• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:39
CEST 18:39
KST 01:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow0[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy4GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
[ASL21] Ro16 Preview Pt1: Fresh Flow ASL21 General Discussion BW General Discussion JD's Ro24 review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread US Politics Mega-thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2920 users

[Patch 1.0.0.130: Volibear] General Discussion - Page 55

Forum Index > LoL General
Post a Reply
Prev 1 53 54 55 56 57 205 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
JackDino
Profile Joined July 2010
Gabon6219 Posts
Last Edited: 2011-12-01 20:56:10
December 01 2011 20:55 GMT
#1081
On December 02 2011 05:54 mr_tolkien wrote:
Show nested quote +
On December 02 2011 05:25 NotSorry wrote:
What are your guys thoughts on weakening tower damage to promote more lane aggression in the earlier stages of the game?

Some champs (Lee Sin, nukers, Fizz, ...) would just dive 24/7 then. And don't forget you have a free blink in this game with Flash. Towers are quite good atm. Maybe they should hit creeps a little harder though to make it harder to creep under tower, this way being overpushed would FINALLY be a pain.

You must play only 3 champs if you think being pushed under your turret isn't a pain lol, there are quite a lot of champs(mainly mages) that can't cs that well under turret.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-12-01 21:04:40
December 01 2011 20:56 GMT
#1082
On December 02 2011 05:50 UniversalSnip wrote:
Show nested quote +
On December 02 2011 05:38 TheYango wrote:
On December 02 2011 05:34 UniversalSnip wrote:
Don't agree, you can make it so that at lower levels the more aggressive player will kill the other one and at higher levels the more aggressive player will constantly send the other one back, THEN start killing him once he's been badly weakened. Either way you get kills, just at a higher level it would take longer because you'd have to cripple your opponent with repeated bluepills. Same result though.

And how do you propose doing that without just straight-up increasing the early game damage output that champs can do to each other--which is probably even MORE out of the question from Riot?


Same way they've been doing it, reduce the penalties and increase the rewards for hitting people. That's the idea of the creep damage nerf, healing nerfs, potion nerfs, etc. it's still not there but when I started playing a year ago the game was noticeably more passive, especially if you go back and watch tournament games, holy shit they're so boring.

Were we watching the same game? The one where US teams were all playing 1-1-1 + roamer + jungle, and people actually died early game because of level 1 Alistar shenanigans, or because of 3v1 ganks? The one where we'd have 3v3/4v4 teamfights at level 5 because every jungler became dragon-capable at level 4?
Moderator
Ledcaveman
Profile Joined March 2011
100 Posts
December 01 2011 20:57 GMT
#1083
jungle is crap now riot are digging their own grave with such bad patches
Bladeorade
Profile Joined August 2010
United States1898 Posts
Last Edited: 2011-12-01 21:44:40
December 01 2011 20:57 GMT
#1084
On December 02 2011 04:38 Psyonic_Reaver wrote:
What runes/masteries do you run? I am curious. I spec full offensive pretty much. Ganks hurt!

Show nested quote +
On December 02 2011 01:19 Bladeorade wrote:
On December 01 2011 19:43 Psyonic_Reaver wrote:
I've been running boots 3 pots Skarnar. I start blue and I get red just as smite comes back up and finish it. I usually clear anywhere from 3min to 3min 30sec depending on how hard the blue leash was.

I almost always get first blood since me and top lane are same level when I gank. (Or bot lane, depends on location.)

I'm unsure on the items to go with skarnar though. I go wiggles mercs warmogs atmas and then GA or Thorn depending. Suggestions?

You dont need Wriggles on Skarner.

I start boots and being specced into defensive I think my movespeed at level 1 is 388. I go Sheen first, then Mercs. Depending on how the game is going I'll either get Phage then a Defensive item or Defensive Item then Phage.

Tri Force is really good on him whether or not you like it. His gap closer is only move speed and flash, and trinity makes his movespeed better, makes his CDs come up faster, increases his damage, and slows his opponents even more (lol.)

I usually go Trinity into tanky and my last item (aka I rarely build it) is Gunblade.

I like Wits End as my first defensive item because it is so strong and Skarner scales well with attack speed. For armor I prefer Randuins or Frozen Heart.



I have not yet seen the need for Warmogs on Skarner. His W being up so often gives him a lot of hidden health.


