• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:15
CEST 08:15
KST 15:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 237Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder PLAYzone Challenge - open offline tour in Prague BSL Season 23 BW General Discussion NaDa's Body
Tourneys
PLAYzone Challenge - open offline tour in Prague [ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Diablo IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15482 users

[Patch 1.0.0.131: Ahri] General Discussion - Page 60

Forum Index > LoL General
Post a Reply
Prev 1 58 59 60 61 62 202 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.

=====

+ Show Spoiler +
If your [Stream] thread was moved to the general TL Stream subforum (aka SC stream land), find your thread and PM it to me and I'll move it back to LoL territory. I can argue with staff that moving a non-SC thread into a SC subforum is just asking for that thread to get buried.

- Neo, Dec. 15 2011, 6:33 KST

I have admin approval. I'll be moving LoL streams back to the subforum. Stream name will be based on Summoner name.

- Neo 7:07 KST
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 16 2011 02:40 GMT
#1181
On December 16 2011 11:23 Ryuu314 wrote:
Show nested quote +
On December 16 2011 11:15 overt wrote:
On December 16 2011 11:08 Ryuu314 wrote:
On December 16 2011 10:58 overt wrote:
On December 16 2011 10:53 WaveofShadow wrote:
Random thought: why has no one mentioned Corki?
Still deals very good damage, great poke, great escape skill....?


Low attack range and everyone rushes Trinity on him so he has good midgame but worse lategame than the AD carries that build standard.

edit:
Although, I really love Corki so I hope players start playing him again. He's the most fun AD carry to play imo.

iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played.

corki's passive is ridic when you have Triforce+BT


But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper.

I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki.


Not true, habits die hard

Show nested quote +
On December 16 2011 11:20 nyxnyxnyx wrote:
On December 16 2011 07:51 Requizen wrote:
Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?

Better than the movement collision one, imo. o.O


erm there are possible reasons why new one could be better.

assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better

I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot.


have you tested it on pbe? I don't see how else you could possibly know this lol
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2011-12-16 02:54:16
December 16 2011 02:50 GMT
#1182
And you're still thinking in absolutes. Kog'Maw has the best poke of any ad carry in the game (maybe you can argue about ezreal or corki). Also it's hard to compare %max health damage returns because you probably aren't going to be fully built before the game is decided. Obviously eventually tristana is going to out scale you, but if that point doesn't come before the game is decided, does it actually matter? Kog'Maw can build pure ad just like tristana and force the enemies to build mr or be decimated by his W. You can pick out any detail and say that X > Y, but it's the whole kit that makes the champion.

Triforce also provides more than damage and BT provides life steal. IE+PD could very well do more damage than TF+BT, but that doesn't matter because TF+BT provides damage and a whole bunch of other stats. If you value the extras more than damage then it's worthwhile to get it. Life Steal is especially hard to value because if you're going to need it and how much is highly variable based on what your team is and what the other team is.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 16 2011 02:58 GMT
#1183
On December 16 2011 11:40 UniversalSnip wrote:
Show nested quote +
On December 16 2011 11:23 Ryuu314 wrote:
On December 16 2011 11:15 overt wrote:
On December 16 2011 11:08 Ryuu314 wrote:
On December 16 2011 10:58 overt wrote:
On December 16 2011 10:53 WaveofShadow wrote:
Random thought: why has no one mentioned Corki?
Still deals very good damage, great poke, great escape skill....?


Low attack range and everyone rushes Trinity on him so he has good midgame but worse lategame than the AD carries that build standard.

edit:
Although, I really love Corki so I hope players start playing him again. He's the most fun AD carry to play imo.

iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played.

corki's passive is ridic when you have Triforce+BT


But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper.

I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki.


Not true, habits die hard

Show nested quote +
On December 16 2011 11:20 nyxnyxnyx wrote:
On December 16 2011 07:51 Requizen wrote:
Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?

Better than the movement collision one, imo. o.O


erm there are possible reasons why new one could be better.

assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better

I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot.


have you tested it on pbe? I don't see how else you could possibly know this lol

TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown.

