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[Patch 1.0.0.131: Viktor] General Discussion - Page 11

Forum Index > LoL General
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Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
December 30 2011 21:31 GMT
#201
Haha wow, playing some duo ranked games on another acc at about 1200-1300 elo. Holy shit.

I think ELO hell might actually exist.
I admire your commitment to being *very* oily
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 30 2011 21:34 GMT
#202
On December 31 2011 06:26 spinesheath wrote:
You don't protect your carry from damage, you enable him to apply damage while taking less retaliation damage.
Janna can't win lanes by shielding damage, she wins by forcing favorable trades.


Essentially this. Let's say you have a vayne. If you shield, vayne can tumble, auto condemn and then walk away, and your shield will absorb the incoming auto and a portion of the skill(sometimes) with ease. This gets a lot harder against the strong healers though because until a vamp sceptre, all carry damage is semi-permanent on your end while on the other it takes only a short time to recover.
Porouscloud - NA LoL
HazMat
Profile Blog Joined October 2009
United States17077 Posts
December 30 2011 21:41 GMT
#203
Are there replays yet?
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Navi
Profile Joined November 2009
5286 Posts
December 30 2011 21:41 GMT
#204
On December 31 2011 06:31 Haemonculus wrote:
Haha wow, playing some duo ranked games on another acc at about 1200-1300 elo. Holy shit.

I think ELO hell might actually exist.

play garen top, win :3
Hey! Listen!
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
December 30 2011 21:43 GMT
#205
thats why more jannas should take heal/ignite instead of heal flash. You dont need flash on janna unless your horrendous at positioning/map awareness. then you'd be able to go in for kills a lot easier with the reduced healing which is the point of janna.
Brees on in
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
December 30 2011 21:43 GMT
#206
On December 31 2011 06:41 HazMat wrote:
Are there replays yet?



no, but guitar is banned so its all good
Brees on in
phyvo
Profile Blog Joined April 2009
United States5635 Posts
December 30 2011 21:51 GMT
#207
On December 31 2011 04:19 Requizen wrote:
Show nested quote +
On December 31 2011 04:14 Shikyo wrote:
On December 31 2011 04:00 Requizen wrote:
So I saw a few guides for Viktor saying to rush DFG as a core item. This seems... bad? I don't see this working that well, for some reason.

Well...

Why?

He likes CDR, he likes mana regen, he likes AP, and he's really bursty with his combo. It doesn't seem like that bad of an idea to me?

It's not that it's a bad item, it's just that it's not as good as the other items you can use as your core. It's not giving as much damage as DC, you can make up the mana regen with gravity or just getting RoA for more mana, and CDR can be gotten from Gravity and Blue. The active is great, but with the damage he already has, it doesn't seem like it's a core item.


Uh, DFG > Cap in terms of single target burst damage even on Leblanc, and if you're taking gravity with DC you could also take death with DFG for more burst.

IDK there isn't a reason to write off DFG really until you try it, honestly more people should try things out on this forum before passing judgement (something I've been guilty of before).
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
BlackMagister
Profile Joined October 2008
United States5834 Posts
December 30 2011 21:52 GMT
#208
Watching Chaox commentate on the Clg tournament with Colby
EG vs MIG I think.
http://www.own3d.tv/live/33356/Chaox
HazMat
Profile Blog Joined October 2009
United States17077 Posts
December 30 2011 21:55 GMT
#209
On December 31 2011 06:43 Brees wrote:
Show nested quote +
On December 31 2011 06:41 HazMat wrote:
Are there replays yet?



no, but guitar is banned so its all good

Both should have happened 2 years ago. Oh well 50% ain't awful.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
December 30 2011 22:08 GMT
#210
On December 31 2011 06:52 BlackMagister wrote:
Watching Chaox commentate on the Clg tournament with Colby
EG vs MIG I think.
http://www.own3d.tv/live/33356/Chaox


Thanks for the link, good stuff.
DoXa
Profile Blog Joined August 2010
Switzerland1448 Posts
December 30 2011 22:12 GMT
#211
On December 31 2011 06:31 Haemonculus wrote:
Haha wow, playing some duo ranked games on another acc at about 1200-1300 elo. Holy shit.