I run ASpeed marks and quints, flat armor yellows, scaling Mresist blues

http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=0-2-0-2-4-0-0-0-1-0-0-0-0-0-0-0-0&tree2=1-0-3-2-4-0-2-1-0-1-0-3-3-0-0-1&tree3=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&v=2

My mastery tree
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 01 2011 20:58 GMT
#1085
The only SUPER boring part of the tournament scene was when jungles didnt know how to gank the 2v2 ad/support bot lane because no one was used to dodging wards or ganking down the lane. But we fixed that on our own to the point that it is now apparently TOO powerful.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
arb
Profile Blog Joined April 2008
Noobville17922 Posts
December 01 2011 20:59 GMT
#1086
On December 02 2011 05:55 JackDino wrote:
Show nested quote +
On December 02 2011 05:54 mr_tolkien wrote:
On December 02 2011 05:25 NotSorry wrote:
What are your guys thoughts on weakening tower damage to promote more lane aggression in the earlier stages of the game?

Some champs (Lee Sin, nukers, Fizz, ...) would just dive 24/7 then. And don't forget you have a free blink in this game with Flash. Towers are quite good atm. Maybe they should hit creeps a little harder though to make it harder to creep under tower, this way being overpushed would FINALLY be a pain.

You must play only 3 champs if you think being pushed under your turret isn't a pain lol, there are quite a lot of champs(mainly mages) that can't cs that well under turret.

youre under the impression towers do anything now

if anything they need a buff
Artillery spawned from the forges of Hell
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2011-12-01 21:01:23
December 01 2011 21:00 GMT
#1087
On December 02 2011 05:55 JackDino wrote:
Show nested quote +
On December 02 2011 05:54 mr_tolkien wrote:
On December 02 2011 05:25 NotSorry wrote:
What are your guys thoughts on weakening tower damage to promote more lane aggression in the earlier stages of the game?

Some champs (Lee Sin, nukers, Fizz, ...) would just dive 24/7 then. And don't forget you have a free blink in this game with Flash. Towers are quite good atm. Maybe they should hit creeps a little harder though to make it harder to creep under tower, this way being overpushed would FINALLY be a pain.

You must play only 3 champs if you think being pushed under your turret isn't a pain lol, there are quite a lot of champs(mainly mages) that can't cs that well under turret.

Which mage ? Melee are dead with most mages with 1 AA after 2 turret hits, Ranged with 1/2AA after 1 hit. Maybe a few champs can't, then just put in a little AA on creeps before, and kill 1 or 2 with spells to make up for your terribad Aspd. Not really hard.
If melee died in 2 turrets hits, at least letting your opponent push (or getting pushed) would really hurt you and you'd have to act against it.
The legend of Darien lives on
Craton
Profile Blog Joined December 2009
United States17281 Posts
Last Edited: 2011-12-01 21:04:32
December 01 2011 21:04 GMT
#1088
Many mages, especially early, require 2 hits + 1/2 tower hits to kill minions. A lot of them start with their AD in the 50s, which is a joke. LB, Ryze, Anivia, etc.
twitch.tv/cratonz
shinarit
Profile Joined May 2010
Hungary900 Posts
December 01 2011 21:04 GMT
#1089
Towers are good to be strong. It hurts snowballing, and snowballing is bad, makes comebacks less likely.

On a loosely related note, just watched a DotA2 game (HD's, but it doesnt matter), and man that courier was a bad idea. The fact that you can stay in lane for any amount of time (courier + much better hp regens) makes it very easy to snowball, because in LoL even if you force your opponent to go home, you will have to go home sooner or later too, and thats not the case in DotA. Combine it with the weak towers and damaging under tower become much more dangerous, so forcing someone home is more easier.
More snowball, worse game.

Also, i agree with that they should make it harder to cs under tower, but im not exactly sure that making it damage more is a good option, it would affect the time you can stay near the tower without being hit, and the towers would die much slower. I think if they would introduce some "randomism" into the tower damage against minions (which ofc evens out even in short terms), than csing under tower would be extremely hard, but wouldnt effect anything else.