The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
December 16 2011 02:58 GMT
#1184
For caitlyn after the 21 in off, would you want to ulti for mana or def for hp?
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
starfries
Profile Blog Joined July 2009
Canada3508 Posts
December 16 2011 03:01 GMT
#1185
On December 16 2011 11:50 Blitzkrieg0 wrote:
Kog'Maw has the best poke of any ad carry in the game (maybe you can argue about ezreal or corki). Also it's hard to compare %max health damage returns because you probably aren't going to be fully built before the game is decided. Obviously eventually tristana is going to out scale you, but if that point doesn't come before the game is decided, does it actually matter? Kog'Maw can build pure ad just like tristana and force the enemies to build mr or be decimated by his W.

ok, makes sense
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Qualm
Profile Joined December 2009
721 Posts
December 16 2011 03:01 GMT
#1186
On December 16 2011 11:58 NotSorry wrote:
For caitlyn after the 21 in off, would you want to ulti for mana or def for hp?

Utility for buffs and mana
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
Last Edited: 2011-12-16 03:05:06
December 16 2011 03:02 GMT
#1187
On December 16 2011 11:58 Ryuu314 wrote:
Show nested quote +
On December 16 2011 11:40 UniversalSnip wrote:
On December 16 2011 11:23 Ryuu314 wrote:
On December 16 2011 11:15 overt wrote:
On December 16 2011 11:08 Ryuu314 wrote:
On December 16 2011 10:58 overt wrote:
On December 16 2011 10:53 WaveofShadow wrote:
Random thought: why has no one mentioned Corki?
Still deals very good damage, great poke, great escape skill....?


Low attack range and everyone rushes Trinity on him so he has good midgame but worse lategame than the AD carries that build standard.

edit:
Although, I really love Corki so I hope players start playing him again. He's the most fun AD carry to play imo.

iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played.

corki's passive is ridic when you have Triforce+BT


But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper.

I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki.


Not true, habits die hard

On December 16 2011 11:20 nyxnyxnyx wrote:
On December 16 2011 07:51 Requizen wrote:
Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?

Better than the movement collision one, imo. o.O


erm there are possible reasons why new one could be better.

assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better

I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot.


have you tested it on pbe? I don't see how else you could possibly know this lol

TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown.

The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case.


Pantheon's shield says "normal attack" and it blocks things like parley and ezreal's q, which obviously aren't normal attacks. I think skills like that that apply all on hits get the good and the bad when it comes to things, so ninja tabi will probably work on it.
Remember Violet.
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 16 2011 03:06 GMT
#1188
On December 16 2011 12:02 TwoToneTerran wrote:
Show nested quote +
On December 16 2011 11:58 Ryuu314 wrote:
On December 16 2011 11:40 UniversalSnip wrote:
On December 16 2011 11:23 Ryuu314 wrote:
On December 16 2011 11:15 overt wrote:
On December 16 2011 11:08 Ryuu314 wrote:
On December 16 2011 10:58 overt wrote:
On December 16 2011 10:53 WaveofShadow wrote:
Random thought: why has no one mentioned Corki?
Still deals very good damage, great poke, great escape skill....?


Low attack range and everyone rushes Trinity on him so he has good midgame but worse lategame than the AD carries that build standard.

edit:
Although, I really love Corki so I hope players start playing him again. He's the most fun AD carry to play imo.

iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played.

corki's passive is ridic when you have Triforce+BT


But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper.

I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki.


Not true, habits die hard

On December 16 2011 11:20 nyxnyxnyx wrote:
On December 16 2011 07:51 Requizen wrote:
Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?

Better than the movement collision one, imo. o.O


erm there are possible reasons why new one could be better.

assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better

I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot.


have you tested it on pbe? I don't see how else you could possibly know this lol

TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown.

The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case.


Pantheon's shield says "normal attack" and it blocks things like parley and ezreal's q, which obviously aren't normal attacks. I think skills like that that apply all on hits get the good and the bad when it comes to things, so ninja tabi will probably work on it.

From wiki:
"After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next normal or enhanced standard attack that deals more than 40 damage to him."

