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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. ===== + Show Spoiler +If your [Stream] thread was moved to the general TL Stream subforum (aka SC stream land), find your thread and PM it to me and I'll move it back to LoL territory. I can argue with staff that moving a non-SC thread into a SC subforum is just asking for that thread to get buried.
- Neo, Dec. 15 2011, 6:33 KST I have admin approval. I'll be moving LoL streams back to the subforum. Stream name will be based on Summoner name. - Neo 7:07 KST |
On December 16 2011 11:23 Ryuu314 wrote:Show nested quote +On December 16 2011 11:15 overt wrote:On December 16 2011 11:08 Ryuu314 wrote:On December 16 2011 10:58 overt wrote:On December 16 2011 10:53 WaveofShadow wrote: Random thought: why has no one mentioned Corki? Still deals very good damage, great poke, great escape skill....? Low attack range and everyone rushes Trinity on him so he has good midgame but worse lategame than the AD carries that build standard. edit: Although, I really love Corki so I hope players start playing him again. He's the most fun AD carry to play imo. iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played. corki's passive is ridic when you have Triforce+BT But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper. I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki.
Not true, habits die hard
Show nested quote +On December 16 2011 11:20 nyxnyxnyx wrote:On December 16 2011 07:51 Requizen wrote: Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?
Better than the movement collision one, imo. o.O erm there are possible reasons why new one could be better. assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot.
have you tested it on pbe? I don't see how else you could possibly know this lol
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And you're still thinking in absolutes. Kog'Maw has the best poke of any ad carry in the game (maybe you can argue about ezreal or corki). Also it's hard to compare %max health damage returns because you probably aren't going to be fully built before the game is decided. Obviously eventually tristana is going to out scale you, but if that point doesn't come before the game is decided, does it actually matter? Kog'Maw can build pure ad just like tristana and force the enemies to build mr or be decimated by his W. You can pick out any detail and say that X > Y, but it's the whole kit that makes the champion.
Triforce also provides more than damage and BT provides life steal. IE+PD could very well do more damage than TF+BT, but that doesn't matter because TF+BT provides damage and a whole bunch of other stats. If you value the extras more than damage then it's worthwhile to get it. Life Steal is especially hard to value because if you're going to need it and how much is highly variable based on what your team is and what the other team is.
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On December 16 2011 11:40 UniversalSnip wrote:Show nested quote +On December 16 2011 11:23 Ryuu314 wrote:On December 16 2011 11:15 overt wrote:On December 16 2011 11:08 Ryuu314 wrote:On December 16 2011 10:58 overt wrote:On December 16 2011 10:53 WaveofShadow wrote: Random thought: why has no one mentioned Corki? Still deals very good damage, great poke, great escape skill....? Low attack range and everyone rushes Trinity on him so he has good midgame but worse lategame than the AD carries that build standard. edit: Although, I really love Corki so I hope players start playing him again. He's the most fun AD carry to play imo. iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played. corki's passive is ridic when you have Triforce+BT But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper. I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki. Not true, habits die hard Show nested quote +On December 16 2011 11:20 nyxnyxnyx wrote:On December 16 2011 07:51 Requizen wrote: Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?
Better than the movement collision one, imo. o.O erm there are possible reasons why new one could be better. assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot. have you tested it on pbe? I don't see how else you could possibly know this lol TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown.
The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case.
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For caitlyn after the 21 in off, would you want to ulti for mana or def for hp?