Also2, i was thinking about an efos hero, the death knight, which had only passive skills, and i know that not having active skills make the play a bit boring, but is there any other design flaw with such a champion?
T for BoxeR, Z for IdrA, P because i have no self-respect
Craton
Profile Blog Joined December 2009
United States17281 Posts
December 01 2011 21:07 GMT
#1090
How about you actually try pressuring the person trying to last hit under the tower instead of trying to convolute the mechanics? It's 100% your own fault if you're sitting their twiddling your thumbs doing nothing while they're last-hitting under the tower. Even if you're one of the handful of champs who can't do much, a lane pushed to tower is open season to go gank somewhere else or back without missing anything.
twitch.tv/cratonz
Lancer723
Profile Joined September 2011
United States486 Posts
Last Edited: 2011-12-01 21:13:23
December 01 2011 21:07 GMT
#1091
On December 02 2011 04:38 Psyonic_Reaver wrote:
What runes/masteries do you run? I am curious. I spec full offensive pretty much. Ganks hurt!

Show nested quote +
On December 02 2011 01:19 Bladeorade wrote:
On December 01 2011 19:43 Psyonic_Reaver wrote:
I've been running boots 3 pots Skarnar. I start blue and I get red just as smite comes back up and finish it. I usually clear anywhere from 3min to 3min 30sec depending on how hard the blue leash was.

I almost always get first blood since me and top lane are same level when I gank. (Or bot lane, depends on location.)

I'm unsure on the items to go with skarnar though. I go wiggles mercs warmogs atmas and then GA or Thorn depending. Suggestions?

You dont need Wriggles on Skarner.

I start boots and being specced into defensive I think my movespeed at level 1 is 388. I go Sheen first, then Mercs. Depending on how the game is going I'll either get Phage then a Defensive item or Defensive Item then Phage.

Tri Force is really good on him whether or not you like it. His gap closer is only move speed and flash, and trinity makes his movespeed better, makes his CDs come up faster, increases his damage, and slows his opponents even more (lol.)

I usually go Trinity into tanky and my last item (aka I rarely build it) is Gunblade.

I like Wits End as my first defensive item because it is so strong and Skarner scales well with attack speed. For armor I prefer Randuins or Frozen Heart.

I have not yet seen the need for Warmogs on Skarner. His W being up so often gives him a lot of hidden health.



Not hijacking, just offering my opinion as it's very similar to Bladeorade's.

Runes: AD Quints, ASpd Blues, Armor Pen Reds, Flat Armor Yellows
Masteries: Really open to whatever you want. I run 21/0/9 personally it clears very fast, Full clear 3:00, level 4 3:20.
Path: Wolves-->Blue-->Wraiths-->Red-->Minis-->Wolves

Open Regrowth 90% of the time, boots 10%

The I take a shitton of damage build: Philo, boots, HoG, Wits End, Sunfire Cape, Shurelyas, Randuins (finish merc treads where possible)

The I still take quite a bit of damage but also deal some serious deeps: Philo, boots, Sheen---> Triforce, Wits End, Shurelyas, Funfire cape/Gunblade. (Again finish Mercs in there somewhere)

LoL ID - Lancer723 Gold III
HAL9OOO
Profile Joined January 2011
United States176 Posts
December 01 2011 21:11 GMT
#1092
Did a couple of games as JUNGLE SORAKA recently, its pretty fun. I have been doing 9/2/19 with (offense:ap,cdr,pen) (def:armor) (utility:movement,cdr,mana/vamp). Don't think this is optimal at all but hey 10% cdr. Been using armor reds, armor yellows, flat ap blues, flat ap quints. Start cloth armor at blue and do normal clear. Been leveling up q e q w, though don't know whether to prioritize e or w. Been getting early boots/kindlegem/philo/revolver/deathcap etc. Coming to gank a lane with your op red bananas and your infuse that applies red buff (single target dmg spells apply red buff now) and just spamming starcall does a decent amount of dmg.

Anyway, if any of you try it out and find a better setup please tell me.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 01 2011 21:12 GMT
#1093
On December 02 2011 05:56 TheYango wrote:
Show nested quote +
On December 02 2011 05:50 UniversalSnip wrote:
On December 02 2011 05:38 TheYango wrote:
On December 02 2011 05:34 UniversalSnip wrote:
Don't agree, you can make it so that at lower levels the more aggressive player will kill the other one and at higher levels the more aggressive player will constantly send the other one back, THEN start killing him once he's been badly weakened. Either way you get kills, just at a higher level it would take longer because you'd have to cripple your opponent with repeated bluepills. Same result though.