Enhanced standard attack refers to most skills that apply on-hit. Again I'm basing my judgment off the fact that the 10% reduction is supposed to replace dodge, which doesn't apply to skills or "enhanced standard attacks." I could be wrong, but I dont think so.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
December 16 2011 03:09 GMT
#1189
On December 16 2011 11:22 Blitzkrieg0 wrote:
Show nested quote +
On December 16 2011 11:04 TieN.nS) wrote:
On December 16 2011 11:01 Blitzkrieg0 wrote:
On December 16 2011 10:27 TieN.nS) wrote:
On December 16 2011 10:21 Blitzkrieg0 wrote:
On December 16 2011 10:02 Two_DoWn wrote:
On December 16 2011 09:34 Blitzkrieg0 wrote:
On December 16 2011 08:35 Two_DoWn wrote:
Cait is a good late game carry because of her range. Its the reason kog maw is so good- range wins fights.

I mean, your talking about ad carry, a role that does most of its damage on autoattacks, with the same items across the board. They are going to do similar damage. The differentiating factors between them is if A) they have an escape, B) some sort of damage steroid, and C) their range.

Cait has an advantage in terms of a and c. Vayne has a and b.


Kog'Maw was good because he had the highest range? No, his W does % max health damage! His range is certainly a plus as well, but he didn't penta teams because he had the highest range in the game. If you think this you're very silly. Range is definitely a part of it, but it's not even that important if it can be made up for in other areas see Vayne. I'd take a 80 or 90% aspd steroid over range any day.

If you listened to any pro talk about kog maw back when he was super in fad for the IEMs it was his range, not the shred on his w that made him op.

As for why he isnt played much anymore I expect it has something to do with the fact people are getting better at abusing matchups bot lane so that somebody who is weaker early like kog can get brutally raped and murdered in the laning phase.


or the fact that he was nerfed significantly. I don't remember any pro talk about Kog'Maw being good because of his range during the IEMs although you could just assume that because the most played carries with Caitlyn and Kog'Maw, but I still think his %max health damage is more significant than his range.


No, it's not. The ONLY reason the bonus damage matters is because he has amazing range to go with it. With low range and zero escapes it doesn't matter how high your potential DPS is because you're always in harm's way and will never get to just sit there and right-click. If you really think maximum theoretical damage is the only thing that matters, then why do you suppose people don't only play Twitch and Vayne?


If all he had was the highest range he wouldn't be good either, and I don't recall ever saying that having the maximum potential DPS is the only thing that matters, especially in a laughable case like Twitch. I sure hope all five enemies on the team line up so I can get a pentakill! We can argue about this all night, but I still believe that the %maximum health is far more significant than anybody has given it credit for. There's obviously more than one thing an ad carry needs to be useful, so how you weigh them isn't going to be the same for everyone.


... Look at Caitlyn, who only has one pitiful steroid. Why is she good? Because her range allows her to hit people without getting hit back, and affords her the ability to position and right-click in situations that would be suicidal for ADs with lesser range.


I wouldn't call Caitlyn good personally, and she also has a kit that allows her to bully very very hard. When was the last time you won a game as Caitlyn when you got later in the game on equal terms? Probably never because range differentials really aren't all that.


Show nested quote +
On December 16 2011 11:06 starfries wrote:
On December 16 2011 11:01 Blitzkrieg0 wrote:
On December 16 2011 10:27 TieN.nS) wrote:
On December 16 2011 10:21 Blitzkrieg0 wrote:
On December 16 2011 10:02 Two_DoWn wrote:
On December 16 2011 09:34 Blitzkrieg0 wrote:
On December 16 2011 08:35 Two_DoWn wrote:
Cait is a good late game carry because of her range. Its the reason kog maw is so good- range wins fights.

I mean, your talking about ad carry, a role that does most of its damage on autoattacks, with the same items across the board. They are going to do similar damage. The differentiating factors between them is if A) they have an escape, B) some sort of damage steroid, and C) their range.

Cait has an advantage in terms of a and c. Vayne has a and b.