I think ELO hell might actually exist.


how do you mean that? getting afkers/leavers/trolls or bad players? im actually even below there because of my bad placing matches.
Niton
Profile Blog Joined March 2009
United States2395 Posts
December 30 2011 22:37 GMT
#212
On December 31 2011 06:52 BlackMagister wrote:
Watching Chaox commentate on the Clg tournament with Colby
EG vs MIG I think.
http://www.own3d.tv/live/33356/Chaox


Atlanta's Team (goose) vs MiG Ice (Locodoco's team) is coming up next.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2011-12-30 22:41:14
December 30 2011 22:38 GMT
#213
On December 31 2011 06:43 Brees wrote:
thats why more jannas should take heal/ignite instead of heal flash. You dont need flash on janna unless your horrendous at positioning/map awareness. then you'd be able to go in for kills a lot easier with the reduced healing which is the point of janna.

Flash on Janna is not for escaping. Janna is pretty damn awesome at catching people out of position with Flash Q/W, and a Flash R can have a HUGE impact. (And you'd be surprised how many people STILL don't know how much damage Flash+W deals if you max W - you can grab so many kills just because your enemy is clueless and bluepills in Flash+W range)
I don't mean to say that Flash is mandatory, but it's definitely strong offensively.

Heal Ignite on Janna sounds like something I'd really want to avoid: Both spells are better on the carry, while Exhaust is the same on anyone. So unless you need Ghost/Flash+Cleanse on your carry (in most cases you shouldn't if you have Janna on the team), one of those spells should be on the carry.
If you have a good reason to disagree with the above, please tell me. Thank you.
starfries
Profile Blog Joined July 2009
Canada3508 Posts
December 30 2011 22:44 GMT
#214
On December 31 2011 05:57 Mr. Wiggles wrote:
Show nested quote +
On December 31 2011 05:25 Carnivorous Sheep wrote:
On December 30 2011 18:06 Mr. Wiggles wrote:
On December 30 2011 14:03 Requizen wrote:
On December 30 2011 13:59 NotSorry wrote:
On December 30 2011 13:11 Requizen wrote:
Meh, magic and physics are separate. He's not going to magically make his kunai spin instead of fly straight, he's just going to throw them. Magic swords are magic, kunai are kunai.

/nitpick


He uses his lightning abilities to create different magnetic poles on the kunai forcing it to spin

The only way that would work is if he consistently switched which poles were positive and negative, otherwise one end would just constantly point North.

Why am I doing this?

Actually, I believe I've solved the mystery.

Kennen induces a constant counter-clockwise (looking head-on) current in the air around him. This produces a constant outwards-pointing magnetic field.

Figure 1:
+ Show Spoiler +
[image loading]


When Kennen throws the Kunai, there's also a current running through the perimeter of it. As the Kunai moves in the magnetic field, it experiences forces on each side due to the electric current running through it. These forces produce a net torque that makes the Kunai spin, as seen in the animation.

Figure 2:
+ Show Spoiler +
[image loading]


PHYSICS! (Hope I didn't screw this up, lol)


Wouldn't force from the initial throw combined with the force from the field just make the kunai curve to the side lol. don't see why it would spin.

http://en.wikipedia.org/wiki/Lorentz_force#Force_on_a_current-carrying_wire
http://en.wikipedia.org/wiki/DC_motor

It would work something like this, I assume, because there's a current running through it. The net force from the magnetic field on the Kunai is actually zero, however, due to the directions of the forces, they produce a torque (on the front end, it points up, and on the rear end, it points down). Even still, the problem is that in my drawing, the Kunai won't actually spin, it will just oscillate back and forth, but we can say Kennen switches the direction of the current, to keep it spinning. Also, I don't take into account the induced EMF from the Kunai moving through the magnetic field, but whatever, I'm too lazy for that, and there's probably other stuff I'm forgetting. This was mostly a joke to the one guy, who said that he wanted to keep his physics and magic separate.