And how do you propose doing that without just straight-up increasing the early game damage output that champs can do to each other--which is probably even MORE out of the question from Riot?


Same way they've been doing it, reduce the penalties and increase the rewards for hitting people. That's the idea of the creep damage nerf, healing nerfs, potion nerfs, etc. it's still not there but when I started playing a year ago the game was noticeably more passive, especially if you go back and watch tournament games, holy shit they're so boring.

Were we watching the same game? The one where US teams were all playing 1-1-1 + roamer + jungle, and people actually died early game because of level 1 Alistar shenanigans, or because of 3v1 ganks? The one where we'd have 3v3/4v4 teamfights at level 5 because every jungler became dragon-capable at level 4?


actually looking at the dates it was about a year and a half ago, there wasn't a roamer and alistar didn't see any play at all, for whatever reason. Not long after that people figured out doran's stacking and then NOTHING happened until dragon fight.

On December 02 2011 05:52 Craton wrote:
It's almost like people have improved since the beginning of the tournament scene. . .


which if the drift of the thread is correct would make things more passive
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
JackDino
Profile Joined July 2010
Gabon6219 Posts
December 01 2011 21:14 GMT
#1094
Try to login EUWest, queue goes from 3 mins, reaches 30seconds, jumps to 2:xx minutes, jumps to 7 minutes, jumps to 12 minutes, jumps to 14, 22, 25. Riot is good at counting down.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
December 01 2011 21:15 GMT
#1095
On December 02 2011 06:12 UniversalSnip wrote:
Show nested quote +
On December 02 2011 05:56 TheYango wrote:
On December 02 2011 05:50 UniversalSnip wrote:
On December 02 2011 05:38 TheYango wrote:
On December 02 2011 05:34 UniversalSnip wrote:
Don't agree, you can make it so that at lower levels the more aggressive player will kill the other one and at higher levels the more aggressive player will constantly send the other one back, THEN start killing him once he's been badly weakened. Either way you get kills, just at a higher level it would take longer because you'd have to cripple your opponent with repeated bluepills. Same result though.

And how do you propose doing that without just straight-up increasing the early game damage output that champs can do to each other--which is probably even MORE out of the question from Riot?


Same way they've been doing it, reduce the penalties and increase the rewards for hitting people. That's the idea of the creep damage nerf, healing nerfs, potion nerfs, etc. it's still not there but when I started playing a year ago the game was noticeably more passive, especially if you go back and watch tournament games, holy shit they're so boring.

Were we watching the same game? The one where US teams were all playing 1-1-1 + roamer + jungle, and people actually died early game because of level 1 Alistar shenanigans, or because of 3v1 ganks? The one where we'd have 3v3/4v4 teamfights at level 5 because every jungler became dragon-capable at level 4?


actually looking at the dates it was about a year and a half ago, there wasn't a roamer and alistar didn't see any play at all, for whatever reason. Not long after that people figured out doran's stacking and then NOTHING happened until dragon fight.

Show nested quote +
On December 02 2011 05:52 Craton wrote:
It's almost like people have improved since the beginning of the tournament scene. . .


which if the drift of the thread is correct would make things more passive

The problem with that conclusion is that junglers were getting better as well, and they are the only factor in laning that actually bring unpredictability and ganks. Now RIOT just reset all of that. Im not saying that it cant get back to that point in the future, but its going to SUCK to watch pro matches until junglers are strong again.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Craton
Profile Blog Joined December 2009
United States17281 Posts
December 01 2011 21:16 GMT
#1096
On December 02 2011 06:12 UniversalSnip wrote:
which if the drift of the thread is correct would make things more passive

Based on what? That the junglers learned how to gank heavily warded bot lanes? That TP started being used more to force objective fights and sidelane ganks?

Before jungle 0.2, there was a decent amount of ganks throughout scrims/tournys, despite attempts at heavy warding.
twitch.tv/cratonz
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-12-01 21:20:47
December 01 2011 21:17 GMT
#1097
On December 02 2011 06:04 shinarit wrote:
Towers are good to be strong. It hurts snowballing, and snowballing is bad, makes comebacks less likely.

