• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:23
CEST 19:23
KST 02:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)94
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11444 users

[Patch 1.0.0.130: Volibear] General Discussion - Page 53

Forum Index > LoL General
Post a Reply
Prev 1 51 52 53 54 55 205 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
Terranasaur
Profile Joined May 2011
United States2085 Posts
December 01 2011 19:21 GMT
#1041
On December 02 2011 04:13 Two_DoWn wrote:
Im just curious what Riots endgame is with all these changes. I THINK they expect that a harder to pull of jungle gank means that lanes are going to be more aggressive, but everyone who is at least semidecent at this games knows that it's impossible to kill anyone 1v1 unless someone is drastically better at the game.

I dont even want to think about how boring tourney games are going to be. You thought 20 minute farmfests were bad WITH jungles? Imagine how bad they are going to be when you dont have to worry about dying to a jungle, or having less a worry.

I think that somewhere in their heads Riot thinks they can make the tradeoff between aggression and farming more equal, but honestly, I dont think its possible. Farming will just always be better. And if you can farm safely, why would you bother being an aggressor? Especially if you play someone who can just abuse the other lane, you dont actually ever have to worry about killing them and overextending to do it, you can just be content sending them back to base over and over again cuz health pots dont heal as much anymore.


Unless they increase gold per kill by like 500 you're right. Farming is way better, and now there are fewer places to farm
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
December 01 2011 19:22 GMT
#1042
Jungle changes are awesome, can gank whenever and never feel pressured to kill creeps or run around in the most optimal pattern. Spend less time killing small camps, more time to run around and do things.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
Craton
Profile Blog Joined December 2009
United States17301 Posts
December 01 2011 19:26 GMT
#1043
lol apparently vman7 got perm banned
twitch.tv/cratonz
seRapH
Profile Blog Joined April 2009
United States9808 Posts
December 01 2011 19:28 GMT
#1044
On December 02 2011 04:22 seppolevne wrote:
Jungle changes are awesome, can gank whenever and never feel pressured to kill creeps or run around in the most optimal pattern. Spend less time killing small camps, more time to run around and do things.

Being level 13 when everyone's 18 is pretty cool, huh?
boomer hands
Terranasaur
Profile Joined May 2011
United States2085 Posts
December 01 2011 19:30 GMT
#1045
On December 02 2011 04:28 seRapH wrote:
Show nested quote +
On December 02 2011 04:22 seppolevne wrote:
Jungle changes are awesome, can gank whenever and never feel pressured to kill creeps or run around in the most optimal pattern. Spend less time killing small camps, more time to run around and do things.

Being level 13 when everyone's 18 is pretty cool, huh?



...and just finishing your wriggles 25 minutes into the game...
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
December 01 2011 19:30 GMT
#1046
On December 02 2011 04:21 Terranasaur wrote:
Show nested quote +
On December 02 2011 04:13 Two_DoWn wrote:
Im just curious what Riots endgame is with all these changes. I THINK they expect that a harder to pull of jungle gank means that lanes are going to be more aggressive, but everyone who is at least semidecent at this games knows that it's impossible to kill anyone 1v1 unless someone is drastically better at the game.

I dont even want to think about how boring tourney games are going to be. You thought 20 minute farmfests were bad WITH jungles? Imagine how bad they are going to be when you dont have to worry about dying to a jungle, or having less a worry.

I think that somewhere in their heads Riot thinks they can make the tradeoff between aggression and farming more equal, but honestly, I dont think its possible. Farming will just always be better. And if you can farm safely, why would you bother being an aggressor? Especially if you play someone who can just abuse the other lane, you dont actually ever have to worry about killing them and overextending to do it, you can just be content sending them back to base over and over again cuz health pots dont heal as much anymore.


Unless they increase gold per kill by like 500 you're right. Farming is way better, and now there are fewer places to farm


If you get 800 gold for killing somebody the game is over at first blood basically ^_^
I'll always be your shadow and veil your eyes from states of ain soph aur.
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
December 01 2011 19:32 GMT
#1047
On December 02 2011 04:26 Craton wrote:
lol apparently vman7 got perm banned

details?
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Craton
Profile Blog Joined December 2009
United States17301 Posts
December 01 2011 19:35 GMT
#1048
trolled for 2 years ?
twitch.tv/cratonz
STS17
Profile Joined April 2010
United States1817 Posts
December 01 2011 19:37 GMT
#1049
On December 02 2011 04:13 Two_DoWn wrote:
Im just curious what Riots endgame is with all these changes. I THINK they expect that a harder to pull of jungle gank means that lanes are going to be more aggressive, but everyone who is at least semidecent at this games knows that it's impossible to kill anyone 1v1 unless someone is drastically better at the game.

I dont even want to think about how boring tourney games are going to be. You thought 20 minute farmfests were bad WITH jungles? Imagine how bad they are going to be when you dont have to worry about dying to a jungle, or having less a worry.