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On December 16 2011 11:50 Blitzkrieg0 wrote: Kog'Maw has the best poke of any ad carry in the game (maybe you can argue about ezreal or corki). Also it's hard to compare %max health damage returns because you probably aren't going to be fully built before the game is decided. Obviously eventually tristana is going to out scale you, but if that point doesn't come before the game is decided, does it actually matter? Kog'Maw can build pure ad just like tristana and force the enemies to build mr or be decimated by his W. ok, makes sense
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On December 16 2011 11:58 NotSorry wrote: For caitlyn after the 21 in off, would you want to ulti for mana or def for hp? Utility for buffs and mana
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On December 16 2011 11:58 Ryuu314 wrote:Show nested quote +On December 16 2011 11:40 UniversalSnip wrote:On December 16 2011 11:23 Ryuu314 wrote:On December 16 2011 11:15 overt wrote:On December 16 2011 11:08 Ryuu314 wrote:On December 16 2011 10:58 overt wrote:On December 16 2011 10:53 WaveofShadow wrote: Random thought: why has no one mentioned Corki? Still deals very good damage, great poke, great escape skill....? Low attack range and everyone rushes Trinity on him so he has good midgame but worse lategame than the AD carries that build standard. edit: Although, I really love Corki so I hope players start playing him again. He's the most fun AD carry to play imo. iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played. corki's passive is ridic when you have Triforce+BT But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper. I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki. Not true, habits die hard On December 16 2011 11:20 nyxnyxnyx wrote:On December 16 2011 07:51 Requizen wrote: Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?
Better than the movement collision one, imo. o.O erm there are possible reasons why new one could be better. assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot. have you tested it on pbe? I don't see how else you could possibly know this lol TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown. The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case.
Pantheon's shield says "normal attack" and it blocks things like parley and ezreal's q, which obviously aren't normal attacks. I think skills like that that apply all on hits get the good and the bad when it comes to things, so ninja tabi will probably work on it.
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On December 16 2011 12:02 TwoToneTerran wrote:Show nested quote +On December 16 2011 11:58 Ryuu314 wrote:On December 16 2011 11:40 UniversalSnip wrote:On December 16 2011 11:23 Ryuu314 wrote:On December 16 2011 11:15 overt wrote:On December 16 2011 11:08 Ryuu314 wrote:On December 16 2011 10:58 overt wrote:On December 16 2011 10:53 WaveofShadow wrote: Random thought: why has no one mentioned Corki? Still deals very good damage, great poke, great escape skill....? Low attack range and everyone rushes Trinity on him so he has good midgame but worse lategame than the AD carries that build standard. edit: Although, I really love Corki so I hope players start playing him again. He's the most fun AD carry to play imo. iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played. corki's passive is ridic when you have Triforce+BT But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper. I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki. Not true, habits die hard On December 16 2011 11:20 nyxnyxnyx wrote:On December 16 2011 07:51 Requizen wrote: Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?
Better than the movement collision one, imo. o.O erm there are possible reasons why new one could be better. assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot. have you tested it on pbe? I don't see how else you could possibly know this lol TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown. The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case. Pantheon's shield says "normal attack" and it blocks things like parley and ezreal's q, which obviously aren't normal attacks. I think skills like that that apply all on hits get the good and the bad when it comes to things, so ninja tabi will probably work on it. From wiki: "After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next normal or enhanced standard attack that deals more than 40 damage to him."
Enhanced standard attack refers to most skills that apply on-hit. Again I'm basing my judgment off the fact that the 10% reduction is supposed to replace dodge, which doesn't apply to skills or "enhanced standard attacks." I could be wrong, but I dont think so.
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On December 16 2011 11:22 Blitzkrieg0 wrote:Show nested quote +On December 16 2011 11:04 TieN.nS) wrote:On December 16 2011 11:01 Blitzkrieg0 wrote:On December 16 2011 10:27 TieN.nS) wrote:On December 16 2011 10:21 Blitzkrieg0 wrote:On December 16 2011 10:02 Two_DoWn wrote:On December 16 2011 09:34 Blitzkrieg0 wrote:On December 16 2011 08:35 Two_DoWn wrote: Cait is a good late game carry because of her range. Its the reason kog maw is so good- range wins fights.
I mean, your talking about ad carry, a role that does most of its damage on autoattacks, with the same items across the board. They are going to do similar damage. The differentiating factors between them is if A) they have an escape, B) some sort of damage steroid, and C) their range.