Kog'Maw was good because he had the highest range? No, his W does % max health damage! His range is certainly a plus as well, but he didn't penta teams because he had the highest range in the game. If you think this you're very silly. Range is definitely a part of it, but it's not even that important if it can be made up for in other areas see Vayne. I'd take a 80 or 90% aspd steroid over range any day.

If you listened to any pro talk about kog maw back when he was super in fad for the IEMs it was his range, not the shred on his w that made him op.

As for why he isnt played much anymore I expect it has something to do with the fact people are getting better at abusing matchups bot lane so that somebody who is weaker early like kog can get brutally raped and murdered in the laning phase.


or the fact that he was nerfed significantly. I don't remember any pro talk about Kog'Maw being good because of his range during the IEMs although you could just assume that because the most played carries with Caitlyn and Kog'Maw, but I still think his %max health damage is more significant than his range.


No, it's not. The ONLY reason the bonus damage matters is because he has amazing range to go with it. With low range and zero escapes it doesn't matter how high your potential DPS is because you're always in harm's way and will never get to just sit there and right-click. If you really think maximum theoretical damage is the only thing that matters, then why do you suppose people don't only play Twitch and Vayne?


If all he had was the highest range he wouldn't be good either, and I don't recall ever saying that having the maximum potential DPS is the only thing that matters, especially in a laughable case like Twitch. I sure hope all five enemies on the team line up so I can get a pentakill! We can argue about this all night, but I still believe that the %maximum health is far more significant than anybody has given it credit for. There's obviously more than one thing an ad carry needs to be useful, so how you weigh them isn't going to be the same for everyone.

the thing is he has no escapes, so without high range he's going to get dived all day. his DPS is ok but still not as great as you think. although his steroid scales with health, it's magic damage and doesn't scale multiplicatively with any stat except attack speed, unlike Trist's steroid who scales with everything.


I don't remember saying Kog'Maw's late game damage scales better than tristana, and his high range doesn't prevent him from getting dived either. It definitely helps him when he does get dived, but you need to stop thinking in absolutes about everything. His range and the %maximum damage were a factor in why he was good. There is this gray area that exists that I think you need to consider. I suggest we just agree to disagree if you're really that adamant about changing my opinion because that's all you're going to get.


Ok, you play against my Cait with a 550 range hero and we'll see how well you do~ Equal CS? go0d joke
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2011-12-16 03:17:19
December 16 2011 03:12 GMT
#1190
So you're saying that Caitlyn is good because she bullies people in lane? That's exactly my point.

Oh, I guess I never deleted that bit ^_^ Forget I said that I meant to erase it because I realized I said what you said originally.
I'll always be your shadow and veil your eyes from states of ain soph aur.
barbsq
Profile Joined November 2009
United States5348 Posts
December 16 2011 03:16 GMT
#1191
zzz clearly both aspects are a part of why kog was/is considered a strong carry. the %hp shred forces mixed resistances, and the range, well i think it's kinda obvious why + range is good. Imo, the range is a bit more defining in comparison to the rest of his kit (super long ranges on both e and r)
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-12-16 03:18:58
December 16 2011 03:16 GMT
#1192
On December 16 2011 12:06 Ryuu314 wrote:
Show nested quote +
On December 16 2011 12:02 TwoToneTerran wrote:
On December 16 2011 11:58 Ryuu314 wrote:
On December 16 2011 11:40 UniversalSnip wrote:
On December 16 2011 11:23 Ryuu314 wrote:
On December 16 2011 11:15 overt wrote:
On December 16 2011 11:08 Ryuu314 wrote:
On December 16 2011 10:58 overt wrote:
On December 16 2011 10:53 WaveofShadow wrote:
Random thought: why has no one mentioned Corki?
Still deals very good damage, great poke, great escape skill....?


Low attack range and everyone rushes Trinity on him so he has good midgame but worse lategame than the AD carries that build standard.

edit:
Although, I really love Corki so I hope players start playing him again. He's the most fun AD carry to play imo.

iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played.

corki's passive is ridic when you have Triforce+BT


But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper.

I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki.