On a loosely related note, just watched a DotA2 game (HD's, but it doesnt matter), and man that courier was a bad idea. The fact that you can stay in lane for any amount of time (courier + much better hp regens) makes it very easy to snowball, because in LoL even if you force your opponent to go home, you will have to go home sooner or later too, and thats not the case in DotA. Combine it with the weak towers and damaging under tower become much more dangerous, so forcing someone home is more easier.
More snowball, worse game.

It's sort of funny how people complain that DotA is too snowbally and that comebacks aren't possible, when I've basically never seen a tournament LoL game where the losing team comes back from having 2 inhibs down (certainly not since the change to minions that made them push much stronger), where I think think of quite a few such competitive DotA games.
Moderator
JackDino
Profile Joined July 2010
Gabon6219 Posts
December 01 2011 21:18 GMT
#1098
About the minions under turret, you're not going to be able to kill caster minions without taking any harass damage unless you're ranged in which case there's still a very high chance you'll take damage.
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
shinarit
Profile Joined May 2010
Hungary900 Posts
December 01 2011 21:18 GMT
#1099
On December 02 2011 06:07 Craton wrote:
How about you actually try pressuring the person trying to last hit under the tower instead of trying to convolute the mechanics? It's 100% your own fault if you're sitting their twiddling your thumbs doing nothing while they're last-hitting under the tower. Even if you're one of the handful of champs who can't do much, a lane pushed to tower is open season to go gank somewhere else or back without missing anything.


If the person can be pressured out easily from under his tower that towers are too weak. Ofc if you can reach him with skills and not get hit by tower than you should do that, but than he positioned himself badly, or you are ranged and he is melee, which is not too common (maybe Kass mid is like this).
T for BoxeR, Z for IdrA, P because i have no self-respect
JackDino
Profile Joined July 2010
Gabon6219 Posts
December 01 2011 21:20 GMT
#1100
On December 02 2011 06:18 shinarit wrote:
Show nested quote +
On December 02 2011 06:07 Craton wrote:
How about you actually try pressuring the person trying to last hit under the tower instead of trying to convolute the mechanics? It's 100% your own fault if you're sitting their twiddling your thumbs doing nothing while they're last-hitting under the tower. Even if you're one of the handful of champs who can't do much, a lane pushed to tower is open season to go gank somewhere else or back without missing anything.


If the person can be pressured out easily from under his tower that towers are too weak. Ofc if you can reach him with skills and not get hit by tower than you should do that, but than he positioned himself badly, or you are ranged and he is melee, which is not too common (maybe Kass mid is like this).

Any midlane can get harass on someone trying to cs caster minions under turret without taking damage from turret.
Making turrets stronger also makes pushing the wave bot weaker(push lane, plow down turret).
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Prev 1 53 54 55 56 57 205 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #243
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .301
trigger 104
BRAT_OK 90
Codebar 84
Railgan 33
StarCraft: Brood War
Britney 34741
Calm 3237
Bisu 3195
Shuttle 1073
EffOrt 768
Mini 727
ggaemo 507
BeSt 475
ZerO 399
actioN 347
[ Show more ]
Light 339
Hyuk 281
Rush 279
firebathero 116
Aegong 92
Barracks 83
Nal_rA 62
Shinee 60
Killer 49
Movie 34
Hyun 31
Rock 30
soO 29
scan(afreeca) 20
Sexy 20
Terrorterran 18
Hm[arnc] 14
yabsab 11
GoRush 10
NotJumperer 10
ivOry 9
Dota 2
Gorgc6629
qojqva3126
Heroes of the Storm
Khaldor215
MindelVK11
Other Games
Grubby2028
singsing2010
Liquid`RaSZi1409
FrodaN1332
B2W.Neo951
RotterdaM255
Sick99
QueenE71
Mew2King50
ZerO(Twitch)24
Organizations
Counter-Strike
PGL847
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• LUISG 19
• Adnapsc2 18
• Reevou 4
• LaughNgamezSOOP
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2001
• TFBlade1882
Other Games
• Shiphtur198
• tFFMrPink 14
Upcoming Events
BSL
2h 21m
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
2h 21m
Artosis vs TBD
Napoleon vs TBD
Replay Cast
16h 21m
Wardi Open
17h 21m
Afreeca Starleague
17h 21m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
23h 21m
OSC
1d 7h
Afreeca Starleague
1d 17h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 17h
GSL
1d 19h
[ Show More ]
Replay Cast
2 days
Kung Fu Cup
2 days
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
6 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.