Cait has an advantage in terms of a and c. Vayne has a and b. Kog'Maw was good because he had the highest range? No, his W does % max health damage! His range is certainly a plus as well, but he didn't penta teams because he had the highest range in the game. If you think this you're very silly. Range is definitely a part of it, but it's not even that important if it can be made up for in other areas see Vayne. I'd take a 80 or 90% aspd steroid over range any day. If you listened to any pro talk about kog maw back when he was super in fad for the IEMs it was his range, not the shred on his w that made him op. As for why he isnt played much anymore I expect it has something to do with the fact people are getting better at abusing matchups bot lane so that somebody who is weaker early like kog can get brutally raped and murdered in the laning phase. or the fact that he was nerfed significantly. I don't remember any pro talk about Kog'Maw being good because of his range during the IEMs although you could just assume that because the most played carries with Caitlyn and Kog'Maw, but I still think his %max health damage is more significant than his range. No, it's not. The ONLY reason the bonus damage matters is because he has amazing range to go with it. With low range and zero escapes it doesn't matter how high your potential DPS is because you're always in harm's way and will never get to just sit there and right-click. If you really think maximum theoretical damage is the only thing that matters, then why do you suppose people don't only play Twitch and Vayne? If all he had was the highest range he wouldn't be good either, and I don't recall ever saying that having the maximum potential DPS is the only thing that matters, especially in a laughable case like Twitch. I sure hope all five enemies on the team line up so I can get a pentakill! We can argue about this all night, but I still believe that the %maximum health is far more significant than anybody has given it credit for. There's obviously more than one thing an ad carry needs to be useful, so how you weigh them isn't going to be the same for everyone. ... Look at Caitlyn, who only has one pitiful steroid. Why is she good? Because her range allows her to hit people without getting hit back, and affords her the ability to position and right-click in situations that would be suicidal for ADs with lesser range. I wouldn't call Caitlyn good personally, and she also has a kit that allows her to bully very very hard. When was the last time you won a game as Caitlyn when you got later in the game on equal terms? Probably never because range differentials really aren't all that. Show nested quote +On December 16 2011 11:06 starfries wrote:On December 16 2011 11:01 Blitzkrieg0 wrote:On December 16 2011 10:27 TieN.nS) wrote:On December 16 2011 10:21 Blitzkrieg0 wrote:On December 16 2011 10:02 Two_DoWn wrote:On December 16 2011 09:34 Blitzkrieg0 wrote:On December 16 2011 08:35 Two_DoWn wrote: Cait is a good late game carry because of her range. Its the reason kog maw is so good- range wins fights.
I mean, your talking about ad carry, a role that does most of its damage on autoattacks, with the same items across the board. They are going to do similar damage. The differentiating factors between them is if A) they have an escape, B) some sort of damage steroid, and C) their range.