Not true, habits die hard

On December 16 2011 11:20 nyxnyxnyx wrote:
On December 16 2011 07:51 Requizen wrote:
Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?

Better than the movement collision one, imo. o.O


erm there are possible reasons why new one could be better.

assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better

I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot.


have you tested it on pbe? I don't see how else you could possibly know this lol

TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown.

The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case.


Pantheon's shield says "normal attack" and it blocks things like parley and ezreal's q, which obviously aren't normal attacks. I think skills like that that apply all on hits get the good and the bad when it comes to things, so ninja tabi will probably work on it.

From wiki:
"After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next normal or enhanced standard attack that deals more than 40 damage to him."

Enhanced standard attack refers to most skills that apply on-hit. Again I'm basing my judgment off the fact that the 10% reduction is supposed to replace dodge, which doesn't apply to skills or "enhanced standard attacks." I could be wrong, but I dont think so.


that's not what it says in game, did you consider that the wiki phrases text with the intent of describing what things do rather than copying what you see in game? Lots of abilities have different phrasing in the wiki.

don't see any reason to think the 10% damage reduction will work exactly like dodge, seems like really sketchy reasoning to me
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
barbsq
Profile Joined November 2009
United States5348 Posts
December 16 2011 03:19 GMT
#1193
On December 16 2011 12:16 UniversalSnip wrote:
Show nested quote +
On December 16 2011 12:06 Ryuu314 wrote:
On December 16 2011 12:02 TwoToneTerran wrote:
On December 16 2011 11:58 Ryuu314 wrote:
On December 16 2011 11:40 UniversalSnip wrote:
On December 16 2011 11:23 Ryuu314 wrote:
On December 16 2011 11:15 overt wrote:
On December 16 2011 11:08 Ryuu314 wrote:
On December 16 2011 10:58 overt wrote:
On December 16 2011 10:53 WaveofShadow wrote:
Random thought: why has no one mentioned Corki?
Still deals very good damage, great poke, great escape skill....?


Low attack range and everyone rushes Trinity on him so he has good midgame but worse lategame than the AD carries that build standard.

edit:
Although, I really love Corki so I hope players start playing him again. He's the most fun AD carry to play imo.

iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played.

corki's passive is ridic when you have Triforce+BT


But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper.

I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki.


Not true, habits die hard

On December 16 2011 11:20 nyxnyxnyx wrote:
On December 16 2011 07:51 Requizen wrote:
Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?

Better than the movement collision one, imo. o.O


erm there are possible reasons why new one could be better.

assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better

I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot.


have you tested it on pbe? I don't see how else you could possibly know this lol

TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown.

The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case.


Pantheon's shield says "normal attack" and it blocks things like parley and ezreal's q, which obviously aren't normal attacks. I think skills like that that apply all on hits get the good and the bad when it comes to things, so ninja tabi will probably work on it.

From wiki:
"After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next normal or enhanced standard attack that deals more than 40 damage to him."

Enhanced standard attack refers to most skills that apply on-hit. Again I'm basing my judgment off the fact that the 10% reduction is supposed to replace dodge, which doesn't apply to skills or "enhanced standard attacks." I could be wrong, but I dont think so.


that's not what it says in game, did you consider that the wiki phrases text with the intent of describing what things do rather than copying what you see in game? Lots of abilities have different phrasing in the wiki.

don't see any reason to think the 10% damage reduction will work exactly like dodge, seems like really sketchy reasoning to me


i havn't really been following this, but wouldn't damage reduction be the same thing as cow and galio ults?
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-12-16 03:24:41
December 16 2011 03:23 GMT
#1194
On December 16 2011 12:19 barbsq wrote:
Show nested quote +
On December 16 2011 12:16 UniversalSnip wrote:
On December 16 2011 12:06 Ryuu314 wrote:
On December 16 2011 12:02 TwoToneTerran wrote:
On December 16 2011 11:58 Ryuu314 wrote:
On December 16 2011 11:40 UniversalSnip wrote:
On December 16 2011 11:23 Ryuu314 wrote:
On December 16 2011 11:15 overt wrote:
On December 16 2011 11:08 Ryuu314 wrote:
On December 16 2011 10:58 overt wrote:
[quote]

Low attack range and everyone rushes Trinity on him so he has good midgame but worse lategame than the AD carries that build standard.

edit:
Although, I really love Corki so I hope players start playing him again. He's the most fun AD carry to play imo.

iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played.

corki's passive is ridic when you have Triforce+BT


But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper.