Yeah, it would just flop back and forth, since the current loop produces its own magnetic field that tries to align itself with Kennen's magnetic field. But an easier way to solve it rather than reversing the direction of the current is to just have Kennen reverse the direction of his magnetic field (unless that's what you meant in the first place). Also that way you can just use magnetic kunai rather than the superconducting kunai/power source you need for the current loop. I think the induced EMF in the kunai caused by Kennen's B field changing will always repel Kennen so it won't mess up the rotation and actually helps when you're throwing it.

Fuck the haters who say playing Kennen is easy.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
December 30 2011 22:49 GMT
#215
On December 31 2011 06:34 Amui wrote:
Show nested quote +
On December 31 2011 06:26 spinesheath wrote:
You don't protect your carry from damage, you enable him to apply damage while taking less retaliation damage.
Janna can't win lanes by shielding damage, she wins by forcing favorable trades.


Essentially this. Let's say you have a vayne. If you shield, vayne can tumble, auto condemn and then walk away, and your shield will absorb the incoming auto and a portion of the skill(sometimes) with ease. This gets a lot harder against the strong healers though because until a vamp sceptre, all carry damage is semi-permanent on your end while on the other it takes only a short time to recover.

Ok, that sounds about right. It's actually surprising how many ADs I play with don't know that Janna's E gives an AD steroid. I'll always shield either to protect from predictable harass, or try to shield them if I see they can harass. However, whenever I do that, they don't hit anything, and then I have to explain to them that the shield gives an AD steroid.

I'll try to apply this advice, thanks.
you gotta dance
dignity
Profile Blog Joined May 2010
Canada908 Posts
December 30 2011 22:50 GMT
#216
Kennen doesn't even know how he conjures lightning storms. He just does it.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
December 30 2011 22:53 GMT
#217
Mundo doesn't even know where he goes. He just does it.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
December 30 2011 22:57 GMT
#218
On December 31 2011 07:38 spinesheath wrote:
Show nested quote +
On December 31 2011 06:43 Brees wrote:
thats why more jannas should take heal/ignite instead of heal flash. You dont need flash on janna unless your horrendous at positioning/map awareness. then you'd be able to go in for kills a lot easier with the reduced healing which is the point of janna.

Flash on Janna is not for escaping. Janna is pretty damn awesome at catching people out of position with Flash Q/W, and a Flash R can have a HUGE impact. (And you'd be surprised how many people STILL don't know how much damage Flash+W deals if you max W - you can grab so many kills just because your enemy is clueless and bluepills in Flash+W range)
I don't mean to say that Flash is mandatory, but it's definitely strong offensively.

Heal Ignite on Janna sounds like something I'd really want to avoid: Both spells are better on the carry, while Exhaust is the same on anyone. So unless you need Ghost/Flash+Cleanse on your carry (in most cases you shouldn't if you have Janna on the team), one of those spells should be on the carry.


? ignite isn't for taking kills, you are supposed to use it at the beginning to null healing. ignite is pretty garbage on most carries since you need some sort of cc if anyone gets on you, hence exhaust.
Brees on in
Parnage
Profile Blog Joined February 2010
United States7414 Posts
December 30 2011 23:08 GMT
#219
This Kunai thing is turning more interesting then the Fizz pocket dimension fish debate. Love it.
Kennen is the Revan of the League universe, he gets to use dark force powers for good purposes.

I keep Flash on Janna for the purpose of turning hugging turret folks into diving turret folks. Great for hilarity.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Craton
Profile Blog Joined December 2009
United States17291 Posts
December 30 2011 23:09 GMT
#220
If you're looking to be super aggressive in lane, you would get ignite instead of exhaust on your support because normally your carry takes exhaust and exhaust and ignite don't stack with themselves. This gives you ignite+exhaust+heal, which can be really strong.

When you ignite depends greatly on the circumstances of the fight. Ideally you block as much healing with it as possible, but you don't want to just waste it first thing in the fight where you can't actually finish the deal. Best usage is generally igniting right as the person with heal is about to come out of CC.
twitch.tv/cratonz
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