Cait has an advantage in terms of a and c. Vayne has a and b. Kog'Maw was good because he had the highest range? No, his W does % max health damage! His range is certainly a plus as well, but he didn't penta teams because he had the highest range in the game. If you think this you're very silly. Range is definitely a part of it, but it's not even that important if it can be made up for in other areas see Vayne. I'd take a 80 or 90% aspd steroid over range any day. If you listened to any pro talk about kog maw back when he was super in fad for the IEMs it was his range, not the shred on his w that made him op. As for why he isnt played much anymore I expect it has something to do with the fact people are getting better at abusing matchups bot lane so that somebody who is weaker early like kog can get brutally raped and murdered in the laning phase. or the fact that he was nerfed significantly. I don't remember any pro talk about Kog'Maw being good because of his range during the IEMs although you could just assume that because the most played carries with Caitlyn and Kog'Maw, but I still think his %max health damage is more significant than his range. No, it's not. The ONLY reason the bonus damage matters is because he has amazing range to go with it. With low range and zero escapes it doesn't matter how high your potential DPS is because you're always in harm's way and will never get to just sit there and right-click. If you really think maximum theoretical damage is the only thing that matters, then why do you suppose people don't only play Twitch and Vayne? If all he had was the highest range he wouldn't be good either, and I don't recall ever saying that having the maximum potential DPS is the only thing that matters, especially in a laughable case like Twitch. I sure hope all five enemies on the team line up so I can get a pentakill! We can argue about this all night, but I still believe that the %maximum health is far more significant than anybody has given it credit for. There's obviously more than one thing an ad carry needs to be useful, so how you weigh them isn't going to be the same for everyone. the thing is he has no escapes, so without high range he's going to get dived all day. his DPS is ok but still not as great as you think. although his steroid scales with health, it's magic damage and doesn't scale multiplicatively with any stat except attack speed, unlike Trist's steroid who scales with everything. I don't remember saying Kog'Maw's late game damage scales better than tristana, and his high range doesn't prevent him from getting dived either. It definitely helps him when he does get dived, but you need to stop thinking in absolutes about everything. His range and the %maximum damage were a factor in why he was good. There is this gray area that exists that I think you need to consider. I suggest we just agree to disagree if you're really that adamant about changing my opinion because that's all you're going to get.
Ok, you play against my Cait with a 550 range hero and we'll see how well you do~ Equal CS? go0d joke
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So you're saying that Caitlyn is good because she bullies people in lane? That's exactly my point.
Oh, I guess I never deleted that bit ^_^ Forget I said that I meant to erase it because I realized I said what you said originally.
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zzz clearly both aspects are a part of why kog was/is considered a strong carry. the %hp shred forces mixed resistances, and the range, well i think it's kinda obvious why + range is good. Imo, the range is a bit more defining in comparison to the rest of his kit (super long ranges on both e and r)
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On December 16 2011 12:06 Ryuu314 wrote:Show nested quote +On December 16 2011 12:02 TwoToneTerran wrote:On December 16 2011 11:58 Ryuu314 wrote:On December 16 2011 11:40 UniversalSnip wrote:On December 16 2011 11:23 Ryuu314 wrote:On December 16 2011 11:15 overt wrote:On December 16 2011 11:08 Ryuu314 wrote:On December 16 2011 10:58 overt wrote:On December 16 2011 10:53 WaveofShadow wrote: Random thought: why has no one mentioned Corki? Still deals very good damage, great poke, great escape skill....? Low attack range and everyone rushes Trinity on him so he has good midgame but worse lategame than the AD carries that build standard. edit: Although, I really love Corki so I hope players start playing him again. He's the most fun AD carry to play imo. iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played. corki's passive is ridic when you have Triforce+BT But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper. I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki. Not true, habits die hard On December 16 2011 11:20 nyxnyxnyx wrote:On December 16 2011 07:51 Requizen wrote: Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?
Better than the movement collision one, imo. o.O erm there are possible reasons why new one could be better. assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot. have you tested it on pbe? I don't see how else you could possibly know this lol TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown. The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case. Pantheon's shield says "normal attack" and it blocks things like parley and ezreal's q, which obviously aren't normal attacks. I think skills like that that apply all on hits get the good and the bad when it comes to things, so ninja tabi will probably work on it. From wiki: "After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next normal or enhanced standard attack that deals more than 40 damage to him." Enhanced standard attack refers to most skills that apply on-hit. Again I'm basing my judgment off the fact that the 10% reduction is supposed to replace dodge, which doesn't apply to skills or "enhanced standard attacks." I could be wrong, but I dont think so.
that's not what it says in game, did you consider that the wiki phrases text with the intent of describing what things do rather than copying what you see in game? Lots of abilities have different phrasing in the wiki.