I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki.


Not true, habits die hard

On December 16 2011 11:20 nyxnyxnyx wrote:
On December 16 2011 07:51 Requizen wrote:
Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?

Better than the movement collision one, imo. o.O


erm there are possible reasons why new one could be better.

assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better

I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot.


have you tested it on pbe? I don't see how else you could possibly know this lol

TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown.

The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case.


Pantheon's shield says "normal attack" and it blocks things like parley and ezreal's q, which obviously aren't normal attacks. I think skills like that that apply all on hits get the good and the bad when it comes to things, so ninja tabi will probably work on it.

From wiki:
"After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next normal or enhanced standard attack that deals more than 40 damage to him."

Enhanced standard attack refers to most skills that apply on-hit. Again I'm basing my judgment off the fact that the 10% reduction is supposed to replace dodge, which doesn't apply to skills or "enhanced standard attacks." I could be wrong, but I dont think so.


that's not what it says in game, did you consider that the wiki phrases text with the intent of describing what things do rather than copying what you see in game? Lots of abilities have different phrasing in the wiki.

don't see any reason to think the 10% damage reduction will work exactly like dodge, seems like really sketchy reasoning to me


i havn't really been following this, but wouldn't damage reduction be the same thing as cow and galio ults?


New tabi says 30 armor 10% Damage Reduction from auto attacks, ryuuu is saying it doesn't apply to mystic shot and parley and I'm saying he's pulling that out of his ass, which he is. We don't know.

I dunno if anyone on these forums uses the PBE but it seems it would be easy enough to test out
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
overt
Profile Blog Joined June 2010
United States9006 Posts
December 16 2011 03:25 GMT
#1195
People build Trinity on Corki for his midgame. If you have Corki with IE+PD he's gonna outdamage a Corki with Trinity+BT. People were building Manamune on Corki still when meta change first put him at botlane.
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
December 16 2011 03:29 GMT
#1196
On December 16 2011 12:06 Ryuu314 wrote:
Show nested quote +
On December 16 2011 12:02 TwoToneTerran wrote:
On December 16 2011 11:58 Ryuu314 wrote:
On December 16 2011 11:40 UniversalSnip wrote:
On December 16 2011 11:23 Ryuu314 wrote:
On December 16 2011 11:15 overt wrote:
On December 16 2011 11:08 Ryuu314 wrote:
On December 16 2011 10:58 overt wrote:
On December 16 2011 10:53 WaveofShadow wrote:
Random thought: why has no one mentioned Corki?
Still deals very good damage, great poke, great escape skill....?


Low attack range and everyone rushes Trinity on him so he has good midgame but worse lategame than the AD carries that build standard.

edit:
Although, I really love Corki so I hope players start playing him again. He's the most fun AD carry to play imo.

iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played.

corki's passive is ridic when you have Triforce+BT


But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper.

I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki.


Not true, habits die hard

On December 16 2011 11:20 nyxnyxnyx wrote:
On December 16 2011 07:51 Requizen wrote:
Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?

Better than the movement collision one, imo. o.O


erm there are possible reasons why new one could be better.

assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better

I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot.


have you tested it on pbe? I don't see how else you could possibly know this lol

TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown.

The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case.


Pantheon's shield says "normal attack" and it blocks things like parley and ezreal's q, which obviously aren't normal attacks. I think skills like that that apply all on hits get the good and the bad when it comes to things, so ninja tabi will probably work on it.

From wiki:
"After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next normal or enhanced standard attack that deals more than 40 damage to him."

Enhanced standard attack refers to most skills that apply on-hit. Again I'm basing my judgment off the fact that the 10% reduction is supposed to replace dodge, which doesn't apply to skills or "enhanced standard attacks." I could be wrong, but I dont think so.