I think that somewhere in their heads Riot thinks they can make the tradeoff between aggression and farming more equal, but honestly, I dont think its possible. Farming will just always be better. And if you can farm safely, why would you bother being an aggressor? Especially if you play someone who can just abuse the other lane, you dont actually ever have to worry about killing them and overextending to do it, you can just be content sending them back to base over and over again cuz health pots dont heal as much anymore.


If you ask me they need to make jungle ganks more viable in order to promote lane aggression because then the only way you will be able to farm safely is if you are sufficiently far ahead of your opponent that they can't reasonably kill you 2v1 (i.e. your lane opponent is weak enough to basically not be there if the jungle comes to gank / becomes a free kill for leaving their tower).

Making jungle camps take longer to clear (but more rewarding) also promotes aggression because invading the jungle to stop the enemy doing wraiths / golems / wolves becomes a viable option instead of just trying to stop the buff camps. Basically, instead of trying to make the jungle less of a threat they could make it more of a threat which forces the opponents to do something about stopping it.

Currently sleep deprived so this may or may not even make sense
Platinum Level Terran - Take my advice from that perspective
Psyonic_Reaver
Profile Blog Joined June 2007
United States4342 Posts
December 01 2011 19:38 GMT
#1050
What runes/masteries do you run? I am curious. I spec full offensive pretty much. Ganks hurt!

On December 02 2011 01:19 Bladeorade wrote:
Show nested quote +
On December 01 2011 19:43 Psyonic_Reaver wrote:
I've been running boots 3 pots Skarnar. I start blue and I get red just as smite comes back up and finish it. I usually clear anywhere from 3min to 3min 30sec depending on how hard the blue leash was.

I almost always get first blood since me and top lane are same level when I gank. (Or bot lane, depends on location.)

I'm unsure on the items to go with skarnar though. I go wiggles mercs warmogs atmas and then GA or Thorn depending. Suggestions?

You dont need Wriggles on Skarner.

I start boots and being specced into defensive I think my movespeed at level 1 is 388. I go Sheen first, then Mercs. Depending on how the game is going I'll either get Phage then a Defensive item or Defensive Item then Phage.

Tri Force is really good on him whether or not you like it. His gap closer is only move speed and flash, and trinity makes his movespeed better, makes his CDs come up faster, increases his damage, and slows his opponents even more (lol.)

I usually go Trinity into tanky and my last item (aka I rarely build it) is Gunblade.

I like Wits End as my first defensive item because it is so strong and Skarner scales well with attack speed. For armor I prefer Randuins or Frozen Heart.

I have not yet seen the need for Warmogs on Skarner. His W being up so often gives him a lot of hidden health.

So wait? I'm bad? =(
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
December 01 2011 19:39 GMT
#1051
On December 02 2011 04:35 Craton wrote:
trolled for 2 years ?

lame was hoping for some big drama
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Vathus
Profile Joined October 2009
Canada404 Posts
Last Edited: 2011-12-01 19:45:49
December 01 2011 19:43 GMT
#1052
On December 02 2011 04:03 Craton wrote:
Only junglers I've seen work are Udyr Skarner and Shaco. First two aoe clear 24/7 and shaco has boxes do buffs by themselves while he clears somewhere else.


I've had decent success with maokai. You can get to level 4 with double buff at around 3:20 - 3:40 and try for a gank. His ganks are really strong and he clears wolves/wraiths like instantly. I don't bother with the double golems or red buff too much though unless theres no ganks available at all.
Terranasaur
Profile Joined May 2011
United States2085 Posts
December 01 2011 19:49 GMT
#1053
The other thing we haven't talked about is the HUGE buffs to TF's and Zilean's passives. I mean, come on, the TF passive now buffs your gold from small monsters by 50%!!
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
December 01 2011 19:55 GMT
#1054
On December 02 2011 04:49 Terranasaur wrote:
The other thing we haven't talked about is the HUGE buffs to TF's and Zilean's passives. I mean, come on, the TF passive now buffs your gold from small monsters by 50%!!


So if you get 250 cs you get en extra doran item. Sounds great.
I'll always be your shadow and veil your eyes from states of ain soph aur.
JackDino
Profile Joined July 2010
Gabon6219 Posts
December 01 2011 19:56 GMT
#1055
On December 02 2011 04:55 Blitzkrieg0 wrote:
Show nested quote +
On December 02 2011 04:49 Terranasaur wrote:
The other thing we haven't talked about is the HUGE buffs to TF's and Zilean's passives. I mean, come on, the TF passive now buffs your gold from small monsters by 50%!!


So if you get 250 cs you get en extra doran item. Sounds great.

it's like getting 1 additional creep each wave over your opponent.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-12-01 20:12:51
December 01 2011 20:05 GMT
#1056
On December 02 2011 04:13 Two_DoWn wrote:
I think that somewhere in their heads Riot thinks they can make the tradeoff between aggression and farming more equal, but honestly, I dont think its possible. Farming will just always be better. And if you can farm safely, why would you bother being an aggressor? Especially if you play someone who can just abuse the other lane, you dont actually ever have to worry about killing them and overextending to do it, you can just be content sending them back to base over and over again cuz health pots dont heal as much anymore.