don't see any reason to think the 10% damage reduction will work exactly like dodge, seems like really sketchy reasoning to me
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On December 16 2011 12:16 UniversalSnip wrote:Show nested quote +On December 16 2011 12:06 Ryuu314 wrote:On December 16 2011 12:02 TwoToneTerran wrote:On December 16 2011 11:58 Ryuu314 wrote:On December 16 2011 11:40 UniversalSnip wrote:On December 16 2011 11:23 Ryuu314 wrote:On December 16 2011 11:15 overt wrote:On December 16 2011 11:08 Ryuu314 wrote:On December 16 2011 10:58 overt wrote:On December 16 2011 10:53 WaveofShadow wrote: Random thought: why has no one mentioned Corki? Still deals very good damage, great poke, great escape skill....? Low attack range and everyone rushes Trinity on him so he has good midgame but worse lategame than the AD carries that build standard. edit: Although, I really love Corki so I hope players start playing him again. He's the most fun AD carry to play imo. iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played. corki's passive is ridic when you have Triforce+BT But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper. I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki. Not true, habits die hard On December 16 2011 11:20 nyxnyxnyx wrote:On December 16 2011 07:51 Requizen wrote: Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?
Better than the movement collision one, imo. o.O erm there are possible reasons why new one could be better. assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot. have you tested it on pbe? I don't see how else you could possibly know this lol TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown. The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case. Pantheon's shield says "normal attack" and it blocks things like parley and ezreal's q, which obviously aren't normal attacks. I think skills like that that apply all on hits get the good and the bad when it comes to things, so ninja tabi will probably work on it. From wiki: "After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next normal or enhanced standard attack that deals more than 40 damage to him." Enhanced standard attack refers to most skills that apply on-hit. Again I'm basing my judgment off the fact that the 10% reduction is supposed to replace dodge, which doesn't apply to skills or "enhanced standard attacks." I could be wrong, but I dont think so. that's not what it says in game, did you consider that the wiki phrases text with the intent of describing what things do rather than copying what you see in game? Lots of abilities have different phrasing in the wiki. don't see any reason to think the 10% damage reduction will work exactly like dodge, seems like really sketchy reasoning to me
i havn't really been following this, but wouldn't damage reduction be the same thing as cow and galio ults?
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On December 16 2011 12:19 barbsq wrote:Show nested quote +On December 16 2011 12:16 UniversalSnip wrote:On December 16 2011 12:06 Ryuu314 wrote:On December 16 2011 12:02 TwoToneTerran wrote:On December 16 2011 11:58 Ryuu314 wrote:On December 16 2011 11:40 UniversalSnip wrote:On December 16 2011 11:23 Ryuu314 wrote:On December 16 2011 11:15 overt wrote:On December 16 2011 11:08 Ryuu314 wrote:On December 16 2011 10:58 overt wrote: [quote]
Low attack range and everyone rushes Trinity on him so he has good midgame but worse lategame than the AD carries that build standard.
edit: Although, I really love Corki so I hope players start playing him again. He's the most fun AD carry to play imo. iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played. corki's passive is ridic when you have Triforce+BT But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper. I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki. Not true, habits die hard On December 16 2011 11:20 nyxnyxnyx wrote:On December 16 2011 07:51 Requizen wrote: Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?
Better than the movement collision one, imo. o.O erm there are possible reasons why new one could be better. assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot. have you tested it on pbe? I don't see how else you could possibly know this lol TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown. The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case. Pantheon's shield says "normal attack" and it blocks things like parley and ezreal's q, which obviously aren't normal attacks. I think skills like that that apply all on hits get the good and the bad when it comes to things, so ninja tabi will probably work on it. From wiki: "After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next normal or enhanced standard attack that deals more than 40 damage to him." Enhanced standard attack refers to most skills that apply on-hit. Again I'm basing my judgment off the fact that the 10% reduction is supposed to replace dodge, which doesn't apply to skills or "enhanced standard attacks." I could be wrong, but I dont think so. that's not what it says in game, did you consider that the wiki phrases text with the intent of describing what things do rather than copying what you see in game? Lots of abilities have different phrasing in the wiki. don't see any reason to think the 10% damage reduction will work exactly like dodge, seems like really sketchy reasoning to me i havn't really been following this, but wouldn't damage reduction be the same thing as cow and galio ults?