Good thing the wiki has nothing to do with the skill description.

You're probably right, but your first reason was "well they said autoattacks" isn't.
Remember Violet.
gtrsrs
Profile Joined June 2010
United States9109 Posts
December 16 2011 03:29 GMT
#1197
On December 16 2011 12:23 UniversalSnip wrote:
Show nested quote +
On December 16 2011 12:19 barbsq wrote:
On December 16 2011 12:16 UniversalSnip wrote:
On December 16 2011 12:06 Ryuu314 wrote:
On December 16 2011 12:02 TwoToneTerran wrote:
On December 16 2011 11:58 Ryuu314 wrote:
On December 16 2011 11:40 UniversalSnip wrote:
On December 16 2011 11:23 Ryuu314 wrote:
On December 16 2011 11:15 overt wrote:
On December 16 2011 11:08 Ryuu314 wrote:
[quote]
iunno if he has worse lategame...his burst potential in midgame becomes a pretty insane sustained damage in lategame. not as high as vayne, but still quite strong. his biggest weakness is his low range, but that doesn't stop graves/vayne from being played.

corki's passive is ridic when you have Triforce+BT


But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper.

I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki.


Not true, habits die hard

On December 16 2011 11:20 nyxnyxnyx wrote:
On December 16 2011 07:51 Requizen wrote:
Have we talked about the new Tabi yet? 30 armor 10% Damage Reduction from auto attacks?

Better than the movement collision one, imo. o.O


erm there are possible reasons why new one could be better.

assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better

I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot.


have you tested it on pbe? I don't see how else you could possibly know this lol

TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown.

The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case.


Pantheon's shield says "normal attack" and it blocks things like parley and ezreal's q, which obviously aren't normal attacks. I think skills like that that apply all on hits get the good and the bad when it comes to things, so ninja tabi will probably work on it.

From wiki:
"After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next normal or enhanced standard attack that deals more than 40 damage to him."

Enhanced standard attack refers to most skills that apply on-hit. Again I'm basing my judgment off the fact that the 10% reduction is supposed to replace dodge, which doesn't apply to skills or "enhanced standard attacks." I could be wrong, but I dont think so.


that's not what it says in game, did you consider that the wiki phrases text with the intent of describing what things do rather than copying what you see in game? Lots of abilities have different phrasing in the wiki.

don't see any reason to think the 10% damage reduction will work exactly like dodge, seems like really sketchy reasoning to me


i havn't really been following this, but wouldn't damage reduction be the same thing as cow and galio ults?


New tabi says 30 armor 10% Damage Reduction from auto attacks, ryuuu is saying it doesn't apply to mystic shot and parley and I'm saying he's pulling that out of his ass, which he is. We don't know.

I dunno if anyone on these forums uses the PBE but it seems it would be easy enough to test out


parrley
pick a card
siphoning strike

were all made undodgeable months and months ago
you've never dodged a parrley in the last 9 months with tabi, and you won't receive reduced damage from them in the new patch

mystic shot is a skillshot... you've NEVER dodged it if it touched your character model and that won't change with the new patch
i play ... hearthstone =\^.^/= Winterfox
r.Evo
Profile Joined August 2006
Germany14081 Posts
December 16 2011 03:30 GMT
#1198
On December 16 2011 12:25 overt wrote:
People build Trinity on Corki for his midgame. If you have Corki with IE+PD he's gonna outdamage a Corki with Trinity+BT. People were building Manamune on Corki still when meta change first put him at botlane.


Stop making me feel old for enjoying to play Corki solo mid. =(
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 16 2011 03:31 GMT
#1199
On December 16 2011 12:29 gtrsrs wrote:
Show nested quote +
On December 16 2011 12:23 UniversalSnip wrote:
On December 16 2011 12:19 barbsq wrote:
On December 16 2011 12:16 UniversalSnip wrote:
On December 16 2011 12:06 Ryuu314 wrote:
On December 16 2011 12:02 TwoToneTerran wrote:
On December 16 2011 11:58 Ryuu314 wrote:
On December 16 2011 11:40 UniversalSnip wrote:
On December 16 2011 11:23 Ryuu314 wrote:
On December 16 2011 11:15 overt wrote:
[quote]

But Triforce+BT isn't as good as IE+PD on the other AD carries. And IE+PD is cheaper.