The thing is, you ultimately can't get aggression from both sides of the lane. Either one person can very clearly win a fight between the two (in which case he's the aggressor and the other person is playing defensive), or it's close, and it's not worth the risk to battle it out 1v1. The only time you can ever get a case where two people would battle it out to the death are when either one person misjudged whether or not he can win the fight, or BOTH of them are stupid and fighting when its not really worth the risk. Neither case is going to happen a lot at high levels, simply because people are just better at judging which fights they can win.
Moderator
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 01 2011 20:06 GMT
#1057
Maokai can farm the jungle indefinitely. The question is whether that's worthwhile or not. I actually think the usefulness/viability of having junglers prioritize farming hasn't been adequately explored, but at this precise moment it's probably best to wait until the hotfixes are deployed before any concerted effort is made to come up with an answer.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
December 01 2011 20:06 GMT
#1058
On December 02 2011 04:56 JackDino wrote:
Show nested quote +
On December 02 2011 04:55 Blitzkrieg0 wrote:
On December 02 2011 04:49 Terranasaur wrote:
The other thing we haven't talked about is the HUGE buffs to TF's and Zilean's passives. I mean, come on, the TF passive now buffs your gold from small monsters by 50%!!


So if you get 250 cs you get en extra doran item. Sounds great.

it's like getting 1 additional creep each wave over your opponent.


Except creep wave gold scales and TF passive doesn't.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 01 2011 20:12 GMT
#1059
On December 02 2011 05:05 TheYango wrote:
Show nested quote +
On December 02 2011 04:13 Two_DoWn wrote:
I think that somewhere in their heads Riot thinks they can make the tradeoff between aggression and farming more equal, but honestly, I dont think its possible. Farming will just always be better. And if you can farm safely, why would you bother being an aggressor? Especially if you play someone who can just abuse the other lane, you dont actually ever have to worry about killing them and overextending to do it, you can just be content sending them back to base over and over again cuz health pots dont heal as much anymore.

The thing is, you ultimately can't get aggression from both sides of the lane. Either one person can very clearly win a fight between the two (in which case he's the aggressor and the other person is playing defensive), or it's close, and it's not worth the risk to battle it out 1v1. The only time you can ever get a case where two people would battle it out to the death are when either one person misjudged whether or not he can win the fight, or BOTH of them are stupid and fighting when its not really worth the risk. Neither case is going to happen a lot at high levels, simply because people are just better at judging which fights they can win.

Wait, so if we know this, why doesnt riot?
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-12-01 20:15:11
December 01 2011 20:12 GMT
#1060
There are two ways I can see to hit the "aggression" problem, but unfortunately, both probably go against Riot's established design principles:

1) Broaden the spectrum of champions in terms of power curve. More early game dominators and more late-game carries, and make sure that you don't have champs like Riven and Tryndamere that are BOTH early game dominators AND late-game carries. This creates laning situations where the weaker scaling champion has to go aggressive and try to stop the other person's farm, because of how they get outscaled. At the moment, everyone scales too closely, so it's not punishing enough to one side for a matchup to turn into a farmfest.

2) Somehow significantly increase the technical skill requirements in fighting out 1v1s. Make it harder to judge who can win 1v1 situations, simply because of how widely the result can vary based on skill. Lots of 1v1s have very easy-to-predict results because people just right-click each other and press their skills on cooldown, and if it's easy to predict the result, then the guy who knows he's going to lose is obviously going to pussy out. If the results of a given situation can vary more widely, you're more likely to get those scenarios where people fight it out because they think they can win, because the result isn't as clear.
Moderator
Prev 1 51 52 53 54 55 205 Next
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
16:00
PHSC2 Tour S26 Cup #6
RotterdaM484
Liquipedia
Online Event
15:00
Yamato Cup #7
killerbeecast16
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 556
RotterdaM 484
Harstem 355
ProTech76
BRAT_OK 43
MindelVK 17
EmSc Tv 17
Vindicta 11
StarCraft: Brood War
Shuttle 1508
Mini 593
Soulkey 163
ggaemo 133
Sexy 83
Free 44
soO 39
Shine 25
Rock 22
HiyA 16
[ Show more ]
IntoTheRainbow 13
zelot 11
yabsab 10
firebathero 0
Dota 2
420jenkins888
monkeys_forever138
Counter-Strike
fl0m6695
byalli1186
Heroes of the Storm
Liquid`Hasu500
Khaldor496
Other Games
singsing1489
B2W.Neo821
Beastyqt488
elazer185
Livibee85
ArmadaUGS80
Mew2King72
Organizations
Other Games
gamesdonequick902
StarCraft 2
TaKeTV 342
angryscii 24
EmSc Tv 17
EmSc2Tv 17
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 34
• Airneanach8
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 10
• FirePhoenix8
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1825
Other Games
• Shiphtur334
• WagamamaTV284
Upcoming Events
WardiTV Weekly
17h 37m
Sparkling Tuna Cup
1d 16h
INu's Battles
1d 17h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
2 days
Replay Cast
3 days
CrankTV Team League
3 days
OSC
4 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.