New tabi says 30 armor 10% Damage Reduction from auto attacks, ryuuu is saying it doesn't apply to mystic shot and parley and I'm saying he's pulling that out of his ass, which he is. We don't know.
I dunno if anyone on these forums uses the PBE but it seems it would be easy enough to test out
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People build Trinity on Corki for his midgame. If you have Corki with IE+PD he's gonna outdamage a Corki with Trinity+BT. People were building Manamune on Corki still when meta change first put him at botlane.
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On December 16 2011 12:06 Ryuu314 wrote:Show nested quote +On December 16 2011 12:02 TwoToneTerran wrote:On December 16 2011 11:58 Ryuu314 wrote:On December 16 2011 11:40 UniversalSnip wrote:On December 16 2011 11:23 Ryuu314 wrote:On December 16 2011 11:15 overt wrote:On December 16 2011 11:08 Ryuu314 wrote:On December 16 2011 10:58 overt wrote:On December 16 2011 10:53 WaveofShadow wrote: Random thought: why has no one mentioned Corki? Still deals very good damage, great poke, great escape skill....? Low attack range and everyone rushes Trinity on him so he has good midgame but worse lategame than the AD carries that build standard. edit: Although, I really love Corki so I hope players start playing him again. He's the most fun AD carry to play imo. iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played. corki's passive is ridic when you have Triforce+BT But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper. I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki. Not true, habits die hard On December 16 2011 11:20 nyxnyxnyx wrote:On December 16 2011 07:51 Requizen wrote: Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?
Better than the movement collision one, imo. o.O erm there are possible reasons why new one could be better. assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot. have you tested it on pbe? I don't see how else you could possibly know this lol TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown. The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case. Pantheon's shield says "normal attack" and it blocks things like parley and ezreal's q, which obviously aren't normal attacks. I think skills like that that apply all on hits get the good and the bad when it comes to things, so ninja tabi will probably work on it. From wiki: "After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next normal or enhanced standard attack that deals more than 40 damage to him." Enhanced standard attack refers to most skills that apply on-hit. Again I'm basing my judgment off the fact that the 10% reduction is supposed to replace dodge, which doesn't apply to skills or "enhanced standard attacks." I could be wrong, but I dont think so.
Good thing the wiki has nothing to do with the skill description.
You're probably right, but your first reason was "well they said autoattacks" isn't.
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On December 16 2011 12:23 UniversalSnip wrote:Show nested quote +On December 16 2011 12:19 barbsq wrote:On December 16 2011 12:16 UniversalSnip wrote:On December 16 2011 12:06 Ryuu314 wrote:On December 16 2011 12:02 TwoToneTerran wrote:On December 16 2011 11:58 Ryuu314 wrote:On December 16 2011 11:40 UniversalSnip wrote:On December 16 2011 11:23 Ryuu314 wrote:On December 16 2011 11:15 overt wrote:On December 16 2011 11:08 Ryuu314 wrote: [quote] iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played.
corki's passive is ridic when you have Triforce+BT But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper. I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki. Not true, habits die hard On December 16 2011 11:20 nyxnyxnyx wrote:On December 16 2011 07:51 Requizen wrote: Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?
