:44 GMT
#338
I am assuming Vayne is still strong despite the QQ yes?

About Jarvan yea, his jungle was already pretty strong. It just get better now because he is not as dependent on blue buff. Jarvan's kit is broken so he gets strong pretty easily without huge buffs. Is just difficult for Jarvan to be terrible unless they nerf his kit or just chainsaw him.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 17 2012 19:45 GMT
#339
trololol... talking to Smash about Jangle Jarman over AIM right now.

fkin saint goes 6 0 7 off Vamp, Wriggles, Merc, HoG, Atma, Phage.
dat build.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Offhand
Profile Joined June 2010
United States1869 Posts
Last Edited: 2012-01-17 20:02:25
January 17 2012 19:58 GMT
#340
Item changes for Teemo? Want to run ionic, wits, and nashors on Teemo now. Always questioned building Nashor's on anything but these changes make me really want to assemble the correct runes for an AS/proc based character.
Prev 1 15 16 17 18 19 193 Next
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
21:20
SWISS Round 5 into Bracket
ZZZero.O92
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 536
ProTech147
CosmosSc2 21
StarCraft: Brood War
Larva 289
ZZZero.O 92
Mong 8
Dota 2
Dendi2061
syndereN619
420jenkins399
Super Smash Bros
PPMD38
Heroes of the Storm
Trikslyr59
Other Games
Grubby5608
summit1g5594
shahzam561
Fuzer 205
C9.Mang0142
ViBE118
Mew2King103
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 90
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• Azhi_Dahaki24
• blackmanpl 17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22349
• WagamamaTV1187
League of Legends
• TFBlade1631
Other Games
• imaqtpie2255
• Shiphtur224
Upcoming Events
PiGosaur Cup
1h 31m
WardiTV 2025
12h 31m
MaNa vs Gerald
TBD vs MaxPax
ByuN vs TBD
TBD vs ShoWTimE
OSC
15h 31m
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
1d 10h
WardiTV 2025
1d 13h
Cure vs Creator
TBD vs Solar
WardiTV 2025
2 days
OSC
2 days
CranKy Ducklings
3 days
SC Evo League
3 days
Ladder Legends
3 days
[ Show More ]
BSL 21
3 days
Sparkling Tuna Cup
4 days
Ladder Legends
4 days
BSL 21
4 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.