I don't think you can make blanket statements like that. If IE+PD was definitely better than Triforce+BT then everyone would just get IE+PD on corki.


Not true, habits die hard

On December 16 2011 11:20 nyxnyxnyx wrote:
[quote]

erm there are possible reasons why new one could be better.

assuming the dmg reduction works on stuff like parleyy and mystic shot, then it could be better

I'm pretty sure it's only autoattacks. No reduction v. parleyy and mystic shot.


have you tested it on pbe? I don't see how else you could possibly know this lol

TF+BT/IE gives better combined stats and with Corki's skillset you can basically have the proc every time it comes off cooldown.

The description says 30 armor 10% Damage Reduction from auto attacks. Seeing how it was supposed to be a replacement for dodge and you couldn't dodge skills I don't think it'd be too outlandish to assume it doesn't reduce damage from skills. Maybe you're right and it does but I highly highly doubt that's the case.


Pantheon's shield says "normal attack" and it blocks things like parley and ezreal's q, which obviously aren't normal attacks. I think skills like that that apply all on hits get the good and the bad when it comes to things, so ninja tabi will probably work on it.

From wiki:
"After attacking or casting spells 4 times, Pantheon will gain a shield that will block the next normal or enhanced standard attack that deals more than 40 damage to him."

Enhanced standard attack refers to most skills that apply on-hit. Again I'm basing my judgment off the fact that the 10% reduction is supposed to replace dodge, which doesn't apply to skills or "enhanced standard attacks." I could be wrong, but I dont think so.


that's not what it says in game, did you consider that the wiki phrases text with the intent of describing what things do rather than copying what you see in game? Lots of abilities have different phrasing in the wiki.

don't see any reason to think the 10% damage reduction will work exactly like dodge, seems like really sketchy reasoning to me


i havn't really been following this, but wouldn't damage reduction be the same thing as cow and galio ults?


New tabi says 30 armor 10% Damage Reduction from auto attacks, ryuuu is saying it doesn't apply to mystic shot and parley and I'm saying he's pulling that out of his ass, which he is. We don't know.

I dunno if anyone on these forums uses the PBE but it seems it would be easy enough to test out


parrley
pick a card
siphoning strike

were all made undodgeable months and months ago
you've never dodged a parrley in the last 9 months with tabi, and you won't receive reduced damage from them in the new patch

mystic shot is a skillshot... you've NEVER dodged it if it touched your character model and that won't change with the new patch


wtf does dodge have to do with it
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
gtrsrs
Profile Joined June 2010
United States9109 Posts
December 16 2011 03:33 GMT
#1200
the new damage reduc is a replacement for dodge

i don't see why you'd think you'd get reduced damage from parrley when you couldn't dodge it and the damage reduc is a direct replacement for dodge

do you think you'll get reduced damage from tibbers aura, sunfire, and xin's E too? because that would be following the same line of logic - aka no line of logic
i play ... hearthstone =\^.^/= Winterfox
Prev 1 58 59 60 61 62 202 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 104
StarCraft: Brood War
Britney 2798
sorry 83
ajuk12(nOOB) 7
Dota 2
monkeys_forever965
NeuroSwarm171
febbydoto80
League of Legends
JimRising 620
Other Games
summit1g10606
WinterStarcraft396
PiGStarcraft228
Sick138
Maynarde135
Livibee105
Mew2King96
UpATreeSC46
Organizations
Other Games
gamesdonequick779
StarCraft: Brood War
Afreeca ASL 474
[ Show 12 non-featured ]
StarCraft 2
• mYiSmile112
• Letter144
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2164
League of Legends
• Lourlo1329
Upcoming Events
The PondCast
3h 45m
Replay Cast
17h 45m
Korean StarCraft League
1d 21h
CranKy Ducklings
2 days
GSL
3 days
Yamato Cup
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.