Better than the movement collision one, imo. o.O erm there are possible reasons why new one could be better. assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot. have you tested it on pbe? I don't see how else you could possibly know this lol TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown. The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case. Pantheon's shield says "normal attack" and it blocks things like parley and ezreal's q, which obviously aren't normal attacks. I think skills like that that apply all on hits get the good and the bad when it comes to things, so ninja tabi will probably work on it. From wiki: "After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next normal or enhanced standard attack that deals more than 40 damage to him." Enhanced standard attack refers to most skills that apply on-hit. Again I'm basing my judgment off the fact that the 10% reduction is supposed to replace dodge, which doesn't apply to skills or "enhanced standard attacks." I could be wrong, but I dont think so. that's not what it says in game, did you consider that the wiki phrases text with the intent of describing what things do rather than copying what you see in game? Lots of abilities have different phrasing in the wiki. don't see any reason to think the 10% damage reduction will work exactly like dodge, seems like really sketchy reasoning to me i havn't really been following this, but wouldn't damage reduction be the same thing as cow and galio ults? New tabi says 30 armor 10% Damage Reduction from auto attacks, ryuuu is saying it doesn't apply to mystic shot and parley and I'm saying he's pulling that out of his ass, which he is. We don't know. I dunno if anyone on these forums uses the PBE but it seems it would be easy enough to test out
parrley pick a card siphoning strike
were all made undodgeable months and months ago you've never dodged a parrley in the last 9 months with tabi, and you won't receive reduced damage from them in the new patch
mystic shot is a skillshot... you've NEVER dodged it if it touched your character model and that won't change with the new patch
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On December 16 2011 12:25 overt wrote: People build Trinity on Corki for his midgame. If you have Corki with IE+PD he's gonna outdamage a Corki with Trinity+BT. People were building Manamune on Corki still when meta change first put him at botlane.
Stop making me feel old for enjoying to play Corki solo mid. =(
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On December 16 2011 12:29 gtrsrs wrote:Show nested quote +On December 16 2011 12:23 UniversalSnip wrote:On December 16 2011 12:19 barbsq wrote:On December 16 2011 12:16 UniversalSnip wrote:On December 16 2011 12:06 Ryuu314 wrote:On December 16 2011 12:02 TwoToneTerran wrote:On December 16 2011 11:58 Ryuu314 wrote:On December 16 2011 11:40 UniversalSnip wrote:On December 16 2011 11:23 Ryuu314 wrote:On December 16 2011 11:15 overt wrote: [quote]
But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper. I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki. Not true, habits die hard On December 16 2011 11:20 nyxnyxnyx wrote: [quote]
erm there are possible reasons why new one could be better.
assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot. have you tested it on pbe? I don't see how else you could possibly know this lol TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown. The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case. Pantheon's shield says "normal attack" and it blocks things like parley and ezreal's q, which obviously aren't normal attacks. I think skills like that that apply all on hits get the good and the bad when it comes to things, so ninja tabi will probably work on it. From wiki: "After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next normal or enhanced standard attack that deals more than 40 damage to him." Enhanced standard attack refers to most skills that apply on-hit. Again I'm basing my judgment off the fact that the 10% reduction is supposed to replace dodge, which doesn't apply to skills or "enhanced standard attacks." I could be wrong, but I dont think so. that's not what it says in game, did you consider that the wiki phrases text with the intent of describing what things do rather than copying what you see in game? Lots of abilities have different phrasing in the wiki. don't see any reason to think the 10% damage reduction will work exactly like dodge, seems like really sketchy reasoning to me i havn't really been following this, but wouldn't damage reduction be the same thing as cow and galio ults? New tabi says 30 armor 10% Damage Reduction from auto attacks, ryuuu is saying it doesn't apply to mystic shot and parley and I'm saying he's pulling that out of his ass, which he is. We don't know. I dunno if anyone on these forums uses the PBE but it seems it would be easy enough to test out parrley pick a card siphoning strike were all made undodgeable months and months ago you've never dodged a parrley in the last 9 months with tabi, and you won't receive reduced damage from them in the new patch mystic shot is a skillshot... you've NEVER dodged it if it touched your character model and that won't change with the new patch
wtf does dodge have to do with it
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the new damage reduc is a replacement for dodge
i don't see why you'd think you'd get reduced damage from parrley when you couldn't dodge it and the damage reduc is a direct replacement for dodge
do you think you'll get reduced damage from tibbers aura, sunfire, and xin's E too? because that would be following the same line of logic - aka no line of logic
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